local gc=love.graphics local kb=love.keyboard local min,max=math.min,math.max local instList={'lead','bell','bass'} local keys={ ['1']=61,['2']=63,['3']=65,['4']=66,['5']=68,['6']=70,['7']=72,['8']=73,['9']=75,['0']=77,['-']=78,['=']=80,['backspace']=82, ['q']=49,['w']=51,['e']=53,['r']=54,['t']=56,['y']=58,['u']=60,['i']=61,['o']=63,['p']=65,['[']=66,[']']=68,['\\']=70, ['a']=37,['s']=39,['d']=41,['f']=42,['g']=44,['h']=46,['j']=48,['k']=49,['l']=51,[';']=53,["'"]=54,['return']=56, ['z']=25,['x']=27,['c']=29,['v']=30,['b']=32,['n']=34,['m']=36,[',']=37,['.']=39,['/']=41, } local lastPlayBGM local inst local offset local tempoffset=0 local showingKey local sharpt,flattt=false,false local virtualKeys={} -- Virtual key set is near the end of the file. local touchPosition={} local scene={} -- Set all virtual key's text local function _setNoteName(offset) for k=1,#virtualKeys do local K=virtualKeys[k] local keyName=string.sub(K.name:lower(),4) if keys[keyName] then K:setObject(SFX.getNoteName(keys[keyName]+offset)) end end end -- Show virtual key local function _showVirtualKey(switch) if switch~=nil then showingKey=switch else showingKey=not showingKey end for k=1,#virtualKeys do virtualKeys[k].hide=not showingKey end end local function _notHoldCS() tempoffset=0 _setNoteName(offset) flattt,sharpt=false,false virtualKeys['keyCtrl'].color,virtualKeys['keyShift'].color=COLOR.Z,COLOR.Z end local function _holdingCtrl() _notHoldCS() virtualKeys['keyCtrl'].color=COLOR.R tempoffset=-1 _setNoteName(offset-1) end local function _holdingShift() _notHoldCS() virtualKeys['keyShift'].color=COLOR.R tempoffset=1 _setNoteName(offset+1) end -- Set scene's variables function scene.enter() inst='lead' offset=0 lastPlayBGM=BGM.getPlaying()[1] BGM.stop() _notHoldCS() _showVirtualKey(MOBILE and true or false) end function scene.mouseDown(x,y,_) -- Behavior for mouse is different than a bit -- Detail: Ctrl/Shift state will be reset after a note is clicked! local lastK if showingKey then for k,K in pairs(virtualKeys) do if K:isAbove(x,y) then K.code(); K:update(1); lastK=string.sub(K.name:lower(),4) end end -- Check if there is a key other than Ctrl/Shift is hold -- if yes then automatically swap Ctrl/Shift state if keys[lastK] then _notHoldCS() end -- Change Shift/Ctrl key's color when shift note temproraily if flattt or sharpt then if flattt then _holdingCtrl() else _holdingShift() end end end end function scene.multipleTouch() -- Check for every touch keys _notHoldCS() for _,pos in pairs(touchPosition) do local x,y=pos[1],pos[2] for i,currentKey in pairs(virtualKeys) do if not (currentKey.name=="keyCtrl" or currentKey.name=="keyShift") then if currentKey:isAbove(x,y) then currentKey:code(); currentKey:update(1) end end end if virtualKeys.keyCtrl :isAbove(x,y) then _holdingCtrl() elseif virtualKeys.keyShift:isAbove(x,y) then _holdingShift() end end end function scene.touchDown(x,y) table.insert(touchPosition,{x,y}) scene.multipleTouch() end function scene.touchUp(x,y) table.remove(touchPosition,TABLE.find(touchPosition,{x,y})) scene.multipleTouch() end function scene.keyDown(key,isRep) if not isRep and keys[key] then local note=keys[key]+offset+tempoffset SFX.playSample(inst,note) if showingKey then virtualKeys['key'..key:upper()]:update(1) TEXT.show(SFX.getNoteName(note),math.random(75,1205),math.random(162,260),60,'score',.8) else TEXT.show(SFX.getNoteName(note),math.random(75,1205),math.random(162,620),60,'score',.8) end elseif kb.isDown('lctrl','rctrl') and not isRep then _holdingCtrl() elseif kb.isDown('lshift','rshift') and not isRep then _holdingShift() elseif key=='tab' then inst=TABLE.next(instList,inst) elseif key=='lalt' then offset=math.max(offset-1,-12) if showingKey then _setNoteName(offset) end elseif key=='ralt' then offset=math.min(offset+1,12) if showingKey then _setNoteName(offset) end elseif key=='f5' then _showVirtualKey(not showingKey) elseif key=='escape' then BGM.play(lastPlayBGM) SCN.back() end end function scene.keyUp() if not kb.isDown('lctrl','rctrl','lshift','rshift') then _notHoldCS() end end function scene.draw() setFont(30) GC.setColor(1,1,1) gc.print(inst.." | "..offset,30,40) -- Drawing virtual keys if showingKey then for i,currentKey in pairs(virtualKeys) do currentKey:draw() end gc.setLineWidth(1) gc.setColor(COLOR.Z) gc.line(685.5,297,685.5,642) end end function scene.update() for i,currentKey in pairs(virtualKeys) do currentKey:update() end end scene.widgetList={ WIDGET.newButton{name='back' ,x=1150,y=60,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=pressKey'escape'}, WIDGET.newSwitch{name='showKey' ,x=970 ,y=60,fText='Virtual key (F5)',disp=function() return showingKey end,code=pressKey'f5'}, WIDGET.newKey {name='changeIns' ,x=305 ,y=60,w=280,h=60,fText='Change instrument',code=pressKey"tab" ,hideF=function() return not showingKey end}, WIDGET.newKey {name='offset-' ,x=485 ,y=60,w=60 ,h=60,fText=CHAR.key.left ,code=pressKey"lalt",hideF=function() return not showingKey end}, WIDGET.newKey {name='offset+' ,x=555 ,y=60,w=60 ,h=60,fText=CHAR.key.right ,code=pressKey"ralt",hideF=function() return not showingKey end}, } -- Set virtual keys (seperate from ZFramework) virtualKeys={ -- Number row: 01234567890-= 13 WIDGET.newKey {name='key1' ,x= 75,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('1' ) end}, WIDGET.newKey {name='key2' ,x= 165,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('2' ) end}, WIDGET.newKey {name='key3' ,x= 255,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('3' ) end}, WIDGET.newKey {name='key4' ,x= 345,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('4' ) end}, WIDGET.newKey {name='key5' ,x= 435,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('5' ) end}, WIDGET.newKey {name='key6' ,x= 525,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('6' ) end}, WIDGET.newKey {name='key7' ,x= 615,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('7' ) end}, WIDGET.newKey {name='key8' ,x= 755,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('8' ) end}, WIDGET.newKey {name='key9' ,x= 845,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('9' ) end}, WIDGET.newKey {name='key0' ,x= 935,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('0' ) end}, WIDGET.newKey {name='key-' ,x=1025,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('-' ) end}, WIDGET.newKey {name='key=' ,x=1115,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('=' ) end}, WIDGET.newKey {name='keyBACKSPACE',x=1205,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('backspace') end}, -- Top row: QWERTYUIOP[]\ 13 WIDGET.newKey {name='keyQ' ,x= 75,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('q' ) end}, WIDGET.newKey {name='keyW' ,x= 165,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('w' ) end}, WIDGET.newKey {name='keyE' ,x= 255,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('e' ) end}, WIDGET.newKey {name='keyR' ,x= 345,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('r' ) end}, WIDGET.newKey {name='keyT' ,x= 435,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('t' ) end}, WIDGET.newKey {name='keyY' ,x= 525,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('y' ) end}, WIDGET.newKey {name='keyU' ,x= 615,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('u' ) end}, WIDGET.newKey {name='keyI' ,x= 755,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('i' ) end}, WIDGET.newKey {name='keyO' ,x= 845,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('o' ) end}, WIDGET.newKey {name='keyP' ,x= 935,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('p' ) end}, WIDGET.newKey {name='key[' ,x=1025,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('[' ) end}, WIDGET.newKey {name='key]' ,x=1115,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown(']' ) end}, WIDGET.newKey {name='key\\' ,x=1205,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('\\') end}, -- Home row ASDFGHJKL;'' 12 WIDGET.newKey {name='keyA' ,x= 75,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='R',code=function() scene.keyDown('a' ) end}, WIDGET.newKey {name='keyS' ,x= 165,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='W',code=function() scene.keyDown('s' ) end}, WIDGET.newKey {name='keyD' ,x= 255,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='P',code=function() scene.keyDown('d' ) end}, WIDGET.newKey {name='keyF' ,x= 345,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='N',code=function() scene.keyDown('f' ) end}, WIDGET.newKey {name='keyG' ,x= 435,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('g' ) end}, WIDGET.newKey {name='keyH' ,x= 525,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('h' ) end}, WIDGET.newKey {name='keyJ' ,x= 615,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='O',code=function() scene.keyDown('j' ) end}, WIDGET.newKey {name='keyK' ,x= 755,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='L',code=function() scene.keyDown('k' ) end}, WIDGET.newKey {name='keyL' ,x= 845,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='G',code=function() scene.keyDown('l' ) end}, WIDGET.newKey {name='key;' ,x= 935,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='C',code=function() scene.keyDown(';' ) end}, WIDGET.newKey {name='key\'' ,x=1025,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('\'' ) end}, WIDGET.newKey {name='keyRETURN' ,x=1115,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('return') end}, -- Bottom row ZXCVBNM,./ 10 WIDGET.newKey {name='keyZ' ,x= 75,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('z') end}, WIDGET.newKey {name='keyX' ,x= 165,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('x') end}, WIDGET.newKey {name='keyC' ,x= 255,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('c') end}, WIDGET.newKey {name='keyV' ,x= 345,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('v') end}, WIDGET.newKey {name='keyB' ,x= 435,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('b') end}, WIDGET.newKey {name='keyN' ,x= 525,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('n') end}, WIDGET.newKey {name='keyM' ,x= 615,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('m') end}, WIDGET.newKey {name='key,' ,x= 755,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown(',') end}, WIDGET.newKey {name='key.' ,x= 845,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('.') end}, WIDGET.newKey {name='key/' ,x= 935,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('/') end}, WIDGET.newKey {name='keyCtrl' ,x=1115,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() if not flattt then _holdingCtrl() else _notHoldCS() end end}, WIDGET.newKey {name='keyShift' ,x=1205,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() if not sharpt then _holdingShift() else _notHoldCS() end end}, } setmetatable(virtualKeys,{__index=function(L,k) for i=1,#L do if L[i].name==k then return L[i] end end end}) -- Set objects text virtualKeys['keyCtrl'] :setObject(CHAR.key.ctrl ) virtualKeys['keyShift']:setObject(CHAR.key.shift) -- Overwrite some functions for k=1,#virtualKeys do local K=virtualKeys[k] -- Overwrite the update function function K:update(activateState) -- activateState -- 0 - Off -- 1 - On then off -- 2 - On local dt=love.timer.getDelta() local ATV=self.ATV local maxTime=6.2 if activateState~=nil then self.activateState=activateState elseif (self.activateState==1 and ATV==maxTime) or not self.activateState then self.activateState=0 end -- When I can emulate holding key -- self.activateState=activateState and activateState or not ATV>maxTime and self.activateState end if self.activateState>0 then self.ATV=min(ATV+dt*60,maxTime) elseif ATV>0 then self.ATV=max(ATV-dt*30,0) end end -- Remove unnecessary function (reduce memory usage) function K:getCenter() end function K:getInfo() end function K:drag() end function K:release() end end return scene