local gc_setColor,gc_draw=love.graphics.setColor,love.graphics.draw local ply_applyField=PLY.draw.applyField local function getOpenHole(num) return -math.abs(((num-1) % 18)-9)+10 end local F={} -- local ranks={"10","9","8","7","6","5","4","3","2","1","S1","S2","S3","S4","S5","S6","S7","S8","S9","GM","GM+","TM","TM+","TM+₂","TM+₃", "TM+₄","TM+₅"} -- lines: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 local function generateGuide(num) local l=#F if l>num then return end for i=l,num do F[i] = {} local h=getOpenHole(i) for j=1,10 do F[i][j]=h==j and -1 or 21 end end end return { fkey1=function(P) P.modeData.showGuide=not P.modeData.showGuide end, mesDisp=function(P) mText(TEXTOBJ.grade,63,190) mText(TEXTOBJ.line,63,310) setFont(55) GC.mStr(getSecretGrade(P.modeData.rankPts),63,125) GC.mStr(P.modeData.rankPts-1,63,245) ply_applyField(P) local mark=TEXTURE.puzzleMark gc_setColor(1,1,1) if P.modeData.showGuide then for y=1,P.modeData.rankPts+1 do for x=1,10 do local T=F[y][x] if T~=0 then gc_draw(mark[T],30*x-30,600-30*y) end end end end PLY.draw.cancelField() end, task=function(P) P.modeData.rankPts=1 P.modeData.showGuide=true generateGuide(10) end, hook_drop=function(P) local D=P.modeData D.rankPts=0 for i=1,#P.field do local h=getOpenHole(i) local flag for j=1,10 do if P.field[i][j]>0 and h==j then flag=true break end-- goto post_pts_calc if P.field[i][j]==0 and h~=j then flag=true break end-- goto post_pts_calc end if flag then break end if i==#P.field then break end-- goto post_pts_calc if P.field[i+1][h]==0 then break end-- goto post_pts_calc D.rankPts=D.rankPts+1 end -- ::post_pts_calc:: generateGuide(D.rankPts+20) end }