local dropSpeed={50,40,30,24,18,14,10,8,6,5,4,3,2,1,1,.5,.5,.25,.25} return { task=function(P) P.gameEnv.drop=60 P.gameEnv.wait=8 P.gameEnv.fall=20 P.modeData.target=10 end, dropPiece=function(P) if P.stat.row>=P.modeData.target then if P.modeData.target==200 then P:win('finish') else P.gameEnv.drop=dropSpeed[P.modeData.target/10] P.modeData.target=P.modeData.target+10 SFX.play('reach') end end end }