return { task=function(P) P.gameEnv.drop=.5 P.gameEnv.wait=8 P.gameEnv.fall=20 P.modeData.target=50 end, dropPiece=function(P) if P.stat.row>=P.modeData.target then if P.modeData.target==50 then P.gameEnv.drop=.25 P.modeData.target=100 SFX.play('reach') elseif P.modeData.target==100 then P:set20G(true) P.modeData.target=200 SFX.play('reach') else P:win('finish') end end end }