local function socketWrite(message) if not WSCONN then LOG.print("尚未连接到服务器","warn") return end local writeErr = client.write(WSCONN, message) if writeErr then print(writeErr, "warn") end return true end local function send() local W=WIDGET.active.text socketWrite(W.value) W.value="" end function sceneInit.chat() BG.set("none") wsConnect( TICK.wsCONN_connect, PATH.socket..PATH.chat.."?email="..urlEncode(ACCOUNT.email).."&access_token="..urlEncode(ACCOUNT.access_token), {} ) end WIDGET.init("chat",{ WIDGET.newTextBox{name="text", x=40, y=500,w=980,h=180,font=40}, WIDGET.newButton{name="send", x=1140, y=540,w=170,h=80,font=40,code=send}, WIDGET.newButton{name="back", x=1140, y=640,w=170,h=80,font=40,code=WIDGET.lnk_BACK}, })