local gc=love.graphics local Timer=love.timer.getTime local sin=math.sin function Pnt.setting_skin() gc.setColor(1,1,1) local texture=SKIN.curText for N=1,7 do local face=SETTING.face[N] local B=BLOCKS[N][face] local x,y=-55+140*N-spinCenters[N][face][2]*30,355+spinCenters[N][face][1]*30 local col=#B[1] for i=1,#B do for j=1,col do if B[i][j]then gc.draw(texture[SETTING.skin[N]],x+30*j,y-30*i) end end end gc.circle("fill",-10+140*N,340,sin(Timer()*10)+5) end gc.draw(texture[17],930,610,nil,2) for i=1,5 do gc.draw(texture[19+i],570+60*i,610,nil,2) end end local function prevSkin(n)return function()SKIN.prev(n)end end local function nextSkin(n)return function()SKIN.next(n)end end local function nextDir(n)return function()SKIN.rotate(n)end end WIDGET.init("setting_skin",{ WIDGET.newText({name="title", x=80,y=50,font=70}), WIDGET.newButton({name="prev", x=700,y=100,w=140,h=100,font=50,code=function()SKIN.prevSet()end}), WIDGET.newButton({name="next", x=860,y=100,w=140,h=100,font=50,code=function()SKIN.nextSet()end}), WIDGET.newButton({name="prev1", x=130,y=230,w=90,h=65,code=prevSkin(1)}), WIDGET.newButton({name="prev2", x=270,y=230,w=90,h=65,code=prevSkin(2)}), WIDGET.newButton({name="prev3", x=410,y=230,w=90,h=65,code=prevSkin(3)}), WIDGET.newButton({name="prev4", x=550,y=230,w=90,h=65,code=prevSkin(4)}), WIDGET.newButton({name="prev5", x=690,y=230,w=90,h=65,code=prevSkin(5)}), WIDGET.newButton({name="prev6", x=830,y=230,w=90,h=65,code=prevSkin(6)}), WIDGET.newButton({name="prev7", x=970,y=230,w=90,h=65,code=prevSkin(7)}), WIDGET.newButton({name="next1", x=130,y=450,w=90,h=65,code=nextSkin(1)}), WIDGET.newButton({name="next2", x=270,y=450,w=90,h=65,code=nextSkin(2)}), WIDGET.newButton({name="next3", x=410,y=450,w=90,h=65,code=nextSkin(3)}), WIDGET.newButton({name="next4", x=550,y=450,w=90,h=65,code=nextSkin(4)}), WIDGET.newButton({name="next5", x=690,y=450,w=90,h=65,code=nextSkin(5)}), WIDGET.newButton({name="next6", x=830,y=450,w=90,h=65,code=nextSkin(6)}), WIDGET.newButton({name="next7", x=970,y=450,w=90,h=65,code=nextSkin(7)}), WIDGET.newButton({name="spin1", x=130,y=540,w=90,h=65,code=nextDir(1)}), WIDGET.newButton({name="spin2", x=270,y=540,w=90,h=65,code=nextDir(2)}), WIDGET.newButton({name="spin3", x=410,y=540,w=90,h=65,code=nextDir(3)}), WIDGET.newButton({name="spin4", x=550,y=540,w=90,h=65,code=nextDir(4)}), WIDGET.newButton({name="spin5", x=690,y=540,w=90,h=65,code=nextDir(5)}), --WIDGET.newButton({name="spin6",x=825,y=540,w=90,h=65,code=nextDir(6)}),--Cannot rotate O WIDGET.newButton({name="spin7", x=970,y=540,w=90,h=65,code=nextDir(7)}), WIDGET.newButton({name="skinR", x=200,y=640,w=220,h=80,color="lPurple",font=35, code=function() SETTING.skin={1,7,11,3,14,4,9,1,7,1,7,11,3,14,4,9,14,9,11,3,11,3,1,7,4} SFX.play("rotate") end}), WIDGET.newButton({name="faceR", x=480,y=640,w=220,h=80,color="lRed",font=35, code=function() for i=1,25 do SETTING.face[i]=0 end SFX.play("hold") end}), WIDGET.newButton({name="back", x=1140,y=640,w=170,h=80,font=40,code=WIDGET.lnk_BACK}), })