local gc=love.graphics local Timer=love.timer.getTime local int=math.floor function sceneInit.setting_game() BG.set("space") end function sceneBack.setting_game() FILE.saveSetting() end function Pnt.setting_game() gc.setColor(1,1,1) gc.draw(SKIN.curText[int(Timer()*2)%16+1],740,540,Timer()%6.28319,2,nil,15,15) end WIDGET.init("setting_game",{ WIDGET.newText({name="title", x=640,y=15,font=80}), WIDGET.newButton({name="graphic", x=200, y=80, w=240,h=80, color="lCyan", font=35,code=WIDGET.lnk_swapScene("setting_video","swipeR")}), WIDGET.newButton({name="sound", x=1080, y=80, w=240,h=80, color="lCyan", font=35,code=WIDGET.lnk_swapScene("setting_sound","swipeL")}), WIDGET.newButton({name="ctrl", x=290, y=220, w=320,h=80, color="lYellow",font=35,code=WIDGET.lnk_goScene("setting_control")}), WIDGET.newButton({name="key", x=640, y=220, w=320,h=80, color="lGreen", font=35,code=WIDGET.lnk_goScene("setting_key")}), WIDGET.newButton({name="touch", x=990, y=220, w=320,h=80, color="lBlue", font=35,code=WIDGET.lnk_goScene("setting_touch")}), WIDGET.newSlider({name="reTime", x=350, y=340, w=300,unit=10, font=30,disp=WIDGET.lnk_SETval("reTime"), code=WIDGET.lnk_SETsto("reTime"),show=function(S)return(.5+S.disp()*.25).."s"end}), WIDGET.newSlider({name="maxNext", x=350, y=440, w=300,unit=6, font=30,disp=WIDGET.lnk_SETval("maxNext"), code=WIDGET.lnk_SETsto("maxNext")}), WIDGET.newSelector({name="RS", x=300, y=540, w=300,color="sea",list={"TRS","SRS","C2","C2sym","Classic","None"},disp=WIDGET.lnk_SETval("RS"),code=WIDGET.lnk_SETsto("RS")}), WIDGET.newButton({name="layout", x=580, y=540, w=200,h=70, font=35,code=WIDGET.lnk_goScene("setting_skin")}), WIDGET.newSwitch({name="autoPause", x=1080, y=320, font=20,disp=WIDGET.lnk_SETval("autoPause"),code=WIDGET.lnk_SETrev("autoPause")}), WIDGET.newSwitch({name="swap", x=1080, y=380, font=20,disp=WIDGET.lnk_SETval("swap"), code=WIDGET.lnk_SETrev("swap")}), WIDGET.newSwitch({name="fine", x=1080, y=440, font=20,disp=WIDGET.lnk_SETval("fine"), code=function()SETTING.fine=not SETTING.fine if SETTING.fine then SFX.play("finesseError",.6) end end}), WIDGET.newSwitch({name="appLock", x=1080, y=500, font=20,disp=WIDGET.lnk_SETval("appLock"), code=WIDGET.lnk_SETrev("appLock")}), WIDGET.newButton({name="calc", x=970, y=550, w=150,h=60,color="dGrey", font=25,code=WIDGET.lnk_goScene("calculator"),hide=function()return not SETTING.appLock end}), WIDGET.newButton({name="back", x=1140, y=640, w=170,h=80, font=40,code=WIDGET.lnk_BACK}), })