local gc=love.graphics local int,rnd=math.floor,math.random local powerUp={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",} local function selectTarget(P) if setting.swap then for i=1,#P.keyPressing do if P.keyPressing[i]then P.keyPressing[i]=false end end P.keyPressing[9]=true else P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode) P.swappingAtkMode=30 end end return{ color=color.magenta, env={ drop=60,lock=60, fall=20, royaleMode=true, Fkey=selectTarget, pushSpeed=2, freshLimit=15, bg="rainbow",bgm="rockblock", }, load=function() royaleData={ powerUp={2,6,14,30}, stage={75,50,35,20,10}, } PLY.newPlayer(1,340,15) local L={}for i=1,100 do L[i]=true end local t=CC and 4 or 0 while t>0 do local r=rnd(2,99) if L[r]then L[r],t=false,t-1 end end local n=2 for i=1,7 do for j=1,7 do if L[n]then PLY.newAIPlayer(n,46*i-36,97*j-72,.068,AITemplate("9S",rnd(4,7))) else PLY.newAIPlayer(n,46*i-36,97*j-72,.068,AITemplate("CC",rnd(6,8),3,true,30000)) end n=n+1 end end for i=15,21 do for j=1,7 do if L[n]then PLY.newAIPlayer(n,46*i+264,97*j-72,.068,AITemplate("9S",rnd(4,7))) else PLY.newAIPlayer(n,46*i+264,97*j-72,.068,AITemplate("CC",rnd(6,8),3,true,30000)) end n=n+1 end end end, mesDisp=function(P) setFont(35) mStr(#players.alive.."/99",69,245) mStr(P.modeData.point,80,285) gc.draw(drawableText.ko,23,295) setFont(20) gc.setColor(1,.5,0,.6) gc.print(P.badge,103,297) gc.setColor(1,1,1) setFont(25) gc.print(powerUp[P.strength],18,360) for i=1,P.strength do gc.draw(IMG.badgeIcon,16*i+12,330) end end, score=function(P)return{P.modeData.event,P.modeData.point}end, scoreDisp=function(D)return"NO."..D[1].." KO:"..D[2]end, comp=function(a,b)return a[1]b[2]end, getRank=function(P) local R=P.modeData.event return R==1 and 5 or R<=3 and 4 or R<=6 and 3 or R<=8 and 2 or R<=10 and 1 or R<=90 and 0 end, }