local max=math.max return{ color=color.lYellow, env={ drop=5,lock=60, fall=10, freshLimit=15, pushSpeed=2, task=function(P) if not(P.control and SCN.cur=="play")then return end P.modeData.counter=P.modeData.counter+1 if P.modeData.counter>=max(300,600-10*P.modeData.event)and P.atkBuffer.sum<20 then local t=max(300,480-12*P.modeData.event) local p=#P.atkBuffer+1 P.atkBuffer[p] ={pos=P:RND(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=2} P.atkBuffer[p+1]={pos=P:RND(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3} P.atkBuffer[p+2]={pos=P:RND(10),amount=6,countdown=1.2*t,cd0=1.2*t,time=0,sent=false,lv=4} P.atkBuffer[p+3]={pos=P:RND(10),amount=6,countdown=1.5*t,cd0=1.5*t,time=0,sent=false,lv=5} P.atkBuffer.sum=P.atkBuffer.sum+20 P.stat.recv=P.stat.recv+20 if P.modeData.event==31 then P:showTextF(text.maxspeed,0,-140,100,"appear",.6)end P.modeData.counter=0 P.modeData.event=P.modeData.event+1 end end, bg="rgb",bgm="secret7th", }, pauseLimit=true, load=function() PLY.newPlayer(1,340,15) end, mesDisp=function(P) setFont(65) mStr(P.modeData.event,69,380) mText(drawableText.wave,69,445) end, score=function(P)return{P.modeData.event,P.stat.time}end, scoreDisp=function(D)return D[1].." Waves "..toTime(D[2])end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=35 and 5 or W>=26 and 4 or W>=20 and 3 or W>=10 and 2 or W>=5 and 1 or W>=1 and 0 end, }