local min=math.min local function check_c4w(P) if #P.clearedRow>0 then for i=1,#P.clearedRow do P.field[#P.field+1]=freeRow.get(13) P.visTime[#P.visTime+1]=freeRow.get(20) for i=4,7 do P.field[#P.field][i]=0 end end if P.combo>P.modeData.point then P.modeData.point=P.combo end if P.stat.row>=100 then P:win("finish") end end end return{ color=color.green, env={ drop=30,lock=60,oncehold=false, dropPiece=check_c4w, freshLimit=15,ospin=false, bg="rgb",bgm="oxygen", }, pauseLimit=true, load=function() PLY.newPlayer(1,340,15) local P=players[1] local F=P.field for i=1,24 do F[i]=freeRow.get(13) P.visTime[i]=freeRow.get(20) for x=4,7 do F[i][x]=0 end end local r=P:RND(6) if r==1 then F[1][5],F[1][4],F[2][4]=13,13,13 elseif r==2 then F[1][6],F[1][7],F[2][7]=13,13,13 elseif r==3 then F[1][4],F[2][4],F[2][5]=13,13,13 elseif r==4 then F[1][7],F[2][7],F[2][6]=13,13,13 elseif r==5 then F[1][4],F[1][5],F[1][6]=13,13,13 elseif r==6 then F[1][7],F[1][6],F[1][5]=13,13,13 end end, mesDisp=function(P) setFont(45) mStr(P.combo,69,380) mStr(P.modeData.point,69,470) mText(drawableText.combo,69,428) mText(drawableText.mxcmb,69,520) end, score=function(P)return{min(P.modeData.point,100),P.stat.time}end, scoreDisp=function(D)return D[1].." Combo "..toTime(D[2])end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=60 and 2 or L>=30 and 1 or L>=10 and 0 end end, }