local gc=love.graphics local sin,log=math.sin,math.log10 local GAME,SCR=GAME,SCR local setFont,mStr=FONT.set,GC.mStr local scene={} local page local timer1,timer2-- Animation timer local form-- Form of clear & spins local radar-- Radar chart local val-- Radar chart normalizer local standard-- Standard hexagon local chartColor-- Color of radar chart local rank-- Current rank local trophy-- Current trophy local trophyColor-- Current trophy color function scene.sceneInit() page=0 if SCN.prev:find("setting") then TEXT.show(text.needRestart,640,410,50,'fly',.6) end local P1=PLAYERS[1] local S=P1.stat timer1=(SCN.prev=='game' or SCN.prev=='depause') and 0 or 1 timer2=timer1 local frameLostRate=(S.frame/S.time/60-1)*100 form={ {COLOR.Z,STRING.time(S.time),frameLostRate>10 and COLOR.R or frameLostRate>3 and COLOR.Y or COLOR.H,(" (%.2f%%)"):format(frameLostRate)}, ("%d/%d/%d"):format(S.key,S.rotate,S.hold), ("%d %.2fPPS"):format(S.piece,S.piece/S.time), ("%d(%d) %.2fLPM"):format(S.row,S.dig,S.row/S.time*60), ("%d(%d) %.2fAPM"):format(S.atk,S.digatk,S.atk/S.time*60), ("%d(%d-%d)"):format(S.pend,S.recv,S.recv-S.pend), ("[1] %-7d[2] %-7d[3] %-7d[4] %-7d"):format(S.clears[1],S.clears[2],S.clears[3],S.clears[4]), (CHAR.icon.num0InSpin.." %-8d"..CHAR.icon.num1InSpin.." %-8d"..CHAR.icon.num2InSpin.." %-8d"..CHAR.icon.num3InSpin.." %-8d"):format(S.spins[1],S.spins[2],S.spins[3],S.spins[4]), ("%d/%d ; %d/%d"):format(S.b2b,S.b3b,S.pc,S.hpc), ("%d/%dx/%.2f%%"):format(S.extraPiece,S.maxFinesseCombo,S.finesseRate*20/S.piece), } -- From right-down, 60 degree each radar={ (S.off+S.dig)/S.time*60,-- DefPM (S.atk+S.dig)/S.time*60,-- ADPM S.atk/S.time*60, -- AtkPM S.send/S.time*60, -- SendPM S.piece/S.time*24, -- Line'PM S.dig/S.time*60, -- DigPM } val={1/80,1/160,1/120,1/80,1/100,1/40} -- Normalize Values for i=1,6 do val[i]=val[i]*radar[i] if val[i]>1.26 then val[i]=1.26+log(val[i]-.26) end end for i=1,6 do radar[i]=("%.2f%s"):format(radar[i],text.radarData[i]) end local f=1 for i=1,6 do if val[i]>.5 then f=2 end if val[i]>1 then f=3 break end end if f==1 then chartColor,f={.4,.9,.5},1.25-- Vegetable elseif f==2 then chartColor,f={.4,.7,.9},1 -- Normal elseif f==3 then chartColor,f={1,.3,.3},.626 -- Diao end standard={ 120*.5*f, 120*3^.5*.5*f, 120*-.5*f,120*3^.5*.5*f, 120*-1*f, 120*0*f, 120*-.5*f,120*-3^.5*.5*f, 120*.5*f, 120*-3^.5*.5*f, 120*1*f, 120*0*f, } for i=6,1,-1 do val[2*i-1],val[2*i]=val[i]*standard[2*i-1],val[i]*standard[2*i] end if P1.result=='win' and P1.stat.piece>4 then local acc=P1.stat.finesseRate*.2/P1.stat.piece rank=CHAR.icon['rank'..( acc==1. and "Z" or acc>.97 and "S" or acc>.94 and "A" or acc>.87 and "B" or acc>.70 and "C" or acc>.50 and "D" or acc>.30 and "E" or "F" )] if acc==1 then trophy=text.finesse_ap trophyColor=COLOR.Y elseif P1.stat.maxFinesseCombo==P1.stat.piece then trophy=text.finesse_fc trophyColor=COLOR.lC else trophy=nil end else rank,trophy=nil end if GAME.prevBG then BG.set(GAME.prevBG) GAME.prevBG=false end end function scene.sceneBack() trySave() end function scene.keyDown(key,isRep) if isRep then return true end if key=='q' then GAME.playing=false SCN.back() elseif key=='escape' then SCN.swapTo(GAME.result and 'game' or 'depause','none') elseif key=='s' then if not GAME.fromRepMenu then GAME.prevBG=BG.cur SCN.go('setting_sound') end elseif key=='r' then if not GAME.fromRepMenu then resetGameData() SCN.swapTo('game','none') end elseif key=='p' then if (GAME.result or GAME.replaying) and #PLAYERS==1 then resetGameData('r') PLAYERS[1]:startStreaming(GAME.rep) SCN.swapTo('game','none') end elseif key=='o' then if (GAME.result or GAME.replaying) and #PLAYERS==1 and not GAME.saved then if DATA.saveReplay() then GAME.saved=true SFX.play('connected') end end elseif key=='tab' or key=='Stab' then if love.keyboard.isDown('lshift','rshift') or key=='Stab' then page=(page-1)%2 else page=(page+1)%2 end timer2=0 elseif key=='t' then if SETTING.allowTAS and not (GAME.result or GAME.replaying) then GAME.tasUsed=true SFX.play('ren_mega') SFX.play('clear_3') SYSFX.newShade(1.2,555,200,620,380,.6,.6,.6) end else return true end end function scene.update(dt) if not (GAME.result or GAME.replaying) then GAME.pauseTime=GAME.pauseTime+dt end timer1=math.min(timer1+dt*60*.02,1) timer2=math.min(timer2+dt*60*.04,1) end local hexList={1,0,.5,1.732*.5,-.5,1.732*.5} for i=1,6 do hexList[i]=hexList[i]*150 end local textPos={90,131,-90,131,-200,-25,-90,-181,90,-181,200,-25} local dataPos={90,143,-90,143,-200,-13,-90,-169,90,-169,200,-13} local tasText=gc.newText(getFont(100),"TAS") function scene.draw() if timer1<1 or GAME.result then SCN.scenes.game.draw() end -- Dark BG local _=timer1 if GAME.result then _=_*.76 end gc.setColor(.12,.12,.12,_) gc.replaceTransform(SCR.origin) gc.rectangle('fill',0,0,SCR.w,SCR.h) gc.replaceTransform(SCR.xOy) gc.setColor(.97,.97,.97,timer1) -- Result Text mDraw(GAME.result and TEXTOBJ[GAME.result] or TEXTOBJ.pause,640,70-10*(5-timer1*5)^1.5) -- Mode Info (outside) gc.draw(TEXTOBJ.modeName,745-TEXTOBJ.modeName:getWidth(),143) -- Level rank if RANK_CHARS[GAME.rank] then gc.push('transform') gc.translate(1050,5) setFont(80) gc.setColor(0,0,0,timer1*.7) gc.print(RANK_CHARS[GAME.rank],-5,-4,nil,1.5) local L=RANK_COLORS[GAME.rank] gc.setColor(L[1],L[2],L[3],timer1) gc.print(RANK_CHARS[GAME.rank],0,0,nil,1.5) gc.pop() end if GAME.tasUsed then gc.setColor(.97,.97,.97,timer1*.08) mDraw(tasText,870,395,.3,2.6) end -- Big info frame if PLAYERS[1].frameRun>=180 then gc.push('transform') gc.translate(560,205) gc.setLineWidth(2) -- Pause Info (outside) setFont(25) if GAME.pauseCount>0 then gc.setColor(.97,.97,.97,timer1*.06) gc.rectangle('fill',-5,390,620,36,8) gc.setColor(.97,.97,.97,timer1) gc.rectangle('line',-5,390,620,36,8) mStr(("%s:[%d] %.2fs"):format(text.pauseCount,GAME.pauseCount,GAME.pauseTime),305,389) end -- Pages if page==0 then -- Frame gc.setColor(.97,.97,.97,timer2*.06) gc.rectangle('fill',-5,-5,620,380,8) gc.setColor(.97,.97,.97,timer2) gc.rectangle('line',-5,-5,620,380,8) -- Game statistics gc.push('transform') gc.scale(.85) gc.setLineWidth(2) -- Stats _=form setFont(30) gc.setColor(.97,.97,.97,timer2) for i=1,10 do gc.print(text.pauseStat[i],5,43*(i-1)+2) gc.printf(_[i],210,43*(i-1)+2,500,'right') end -- Finesse rank & trophy if rank then setFont(40) gc.setColor(.7,.7,.7,timer2) gc.print(rank,405,383) if trophy then setFont(30) gc.setColor(trophyColor[1],trophyColor[2],trophyColor[3],timer2*2-1) gc.printf(trophy,95-120*(1-timer2^.5),390,300,'right') end end gc.pop() elseif page==1 then -- Radar Chart gc.setLineWidth(1) gc.push('transform') gc.translate(310,185) -- Polygon gc.push('transform') gc.scale((3-2*timer2)*timer2) gc.setColor(.97,.97,.97,timer2*(.5+.3*sin(TIME()*6.26))) GC.regRoundPolygon('line',0,0,120,6,8) gc.setColor(chartColor[1],chartColor[2],chartColor[3],timer2*.626) for i=1,9,2 do gc.polygon('fill',0,0,val[i],val[i+1],val[i+2],val[i+3]) end gc.polygon('fill',0,0,val[11],val[12],val[1],val[2]) gc.setColor(.97,.97,.97,timer2) for i=1,9,2 do gc.line(val[i],val[i+1],val[i+2],val[i+3]) end gc.line(val[11],val[12],val[1],val[2]) gc.pop() -- Texts local C _=TIME()%6.2832 if _>3.142 then gc.setColor(.97,.97,.97,-timer2*sin(_)) setFont(35) C,_=text.radar,textPos else gc.setColor(.97,.97,.97,timer2*sin(_)) setFont(20) C,_=radar,dataPos end for i=1,6 do mStr(C[i],_[2*i-1],_[2*i]) end gc.pop() end gc.pop() end -- Mods gc.push('transform') gc.translate(131,600) gc.scale(.65) if #GAME.mod>0 then gc.setLineWidth(2) if scoreValid() then gc.setColor(.7,.7,.7,timer1) gc.rectangle('line',-5,-5,500,150,8) gc.setColor(.7,.7,.7,timer1*.05) gc.rectangle('fill',-5,-5,500,150,8) else gc.setColor(.8,0,0,timer1) gc.rectangle('line',-5,-5,500,150,8) gc.setColor(1,0,0,timer1*.05) gc.rectangle('fill',-5,-5,500,150,8) end setFont(35) for _,M in next,MODOPT do if M.sel>0 then _=M.color gc.setColor(_[1],_[2],_[3],timer1) mStr(M.id,35+M.no%8*60,math.floor(M.no/8)*45) end end end gc.pop() end scene.widgetList={ WIDGET.newKey{name='resume', x=290,y=240,w=300,h=70,code=pressKey'escape'}, WIDGET.newKey{name='restart', x=290,y=340,w=300,h=70,code=pressKey'r',hideF=function() return GAME.fromRepMenu end}, WIDGET.newKey{name='setting', x=290,y=440,w=300,h=70,code=pressKey's',hideF=function() return GAME.fromRepMenu end}, WIDGET.newKey{name='quit', x=290,y=540,w=300,h=70,code=pressKey'q'}, WIDGET.newKey{name='tas', x=290,y=620,w=240,h=50,code=pressKey't',hideF=function() return not SETTING.allowTAS or GAME.tasUsed or GAME.result or GAME.replaying end}, WIDGET.newKey{name='page_prev',x=500,y=390,w=70,code=pressKey'tab', fText=GC.DO{70,70,{'setLW',2}, {'dRRPol',33,35,32,3,6,3.142},{'dRRPol',45,35,32,3,6,3.142}}, fShade=GC.DO{70,70,{'setCL',1,1,1,.4},{'draw',GC.DO{70,70,{'setCL',1,1,1,1},{'fRRPol',33,35,32,3,6,3.142},{'fRRPol',45,35,32,3,6,3.142}}}}, hideF=function() return PLAYERS[1].frameRun<=180 end, }, WIDGET.newKey{name='page_next',x=1230,y=390,w=70,code=pressKey'Stab', fText=GC.DO{70,70,{'setLW',2}, {'dRRPol',37,35,32,3,6},{'dRRPol',25,35,32,3,6}}, fShade=GC.DO{70,70,{'setCL',1,1,1,.4},{'draw',GC.DO{70,70,{'setCL',1,1,1,1},{'fRRPol',37,35,32,3,6},{'fRRPol',25,35,32,3,6}}}}, hideF=function() return PLAYERS[1].frameRun<=180 end, }, WIDGET.newKey{name='replay', x=865,y=165,w=200,h=40,font=25,code=pressKey'p',hideF=function() return not (GAME.result or GAME.replaying) or #PLAYERS>1 end}, WIDGET.newKey{name='save', x=1075,y=165,w=200,h=40,font=25,code=pressKey'o',hideF=function() return not (GAME.result or GAME.replaying) or #PLAYERS>1 or GAME.saved end}, } return scene