local scene={} function scene.sceneBack() FILE.save(SETTING,'conf/settings') end local function setLang(n)return function()SETTING.lang=n LANG.set(n)end end scene.widgetList={ WIDGET.newButton{name="zh", x=200, y=100,w=200,h=120,fText="中文", color='R',font=35,code=setLang(1)}, WIDGET.newButton{name="zh2", x=420, y=100,w=200,h=120,fText="全中文", color='dR',font=35,code=setLang(2)}, WIDGET.newButton{name="yygq", x=640, y=100,w=200,h=120,fText="就这?", color='D',font=35,code=setLang(3)}, WIDGET.newButton{name="en", x=860, y=100,w=200,h=120,fText="English", color='N',font=35,code=setLang(4)}, WIDGET.newButton{name="fr", x=1080, y=100,w=200,h=120,fText="Français", color='lW',font=35,code=setLang(5)}, WIDGET.newButton{name="sp", x=200, y=250,w=200,h=120,fText="Español", color='O',font=35,code=setLang(6)}, WIDGET.newButton{name="pt", x=420, y=250,w=200,h=120,fText="Português", color='Y',font=35,code=setLang(7)}, WIDGET.newKey{name="symbol", x=640, y=250,w=200,h=120,fText="?????", color='dH',font=35,code=setLang(8)}, WIDGET.newButton{name="back", x=1140, y=640,w=170,h=80,fText=TEXTURE.back,code=backScene}, } return scene