local gc=love.graphics local int=math.floor return{ color=color.white, env={ dropPiece=player.reach_winCheck, }, load=function() for i=1,#customID do local k=customID[i] modeEnv[k]=customRange[k][customSel[i]] end modeEnv._20G=modeEnv.drop==0 modeEnv.oncehold=customSel[6]==1 newPlayer(1,340,15) local L=modeEnv.opponent if L~=0 then modeEnv.target=nil if L<10 then newAIPlayer(2,965,360,.5,AITemplate("9S",2*L)) else newAIPlayer(2,965,360,.5,AITemplate("CC",L-6,2+int((L-11)*.5),modeEnv.hold,15000+5000*(L-10))) end end preField.h=20 repeat for i=1,10 do if preField[preField.h][i]>0 then goto L end end preField.h=preField.h-1 until preField.h==0 ::L:: for _,P in next,players.alive do local t=P.showTime*3 for y=1,preField.h do P.field[y]=freeRow.get(0) P.visTime[y]=freeRow.get(t) for x=1,10 do P.field[y][x]=preField[y][x]end end P.garbageBeneath=preField.h end modeEnv.bg=customRange.bg[customSel[12]] modeEnv.bgm=customRange.bgm[customSel[13]] end, mesDisp=function(P,dx,dy) setFont(55) if P.gameEnv.puzzle or P.gameEnv.target>1e10 then mStr(P.stat.row,-81,225) mText(drawableText.line,-81,290) else local R=P.gameEnv.target-P.stat.row mStr(R>=0 and R or 0,-81,240) end if P.gameEnv.puzzle and P.modeData.event==0 then local m=puzzleMark for y=1,preField.h do for x=1,10 do local T=preField[y][x] if T~=0 then gc.draw(m[T],30*x-30+dx,600-30*y+dy) end end end end end, }