--[[ ______ __ _ /_ __/___ _____ / /_ ____ ___ (_)____ ____ / / / _ \ / ___// __ \ / __ `__ \ / // __ \ / __ \ / / / __// /__ / / / // / / / / // // / / // /_/ / /_/ \___/ \___//_/ /_//_/ /_/ /_//_//_/ /_/ \____/ Techmino is my first "huge project" optimization is welcomed if you also love tetromino game ]]-- --? function NULL()end DBP=print--use this if need debugging print marking=true NOGAME=false --Global Setting & Vars math.randomseed(os.time()*626) love.keyboard.setKeyRepeat(true) love.keyboard.setTextInput(false) love.mouse.setVisible(false) system=love.system.getOS() mapCam={ sel=nil,--Selected mode ID --Basic paragrams x=0,y=0,k=1,--Camera pos/k x1=0,y1=0,k1=1,--Camera pos/k shown --If controlling with key keyCtrl=false, --For auto zooming when enter/leave scene zoomMethod=nil, zoomK=nil, } scr={ x=0,y=0,--Up-left Coord on screen w=0,h=0,--Fullscreen w/h in gc W=0,H=0,--Fullscreen w/h in shader rad=0,--Radius k=1,--Scale size dpi=1--DPI from gc.getDPIScale() }--1280:720-Rect Screen Info customEnv={ --Basic drop=60, lock=60, wait=0, fall=0, next=6, hold=true, oncehold=true, --Visual block=true, ghost=.3, center=1, bagLine=false, highCam=false, nextPos=false, bone=false, --Rule mindas=0, minarr=0, minsdarr=0, sequence="bag", ospin=false, noTele=false, fineKill=false, missionKill=false, easyFresh=true, visible="show", target=1e99, freshLimit=1e99, opponent=0, life=0, pushSpeed=3, --Else bg="none", bgm="race" } preField={h=20}for i=1,20 do preField[i]={0,0,0,0,0,0,0,0,0,0}end--Field for custom game preBag={}--Sequence for custom game preMission={}--Clearing target for custom game game={ frame=0, --Frame count result=false, --Game result (string) pauseTime=0, --Time paused pauseCount=0, --Pausing count garbageSpeed=1, --Garbage timing speed warnLVL0=0, --Warning level warnLVL=0, --Warning level (show) recording=false, --If recording replaying=false, --If replaying seed=math.random(2e6),--Game seed setting={}, --Game settings rec={}, --Recording list, key,time,key,time... --Data for royale mode stage=nil, --Game stage mostBadge=nil, --Most badge owner secBadge=nil, --Second badge owner mostDangerous=nil, --Most dangerous player secDangerous=nil, --Second dangerous player }--Global game data players={alive={}}--Players data curMode=nil--Current mode object --blockSkin,blockSkinMini={},{}--Redefined in SKIN.change require("Zframework")--Load Zframework --Load modules blocks= require("parts/mino") AITemplate= require("parts/AITemplate") freeRow= require("parts/freeRow") require("parts/list") require("parts/gametoolfunc") require("parts/default_data") TEXTURE=require("parts/texture") SKIN= require("parts/skin") PLY= require("parts/player") AIfunc= require("parts/ai") Modes= require("parts/modes") TICK= require("parts/tick") require("parts/scenes") --Load files & settings modeRanks={sprint_10=0} local fs=love.filesystem if fs.getInfo("keymap.dat")then fs.remove("keymap.dat")end if fs.getInfo("setting.dat")then fs.remove("setting.dat")end if fs.getInfo("settings.dat")then FILE.loadSetting() else -- firstRun=true if system=="Android"or system=="iOS" then setting.VKSwitch=true setting.swap=false setting.vib=2 setting.powerInfo=true setting.fullscreen=true love.window.setFullscreen(true) love.resize(love.graphics.getWidth(),love.graphics.getHeight()) end end LANG.set(setting.lang) if setting.fullscreen then love.window.setFullscreen(true)end if fs.getInfo("unlock.dat")then FILE.loadUnlock()end if fs.getInfo("data.dat")then FILE.loadData()end if fs.getInfo("key.dat")then FILE.loadKeyMap()end if fs.getInfo("virtualkey.dat")then FILE.loadVK()end if fs.getInfo("tech_ultimate.dat")then fs.remove("tech_ultimate.dat")end if fs.getInfo("tech_ultimate+.dat")then fs.remove("tech_ultimate+.dat")end --Update data do local R=modeRanks for k,v in next,R do if type(k)=="number"then if Modes[k]and not R[Modes[k].name]then R[Modes[k].name]=v end R[k]=nil end end if R.master_adavnce then R.master_advance,R.master_adavnce=R.master_adavnce end if not text.modes[stat.lastPlay]then stat.lastPlay="sprint_10" end --Update data file local S=setting if type(S.spawn)~="number"then S.spawn=0 end if type(S.ghost)~="number"then S.ghost=.3 end if type(S.center)~="number"then S.center=1 end if S.bgm>1 then S.bgm=S.bgm*.01 end if S.sfx>1 then S.sfx=S.sfx*.01 end if S.voc>1 then S.voc=S.voc*.01 end if S.stereo>1 then S.stereo=S.stereo*.1 end if S.VKSFX>1 then S.VKSFX=S.VKSFX*.25 end if S.VKAlpha>1 then S.VKAlpha=S.VKAlpha*.1 end S=stat if not S.spin[1][6]then for i=1,25 do S.spin[i][6]=0 end end if S.version~=gameVersion then S.version=gameVersion newVersionLaunch=true end if system=="Android"and not setting.fullscreen then LOG.print("如果你的手机状态栏不会消失,请到设置界面开启全屏",300,color.yellow) LOG.print("Switch fullscreen on if titleBar don't disappear",300,color.yellow) end end