local int,rnd=math.floor,math.random return{ name={ "防守", "防守", "Defender", }, level={ "普通", "普通", "NORMAL", }, info={ "防守练习", "防守练习", "Hand them!", }, color=color.green, env={ drop=30,lock=60, fall=10, freshLimit=15, pushSpeed=1, task=function(P) if not(P.control and scene.cur=="play")then return end P.modeData.counter=P.modeData.counter+1 local t=360-P.modeData.event*2 if P.modeData.counter>=t then P.modeData.counter=0 for _=1,3 do P.atkBuffer[#P.atkBuffer+1]={pos=rnd(2,9),amount=1,countdown=2*t,cd0=2*t,time=0,sent=false,lv=1} end P.atkBuffer.sum=P.atkBuffer.sum+3 P.stat.recv=P.stat.recv+3 local D=P.modeData if D.event<90 then D.event=D.event+1 D.point=int(108e3/(360-D.event*2))*.1 if D.event==25 then P:showText(text.great,0,-140,100,"appear",.6) P.gameEnv.pushSpeed=2 P.dropDelay,P.gameEnv.drop=20,20 elseif D.event==50 then P:showText(text.awesome,0,-140,100,"appear",.6) P.gameEnv.pushSpeed=3 P.dropDelay,P.gameEnv.drop=10,10 elseif D.event==90 then P.dropDelay,P.gameEnv.drop=5,5 P:showText(text.maxspeed,0,-140,100,"appear",.6) end end end end, bg="game3",bgm="way", }, pauseLimit=true, load=function() newPlayer(1,340,15) end, mesDisp=function(P,dx,dy) setFont(55) mStr(P.modeData.event,-81,200) mStr(P.modeData.point,-81,320) mDraw(drawableText.wave,-81,260) mDraw(drawableText.rpm,-81,380) end, score=function(P)return{P.modeData.event,P.stat.time}end, scoreDisp=function(D)return D[1].." Waves "..toTime(D[2])end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=120 and 5 or W>=100 and 4 or W>=70 and 3 or W>=40 and 2 or W>=10 and 1 or W>=3 and 0 end, }