local N=gc.newImage function C(x,y) c=gc.newCanvas(x,y) gc.setCanvas(c) end titleImage=N("/image/mess/title.png") mouseIcon=N("/image/mess/mouseIcon.png") spinCenter=N("/image/mess/spinCenter.png") dialCircle=N("/image/mess/dialCircle.png") dialNeedle=N("/image/mess/dialNeedle.png") badgeIcon=N("/image/mess/badge.png") blockSkin={} local img=N("/image/block/1.png") for i=1,13 do C(30,30) gc.draw(img,30-30*i,0) blockSkin[i]=c end img:release() background={} gc.setColor(1,1,1) background={ N("/image/BG/bg1.jpg"), N("/image/BG/bg2.png"), } virtualkeyIcon={} for i=1,9 do virtualkeyIcon[i]=N("/image/virtualkey/"..actName[i]..".png") end PTC={dust={}}--Particle systems C(6,6) gc.clear(1,1,1) PTC.dust[0]=gc.newParticleSystem(c,1000) PTC.dust[0]:setParticleLifetime(.2,.3) PTC.dust[0]:setEmissionRate(0) PTC.dust[0]:setLinearAcceleration(-1500,-200,1500,200) PTC.dust[0]:setColors(1,1,1,.5,1,1,1,0) c:release() --Dust particles PTC.attack={} PTC.attack[1]=gc.newParticleSystem(gc.newImage("/image/mess/atk1.png"),200) PTC.attack[1]:setParticleLifetime(.25) PTC.attack[1]:setEmissionRate(0) PTC.attack[1]:setSpin(10) PTC.attack[1]:setColors(1,1,1,.7,1,1,1,0) PTC.attack[2]=gc.newParticleSystem(gc.newImage("/image/mess/atk2.png"),200) PTC.attack[2]:setParticleLifetime(.3) PTC.attack[2]:setEmissionRate(0) PTC.attack[2]:setSpin(8) PTC.attack[2]:setColors(1,1,1,.7,1,1,1,0) PTC.attack[3]=gc.newParticleSystem(gc.newImage("/image/mess/atk3.png"),200) PTC.attack[3]:setParticleLifetime(.4) PTC.attack[3]:setEmissionRate(0) PTC.attack[3]:setSpin(6) PTC.attack[3]:setColors(1,1,1,.7,1,1,1,0) --Attack particles gc.setCanvas() c=nil