local gc=love.graphics local rnd=math.random local BGcolor local sysAndScn,errorText local errorShot,errorInfo local scene={} function scene.sceneInit() BGcolor=rnd()>.026 and{.3,.5,.9}or{.62,.3,.926} sysAndScn=SYSTEM.."-"..VERSION.string.." scene:"..Z.errData[#Z.errData].scene errorText=LOADED and text.errorMsg or"An error has occurred while the game was loading.\nAn error log has been created so you can send it to the author." errorShot,errorInfo=Z.errData[#Z.errData].shot,Z.errData[#Z.errData].mes NET.wsclose_app() NET.wsclose_user() NET.wsclose_play() NET.wsclose_stream() if SETTING then SFX.fplay('error',SETTING.voc*.8 or 0) end end function scene.draw() gc.clear(BGcolor) gc.setColor(1,1,1) gc.draw(errorShot,100,326,nil,512/errorShot:getWidth(),288/errorShot:getHeight()) gc.setColor(COLOR.Z) setFont(100)gc.print(":(",100,0,0,1.2) setFont(40)gc.printf(errorText,100,160,SCR.w0-100) setFont(20,'mono') gc.print(sysAndScn,100,630) setFont(15,'mono') gc.printf(errorInfo[1],626,326,1260-626) gc.print("TRACEBACK",626,390) for i=4,#errorInfo do gc.print(errorInfo[i],626,340+20*i) end end scene.widgetList={ WIDGET.newKey{name='console',x=940,y=640,w=170,h=80,font=65,fText=CHAR.icon.console,code=goScene'app_console'}, WIDGET.newKey{name='quit',x=1140,y=640,w=170,h=80,font=40,fText=CHAR.icon.cross_thick,code=love.event.quit}, } return scene