local printf=love.graphics.printf local draw=love.graphics.draw local aDraw={} function aDraw.str(obj,x,y)printf(obj,x-626,y,1252,'center')end function aDraw.simpX(obj,x,y)draw(obj,x-obj:getWidth()*.5,y)end function aDraw.simpY(obj,x,y)draw(obj,x,y-obj:getHeight()*.5)end function aDraw.X(obj,x,y,a,k)draw(obj,x,y,a,k,nil,obj:getWidth()*.5,0)end function aDraw.Y(obj,x,y,a,k)draw(obj,x,y,a,k,nil,0,obj:getHeight()*.5)end function aDraw.draw(obj,x,y,a,k)draw(obj,x,y,a,k,nil,obj:getWidth()*.5,obj:getHeight()*.5)end return aDraw