local gc=love.graphics local kb=love.keyboard local instList={'lead','bell','bass'} local keys={ ['1']='C6',['2']='D6',['3']='E6',['4']='F6',['5']='G6',['6']='A6',['7']='B6',['8']='C7',['9']='D7',['0']='E7',['-']='F7',['=']='G7', ['q']='C5',['w']='D5',['e']='E5',['r']='F5',['t']='G5',['y']='A5',['u']='B5',['i']='C6',['o']='D6',['p']='E6',['[']='F6',[']']='G6',['\\']='A6', ['a']='C4',['s']='D4',['d']='E4',['f']='F4',['g']='G4',['h']='A4',['j']='B4',['k']='C5',['l']='D5',[';']='E5',["'"]='F5', ['z']='C3',['x']='D3',['c']='E3',['v']='F3',['b']='G3',['n']='A3',['m']='B3',[',']='C4',['.']='D4',['/']='E4', } local inst local scene={} function scene.sceneInit() inst='lead' end function scene.touchDown(x,y,k) end scene.mouseDown=scene.touchDown function scene.keyDown(key,isRep) if isRep then return end if key=='tab'then inst=TABLE.next(instList,inst) else local note=keys[key] if note then if kb.isDown('lshift','rshift')then note=note:sub(1,1)..'#'..note:sub(2,2)end SFX.playSample(inst,note) TEXT.show(note,math.random(150,1130),math.random(140,500),60,'score',.8) end end end function scene.update(dt) end function scene.draw() setFont(30) gc.print(inst,40,60) end scene.widgetList={ WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=CHAR.icon.back,code=backScene}, } return scene