local scene={} function scene.sceneInit() BG.set() end function scene.sceneBack() FILE.save(SETTING,'conf/settings') end scene.widgetScrollHeight=620 scene.widgetList={ WIDGET.newText{name="title", x=640,y=15,font=80}, WIDGET.newButton{name="sound", x=200,y=80,w=240,h=80,color='lC',font=35,code=swapScene('setting_sound','swipeR')}, WIDGET.newButton{name="game", x=1080,y=80,w=240,h=80,color='lC',font=35,code=swapScene('setting_game','swipeL')}, WIDGET.newSwitch{name="block", x=380,y=180,disp=SETval("block"),code=SETrev("block")}, WIDGET.newSwitch{name="smooth", x=380,y=230,disp=SETval("smooth"),code=SETrev("smooth")}, WIDGET.newSwitch{name="upEdge", x=380,y=280,disp=SETval("upEdge"),code=SETrev("upEdge")}, WIDGET.newSwitch{name="bagLine", x=380,y=330,disp=SETval("bagLine"),code=SETrev("bagLine")}, WIDGET.newSlider{name="ghost", x=740,y=180,w=350,unit=.6, disp=SETval("ghost"),show="percent",code=SETsto("ghost")}, WIDGET.newSlider{name="grid", x=740,y=260,w=350,unit=.4, disp=SETval("grid"),show="percent", code=SETsto("grid")}, WIDGET.newSlider{name="center", x=740,y=340,w=350,unit=1, disp=SETval("center"), code=SETsto("center")}, WIDGET.newSlider{name="lockFX", x=330,y=400,w=540,unit=5, disp=SETval("lockFX"), code=SETsto("lockFX")}, WIDGET.newSlider{name="dropFX", x=330,y=460,w=540,unit=5, disp=SETval("dropFX"), code=SETsto("dropFX")}, WIDGET.newSlider{name="moveFX", x=330,y=520,w=540,unit=5, disp=SETval("moveFX"), code=SETsto("moveFX")}, WIDGET.newSlider{name="clearFX", x=330,y=580,w=540,unit=5, disp=SETval("clearFX"), code=SETsto("clearFX")}, WIDGET.newSlider{name="splashFX", x=330,y=640,w=540,unit=5, disp=SETval("splashFX"),code=SETsto("splashFX")}, WIDGET.newSlider{name="shakeFX", x=330,y=700,w=540,unit=5, disp=SETval("shakeFX"), code=SETsto("shakeFX")}, WIDGET.newSlider{name="atkFX", x=330,y=760,w=540,unit=5, disp=SETval("atkFX"), code=SETsto("atkFX")}, WIDGET.newSelector{name="frame", x=600,y=830,w=460,list={8,10,13,17,22,29,37,47,62,80,100},disp=SETval("frameMul"),code=SETsto("frameMul")}, WIDGET.newSwitch{name="text", x=420,y=920,disp=SETval("text"), code=SETrev("text")}, WIDGET.newSwitch{name="score", x=420,y=970,disp=SETval("score"), code=SETrev("score")}, WIDGET.newSwitch{name="bufferWarn", x=420,y=1040,disp=SETval('bufferWarn'), code=SETrev('bufferWarn')}, WIDGET.newSwitch{name="showSpike", x=420,y=1090,disp=SETval('showSpike'), code=SETrev('showSpike')}, WIDGET.newSwitch{name="nextPos", x=420,y=1160,disp=SETval("nextPos"), code=SETrev("nextPos")}, WIDGET.newSwitch{name="highCam", x=420,y=1210,disp=SETval("highCam"), code=SETrev("highCam")}, WIDGET.newSwitch{name="warn", x=420,y=1280,disp=SETval("warn"), code=SETrev("warn")}, WIDGET.newSwitch{name="clickFX", x=1000,y=920,disp=SETval("clickFX"), code=SETrev("clickFX")}, WIDGET.newSwitch{name="power", x=1000,y=1010,disp=SETval("powerInfo"), code=SETrev("powerInfo")}, WIDGET.newSwitch{name="clean", x=1000,y=1100,disp=SETval("cleanCanvas"),code=SETrev("cleanCanvas")}, WIDGET.newSwitch{name="fullscreen", x=1000,y=1190,disp=SETval("fullscreen"), code=switchFullscreen}, WIDGET.newSwitch{name="bg", x=1000,y=1280,disp=SETval("bg"), code=function() BG.set('none') SETTING.bg=not SETTING.bg BG.set() end}, WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,font=40,code=backScene}, } return scene