local gc=love.graphics local mStr=mStr local ins=table.insert local scene={} local selected--if waiting for key local keyList local function freshKeyList() keyList={}for i=0,20 do keyList[i]={}end for k,v in next,keyMap.keyboard do ins(keyList[v],{COLOR.lB,k}) end for k,v in next,keyMap.joystick do ins(keyList[v],{COLOR.lR,k}) end end function scene.sceneInit() selected=false freshKeyList() BG.set('none') end function scene.sceneBack() FILE.save(keyMap,'conf/key') end local forbbidenKeys={ ["\\"]=true, ["return"]=true, } function scene.keyDown(key) if key=="escape"then if selected then for k,v in next,keyMap.keyboard do if v==selected then keyMap.keyboard[k]=nil end end freshKeyList() selected=false SFX.play('finesseError',.5) else SCN.back() end elseif selected then if not forbbidenKeys[key]then keyMap.keyboard[key]=selected freshKeyList() selected=false SFX.play('reach',.5) end else WIDGET.keyPressed(key) end end function scene.gamepadDown(key) if key=="back"then if selected then for k,v in next,keyMap.joystick do if v==selected then keyMap.joystick[k]=nil end end freshKeyList() selected=false SFX.play('finesseError',.5) else SCN.back() end elseif selected then keyMap.joystick[key]=selected freshKeyList() selected=false SFX.play('reach',.5) else WIDGET.gamepadPressed(key) end end function scene.draw() setFont(15) gc.setColor(1,1,1) for i=0,20 do for j=1,#keyList[i]do local key=keyList[i][j] local font=#key[2]==1 and 40 or #key[2]<6 and 30 or 15 setFont(font) mStr(key, (i>10 and 940 or 210)+100*j, i>10 and 60*(i-10)-23-font*.7 or i>0 and 60*i-23-font*.7 or 667-font*.7 ) end end if selected then gc.setColor(COLOR[TIME()%.26<.13 and'R'or'Y']) local x,y=selected>10 and 910 or 270, selected>10 and 60*(selected-10)-50 or selected>0 and 60*selected-50 or 630 setFont(40)gc.print("=",x,y) setFont(10)gc.print("esc?",x,y+40) end end local function setSel(i) if selected==i then selected=false SFX.play('rotate',.5) else selected=i SFX.play('lock',.5) end end scene.widgetList={ WIDGET.newKey{name="a1",x=160,y=40,w=200,h=60,code=function()setSel(1)end}, WIDGET.newKey{name="a2",x=160,y=100,w=200,h=60,code=function()setSel(2)end}, WIDGET.newKey{name="a3",x=160,y=160,w=200,h=60,code=function()setSel(3)end}, WIDGET.newKey{name="a4",x=160,y=220,w=200,h=60,code=function()setSel(4)end}, WIDGET.newKey{name="a5",x=160,y=280,w=200,h=60,code=function()setSel(5)end}, WIDGET.newKey{name="a6",x=160,y=340,w=200,h=60,code=function()setSel(6)end}, WIDGET.newKey{name="a7",x=160,y=400,w=200,h=60,code=function()setSel(7)end}, WIDGET.newKey{name="a8",x=160,y=460,w=200,h=60,code=function()setSel(8)end}, WIDGET.newKey{name="a9",x=160,y=520,w=200,h=60,code=function()setSel(9)end}, WIDGET.newKey{name="a10",x=160,y=580,w=200,h=60,code=function()setSel(10)end}, WIDGET.newKey{name="a11",x=800,y=40,w=200,h=60,code=function()setSel(11)end}, WIDGET.newKey{name="a12",x=800,y=100,w=200,h=60,code=function()setSel(12)end}, WIDGET.newKey{name="a13",x=800,y=160,w=200,h=60,code=function()setSel(13)end}, WIDGET.newKey{name="a14",x=800,y=220,w=200,h=60,code=function()setSel(14)end}, WIDGET.newKey{name="a15",x=800,y=280,w=200,h=60,code=function()setSel(15)end}, WIDGET.newKey{name="a16",x=800,y=340,w=200,h=60,code=function()setSel(16)end}, WIDGET.newKey{name="a17",x=800,y=400,w=200,h=60,code=function()setSel(17)end}, WIDGET.newKey{name="a18",x=800,y=460,w=200,h=60,code=function()setSel(18)end}, WIDGET.newKey{name="a19",x=800,y=520,w=200,h=60,code=function()setSel(19)end}, WIDGET.newKey{name="a20",x=800,y=580,w=200,h=60,code=function()setSel(20)end}, WIDGET.newKey{name="restart",x=160,y=670,w=200,h=60,code=function()setSel(0)end}, WIDGET.newButton{name="back",x=1140,y=640,w=190,h=80,fText=TEXTURE.back,font=40,code=backScene}, } return scene