local gc,kb,sys=love.graphics,love.keyboard,love.system local int=math.floor local CUSTOMENV=CUSTOMENV local function notAir(L) for i=1,10 do if L[i]>0 then return true end end end local sList={ visible={"show","easy","slow","medium","fast","none"}, freshLimit={0,1,2,4,6,8,10,12,15,30,1e99}, opponent={"X","9S Lv.1","9S Lv.2","9S Lv.3","9S Lv.4","9S Lv.5","CC Lv.1","CC Lv.2","CC Lv.3","CC Lv.4","CC Lv.5"}, life={0,1,2,3,5,10,15,26,42,87,500}, pushSpeed={1,2,3,5,15}, fieldH={1,2,3,4,6,8,10,15,20,30,50,100}, heightLimit={2,3,4,6,8,10,15,20,30,50,100,150,200,1e99}, bufferLimit={4,6,10,15,20,40,100,1e99}, } local scene={} local sure local initField local function freshMiniFieldVisible() initField=false for y=1,20 do if notAir(FIELD[1][y])then initField=true return end end end function scene.sceneInit() sure=0 destroyPlayers() BG.set(CUSTOMENV.bg) BGM.play(CUSTOMENV.bgm) freshMiniFieldVisible() end function scene.sceneBack() BGM.play() end function scene.keyDown(key) if key=="return"or key=="return2"then if CUSTOMENV.opponent~="X"then if CUSTOMENV.opponent:sub(1,2)=='CC'and CUSTOMENV.sequence=="fixed"then LOG.print(text.ai_fixed,'warn') return elseif #BAG>0 then LOG.print(text.ai_prebag,'warn') return elseif #MISSION>0 then LOG.print(text.ai_mission,'warn') return end end if key=="return2"or kb.isDown("lalt","lctrl","lshift")then if initField then FILE.save(CUSTOMENV,'conf/customEnv','q') loadGame('custom_puzzle',true) end else FILE.save(CUSTOMENV,'conf/customEnv','q') loadGame('custom_clear',true) end elseif key=="f"then SCN.go('custom_field','swipeD') elseif key=="s"then SCN.go('custom_sequence','swipeD') elseif key=="m"then SCN.go('custom_mission','swipeD') elseif key=="delete"then if sure>20 then TABLE.update(customEnv0,CUSTOMENV) for _,W in next,scene.widgetList do W:reset()end sure=0 SFX.play('finesseError',.7) BG.set(CUSTOMENV.bg) BGM.play(CUSTOMENV.bgm) else sure=50 end elseif key=="f1"then SCN.go('mod','swipeD') elseif key=="c"and kb.isDown("lctrl","rctrl")or key=="cC"then local str="Techmino Quest:"..DATA.copyQuestArgs().."!" if #BAG>0 then str=str..DATA.copySequence()end str=str.."!" if #MISSION>0 then str=str..DATA.copyMission()end sys.setClipboardText(str.."!"..DATA.copyBoards().."!") LOG.print(text.exportSuccess,'message') elseif key=="v"and kb.isDown("lctrl","rctrl")or key=="cV"then local str=sys.getClipboardText() local args=STRING.split(str:sub((str:find(":")or 0)+1),"!") if #args<4 then goto THROW_fail end if not( DATA.pasteQuestArgs(args[1])and DATA.pasteSequence(args[2])and DATA.pasteMission(args[3]) )then goto THROW_fail end repeat table.remove(FIELD)until #FIELD==0 FIELD[1]=DATA.newBoard() for i=4,#args do if args[i]:find("%S")and not DATA.pasteBoard(args[i],i-3)and i<#args then goto THROW_fail end end freshMiniFieldVisible() LOG.print(text.importSuccess,'message') do return end ::THROW_fail::LOG.print(text.dataCorrupted,'error') elseif key=="escape"then FILE.save(CUSTOMENV,'conf/customEnv','q') SCN.back() else WIDGET.keyPressed(key) end end function scene.update() if sure>0 then sure=sure-1 end end function scene.draw() gc.translate(0,-WIDGET.scrollPos) setFont(30) --Sequence if #MISSION>0 then gc.setColor(1,CUSTOMENV.missionKill and 0 or 1,int(TIME()*6.26)%2) gc.print("#"..#MISSION,70,220) end --Field content if initField then gc.push('transform') gc.translate(330,240) gc.scale(.5) gc.setColor(1,1,1) gc.setLineWidth(3) gc.rectangle('line',-2,-2,304,604) local F=FIELD[1] local cross=TEXTURE.puzzleMark[-1] local texture=SKIN.curText for y=1,20 do for x=1,10 do local B=F[y][x] if B>0 then gc.draw(texture[B],30*x-30,600-30*y) elseif B==-1 then gc.draw(cross,30*x-30,600-30*y) end end end gc.pop() if #FIELD>1 then gc.setColor(1,1,int(TIME()*6.26)%2) gc.print("+"..#FIELD-1,490,220) end end --Sequence if #BAG>0 then gc.setColor(1,1,int(TIME()*6.26)%2) gc.print("#"..#BAG,615,220) end gc.setColor(1,1,1) gc.print(CUSTOMENV.sequence,610,250) --Confirm reset if sure>0 then gc.setColor(1,1,1,sure*.02) gc.draw(TEXTURE.question,920,50) end gc.translate(0, WIDGET.scrollPos) end scene.widgetScrollHeight=400 scene.widgetList={ WIDGET.newText{name="title", x=520, y=5,font=70,align='R'}, WIDGET.newText{name="subTitle", x=530, y=50,font=35,align='L',color='H'}, WIDGET.newKey{name="reset", x=1110, y=90,w=230,h=90,color='R',code=pressKey"delete"}, WIDGET.newKey{name="mod", x=1110, y=200,w=230,h=90,color='Z',code=pressKey"f1"}, --Mission / Field / Sequence WIDGET.newKey{name="mission", x=170, y=180,w=240,h=80,color='N',font=25,code=pressKey"m"}, WIDGET.newKey{name="field", x=450, y=180,w=240,h=80,color='A',font=25,code=pressKey"f"}, WIDGET.newKey{name="sequence", x=730, y=180,w=240,h=80,color='W',font=25,code=pressKey"s"}, WIDGET.newText{name="noMsn", x=50, y=220,align='L',color='H',hideF=function()return MISSION[1]end}, WIDGET.newText{name="defSeq", x=610, y=220,align='L',color='H',hideF=function()return BAG[1]end}, --Selectors WIDGET.newSelector{name="opponent", x=170,y=330,w=260,color='R',list=sList.opponent, disp=CUSval("opponent"), code=CUSsto("opponent")}, WIDGET.newSelector{name="life", x=170,y=410,w=260,color='R',list=sList.life, disp=CUSval("life"), code=CUSsto("life")}, WIDGET.newSelector{name="pushSpeed", x=170,y=520,w=260,color='V',list=sList.pushSpeed, disp=CUSval("pushSpeed"), code=CUSsto("pushSpeed")}, WIDGET.newSelector{name="garbageSpeed", x=170,y=600,w=260,color='V',list=sList.pushSpeed, disp=CUSval("garbageSpeed"),code=CUSsto("garbageSpeed")}, WIDGET.newSelector{name="visible", x=170,y=710,w=260,color='lB',list=sList.visible, disp=CUSval("visible"), code=CUSsto("visible")}, WIDGET.newSelector{name="freshLimit", x=170,y=790,w=260,color='lB',list=sList.freshLimit, disp=CUSval("freshLimit"), code=CUSsto("freshLimit")}, WIDGET.newSelector{name="fieldH", x=450,y=600,w=260,color='N',list=sList.fieldH, disp=CUSval("fieldH"), code=CUSsto("fieldH")}, WIDGET.newSelector{name="heightLimit", x=450,y=710,w=260,color='S',list=sList.heightLimit, disp=CUSval("heightLimit"), code=CUSsto("heightLimit")}, WIDGET.newSelector{name="bufferLimit", x=450,y=790,w=260,color='B',list=sList.bufferLimit, disp=CUSval("bufferLimit"), code=CUSsto("bufferLimit")}, WIDGET.newSelector{name="drop", x=730,y=330,w=260,color='O',list={0,.125,.25,.5,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},disp=CUSval("drop"),code=CUSsto("drop")}, WIDGET.newSelector{name="lock", x=730,y=410,w=260,color='O',list={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},disp=CUSval("lock"),code=CUSsto("lock")}, WIDGET.newSelector{name="wait", x=730,y=520,w=260,color='G',list={0,1,2,3,4,5,6,7,8,10,15,20,30,60},disp=CUSval("wait"),code=CUSsto("wait")}, WIDGET.newSelector{name="fall", x=730,y=600,w=260,color='G',list={0,1,2,3,4,5,6,7,8,10,15,20,30,60},disp=CUSval("fall"),code=CUSsto("fall")}, --Copy / Paste / Start WIDGET.newButton{name="copy", x=1070, y=300,w=310,h=70,color='lR',font=25,code=pressKey"cC"}, WIDGET.newButton{name="paste", x=1070, y=380,w=310,h=70,color='lB',font=25,code=pressKey"cV"}, WIDGET.newButton{name="clear", x=1070, y=460,w=310,h=70,color='lY',font=35,code=pressKey"return"}, WIDGET.newButton{name="puzzle", x=1070, y=540,w=310,h=70,color='lM',font=35,code=pressKey"return2",hideF=function()return not initField end}, WIDGET.newButton{name="back", x=1140, y=640,w=170,h=80,fText=TEXTURE.back,font=40,code=pressKey"escape"}, --Special rules WIDGET.newSwitch{name="ospin", x=830, y=750,disp=CUSval("ospin"), code=CUSrev("ospin")}, WIDGET.newSwitch{name="fineKill", x=830, y=840,disp=CUSval("fineKill"), code=CUSrev("fineKill")}, WIDGET.newSwitch{name="b2bKill", x=830, y=930,disp=CUSval("b2bKill"), code=CUSrev("b2bKill")}, WIDGET.newSwitch{name="easyFresh", x=1170, y=750,disp=CUSval("easyFresh"), code=CUSrev("easyFresh")}, WIDGET.newSwitch{name="deepDrop", x=1170, y=840,disp=CUSval("deepDrop"), code=CUSrev("deepDrop")}, WIDGET.newSwitch{name="bone", x=1170, y=930,disp=CUSval("bone"), code=CUSrev("bone")}, --Next & Hold WIDGET.newSlider{name="nextCount", x=120,y=940,w=200,unit=6, disp=CUSval("nextCount"),code=CUSsto("nextCount")}, WIDGET.newSlider{name="holdCount", x=120,y=1030,w=200,unit=6, disp=CUSval("holdCount"),code=CUSsto("holdCount")}, WIDGET.newSwitch{name="infHold", x=560,y=940, disp=CUSval("infHold"),code=CUSrev("infHold"),hideF=function()return CUSTOMENV.holdCount==0 end}, WIDGET.newSwitch{name="phyHold", x=560,y=1030, disp=CUSval("phyHold"),code=CUSrev("phyHold"),hideF=function()return CUSTOMENV.holdCount==0 end}, --BG & BGM WIDGET.newSelector{name="bg", x=840, y=1030,w=250,color='Y',list=BG.getList(),disp=CUSval("bg"),code=function(i)CUSTOMENV.bg=i BG.set(i)end}, WIDGET.newSelector{name="bgm", x=1120, y=1030,w=250,color='Y',list=BGM.getList(),disp=CUSval("bgm"),code=function(i)CUSTOMENV.bgm=i BGM.play(i)end}, } return scene