local scene={} local textBox=WIDGET.newTextBox{name='texts',x=30,y=45,w=1000,h=640,font=20,fix=true} function scene.enter() --[[ Argument: [1] - Text (in table format). Default to "No text!" [2] - Font size (in number) [3] - Background (in string format) ]] if SCN.args[1] then if type(SCN.args[1])=='string' then local _ _,showingText=FONT.get(20):getWrap(SCN.args[1],960) else assert(type(SCN.args[1])=='table','textViewer: SCN.args[1] must be string or table of text') showingText=SCN.args[1] end else showingText={'No text!'} end textBox.font=SCN.args[2] or 20 textBox:setTexts(showingText) textBox:reset() BG.set(SCN.args[3]) end function scene.wheelMoved(_,y) WHEELMOV(y) end function scene.keyDown(key) if key=='up' then textBox:scroll(-5) elseif key=='down' then textBox:scroll(5) elseif key=='pageup' then textBox:scroll(-20) elseif key=='pagedown' then textBox:scroll(20) elseif key=='escape' then SCN.back() end end scene.widgetList={ textBox, WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene}, } return scene