local scene={} local form-- Form of clear & spins local item-- Detail datas function scene.enter() BG.set() local S=STAT local X1,X2,Y1,Y2={0,0,0,0},{0,0,0,0},{},{} for i=1,7 do local s,c=S.spin[i],S.clear[i] Y1[i]=s[1]+s[2]+s[3]+s[4] Y2[i]=c[1]+c[2]+c[3]+c[4] for j=1,4 do X1[j]=X1[j]+s[j] X2[j]=X2[j]+c[j] end end form={ A1=S.spin,A2=S.clear, X1=X1,X2=X2, Y1=Y1,Y2=Y2, } item={ S.run, S.game, STRING.time(S.time), S.key.." "..S.rotate.." "..S.hold, S.piece.." "..S.row.." "..math.floor(S.atk), S.recv.." "..S.off.." "..S.pend, S.dig.." "..math.floor(S.digatk), ("%.2f %.2f"):format(S.atk/S.row,S.digatk/S.dig), S.b2b.." "..S.b3b, S.pc.." "..S.hpc, ("%d/%.2f%%"):format(S.extraPiece,S.finesseRate*20/S.piece), } for i=1,11 do item[i]=text.stat[i].."\t"..item[i] end DiscordRPC.update("Admiring Oneself") end function scene.mouseDown(x,y) if x>40 and y>520 and x<440 and y<695 then loadGame('sprintMD',true) end end scene.touchDown=scene.mouseDown function scene.keyDown() if love.keyboard.isDown('m') and love.keyboard.isDown('d') then loadGame('sprintMD',true) else return true end end local spinChars={ CHAR.icon.num0InSpin, CHAR.icon.num1InSpin, CHAR.icon.num2InSpin, CHAR.icon.num3InSpin, } function scene.draw() local t=TIME() GC.setColor(1,1,1) GC.draw(TEXTURE.title,260,615,.2+.04*math.sin(t*3),.4,nil,580,118) GC.setColor(COLOR.Z) setFont(20) for i=1,11 do GC.print(item[i],760,40*i+10) end local A,B=form.A1,form.A2 GC.translate(60,80) GC.setLineWidth(2) GC.rectangle('line',0,0,560,160,5) GC.rectangle('line',0,240,560,160,5) for x=1,6 do x=80*x GC.line(x,0,x,160) GC.line(x,240,x,400) end for y=1,3 do GC.line(0,40*y,560,40*y) GC.line(0,240+40*y,560,240+40*y) end for x=1,7 do GC.setColor(BLOCK_COLORS[SETTING.skin[x]]) setFont(70) GC.mStr(BLOCK_CHARS[x],80*x-40,-70) GC.mStr(BLOCK_CHARS[x],80*x-40,170) setFont(25) for y=1,4 do GC.mStr(A[x][y],80*x-40,-37+40*y) GC.mStr(B[x][y],80*x-40,203+40*y) end GC.mStr(form.Y1[x],80*x-40,163) GC.mStr(form.Y2[x],80*x-40,403) end A,B=form.X1,form.X2 for y=1,4 do GC.setColor(COLOR.Z) GC.print(spinChars[y],-33,-37+40*y) GC.print(y,-28,203+40*y) GC.setColor(COLOR.H) GC.mStr(A[y],612,-37+40*y) GC.mStr(B[y],612,203+40*y) end GC.translate(-60,-80) end scene.widgetList={ WIDGET.newButton{name='path',x=820,y=540,w=250,h=80,font=25, code=function() if SYSTEM=="Windows" or SYSTEM=="Linux" then love.system.openURL(love.filesystem.getSaveDirectory()) else MES.new('info',love.filesystem.getSaveDirectory()) end end }, WIDGET.newButton{name='save',x=820,y=640,w=250,h=80,font=25,code=goScene'savedata'}, WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene}, } return scene