local scene={} local tip=GC.newText(getFont(30),"") function scene.enter() tip:set(text.getTip()) BG.set() DiscordRPC.update("In Simple Menu") end function scene.draw() GC.setColor(1,1,1) mDraw(TEXTURE.title_color,640,160) mDraw(tip,640,660) end scene.widgetList={ WIDGET.newText{name='system', x=750,y=280,color='Z',align='L',fText=SYSTEM}, WIDGET.newText{name='version', x=950,y=280,color='Z',align='L',fText=VERSION.string}, WIDGET.newButton{name='sprint', x=260,y=480,w=260,font=50,code=function() loadGame('sprint_40l',true) end}, WIDGET.newButton{name='marathon',x=640,y=480,w=260,font=50,code=function() loadGame('marathon_n',true) end}, WIDGET.newButton{name='setting', x=1000,y=400,w=120,font=90,fText=CHAR.icon.settings,code=goScene'setting_game'}, WIDGET.newButton{name='lang', x=1000,y=560,w=120,font=90,fText=CHAR.icon.language,code=goScene'lang'}, WIDGET.newButton{name='dict', x=1160,y=400,w=120,font=90,fText=CHAR.icon.zBook,code=goScene'dict'}, WIDGET.newButton{name='quit', x=1160,y=560,w=120,font=80,fText=CHAR.key.macEsc,code=function() VOC.play('bye')SCN.swapTo('quit','slowFade') end}, } return scene