local kb=love.keyboard local sin=math.sin local ins,rem=table.insert,table.remove local gc_setColor,gc_print=GC.setColor,GC.print local scene={} local BAG=CUSTOMGAME_LOCAL.bag local cur-- Cursor position function scene.enter() cur=#BAG end function scene.leave() saveFile(DATA.copySequence(BAG),'conf/customSequence') end local minoKey={ ['1']=1,['2']=2,['3']=3,['4']=4,['5']=5,['6']=6,['7']=7, z=1,s=2,j=3,l=4,t=5,o=6,i=7, p=10,q=11,f=12,e=13,u=15, v=16,w=17,x=18,r=21,y=22,n=23,h=24, ['/']=26,c=27,[',']=27,['-']=28,[';']=28,['.']=29, } local minoKey2={ ['1']=8,['2']=9,['3']=19,['4']=20,['5']=14,['7']=25, z=8,s=9,t=14,j=19,l=20,i=25,['-']=26,o=29, } function scene.keyDown(key) if key=='left' then local p=cur if p==0 then cur=#BAG else repeat p=p-1 until BAG[p]~=BAG[cur] cur=p end elseif key=='right' then local p=cur if p==#BAG then cur=0 else repeat p=p+1 until BAG[p+1]~=BAG[cur+1] cur=p end elseif key=='ten' then for _=1,10 do local p=cur if p==#BAG then break end repeat p=p+1 until BAG[p+1]~=BAG[cur+1] cur=p end elseif key=='backspace' then if cur>0 then rem(BAG,cur) cur=cur-1 end elseif key=='delete' then if tryReset() then TABLE.cut(BAG) cur=0 SFX.play('finesseError',.7) end elseif key=='=' then local l={1,2,3,4,5,6,7} repeat scene.keyDown(rem(l,math.random(#l))) until not l[1] elseif key=='tab' then scene.widgetList.sequence:scroll(kb.isDown('lshift','rshift') and -1 or 1) elseif key=='c' and kb.isDown('lctrl','rctrl') or key=='cC' then if #BAG>0 then CLIPBOARD.set("Techmino SEQ:"..DATA.copySequence(BAG)) MES.new('check',text.exportSuccess) end elseif key=='v' and kb.isDown('lctrl','rctrl') or key=='cV' then local str=CLIPBOARD.get() local p=str:find(":")-- ptr* if p then if not str:sub(1,p-1):find("SEQ") then MES.new('error',text.pasteWrongPlace) end str=str:sub(p+1) end local success,bag=DATA.pasteSequence(str) if success then TABLE.cut(BAG) TABLE.cover(bag,BAG) MES.new('check',text.importSuccess) cur=#BAG else TABLE.cut(BAG) cur=0 MES.new('error',text.dataCorrupted) end elseif key=='escape' then SCN.back() elseif type(key)=='number' then cur=cur+1 ins(BAG,cur,key) elseif #key==1 then key=(kb.isDown('lshift','lalt','rshift','ralt') and minoKey2 or minoKey)[key] if key then local p=cur+1 while BAG[p]==key do p=p+1 end ins(BAG,p,key) cur=p SFX.play('lock') end end end local blockCharWidth={} for i=1,#BLOCK_CHARS do blockCharWidth[i]=GC.newText(FONT.get(60),BLOCK_CHARS[i]):getWidth() end function scene.draw() -- Draw frame gc_setColor(COLOR.Z) GC.setLineWidth(2) GC.rectangle('line',100,110,1080,260,5) -- Draw sequence local BLOCK_COLORS=BLOCK_COLORS local skinSetting=SETTING.skin local BAG=BAG local x,y=120,136-- Next block pos local cx,cy=120,136-- Cursor-center pos local i,j=1,#BAG local count=1 repeat if BAG[i]==BAG[i-1] and i-1~=cur then count=count+1 else if count>1 then setFont(25) gc_setColor(COLOR.Z) gc_print("×"..count,x,y-14) x=x+(count<10 and 34 or count<100 and 47 or 60) count=1 if i==cur+1 then cx,cy=x,y end end if x>1060 then x,y=120,y+40 if y>1290 then break end end if i<=j then setFont(60) gc_setColor(BLOCK_COLORS[skinSetting[BAG[i]]]) gc_print(BLOCK_CHARS[BAG[i]],x,y-40) x=x+blockCharWidth[BAG[i]] end end if i==cur then cx,cy=x,y end i=i+1 until i>j+1 -- Draw lenth setFont(40) gc_setColor(COLOR.Z) gc_print(#BAG,120,310) -- Draw cursor gc_setColor(.5,1,.5,.6+.4*sin(TIME()*6.26)) GC.line(cx-5,cy-20,cx-5,cy+20) end scene.widgetList={ WIDGET.newText{name='title',x=520,y=5,lim=460,font=70,align='R'}, WIDGET.newText{name='subTitle',x=530,y=50,lim=170,font=35,align='L',color='H'}, WIDGET.newSelector{name='sequence',x=1080,y=60,w=200,color='Y', list={'bag','bagES','his','hisPool','c2','bagP1inf','rnd','mess','reverb','loop','fixed'}, disp=CUSTOMGAME_LOCAL:CUSval('sequence'),code=CUSTOMGAME_LOCAL:CUSsto('sequence') }, WIDGET.newKey{name='Z', x=120,y=460,w=80,font=90,fText=CHAR.mino.Z,code=pressKey(1)}, WIDGET.newKey{name='S', x=200,y=460,w=80,font=90,fText=CHAR.mino.S,code=pressKey(2)}, WIDGET.newKey{name='J', x=280,y=460,w=80,font=90,fText=CHAR.mino.J,code=pressKey(3)}, WIDGET.newKey{name='L', x=360,y=460,w=80,font=90,fText=CHAR.mino.L,code=pressKey(4)}, WIDGET.newKey{name='T', x=440,y=460,w=80,font=90,fText=CHAR.mino.T,code=pressKey(5)}, WIDGET.newKey{name='O', x=520,y=460,w=80,font=90,fText=CHAR.mino.O,code=pressKey(6)}, WIDGET.newKey{name='I', x=600,y=460,w=80,font=90,fText=CHAR.mino.I,code=pressKey(7)}, WIDGET.newKey{name='left', x=680,y=460,w=80,color='lG',font=55,fText=CHAR.key.left, code=pressKey'left'}, WIDGET.newKey{name='right', x=760,y=460,w=80,color='lG',font=55,fText=CHAR.key.right, code=pressKey'right'}, WIDGET.newKey{name='ten', x=840,y=460,w=80,color='lG',font=55,fText=CHAR.key.macTab, code=pressKey'ten'}, WIDGET.newKey{name='backsp',x=920,y=460,w=80,color='lY',font=55,fText=CHAR.key.backspace,code=pressKey'backspace'}, WIDGET.newKey{name='reset', x=1000,y=460,w=80,color='lY',font=50,fText=CHAR.icon.trash, code=pressKey'delete'}, WIDGET.newKey{name='Z5', x=120,y=550,w=80,color='lH',font=65,fText=CHAR.mino.Z5, code=pressKey(8)}, WIDGET.newKey{name='S5', x=200,y=550,w=80,color='lH',font=65,fText=CHAR.mino.S5, code=pressKey(9)}, WIDGET.newKey{name='P', x=280,y=550,w=80,color='lH',font=65,fText=CHAR.mino.P, code=pressKey(10)}, WIDGET.newKey{name='Q', x=360,y=550,w=80,color='lH',font=65,fText=CHAR.mino.Q, code=pressKey(11)}, WIDGET.newKey{name='F', x=440,y=550,w=80,color='lH',font=65,fText=CHAR.mino.F, code=pressKey(12)}, WIDGET.newKey{name='E', x=520,y=550,w=80,color='lH',font=65,fText=CHAR.mino.E, code=pressKey(13)}, WIDGET.newKey{name='T5', x=600,y=550,w=80,color='lH',font=65,fText=CHAR.mino.T5, code=pressKey(14)}, WIDGET.newKey{name='U', x=680,y=550,w=80,color='lH',font=65,fText=CHAR.mino.U, code=pressKey(15)}, WIDGET.newKey{name='V', x=760,y=550,w=80,color='lH',font=65,fText=CHAR.mino.V, code=pressKey(16)}, WIDGET.newKey{name='I3', x=840,y=550,w=80,color='H',font=90,fText=CHAR.mino.I3, code=pressKey(26)}, WIDGET.newKey{name='C', x=920,y=550,w=80,color='H',font=90,fText=CHAR.mino.C, code=pressKey(27)}, WIDGET.newKey{name='rnd', x=1000,y=550,w=80,color='R',font=70,fText=CHAR.icon.onebag, code=pressKey'='}, WIDGET.newKey{name='W', x=120,y=640,w=80,color='lH',font=65,fText=CHAR.mino.W, code=pressKey(17)}, WIDGET.newKey{name='X', x=200,y=640,w=80,color='lH',font=65,fText=CHAR.mino.X, code=pressKey(18)}, WIDGET.newKey{name='J5', x=280,y=640,w=80,color='lH',font=65,fText=CHAR.mino.J5, code=pressKey(19)}, WIDGET.newKey{name='L5', x=360,y=640,w=80,color='lH',font=65,fText=CHAR.mino.L5, code=pressKey(20)}, WIDGET.newKey{name='R', x=440,y=640,w=80,color='lH',font=65,fText=CHAR.mino.R, code=pressKey(21)}, WIDGET.newKey{name='Y', x=520,y=640,w=80,color='lH',font=65,fText=CHAR.mino.Y, code=pressKey(22)}, WIDGET.newKey{name='N', x=600,y=640,w=80,color='lH',font=65,fText=CHAR.mino.N, code=pressKey(23)}, WIDGET.newKey{name='H', x=680,y=640,w=80,color='lH',font=65,fText=CHAR.mino.H, code=pressKey(24)}, WIDGET.newKey{name='I5', x=760,y=640,w=80,color='lH',font=65,fText=CHAR.mino.I5, code=pressKey(25)}, WIDGET.newKey{name='I2', x=840,y=640,w=80,color='dH',font=100,fText=CHAR.mino.I2, code=pressKey(28)}, WIDGET.newKey{name='O1', x=920,y=640,w=80,color='dH',font=100,fText=CHAR.mino.O1, code=pressKey(29)}, WIDGET.newButton{name='copy', x=1140,y=460,w=170,h=80,color='lR',font=50,fText=CHAR.icon.export,code=pressKey'cC',hideF=function() return #BAG==0 end}, WIDGET.newButton{name='paste',x=1140,y=550,w=170,h=80,color='lB',font=50,fText=CHAR.icon.import,code=pressKey'cV'}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene}, } return scene