local gc=love.graphics local sin=math.sin local scene={} function scene.enter() BG.set() for i=1,#text.aboutTexts do text.aboutTexts[i]=text.aboutTexts[i]:gsub("LÖVE%(?.*%)?",STRING.repD("LÖVE($1.$2)",love.getVersion())) end end function scene.mouseDown(x,y) if x>55 and y>550 and x<450 and y<670 then loadGame('stack_e',true) end end scene.touchDown=scene.mouseDown function scene.keyDown(key) if key=='space' then loadGame('stack_e',true) else return true end end function scene.draw() -- Texts setFont(20) gc.setColor(COLOR.Z) for i=1,#text.aboutTexts do gc.print(text.aboutTexts[i],62,35*i) end -- Lib used setFont(15) gc.print(text.used,495,426)-- ❤Flandre❤ -- Logo gc.draw(TEXTURE.title,280,610,.1,.4+.03*sin(TIME()*2.6),nil,580,118) end scene.widgetList={ WIDGET.newButton{name='staff', x=1140,y=340,w=200,h=80,font=35,code=goScene'staff'}, WIDGET.newButton{name='his', x=1140,y=440,w=200,h=80,font=35,code=function() SCN.go('textReader',nil,(love.filesystem.read("updateLog.txt") or ""):split("\n"),20,'cubes') end}, WIDGET.newButton{name='legals', x=1140,y=540,w=200,h=80,font=35,code=function() SCN.go('textReader',nil,(love.filesystem.read("legals.md") or ""):split('\n'),15,'cubes') end}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene}, } return scene