return { das=10,arr=2, dascut=0,irscut=6,dropcut=0, sddas=2,sdarr=2, ihs=true,irs=true,ims=true, logicalIHS=true,logicalIRS=true,logicalIMS=true, ghostType='gray', block=true,ghost=.3,center=1, smooth=false,grid=.16,lineNum=.5, upEdge=true, bagLine=true, text=true, score=true, lockFX=2, dropFX=2, moveFX=2, clearFX=2, splashFX=2, shakeFX=2, atkFX=2, bufferWarn=false, highCam=false, nextPos=false, showSpike=false, hideBoard=false, flipBoard=false, drop=60,lock=60, wait=0,fall=0, hang=5,hurry=1e99, bone=false, lockout=false, fieldH=20,heightLimit=1e99, trueNextCount=10,nextCount=6,nextStartPos=1, holdMode='hold',holdCount=1, infHold=false,phyHold=false, ospin=true,deepDrop=false, RS='TRS', sequence='bag', seqData={1,2,3,4,5,6,7}, skinSet='Crystal (Scf)', face=false,skin=false, mission=false, life=0, garbageSpeed=1, pushSpeed=3, noTele=false, visible='show', freshLimit=1e99,easyFresh=true, bufferLimit=1e99, fillClear=true, layout='normal', fkey1=false,fkey2=false, keyCancel={}, fine=false,fineKill=false, b2bKill=false, missionKill=false, mindas=0,minarr=0,minsdarr=0, noInitSZO=false, -- Some Events are registered in player/init.lua, see "tableNeedMerge" extraEvent={ {'attack',4}, }, extraEventHandler={ attack=function(P,P2,...) P:beAttacked(P2,...) end, }, eventSet="X", bg='none',bgm='race', allowMod=true, }