local waitSpeed={15,15,14,14,13,13,12,12,11,11,10,10,9,9,8,8,7,7,7} return { holdCount=0, das=3,arr=1, drop=0,lock=5, wait=15,fall=0, freshLimit=12, mesDisp=function(P) PLY.draw.drawProgress(P.stat.row,P.modeData.target) PLY.draw.drawTargetLine(P,200-P.stat.row) end, task=function(P) P.modeData.target=10 end, hook_drop=function(P) if P.stat.row>=P.modeData.target then if P.modeData.target==200 then P:win('finish') else if P.modeData.target==40 then BG.set('rainbow') elseif P.modeData.target==80 then BG.set('rainbow2') elseif P.modeData.target==100 then BG.set('glow') P.modeData.lock=4 BGM.play('secret7th remix') elseif P.modeData.target==120 then BG.set('lightning') end P.gameEnv.wait=waitSpeed[P.modeData.target/10] P.modeData.target=P.modeData.target+10 SFX.play('reach') end end end }