local waitSpeed={60,59,58,57,56,55,54,52,50,48,46,44,42,40,38,36,34,32,30} return { holdCount=0, das=5,arr=1, drop=0,lock=7, wait=60,fall=0, freshLimit=12, mesDisp=function(P) PLY.draw.drawProgress(P.stat.row,P.modeData.target) PLY.draw.drawTargetLine(P,200-P.stat.row) end, task=function(P) P.modeData.target=10 end, hook_drop=function(P) if P.stat.row>=P.modeData.target then if P.modeData.target==200 then P:win('finish') else if P.modeData.target==40 then BG.set('rainbow') elseif P.modeData.target==80 then BG.set('rainbow2') elseif P.modeData.target==100 then BG.set('glow') P.modeData.lock=6 elseif P.modeData.target==120 then BG.set('lightning') end P.gameEnv.wait=waitSpeed[P.modeData.target/10] P.modeData.target=P.modeData.target+10 SFX.play('reach') end end end }