return { das=6, arr=2, drop=0, lock=15, wait=6, fall=2, freshLimit=15, mesDisp=function(P) PLY.draw.drawProgress(P.stat.row,P.modeData.target) PLY.draw.drawTargetLine(P,200-P.stat.row) end, task=function(P) P.modeData.target=10 end, hook_drop=function(P) if P.stat.row>=P.modeData.target then if P.modeData.target==200 then P:win('finish') else P.gameEnv.lock=math.max(6,P.gameEnv.lock-1) if P.modeData.target<100 then P.modeData.target=P.modeData.target+10 else P.modeData.target=200 end SFX.play('reach') end end end }