local abs=math.abs -- Converts from HSV to RGB color. All arguments should be between 0 and 1, inclusively. local function HSVToRGB(h,s,v,a) if s<=0 then return v,v,v,a end h=h%1*6 local c=v*s local x=abs((h-1)%2-1)*c if h<1 then return v,x+v-c,v-c,a elseif h<2 then return x+v-c,v,v-c,a elseif h<3 then return v-c,v,x+v-c,a elseif h<4 then return v-c,x+v-c,v,a elseif h<5 then return x+v-c,v-c,v,a else return v,v-c,x+v-c,a end end local function RGBToHSV(r,g,b,a) local max=math.max(r,g,b) -- = value local min=math.min(r,g,b) local chroma=max-min local hue=( max==min and 0 or max==r and (g-b)/chroma%6/6 or max==g and (2+(b-r)/chroma)/6 or (4+(r-g)/chroma)/6 ) local saturation=max==0 and 0 or chroma/max return hue,saturation,max,a end local COLOR={ hsv=HSVToRGB, -- backwards compatibility HSVToRGB=HSVToRGB, RGBToHSV=RGBToHSV, red= {HSVToRGB(0.00, 0.89, 0.91)}, fire= {HSVToRGB(0.04, 0.93, 0.94)}, orange= {HSVToRGB(0.09, 0.99, 0.96)}, yellow= {HSVToRGB(0.15, 0.82, 0.90)}, lime= {HSVToRGB(0.20, 0.89, 0.88)}, jade= {HSVToRGB(0.25, 1.00, 0.82)}, green= {HSVToRGB(0.33, 1.00, 0.81)}, aqua= {HSVToRGB(0.47, 1.00, 0.76)}, cyan= {HSVToRGB(0.53, 1.00, 0.88)}, navy= {HSVToRGB(0.56, 1.00, 1.00)}, sea= {HSVToRGB(0.61, 1.00, 1.00)}, blue= {HSVToRGB(0.64, 1.00, 0.95)}, violet= {HSVToRGB(0.74, 1.00, 0.91)}, purple= {HSVToRGB(0.80, 1.00, 0.81)}, magenta= {HSVToRGB(0.86, 1.00, 0.78)}, wine= {HSVToRGB(0.92, 0.98, 0.91)}, lRed= {HSVToRGB(0.00, 0.38, 0.93)}, lFire= {HSVToRGB(0.04, 0.45, 0.91)}, lOrange= {HSVToRGB(0.10, 0.53, 0.92)}, lYellow= {HSVToRGB(0.14, 0.61, 0.95)}, lLime= {HSVToRGB(0.20, 0.66, 0.92)}, lJade= {HSVToRGB(0.26, 0.56, 0.90)}, lGreen= {HSVToRGB(0.34, 0.49, 0.89)}, lAqua= {HSVToRGB(0.47, 0.59, 0.86)}, lCyan= {HSVToRGB(0.51, 0.77, 0.88)}, lNavy= {HSVToRGB(0.54, 0.80, 0.95)}, lSea= {HSVToRGB(0.57, 0.72, 0.97)}, lBlue= {HSVToRGB(0.64, 0.44, 0.96)}, lViolet= {HSVToRGB(0.72, 0.47, 0.95)}, lPurple= {HSVToRGB(0.80, 0.62, 0.89)}, lMagenta= {HSVToRGB(0.86, 0.61, 0.89)}, lWine= {HSVToRGB(0.93, 0.57, 0.92)}, dRed= {HSVToRGB(0.00, 0.80, 0.48)}, dFire= {HSVToRGB(0.04, 0.80, 0.34)}, dOrange= {HSVToRGB(0.07, 0.80, 0.39)}, dYellow= {HSVToRGB(0.12, 0.80, 0.37)}, dLime= {HSVToRGB(0.20, 0.80, 0.26)}, dJade= {HSVToRGB(0.29, 0.80, 0.27)}, dGreen= {HSVToRGB(0.33, 0.80, 0.26)}, dAqua= {HSVToRGB(0.46, 0.80, 0.24)}, dCyan= {HSVToRGB(0.50, 0.80, 0.30)}, dNavy= {HSVToRGB(0.58, 0.80, 0.42)}, dSea= {HSVToRGB(0.64, 0.80, 0.40)}, dBlue= {HSVToRGB(0.67, 0.80, 0.34)}, dViolet= {HSVToRGB(0.71, 0.80, 0.35)}, dPurple= {HSVToRGB(0.76, 0.80, 0.32)}, dMagenta= {HSVToRGB(0.87, 0.80, 0.28)}, dWine= {HSVToRGB(0.92, 0.80, 0.28)}, black= {HSVToRGB(0.04, 0.04, 0.14)}, dGray= {HSVToRGB(0.02, 0.05, 0.44)}, gray= {HSVToRGB(0.02, 0.05, 0.65)}, lGray= {HSVToRGB(0.02, 0.06, 0.86)}, white= {HSVToRGB(0.01, 0.02, 0.99)}, xGray= {HSVToRGB(0.00, 0.00, 0.35,.8)}, lxGray= {HSVToRGB(0.00, 0.00, 0.62,.8)}, dxGray= {HSVToRGB(0.00, 0.00, 0.16,.8)}, } for k,v in next,{ R='red', F='fire', O='orange', Y='yellow', L='lime', J='jade', G='green', A='aqua', C='cyan', N='navy', S='sea', B='blue', V='violet', P='purple', M='magenta', W='wine', lR='lRed',lF='lFire',lO='lOrange',lY='lYellow',lL='lLime',lJ='lJade',lG='lGreen',lA='lAqua',lC='lCyan',lN='lNavy',lS='lSea',lB='lBlue',lV='lViolet',lP='lPurple',lM='lMagenta',lW='lWine', dR='dRed',dF='dFire',dO='dOrange',dY='dYellow',dL='dLime',dJ='dJade',dG='dGreen',dA='dAqua',dC='dCyan',dN='dNavy',dS='dSea',dB='dBlue',dV='dViolet',dP='dPurple',dM='dMagenta',dW='dWine', D='black',dH='dGray',H='gray',lH='lGray',Z='white', X='xGray',lX='lxGray',dX='dxGray', -- Remain letter: EIKQTU } do COLOR[k]=COLOR[v] end setmetatable(COLOR,{__index=function(_,k) error("No color: "..tostring(k)) end}) do-- Random generators local rnd=math.random local list_norm={'red','fire','orange','yellow','lime','jade','green','aqua','cyan','navy','sea','blue','violet','purple','magenta','wine'} local len_list_norm=#list_norm function COLOR.random_norm() return COLOR[list_norm[rnd(len_list_norm)]] end local list_bright={'lRed','lFire','lOrange','lYellow','lLime','lJade','lGreen','lAqua','lCyan','lNavy','lSea','lBlue','lViolet','lPurple','lMagenta','lWine'} local len_list_bright=#list_bright function COLOR.random_bright() return COLOR[list_bright[rnd(len_list_bright)]] end local list_dark={'dRed','dFire','dOrange','dYellow','dLime','dJade','dGreen','dAqua','dCyan','dNavy','dSea','dBlue','dViolet','dPurple','dMagenta','dWine'} local len_list_dark=#list_dark function COLOR.random_dark() return COLOR[list_dark[rnd(len_list_dark)]] end end do-- Rainbow generators local twoThirdsOfPi=2*math.pi/3 local sin=math.sin function COLOR.rainbow(phase,alpha) return sin(phase)*.4+.6, sin(phase+twoThirdsOfPi)*.4+.6, sin(phase-twoThirdsOfPi)*.4+.6, alpha end function COLOR.rainbow_light(phase,alpha) return sin(phase)*.2+.7, sin(phase+twoThirdsOfPi)*.2+.7, sin(phase-twoThirdsOfPi)*.2+.7, alpha end function COLOR.rainbow_dark(phase,alpha) return sin(phase)*.2+.4, sin(phase+twoThirdsOfPi)*.2+.4, sin(phase-twoThirdsOfPi)*.2+.4, alpha end function COLOR.rainbow_gray(phase,alpha) return sin(phase)*.16+.5, sin(phase+twoThirdsOfPi)*.16+.5, sin(phase-twoThirdsOfPi)*.16+.5, alpha end end do -- Color interpolation https://www.alanzucconi.com/2016/01/06/colour-interpolation/ local lerp=MATH.mix function COLOR.interpolateRGB(rgba1,rgba2,t) return lerp(rgba1[1],rgba2[1],t), lerp(rgba1[2],rgba2[2],t), lerp(rgba1[3],rgba2[3],t), ((rgba1[4] and rgba2[4]) and lerp(rgba1[4],rgba1[4],t) or nil) end function COLOR.interpolateHSV(hsv1,hsv2,t) local hue1,hue2=hsv1[1],hsv2[1] if hue1>hue2 then hue1,hue2=hue2,hue1 t=1-t end local hueDiff=hue2-hue1 local finalHue=.0 if hueDiff>.5 then hue1=hue1+1 finalHue=(hue1+t*(hue2-hue1))%1; else finalHue=hue1+t*hueDiff end return finalHue, lerp(hsv1[2],hsv2[2],t), lerp(hsv1[3],hsv2[3],t), ((hsv1[4] and hsv2[4]) and lerp(hsv1[4],hsv1[4],t) or nil) end end --[[ Returns either color1 or color2 based on time. Args: - color1, color2: colors to switch between - period: the length of time in a cycle in seconds. ("wavelength") - percentage [optional]: percentage of time in the color1 phase (default: 50%) ]] function COLOR.flicker(color1,color2,period,percentage) percentage=percentage or .5 return TIME()%period>percentage*period and color1 or color2 end local lerpRGB,lerpHSV=COLOR.interpolateRGB,COLOR.interpolateHSV local tau=MATH.tau --[[ Oscillates between color1 and color2 over time in a sinusoidal fashion. Args: - color1, color2: colors to switch between. [FORMAT IS BASED ON TYPE, WHICH DEFAULTS TO HSV] Use COLOR.HSVtoRGB() and/or COLOR.RGBtoHSV to convert between color formats. - period: the length of time in a cycle in seconds. (wavelength) - type [optional]: the type of interpolation, defaulting to 'hsv'. Supported values: nil, 'hsv', 'rgb' ]] function COLOR.sine(color1,color2,period,type) type=type or 'hsv' local t=math.sin(tau*TIME()/period) if type=='hsv' then return lerpHSV(color1, color2, t) elseif type=='rgb' then return lerpRGB(color1, color2, t) end end return COLOR