local gc,kb,sys=love.graphics,love.keyboard,love.system local floor=math.floor CUSTOMGAME_LOCAL={ field={}, bag={}, mission={}, customenv={}, CUSval=function(self,k) return function() return self.customenv[k] end end, CUSrev=function(self,k) return function() self.customenv[k]=not self.customenv[k] end end, CUSsto=function(self,k) return function(i) self.customenv[k]=i end end, } local function CUSval(k) return CUSTOMGAME_LOCAL:CUSval(k) end local function CUSrev(k) return CUSTOMGAME_LOCAL:CUSrev(k) end local function CUSsto(k) return CUSTOMGAME_LOCAL:CUSsto(k) end local function apply_locals() TABLE.clear(FIELD) TABLE.cover(CUSTOMGAME_LOCAL.field,FIELD) TABLE.clear(BAG) TABLE.cover(CUSTOMGAME_LOCAL.bag,BAG) TABLE.clear(MISSION) TABLE.cover(CUSTOMGAME_LOCAL.mission,MISSION) TABLE.clear(CUSTOMENV) TABLE.cover(CUSTOMGAME_LOCAL.customenv,CUSTOMENV) end local scene={} function scene.initialize() -- Initialize fields, sequence, missions, gameEnv for cutsom game local fieldData=loadFile('conf/customBoards','-string -canSkip') local fieldReinit=false if not fieldData then fieldReinit=true else fieldData=STRING.split(fieldData,"!") for i=1,#fieldData do local success,F=DATA.pasteBoard(fieldData[i]) if not success then fieldReinit=true break end CUSTOMGAME_LOCAL.field[i]=F end end if fieldReinit then TABLE.cut(CUSTOMGAME_LOCAL.field) CUSTOMGAME_LOCAL.field[1]=DATA.newBoard() end local sequenceData=loadFile('conf/customSequence','-string -canSkip') if sequenceData then local success,bag=DATA.pasteSequence(sequenceData) if success then TABLE.cut(CUSTOMGAME_LOCAL.bag) TABLE.cover(bag,CUSTOMGAME_LOCAL.bag) end end local missionData=loadFile('conf/customMissions','-string -canSkip') if missionData then local success,mission=DATA.pasteMission(missionData) if success then TABLE.cut(CUSTOMGAME_LOCAL.mission) TABLE.cover(mission,CUSTOMGAME_LOCAL.mission) end end local customData=loadFile('conf/customEnv','-canSkip') if customData and customData['version']==VERSION.code then TABLE.complete(customData,CUSTOMGAME_LOCAL.customenv) end TABLE.complete(require"parts.customEnv0",CUSTOMGAME_LOCAL.customenv) apply_locals() end local sList={ visible={"show","easy","slow","medium","fast","none"}, freshLimit={0,1,2,4,6,8,10,12,15,30,1e99}, opponent={"X","9S Lv.1","9S Lv.2","9S Lv.3","9S Lv.4","9S Lv.5","CC Lv.1","CC Lv.2","CC Lv.3","CC Lv.4","CC Lv.5"}, life={0,1,2,3,5,10,15,26,42,87,500}, pushSpeed={1,2,3,5,15}, fieldH={1,2,3,4,6,8,10,15,20,30,50,100}, heightLimit={2,3,4,6,8,10,15,20,30,40,70,100,150,200,1e99}, bufferLimit={0,2,4,6,10,15,20,40,100,1e99}, drop={0,.125,.25,.5,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99}, lock={0,1,2,3,4,5,6,7,8,9,10,11,12,14,16,18,20,25,30,40,60,180,1e99}, wait={0,1,2,3,4,5,6,7,8,9,10,15,20,30,60}, fall={0,1,2,3,4,5,6,7,8,9,10,15,20,30,60}, hang={0,1,2,3,4,5,6,7,8,9,10,15,20,30,60}, hurry={0,1,2,3,4,5,6,7,8,9,10,1e99}, eventSet=EVENTSETS, holdMode={'hold','swap','skip'}, } local modUsed function scene.enter() destroyPlayers() BG.set(CUSTOMGAME_LOCAL.customenv.bg) BGM.play(CUSTOMGAME_LOCAL.customenv.bgm) modUsed=usingMod() end function scene.leave() saveFile(CUSTOMGAME_LOCAL.customenv,'conf/customEnv') BGM.play() end local function _play(mode) if CUSTOMGAME_LOCAL.customenv.opponent~="X" then if mode=='puzzle' then MES.new('error',text.ai_puzzle) return end if #CUSTOMGAME_LOCAL.mission>0 then MES.new('error',text.ai_mission) return end for i=1,#CUSTOMGAME_LOCAL.bag do if CUSTOMGAME_LOCAL.bag[i]>7 then MES.new('error',text.ai_badPiece) return end end if CUSTOMGAME_LOCAL.customenv.opponent:sub(1,2)=='CC' then if CUSTOMGAME_LOCAL.customenv.sequence=='fixed' then MES.new('error',text.cc_fixed) return end if CUSTOMGAME_LOCAL.customenv.holdMode=='swap' then MES.new('error',text.cc_swap) return end if CUSTOMGAME_LOCAL.customenv.fieldH>=35 then -- the error message says 40, but we detect 35 -- because with a few garbage lines, the field height can be pushed to 40 MES.new('warn',text.cc_field_too_high) -- warning instead of error because we think it's not a big deal -- the bot just dies very quickly end for _,F in next,CUSTOMGAME_LOCAL.field do for y=1,#F do if not TABLE.find(F[y],0) then MES.new('error',text.cc_solid) return end end end end end saveFile(CUSTOMGAME_LOCAL.customenv,'conf/customEnv') apply_locals() loadGame('custom_'..mode,true) end function scene.keyDown(key,isRep) if isRep then return true end if key=='return' and kb.isDown('lctrl','lalt') or key=='play1' or key=='play2' then if (key=='play2' or kb.isDown('lalt')) and #CUSTOMGAME_LOCAL.field[1]>0 then _play('puzzle') elseif key=='play1' or kb.isDown('lctrl') then _play('clear') end elseif key=='f' then apply_locals() SCN.go('custom_field','swipeD') elseif key=='s' then apply_locals() SCN.go('custom_sequence','swipeD') elseif key=='m' then apply_locals() SCN.go('custom_mission','swipeD') elseif key=='delete' then if tryReset() then TABLE.cut(CUSTOMGAME_LOCAL.field)TABLE.cut(CUSTOMGAME_LOCAL.bag)TABLE.cut(CUSTOMGAME_LOCAL.mission) CUSTOMGAME_LOCAL.field[1]=DATA.newBoard() TABLE.clear(CUSTOMGAME_LOCAL.customenv) TABLE.complete(require"parts.customEnv0",CUSTOMGAME_LOCAL.customenv) for _,W in next,scene.widgetList do W:reset() end saveFile(DATA.copyMission(CUSTOMGAME_LOCAL.mission),'conf/customMissions') saveFile(DATA.copyBoards(CUSTOMGAME_LOCAL.field),'conf/customBoards') saveFile(DATA.copySequence(CUSTOMGAME_LOCAL.bag),'conf/customSequence') saveFile(CUSTOMGAME_LOCAL.customenv,'conf/customEnv') SFX.play('finesseError',.7) BG.set(CUSTOMGAME_LOCAL.customenv.bg) BGM.play(CUSTOMGAME_LOCAL.customenv.bgm) end elseif key=='f1' then SCN.go('mod','swipeD') elseif key=='c' and kb.isDown('lctrl','rctrl') or key=='cC' then local str="Techmino Quest:"..DATA.copyQuestArgs(CUSTOMGAME_LOCAL.customenv).."!" if #CUSTOMGAME_LOCAL.bag>0 then str=str..DATA.copySequence(CUSTOMGAME_LOCAL.bag) end str=str.."!" if #CUSTOMGAME_LOCAL.mission>0 then str=str..DATA.copyMission(CUSTOMGAME_LOCAL.mission) end CLIPBOARD.set(str.."!"..DATA.copyBoards(CUSTOMGAME_LOCAL.field).."!") MES.new('check',text.exportSuccess) elseif key=='v' and kb.isDown('lctrl','rctrl') or key=='cV' then local str=CLIPBOARD.get() local args=str:sub((str:find(":") or 0)+1):split("!") local hasTooHighField=false repeat if #args<4 then break end-- goto THROW_fail local success,env=DATA.pasteQuestArgs(args[1]) if not success then break end-- goto THROW_fail TABLE.cover(env,CUSTOMGAME_LOCAL.customenv) local success,bag=DATA.pasteSequence(args[2]) if not success then break end-- goto THROW_fail TABLE.cut(CUSTOMGAME_LOCAL.bag) TABLE.cover(bag,CUSTOMGAME_LOCAL.bag) local success,mission=DATA.pasteMission(args[3]) if not success then break end-- goto THROW_fail TABLE.cut(CUSTOMGAME_LOCAL.mission) TABLE.cover(mission,CUSTOMGAME_LOCAL.mission) TABLE.cut(CUSTOMGAME_LOCAL.field) CUSTOMGAME_LOCAL.field[1]=DATA.newBoard() for i=4,#args do if args[i]:find("%S") then local success,F,hitHeightLimit=DATA.pasteBoard(args[i]) if success then if hitHeightLimit then hasTooHighField=true end CUSTOMGAME_LOCAL.field[i-3]=F else if i<#args then break end-- goto THROW_fail end end end if hasTooHighField then MES.new('warn',text.tooHighField) end MES.new('check',text.importSuccess) return until true -- ::THROW_fail:: MES.new('error',text.dataCorrupted) else return true end end function scene.draw() gc.translate(0,-WIDGET.scrollPos) setFont(30) -- Sequence if #CUSTOMGAME_LOCAL.mission>0 then gc.setColor(1,CUSTOMGAME_LOCAL.customenv.missionKill and 0 or 1,floor(TIME()*6.26)%2) gc.print("#"..#CUSTOMGAME_LOCAL.mission,70,220) end -- Field content if #CUSTOMGAME_LOCAL.field[1]>0 then gc.push('transform') gc.translate(330,240) gc.scale(.5) gc.setColor(1,1,1) gc.setLineWidth(3) gc.rectangle('line',-2,-2,304,604) local F=CUSTOMGAME_LOCAL.field[1] local cross=TEXTURE.puzzleMark[-1] local texture=SKIN.lib[SETTING.skinSet] for y=1,#F do for x=1,10 do local B=F[y][x] if B>0 then gc.draw(texture[B],30*x-30,600-30*y) elseif B==-1 then gc.draw(cross,30*x-30,600-30*y) end end end gc.pop() if #CUSTOMGAME_LOCAL.field>1 then gc.setColor(1,1,floor(TIME()*6.26)%2) gc.print("+"..#CUSTOMGAME_LOCAL.field-1,490,220) end end -- Sequence if #CUSTOMGAME_LOCAL.bag>0 then gc.setColor(1,1,floor(TIME()*6.26)%2) gc.print("#"..#CUSTOMGAME_LOCAL.bag,615,220) end gc.setColor(COLOR.Z) gc.print(CUSTOMGAME_LOCAL.customenv.sequence,610,250) -- Mod indicator if modUsed then setModBackgroundColor() gc.rectangle('fill',1110-230/2,200-90/2,230,90,5,5) end gc.translate(0,WIDGET.scrollPos) end scene.widgetScrollHeight=450 scene.widgetList={ WIDGET.newText{name='title', x=40,y=15,lim=900,font=70,align='L'}, WIDGET.newKey{name='reset', x=1110,y=90,w=230,h=90,color='R',code=pressKey'delete'}, WIDGET.newKey{name='mod', x=1110,y=200,w=230,h=90,color='Z',code=pressKey'f1'}, -- Mission / Field / Sequence WIDGET.newKey{name='mission', x=170,y=180,w=240,h=80,color='N',font=25,code=pressKey'm'}, WIDGET.newKey{name='field', x=450,y=180,w=240,h=80,color='A',font=25,code=pressKey'f'}, WIDGET.newKey{name='sequence', x=730,y=180,w=240,h=80,color='W',font=25,code=pressKey's'}, WIDGET.newText{name='noMsn', x=50, y=220,align='L',color='H',hideF=function() return CUSTOMGAME_LOCAL.mission[1] end}, WIDGET.newText{name='defSeq', x=610,y=220,align='L',color='H',hideF=function() return CUSTOMGAME_LOCAL.bag[1] end}, -- Selectors WIDGET.newSelector{name='opponent', x=170,y=330,w=260,color='R',list=sList.opponent, disp=CUSval('opponent'), code=CUSsto('opponent')}, WIDGET.newSelector{name='life', x=170,y=410,w=260,color='R',list=sList.life, disp=CUSval('life'), code=CUSsto('life')}, WIDGET.newSelector{name='pushSpeed', x=170,y=520,w=260,color='V',list=sList.pushSpeed, disp=CUSval('pushSpeed'), code=CUSsto('pushSpeed')}, WIDGET.newSelector{name='garbageSpeed',x=170,y=600,w=260,color='V',list=sList.pushSpeed, disp=CUSval('garbageSpeed'),code=CUSsto('garbageSpeed')}, WIDGET.newSelector{name='visible', x=170,y=710,w=260,color='lB',list=sList.visible, disp=CUSval('visible'), code=CUSsto('visible')}, WIDGET.newSelector{name='freshLimit', x=170,y=790,w=260,color='lB',list=sList.freshLimit,disp=CUSval('freshLimit'), code=CUSsto('freshLimit')}, WIDGET.newSelector{name='fieldH', x=450,y=600,w=260,color='N',list=sList.fieldH, disp=CUSval('fieldH'), code=CUSsto('fieldH')}, WIDGET.newSelector{name='heightLimit', x=450,y=710,w=260,color='S',list=sList.heightLimit,disp=CUSval('heightLimit'), code=CUSsto('heightLimit')}, WIDGET.newSelector{name='bufferLimit', x=450,y=790,w=260,color='B',list=sList.bufferLimit,disp=CUSval('bufferLimit'), code=CUSsto('bufferLimit')}, WIDGET.newSelector{name='drop', x=730,y=330,w=260,color='O',list=sList.drop,disp=CUSval('drop'),code=CUSsto('drop')}, WIDGET.newSelector{name='lock', x=730,y=410,w=260,color='O',list=sList.lock,disp=CUSval('lock'),code=CUSsto('lock')}, WIDGET.newSelector{name='wait', x=730,y=520,w=260,color='G',list=sList.wait,disp=CUSval('wait'),code=CUSsto('wait')}, WIDGET.newSelector{name='fall', x=730,y=600,w=260,color='G',list=sList.fall,disp=CUSval('fall'),code=CUSsto('fall')}, WIDGET.newSelector{name='hurry', x=730,y=680,w=260,color='G',list=sList.hurry,disp=CUSval('hurry'),code=CUSsto('hurry')}, WIDGET.newSelector{name='hang', x=730,y=760,w=260,color='G',list=sList.hang,disp=CUSval('hang'),code=CUSsto('hang')}, -- Copy / Paste / Start WIDGET.newButton{name='copy', x=1070,y=300,w=310,h=70,color='lR',font=25,code=pressKey'cC'}, WIDGET.newButton{name='paste', x=1070,y=380,w=310,h=70,color='lB',font=25,code=pressKey'cV'}, WIDGET.newButton{name='play_clear', x=1070,y=460,w=310,h=70,color='lY',font=35,code=pressKey'play1'}, WIDGET.newButton{name='play_puzzle', x=1070,y=540,w=310,h=70,color='lM',font=35,code=pressKey'play2',hideF=function() return #CUSTOMGAME_LOCAL.field[1]==0 end}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=pressKey'escape'}, -- Ruleset WIDGET.newSelector{name='eventSet', x=1050,y=760,w=340,color='H',list=sList.eventSet,disp=CUSval('eventSet'),code=CUSsto('eventSet')}, -- Special rules WIDGET.newSwitch{name='ospin', x=850, y=850, lim=210,disp=CUSval('ospin'), code=CUSrev('ospin')}, WIDGET.newSwitch{name='fineKill', x=850, y=910, lim=210,disp=CUSval('fineKill'), code=CUSrev('fineKill')}, WIDGET.newSwitch{name='b2bKill', x=850, y=970, lim=210,disp=CUSval('b2bKill'), code=CUSrev('b2bKill')}, WIDGET.newSwitch{name='lockout', x=850, y=1030,lim=210,disp=CUSval('lockout'), code=CUSrev('lockout')}, WIDGET.newSwitch{name='easyFresh', x=1170,y=850, lim=250,disp=CUSval('easyFresh'),code=CUSrev('easyFresh')}, WIDGET.newSwitch{name='deepDrop', x=1170,y=910, lim=250,disp=CUSval('deepDrop'), code=CUSrev('deepDrop')}, WIDGET.newSwitch{name='bone', x=1170,y=970, lim=250,disp=CUSval('bone'), code=CUSrev('bone')}, -- Next & Hold WIDGET.newSelector{name='holdMode', x=310, y=890, w=300,color='lY',list=sList.holdMode,disp=CUSval('holdMode'),code=CUSsto('holdMode'),hideF=function() return CUSTOMGAME_LOCAL.customenv.holdCount==0 end}, WIDGET.newSlider{name='nextCount', x=140, y=960, lim=130,w=180,axis={0,6,1},disp=CUSval('nextCount'),code=CUSsto('nextCount')}, WIDGET.newSlider{name='holdCount', x=140, y=1030,lim=130,w=180,axis={0,6,1},disp=CUSval('holdCount'),code=CUSsto('holdCount')}, WIDGET.newSwitch{name='infHold', x=560, y=960, lim=200, disp=CUSval('infHold'),code=CUSrev('infHold'),hideF=function() return CUSTOMGAME_LOCAL.customenv.holdCount==0 end}, WIDGET.newSwitch{name='phyHold', x=560, y=1030,lim=200, disp=CUSval('phyHold'),code=CUSrev('phyHold'),hideF=function() return CUSTOMGAME_LOCAL.customenv.holdCount==0 end}, -- BG & BGM WIDGET.newSelector{name='bg', x=840, y=1100,w=250,color='Y',list=BG.getList(),disp=CUSval('bg'),code=function(i) CUSTOMGAME_LOCAL.customenv.bg=i BG.set(i) end,hideF=SETval('lockBG')}, WIDGET.newSelector{name='bgm', x=1120,y=1100,w=250,color='Y',list=BGM.getList(),disp=CUSval('bgm'),code=function(i) CUSTOMGAME_LOCAL.customenv.bgm=i BGM.play(i) end}, } return scene