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Author SHA1 Message Date
MrZ_26
e196790e2c 0.8.1α 2020-02-04 19:38:58 +08:00
16 changed files with 254 additions and 216 deletions

View File

@@ -1,5 +1,5 @@
math.randomseed(os.time()) math.randomseed(os.time())
gameVersion="Alpha V0.8.0" gameVersion="Alpha V0.8.1"
function love.conf(t) function love.conf(t)
t.identity="Techmino"--Save directory name t.identity="Techmino"--Save directory name
t.version="11.1" t.version="11.1"

View File

@@ -452,6 +452,9 @@ end
Event_task={} Event_task={}
function Event_task.finish(P) function Event_task.finish(P)
P.endCounter=P.endCounter+1 P.endCounter=P.endCounter+1
if scene.cur~="play"then
return true
end
if P.endCounter>120 then if P.endCounter>120 then
pauseGame() pauseGame()
return true return true
@@ -472,7 +475,7 @@ function Event_task.lose(P)
removeRow(P.field) removeRow(P.field)
removeRow(P.visTime) removeRow(P.visTime)
end end
if #players==1 then if #players==1 and scene=="play"then
pauseGame() pauseGame()
end end
return true return true
@@ -796,14 +799,14 @@ modes.sprint={
load=function() load=function()
newPlayer(1,340,15) newPlayer(1,340,15)
end, end,
mesDisp=function(P) mesDisp=function(P,dx,dy)
setFont(55) setFont(55)
local r=max(P.gameEnv.target-P.stat.row,0) local r=max(P.gameEnv.target-P.stat.row,0)
mStr(r,-82,265) mStr(r,-82,265)
if r<21 and r>0 then if r<21 and r>0 then
gc.setLineWidth(4) gc.setLineWidth(4)
gc.setColor(1,r>10 and 0 or rnd(),.5) gc.setColor(1,r>10 and 0 or rnd(),.5)
gc.line(0,600-30*r,300,600-30*r) gc.line(dx,600-30*r+dy,300+dx,600-30*r+dy)
end end
end, end,
} }
@@ -829,7 +832,7 @@ modes.marathon={
load=function() load=function()
newPlayer(1,340,15) newPlayer(1,340,15)
end, end,
mesDisp=function(P) mesDisp=function(P,dx,dy)
setFont(45) setFont(45)
mStr(P.stat.row,-82,320) mStr(P.stat.row,-82,320)
mStr(P.gameEnv.target,-82,370) mStr(P.gameEnv.target,-82,370)
@@ -870,7 +873,7 @@ modes.master={
load=function() load=function()
newPlayer(1,340,15) newPlayer(1,340,15)
end, end,
mesDisp=function(P) mesDisp=function(P,dx,dy)
setFont(45) setFont(45)
mStr(P.modeData.point,-82,320) mStr(P.modeData.point,-82,320)
mStr((P.modeData.event+1)*100,-82,370) mStr((P.modeData.event+1)*100,-82,370)
@@ -894,7 +897,7 @@ modes.classic={
load=function() load=function()
newPlayer(1,340,15) newPlayer(1,340,15)
end, end,
mesDisp=function(P) mesDisp=function(P,dx,dy)
setFont(75) setFont(75)
local r=P.gameEnv.target*.1 local r=P.gameEnv.target*.1
mStr(r<11 and 18 or r<22 and r+8 or r==22 and"00"or r==23 and"0a"or format("%x",r*10-220),-82,210) mStr(r<11 and 18 or r<22 and r+8 or r==22 and"00"or r==23 and"0a"or format("%x",r*10-220),-82,210)
@@ -918,7 +921,7 @@ modes.zen={
load=function() load=function()
newPlayer(1,340,15) newPlayer(1,340,15)
end, end,
mesDisp=function(P) mesDisp=function(P,dx,dy)
setFont(70) setFont(70)
mStr(max(200-P.stat.row,0),-82,280) mStr(max(200-P.stat.row,0),-82,280)
end, end,
@@ -947,7 +950,7 @@ modes.infinite={
end end
end end
end, end,
mesDisp=function(P) mesDisp=function(P,dx,dy)
setFont(45) setFont(45)
mStr(P.stat.atk,-82,310) mStr(P.stat.atk,-82,310)
mStr(format("%.2f",P.stat.atk/P.stat.row),-82,420) mStr(format("%.2f",P.stat.atk/P.stat.row),-82,420)
@@ -988,7 +991,7 @@ modes.solo={
newPlayer(2,965,360,.5,AITemplate("CC",10,4,true,80000)) newPlayer(2,965,360,.5,AITemplate("CC",10,4,true,80000))
end end
end, end,
mesDisp=function(P) mesDisp=function(P,dx,dy)
end, end,
} }
@@ -1017,7 +1020,7 @@ modes.round={
end end
garbageSpeed=1e4 garbageSpeed=1e4
end, end,
mesDisp=function(P) mesDisp=function(P,dx,dy)
end, end,
} }
@@ -1042,7 +1045,7 @@ modes.tsd={
load=function() load=function()
newPlayer(1,340,15) newPlayer(1,340,15)
end, end,
mesDisp=function(P) mesDisp=function(P,dx,dy)
setFont(75) setFont(75)
mStr(P.modeData.event,-82,330) mStr(P.modeData.event,-82,330)
mDraw(drawableText.tsd,-82,407) mDraw(drawableText.tsd,-82,407)
@@ -1093,6 +1096,7 @@ modes.blind={
_20G=true, _20G=true,
drop=0,lock=15, drop=0,lock=15,
wait=10,fall=15, wait=10,fall=15,
next=3,
visible="fast", visible="fast",
freshLimit=15, freshLimit=15,
dropPiece="GM_score", dropPiece="GM_score",
@@ -1106,7 +1110,7 @@ modes.blind={
players[1].modeData.event="M7" players[1].modeData.event="M7"
end end
end, end,
mesDisp=function(P) mesDisp=function(P,dx,dy)
mDraw(drawableText.line,-82,300) mDraw(drawableText.line,-82,300)
mDraw(drawableText.techrash,-82,420) mDraw(drawableText.techrash,-82,420)
if curMode.lv==6 then if curMode.lv==6 then
@@ -1140,7 +1144,7 @@ modes.dig={
newPlayer(1,340,15) newPlayer(1,340,15)
pushSpeed=1 pushSpeed=1
end, end,
mesDisp=function(P) mesDisp=function(P,dx,dy)
setFont(65) setFont(65)
mStr(P.modeData.event,-82,310) mStr(P.modeData.event,-82,310)
mDraw(drawableText.wave,-82,375) mDraw(drawableText.wave,-82,375)
@@ -1189,7 +1193,7 @@ modes.survivor={
newPlayer(1,340,15) newPlayer(1,340,15)
pushSpeed=curMode.lv>2 and 2 or 1 pushSpeed=curMode.lv>2 and 2 or 1
end, end,
mesDisp=function(P) mesDisp=function(P,dx,dy)
setFont(65) setFont(65)
mStr(P.modeData.event,-82,310) mStr(P.modeData.event,-82,310)
mDraw(drawableText.wave,-82,375) mDraw(drawableText.wave,-82,375)
@@ -1221,7 +1225,7 @@ modes.defender={
pushSpeed=2 pushSpeed=2
end end
end, end,
mesDisp=function(P) mesDisp=function(P,dx,dy)
setFont(55) setFont(55)
mStr(P.modeData.event,-82,200) mStr(P.modeData.event,-82,200)
mStr(P.modeData.point,-82,320) mStr(P.modeData.point,-82,320)
@@ -1253,7 +1257,7 @@ modes.attacker={
pushSpeed=2 pushSpeed=2
end end
end, end,
mesDisp=function(P) mesDisp=function(P,dx,dy)
setFont(55) setFont(55)
mStr(P.modeData.event,-82,200) mStr(P.modeData.event,-82,200)
mStr( mStr(
@@ -1322,7 +1326,7 @@ modes.tech={
load=function() load=function()
newPlayer(1,340,15) newPlayer(1,340,15)
end, end,
mesDisp=function(P) mesDisp=function(P,dx,dy)
setFont(45) setFont(45)
mStr(P.stat.atk,-82,310) mStr(P.stat.atk,-82,310)
mStr(format("%.2f",P.stat.atk/P.stat.row),-82,420) mStr(format("%.2f",P.stat.atk/P.stat.row),-82,420)
@@ -1367,7 +1371,7 @@ modes.c4wtrain={
elseif r==6 then F[1][7],F[1][6],F[1][5]=10,10,10 elseif r==6 then F[1][7],F[1][6],F[1][5]=10,10,10
end end
end, end,
mesDisp=function(P) mesDisp=function(P,dx,dy)
setFont(45) setFont(45)
mStr(max(100-P.stat.row,0),-82,220) mStr(max(100-P.stat.row,0),-82,220)
mStr(P.combo,-82,310) mStr(P.combo,-82,310)
@@ -1405,7 +1409,7 @@ modes.pctrain={
newPlayer(1,340,15) newPlayer(1,340,15)
Event.newPC(players[1]) Event.newPC(players[1])
end, end,
mesDisp=function(P) mesDisp=function(P,dx,dy)
setFont(75) setFont(75)
mStr(P.stat.pc,-82,330) mStr(P.stat.pc,-82,330)
mDraw(drawableText.pc,-82,412) mDraw(drawableText.pc,-82,412)
@@ -1441,10 +1445,10 @@ modes.pcchallenge={
load=function() load=function()
newPlayer(1,340,15) newPlayer(1,340,15)
end, end,
mesDisp=function(P) mesDisp=function(P,dx,dy)
setFont(45) setFont(45)
mStr(max(100-P.stat.row,0),-82,250) mStr(max(100-P.stat.row,0),-82,250)
setFont(75) setFont(75)
mStr(P.stat.pc,-82,350) mStr(P.stat.pc,-82,350)
mDraw(drawableText.pc,-82,432) mDraw(drawableText.pc,-82,432)
@@ -1504,7 +1508,7 @@ modes.techmino49={
n=n+1 n=n+1
end end end end
end, end,
mesDisp=function(P) mesDisp=function(P,dx,dy)
setFont(35) setFont(35)
mStr(#players.alive.."/49",-82,175) mStr(#players.alive.."/49",-82,175)
mStr(P.ko,-70,215) mStr(P.ko,-70,215)
@@ -1568,7 +1572,7 @@ modes.techmino99={
n=n+1 n=n+1
end end end end
end, end,
mesDisp=function(P) mesDisp=function(P,dx,dy)
setFont(35) setFont(35)
mStr(#players.alive.."/99",-82,175) mStr(#players.alive.."/99",-82,175)
mStr(P.ko,-70,215) mStr(P.ko,-70,215)
@@ -1607,7 +1611,7 @@ modes.drought={
load=function() load=function()
newPlayer(1,340,15) newPlayer(1,340,15)
end, end,
mesDisp=function(P) mesDisp=function(P,dx,dy)
setFont(70) setFont(70)
mStr(max(100-P.stat.row,0),-82,280) mStr(max(100-P.stat.row,0),-82,280)
end, end,
@@ -1636,7 +1640,7 @@ modes.hotseat={
newPlayer(4,955,160,.5) newPlayer(4,955,160,.5)
end end
end, end,
mesDisp=function(P) mesDisp=function(P,dx,dy)
end, end,
} }
@@ -1694,7 +1698,7 @@ modes.custom={
modeEnv.bg=customRange.bg[customSel[12]] modeEnv.bg=customRange.bg[customSel[12]]
modeEnv.bgm=customRange.bgm[customSel[13]] modeEnv.bgm=customRange.bgm[customSel[13]]
end, end,
mesDisp=function(P) mesDisp=function(P,dx,dy)
setFont(55) setFont(55)
if P.gameEnv.puzzle or P.gameEnv.target>1e10 then if P.gameEnv.puzzle or P.gameEnv.target>1e10 then
mStr(P.stat.row,-82,225) mStr(P.stat.row,-82,225)
@@ -1703,21 +1707,11 @@ modes.custom={
mStr(max(P.gameEnv.target-P.stat.row,0),-82,240) mStr(max(P.gameEnv.target-P.stat.row,0),-82,240)
end end
if P.gameEnv.puzzle and P.modeData.event==0 then if P.gameEnv.puzzle and P.modeData.event==0 then
gc.setLineWidth(3) local m=puzzleMark
for y=1,preField.h do for x=1,10 do for y=1,preField.h do for x=1,10 do
local B=preField[y][x] local T=preField[y][x]
if B>7 then if T~=0 then
gc.setColor(blockColor[B]) gc.draw(m[T],30*x-30+dx,600-30*y+dy)
gc.rectangle("line",30*x-23,607-30*y,16,16)
elseif B>0 then
local c=blockColor[B]
gc.setColor(c[1],c[2],c[3],.6)
gc.rectangle("line",30*x-25,605-30*y,20,20)
gc.rectangle("line",30*x-20,610-30*y,10,10)
elseif B==-1 then
gc.setColor(1,1,1,.4)
gc.line(30*x-25,605-30*y,30*x-5,625-30*y)
gc.line(30*x-25,625-30*y,30*x-5,605-30*y)
end end
end end end end
end end

View File

@@ -8,10 +8,10 @@ setting={
ghost=true,center=true, ghost=true,center=true,
smo=true,grid=false, smo=true,grid=false,
dropFX=3, dropFX=3,
shakeFX=1, shakeFX=2,
atkFX=3, atkFX=3,
frameMul=100, frameMul=100,
--
fullscreen=false, fullscreen=false,
bg=true, bg=true,
bgblock=true, bgblock=true,

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@@ -211,7 +211,6 @@ local virtualkeySet={
{8, 320, 720-200, 80},--hold {8, 320, 720-200, 80},--hold
{9, 80, 280, 80},--func {9, 80, 280, 80},--func
{10,1280-80, 280, 80},--restart {10,1280-80, 280, 80},--restart
},--Mirrored farter's set,sknaht },--Mirrored farter's set,sknaht
{ {
{1, 80, 720-80, 80},--moveLeft {1, 80, 720-80, 80},--moveLeft
@@ -454,13 +453,13 @@ Widget={
setting_graphic={ setting_graphic={
sound= newButton(200,80,240,80,C.lightGreen,35,function()scene.swapTo("setting_sound")end, nil,"game"), sound= newButton(200,80,240,80,C.lightGreen,35,function()scene.swapTo("setting_sound")end, nil,"game"),
game= newButton(1080,80,240,80,C.lightGreen,35,function()scene.swapTo("setting_game")end, nil,"ghost"), game= newButton(1080,80,240,80,C.lightGreen,35,function()scene.swapTo("setting_game")end, nil,"ghost"),
ghost= newSwitch(310,180,35,SETdisp("ghost"), SETdisp("ghost"), nil,"center"), ghost= newSwitch(310,180,35,SETdisp("ghost"), SETrev("ghost"), nil,"center"),
center= newSwitch(580,180,35,SETdisp("center"), SETdisp("center"), nil,"smo"), center= newSwitch(580,180,35,SETdisp("center"), SETrev("center"), nil,"smo"),
smo= newSwitch(310,260,25,SETdisp("smo"), SETdisp("smo"), nil,"grid"), smo= newSwitch(310,260,25,SETdisp("smo"), SETrev("smo"), nil,"grid"),
grid= newSwitch(580,260,30,SETdisp("grid"), SETdisp("grid"), nil,"dropFX"), grid= newSwitch(580,260,30,SETdisp("grid"), SETrev("grid"), nil,"dropFX"),
dropFX= newSlider(310,350,373,3,35,nil,SETdisp("dropFX"), SETsto("dropFX"), nil,"shakeFX"), dropFX= newSlider(310,350,373,5,35,nil,SETdisp("dropFX"), SETsto("dropFX"), nil,"shakeFX"),
shakeFX=newSlider(310,430,373,3,35,nil,SETdisp("shakeFX"), SETsto("shakeFX"), nil,"atkFX"), shakeFX=newSlider(310,430,373,5,35,nil,SETdisp("shakeFX"), SETsto("shakeFX"), nil,"atkFX"),
atkFX= newSlider(310,510,373,3,35,nil,SETdisp("atkFX"), SETsto("atkFX"), nil,"frame"), atkFX= newSlider(310,510,373,5,35,nil,SETdisp("atkFX"), SETsto("atkFX"), nil,"frame"),
frame= newSlider(310,590,373,10,35,nil,function()return setting.frameMul>35 and setting.frameMul/10 or setting.frameMul/5-4 end,function(i)setting.frameMul=i<5 and 5*i+20 or 10*i end,nil,"fullscreen"), frame= newSlider(310,590,373,10,35,nil,function()return setting.frameMul>35 and setting.frameMul/10 or setting.frameMul/5-4 end,function(i)setting.frameMul=i<5 and 5*i+20 or 10*i end,nil,"fullscreen"),
fullscreen=newSwitch(990,180,40,SETdisp("fullscreen"),function() fullscreen=newSwitch(990,180,40,SETdisp("fullscreen"),function()
setting.fullscreen=not setting.fullscreen setting.fullscreen=not setting.fullscreen
@@ -486,7 +485,7 @@ Widget={
bgm= newSlider(750,250,400,10,35,function()BGM(bgmPlaying or"blank")end, SETdisp("bgm"), SETsto("bgm"), nil,"vib"), bgm= newSlider(750,250,400,10,35,function()BGM(bgmPlaying or"blank")end, SETdisp("bgm"), SETsto("bgm"), nil,"vib"),
vib= newSlider(180,440,400,5 ,35,function()VIB(1)end, SETdisp("vib"), SETsto("vib"), nil,"voc"), vib= newSlider(180,440,400,5 ,35,function()VIB(1)end, SETdisp("vib"), SETsto("vib"), nil,"voc"),
voc= newSlider(750,440,400,10,35,function()VOICE("nya")end, SETdisp("voc"), SETsto("voc"), nil,"stereo"), voc= newSlider(750,440,400,10,35,function()VOICE("nya")end, SETdisp("voc"), SETsto("voc"), nil,"stereo"),
stereo= newSlider(180,630,400,10,35,function()SFX("move",1,-1)SFX("lock",1,1)end, SETdisp("stereo"), SETsto("stereo"),nil,"back"), stereo= newSlider(180,630,400,10,35,function()SFX("move",1,-1)SFX("lock",1,1)end, SETdisp("stereo"), SETsto("stereo"),function()return setting.sfx==0 end,"back"),
back=newButton(1160,600,160,160,C.white,50,scene.back,nil,"game"), back=newButton(1160,600,160,160,C.white,50,scene.back,nil,"game"),
}, },
setting_key={ setting_key={

View File

@@ -17,7 +17,7 @@ local mx,my,mouseShow=-20,-20,false
local touching--第一触摸ID local touching--第一触摸ID
local devMode=0 local devMode=0
modeSel,levelSel=1,3--初始模式选择 modeSel,levelSel=1,3--初始模式选择(saved in setting)
players={alive={},human=0} players={alive={},human=0}
scr={x=0,y=0,w=gc.getWidth(),h=gc.getHeight(),k=1} scr={x=0,y=0,w=gc.getWidth(),h=gc.getHeight(),k=1}
local scr=scr local scr=scr
@@ -75,38 +75,39 @@ require("player")
------------------------------------------------------------- -------------------------------------------------------------
local powerInfoCanvas,updatePowerInfo local powerInfoCanvas,updatePowerInfo
if sys.getPowerInfo()~="unknown"then if sys.getPowerInfo()~="unknown"then
powerInfoCanvas=gc.newCanvas(147,22) powerInfoCanvas=gc.newCanvas(108,27)
updatePowerInfo=function() function updatePowerInfo()
local state,pow=sys.getPowerInfo() local state,pow=sys.getPowerInfo()
if state~="unknown"then if state~="unknown"then
gc.setCanvas(powerInfoCanvas)gc.push("transform")gc.origin() gc.setCanvas(powerInfoCanvas)gc.push("transform")gc.origin()
gc.clear(0,0,0,.3) gc.clear(0,0,0,.25)
gc.setLineWidth(4) gc.setLineWidth(4)
setFont(20) local charging=state=="charging"
local charging gc.setColor(1,1,1)
if state~="battery"then if state=="nobattery"then
gc.setColor(1,1,1) gc.setLineWidth(2)
if state=="nobattery"then gc.line(74,5,99,22)
gc.setLineWidth(2)
gc.line(61.5,.5,83.5,22.5)
elseif state=="charging"or state=="charged"then
gc.draw(chargeImage,84,3)
end
end end
if pow then if pow<100 then
if charging then gc.setColor(0,1,0) if charging then gc.setColor(0,1,0)
elseif pow>50 then gc.setColor(1,1,1) elseif pow>50 then gc.setColor(1,1,1)
elseif pow>26 then gc.setColor(1,1,0) elseif pow>26 then gc.setColor(1,1,0)
elseif pow<26 then gc.setColor(1,0,0) elseif pow<26 then gc.setColor(1,0,0)
else gc.setColor(.5,0,1)--special~ else gc.setColor(.5,0,1)
end end
::L:: gc.rectangle("fill",76,6,pow*.22,14)
gc.rectangle("fill",61,6,pow*.15,10) setFont(14)
gc.setColor(0,0,0)
gc.print(pow,77,2)
gc.print(pow,77,4)
gc.print(pow,79,2)
gc.print(pow,79,4)
gc.setColor(1,1,1) gc.setColor(1,1,1)
gc.draw(batteryImage,58,3) gc.draw(batteryImage,73,3)
gc.print(pow.."%",94,-3) gc.print(pow,78,3)
end end
gc.print(os.date("%H:%M",os.time()),2,-3) setFont(25)
gc.print(os.date("%H:%M",os.time()),3,-5)
gc.pop()gc.setCanvas() gc.pop()gc.setCanvas()
end end
end end
@@ -314,6 +315,14 @@ function touchMove.draw(id,x,y,dx,dy)
preField[sy][sx]=pen preField[sy][sx]=pen
end end
end end
local penKey={
["1"]=1,["2"]=2,["3"]=3,
q=4, w=5, e=6,
a=7, s=9, d=10,
z=11, x=12, c=13,
tab=0, backspace=0,
lshift=-1, lalt=-1,
}
function keyDown.draw(key) function keyDown.draw(key)
if key=="delete"then if key=="delete"then
if clearSureTime>15 then if clearSureTime>15 then
@@ -337,14 +346,10 @@ function keyDown.draw(key)
if sx and sy then if sx and sy then
preField[sy][sx]=pen preField[sy][sx]=pen
end end
elseif key=="tab"then
pen=-1
elseif key=="backspace"or key=="lalt"then
pen=0
elseif key=="escape"then elseif key=="escape"then
scene.back() scene.back()
else else
pen=string.find("123qwea#sdzxc",key)or pen pen=penKey[key]or pen
end end
end end
@@ -857,6 +862,7 @@ function love.lowmemory()
collectgarbage() collectgarbage()
end end
function love.resize(w,h) function love.resize(w,h)
love.timer.sleep(.26)
scr.w,scr.h,scr.r=w,h,h/w scr.w,scr.h,scr.r=w,h,h/w
if scr.r>=.5625 then if scr.r>=.5625 then
scr.k=w/1280 scr.k=w/1280
@@ -1035,6 +1041,7 @@ function love.draw()
gc.setColor(1,1,1) gc.setColor(1,1,1)
gc.print(FPS(),5,700) gc.print(FPS(),5,700)
if devMode>0 then if devMode>0 then
love.timer.sleep(.2)
gc.setColor(1,devMode==2 and .5 or 1,1) gc.setColor(1,devMode==2 and .5 or 1,1)
gc.print("Tasks:"..#Task,5,600) gc.print("Tasks:"..#Task,5,600)
gc.print("Voices:"..#voiceQueue,5,620) gc.print("Voices:"..#voiceQueue,5,620)
@@ -1077,7 +1084,7 @@ function love.run()
T.sleep(.001) T.sleep(.001)
end end
lastFrame=Timer() lastFrame=Timer()
if Timer()-lastFreshPow>5 then if Timer()-lastFreshPow>1 then
updatePowerInfo() updatePowerInfo()
lastFreshPow=Timer() lastFreshPow=Timer()
end end
@@ -1085,12 +1092,11 @@ function love.run()
::END:: ::END::
end end
local fs=love.filesystem userData,userSetting=love.filesystem.newFile("userdata"),love.filesystem.newFile("usersetting")
userData,userSetting=fs.newFile("userdata"),fs.newFile("usersetting") if love.filesystem.getInfo("userdata")then
if fs.getInfo("userdata")then
loadData() loadData()
end end
if fs.getInfo("usersetting")then if love.filesystem.getInfo("usersetting")then
loadSetting() loadSetting()
elseif system=="Android"or system=="iOS" then elseif system=="Android"or system=="iOS" then
setting.swap=false setting.swap=false

View File

@@ -228,15 +228,16 @@ function Pnt.BG.matrix()
end end
function Pnt.load() function Pnt.load()
local L=loading
gc.setLineWidth(4) gc.setLineWidth(4)
gc.setColor(1,1,1,.5) gc.setColor(1,1,1,.5)
gc.rectangle("fill",300,330,loadprogress*680,60,5) gc.rectangle("fill",300,330,L[2]/L[3]*680,60,5)
gc.setColor(1,1,1) gc.setColor(1,1,1)
gc.rectangle("line",300,330,680,60,5) gc.rectangle("line",300,330,680,60,5)
setFont(35) setFont(35)
mStr(text.load[loading],640,335) mStr(text.load[L[1]],640,335)
setFont(25) setFont(25)
mStr(loadTip,640,400) mStr(L[4],640,400)
end end
function Pnt.intro() function Pnt.intro()
gc.stencil(stencil_miniTitle,"replace",1) gc.stencil(stencil_miniTitle,"replace",1)
@@ -339,13 +340,13 @@ function Pnt.draw()
gc.setLineWidth(3) gc.setLineWidth(3)
gc.rectangle("line",-2,-2,304,604) gc.rectangle("line",-2,-2,304,604)
gc.setLineWidth(2) gc.setLineWidth(2)
local cross=puzzleMark[-1]
for y=1,20 do for x=1,10 do for y=1,20 do for x=1,10 do
local B=preField[y][x] local B=preField[y][x]
if B>0 then if B>0 then
gc.draw(blockSkin[B],30*x-30,600-30*y) gc.draw(blockSkin[B],30*x-30,600-30*y)
elseif B==-1 then elseif B==-1 then
gc.line(30*x-25,605-30*y,30*x-5,625-30*y) gc.draw(cross,30*x-30,600-30*y)
gc.line(30*x-25,625-30*y,30*x-5,605-30*y)
end end
end end end end
if sx and sy then if sx and sy then
@@ -360,12 +361,12 @@ function Pnt.draw()
if pen>0 then if pen>0 then
gc.setLineWidth(13) gc.setLineWidth(13)
gc.setColor(blockColor[pen]) gc.setColor(blockColor[pen])
gc.rectangle("line",746,460,70,70) gc.rectangle("line",745,460,70,70)
elseif pen==-1 then elseif pen==-1 then
gc.setLineWidth(5) gc.setLineWidth(5)
gc.setColor(.9,.9,.9) gc.setColor(.9,.9,.9)
gc.line(960,620,1000,660) gc.line(755,470,805,520)
gc.line(960,660,1000,620) gc.line(755,520,805,470)
end end
end end
function Pnt.play() function Pnt.play()
@@ -376,12 +377,13 @@ function Pnt.play()
for i=1,#FX_attack do for i=1,#FX_attack do
local A=FX_attack[i] local A=FX_attack[i]
gc.push("transform") gc.push("transform")
local a=A.t<10 and A.a*A.t*.05 or A.t>50 and A.a*(6-A.t*.1)or A.a local a=(A.t<10 and A.t*.05 or A.t>50 and 6-A.t*.1 or 1)*A.a
gc.setColor(A.r,A.g,A.b,a*.5) gc.setColor(A.r,A.g,A.b,a*.5)
gc.circle("line",0,0,A.rad,A.corner) gc.circle("line",0,0,A.rad,A.corner)
local L=A.drag local L=A.drag
for i=1,#L,2 do local len=#L
gc.setColor(A.r,A.g,A.b,a*i*.05) for i=1,len,2 do
gc.setColor(A.r,A.g,A.b,.4*a*i/len)
gc.translate(L[i],L[i+1]) gc.translate(L[i],L[i+1])
gc.rotate(A.t*.1) gc.rotate(A.t*.1)
gc.circle("fill",0,0,A.rad,A.corner) gc.circle("fill",0,0,A.rad,A.corner)
@@ -489,7 +491,7 @@ function Pnt.setting_key()
200,45 200,45
) )
--Selection rect --Selection rect
gc.setColor(1,.3,.3) gc.setColor(1,.3,.3)
mDraw(drawableText.keyboard,340,35) mDraw(drawableText.keyboard,340,35)
mDraw(drawableText.keyboard,940,35) mDraw(drawableText.keyboard,940,35)

View File

@@ -306,7 +306,7 @@ function newDemoPlayer(id,x,y,size)
wait=10,fall=20, wait=10,fall=20,
next=6,hold=true,oncehold=true, next=6,hold=true,oncehold=true,
sequence="bag7", sequence="bag7",
block=true, block=true,
visible="show", visible="show",
Fkey=NULL,puzzle=false,ospin=true, Fkey=NULL,puzzle=false,ospin=true,
@@ -576,7 +576,7 @@ function player.update(P,dt)
if x~=P.curX then if x~=P.curX then
P.moving=P.moving+P.gameEnv.arr-1 P.moving=P.moving+P.gameEnv.arr-1
elseif not P.small then elseif not P.small then
P.fieldOff.vx=-setting.shakeFX*.8 P.fieldOff.vx=-setting.shakeFX*.5
end end
end end
else else
@@ -596,7 +596,7 @@ function player.update(P,dt)
if x~=P.curX then if x~=P.curX then
P.moving=P.moving-P.gameEnv.arr+1 P.moving=P.moving-P.gameEnv.arr+1
elseif not P.small then elseif not P.small then
P.fieldOff.vx=setting.shakeFX*.8 P.fieldOff.vx=setting.shakeFX*.5
end end
end end
else else
@@ -615,7 +615,7 @@ function player.update(P,dt)
P.act.insDown(P) P.act.insDown(P)
end end
if not P.small then if not P.small then
P.fieldOff.vy=setting.shakeFX*.5 P.fieldOff.vy=setting.shakeFX*.3
end end
end end
else else
@@ -707,31 +707,20 @@ function player.update(P,dt)
end end
for i=#P.shade,1,-1 do for i=#P.shade,1,-1 do
local S=P.shade[i] local S=P.shade[i]
S[1]=S[1]-1+setting.dropFX*.25 S[1]=S[1]-1+setting.dropFX*.15
if S[1]<=0 then if S[1]<=0 then
rem(P.shade,i) rem(P.shade,i)
end end
end end
if setting.shakeFX>0 then if setting.shakeFX>0 then
local O=P.fieldOff local O=P.fieldOff
O.vx,O.vy=O.vx*.8-abs(O.x)^1.2*(O.x>0 and .08 or -.08),O.vy*.8-abs(O.y)^1.2*(O.y>0 and .08 or -.08) O.vx,O.vy=O.vx*.8-abs(O.x)^1.2*(O.x>0 and .1 or -.1),O.vy*.8-abs(O.y)^1.2*(O.y>0 and .1 or -.1)
O.x,O.y=O.x+O.vx,O.y+O.vy O.x,O.y=O.x+O.vx,O.y+O.vy
if abs(O.x)<1 then O.x=0 end
if abs(O.y)<1 then O.y=0 end
end--field shaking end--field shaking
updateText(P.bonus)
for i=#P.bonus,1,-1 do
local t=P.bonus[i]
t.c=t.c+t.spd
if t.stop then
if t.c>t.stop then
t.c=t.stop
end
end
if t.c>60 then
rem(P.bonus,i)
end
end
for i=#P.atkBuffer,1,-1 do for i=#P.atkBuffer,1,-1 do
local A=P.atkBuffer[i] local A=P.atkBuffer[i]
A.time=A.time+1 A.time=A.time+1
@@ -954,13 +943,7 @@ function player.draw_norm(P)
mStr(int(count/60+1),0,0) mStr(int(count/60+1),0,0)
gc.pop() gc.pop()
end--Draw starting counter end--Draw starting counter
for i=1,#P.bonus do drawTexts(P.bonus)--Bonus texts
local t=P.bonus[i]
local p=t.c
gc.setColor(1,1,1,p<.2 and p*5 or p<.8 and 1 or 5-p*5)
setFont(t.font)
t:draw()
end--Bonus texts
setFont(25) setFont(25)
gc.setColor(1,1,1) gc.setColor(1,1,1)
mStr(format("%.2f",P.stat.time),-82,518)--Time mStr(format("%.2f",P.stat.time),-82,518)--Time
@@ -972,7 +955,7 @@ function player.draw_norm(P)
drawDial(405,575,P.keySpeed) drawDial(405,575,P.keySpeed)
--Speed dials --Speed dials
gc.setColor(1,1,1) gc.setColor(1,1,1)
modes[curMode.id].mesDisp(P)--Other messages modes[curMode.id].mesDisp(P,P.fieldOff.x,P.fieldOff.y)--Other messages
if modeEnv.royaleMode then if modeEnv.royaleMode then
if P.atkMode then if P.atkMode then
gc.setColor(1,.8,0,P.swappingAtkMode*.02) gc.setColor(1,.8,0,P.swappingAtkMode*.02)
@@ -1104,13 +1087,7 @@ function player.draw_demo(P)
gc.setColor(1,1,1) gc.setColor(1,1,1)
gc.draw(PTC.dust[P.id]) gc.draw(PTC.dust[P.id])
gc.translate(-P.fieldOff.x,-P.fieldOff.y) gc.translate(-P.fieldOff.x,-P.fieldOff.y)
for i=1,#P.bonus do drawTexts(P.bonus)
local t=P.bonus[i]
local p=t.c
gc.setColor(1,1,1,p<.2 and p*5 or p<.8 and 1 or 5-p*5)
setFont(t.font)
t:draw()
end
gc.pop() gc.pop()
end end
-------------------------<FX>------------------------- -------------------------<FX>-------------------------
@@ -1155,10 +1132,10 @@ function player.createBeam(P,R,send,time,target,color,clear,spin,mini,combo)
g=.6+g*.4 g=.6+g*.4
b=.6+b*.4 b=.6+b*.4
else else
corner=20
r=.8+r*.2 r=.8+r*.2
g=.8+g*.2 g=.8+g*.2
b=.8+b*.2 b=.8+b*.2
corner=20
end end
else else
if combo>3 then if combo>3 then
@@ -1180,10 +1157,10 @@ function player.createBeam(P,R,send,time,target,color,clear,spin,mini,combo)
x=x1,y=y1,--current pos x=x1,y=y1,--current pos
x1=x1,y1=y1,--start pos x1=x1,y1=y1,--start pos
x2=x2,y2=y2,--end pos x2=x2,y2=y2,--end pos
rad=radius*(setting.atkFX+2)*.2, rad=radius*(setting.atkFX+3)*.12,
corner=corner, corner=corner,
type=type==1 and"fill"or"line", type=type==1 and"fill"or"line",
r=r,g=g,b=b,a=a*(setting.atkFX+1)*.25, r=r,g=g,b=b,a=a*(setting.atkFX+5)*.1,
t=0, t=0,
drag={},--Afterimage coordinate list drag={},--Afterimage coordinate list
} }
@@ -1388,7 +1365,7 @@ function player.freshgho(P)
if setting.dropFX>0 then if setting.dropFX>0 then
P:createShade(P.curX,P.curY+1,P.curX+P.c-1,P.y_img+P.r-1) P:createShade(P.curX,P.curY+1,P.curX+P.c-1,P.y_img+P.r-1)
end end
P.fieldOff.vy=setting.shakeFX*.8 P.fieldOff.vy=setting.shakeFX*.5
end end
P.curY=P.y_img P.curY=P.y_img
end end
@@ -1687,7 +1664,7 @@ function player.drop(P)--Place piece
end end
::L1:: ::L1::
end end
P:lock() P:lock()
local CHN=getFreeVoiceChannel() local CHN=getFreeVoiceChannel()
local cc,send,exblock=checkrow(P,P.curY,P.r),0,0--Currect clear&send&sendTime local cc,send,exblock=checkrow(P,P.curY,P.r),0,0--Currect clear&send&sendTime
@@ -1739,7 +1716,7 @@ function player.drop(P)--Place piece
if cc==4 then if cc==4 then
cscore=1000 cscore=1000
if P.b2b>1000 then if P.b2b>1000 then
P:showText(text.techrashB3B,0,-30,70,"fly") P:showText(text.techrashB3B,0,-30,50,"fly")
send=6 send=6
sendTime=100 sendTime=100
exblock=exblock+1 exblock=exblock+1
@@ -1749,7 +1726,7 @@ function player.drop(P)--Place piece
VOICE("b3b",CHN) VOICE("b3b",CHN)
end end
elseif P.b2b>=50 then elseif P.b2b>=50 then
P:showText(text.techrashB2B,0,-30,70,"drive") P:showText(text.techrashB2B,0,-30,50,"drive")
sendTime=80 sendTime=80
send=5 send=5
cscore=cscore*1.3 cscore=cscore*1.3
@@ -1796,7 +1773,7 @@ function player.drop(P)--Place piece
sendTime=20+send*20 sendTime=20+send*20
if mini then if mini then
P:showText(text.mini,0,-80,35,"appear") P:showText(text.mini,0,-80,35,"appear")
send=ceil(send*.5) send=send*.5
sendTime=sendTime+60 sendTime=sendTime+60
cscore=cscore*.5 cscore=cscore*.5
P.b2b=P.b2b+b2bPoint[cc]*.5 P.b2b=P.b2b+b2bPoint[cc]*.5
@@ -1870,7 +1847,6 @@ function player.drop(P)--Place piece
--ATK statistics --ATK statistics
if exblock then exblock=int(exblock*(1+P.strength*.25))end if exblock then exblock=int(exblock*(1+P.strength*.25))end
send=send*(1+P.strength*.25) send=send*(1+P.strength*.25)
if mini then send=send*.8 end
send=int(send) send=int(send)
--Badge Buff --Badge Buff
if send==0 then goto L end if send==0 then goto L end
@@ -2078,7 +2054,7 @@ function player.act.hardDrop(P)
P.curY=P.y_img P.curY=P.y_img
P.spinLast=false P.spinLast=false
if not P.small then if not P.small then
P.fieldOff.vy=setting.shakeFX P.fieldOff.vy=setting.shakeFX*.6
end end
if P.human then if P.human then
SFX("drop",nil,getBlockDirection(P)) SFX("drop",nil,getBlockDirection(P))
@@ -2132,7 +2108,7 @@ function player.act.insLeft(P,auto)
if P.gameEnv.easyFresh or y0~=P.curY then P:freshLockDelay()end if P.gameEnv.easyFresh or y0~=P.curY then P:freshLockDelay()end
end end
if not P.small then if not P.small then
P.fieldOff.vx=-setting.shakeFX*.8 P.fieldOff.vx=-setting.shakeFX*.5
end end
if auto then if auto then
if P.ctrlCount==0 then P.ctrlCount=1 end if P.ctrlCount==0 then P.ctrlCount=1 end
@@ -2153,7 +2129,7 @@ function player.act.insRight(P,auto)
if P.gameEnv.easyFresh or y0~=P.curY then P:freshLockDelay()end if P.gameEnv.easyFresh or y0~=P.curY then P:freshLockDelay()end
end end
if not P.small then if not P.small then
P.fieldOff.vx=setting.shakeFX*.8 P.fieldOff.vx=setting.shakeFX*.5
end end
if auto then if auto then
if P.ctrlCount==0 then P.ctrlCount=1 end if P.ctrlCount==0 then P.ctrlCount=1 end
@@ -2167,6 +2143,7 @@ function player.act.insDown(P)
if setting.dropFX>0 then if setting.dropFX>0 then
P:createShade(P.curX,P.curY+1,P.curX+P.c-1,P.y_img+P.r-1) P:createShade(P.curX,P.curY+1,P.curX+P.c-1,P.y_img+P.r-1)
end end
P.fieldOff.vy=setting.shakeFX*.5
end end
P.curY,P.lockDelay,P.spinLast=P.y_img,P.gameEnv.lock,false P.curY,P.lockDelay,P.spinLast=P.y_img,P.gameEnv.lock,false
end end

View File

@@ -13,10 +13,12 @@ local scene={
local sceneInit={ local sceneInit={
quit=love.event.quit, quit=love.event.quit,
load=function() load=function()
loading=1--Loading mode loading={
loadnum=1--Loading counter 1,--Loading mode
loadprogress=0--Loading bar(0~1) 1,--Loading counter
loadTip=text.tips[math.random(#text.tips)] #voiceName,--Loading bar lenth(current)
text.tips[math.random(#text.tips)],--tip
}
end, end,
intro=function() intro=function()
count=0 count=0
@@ -124,19 +126,19 @@ local swapDeck_data={
}--Block id [ZSLJTOI] ,dir,x,y }--Block id [ZSLJTOI] ,dir,x,y
local gc=love.graphics local gc=love.graphics
local swap={ local swap={
none={1,0,NULL}, none={1,0,nil,NULL},
flash={8,1,function()gc.clear(1,1,1)end}, flash={8,1,nil,function()gc.clear(1,1,1)end},
fade={30,15,function(t) fade={30,15,"swipe",function(t)
local t=t>15 and 2-t/15 or t/15 local t=t>15 and 2-t/15 or t/15
gc.setColor(0,0,0,t) gc.setColor(0,0,0,t)
gc.rectangle("fill",0,0,1280,720) gc.rectangle("fill",0,0,1280,720)
end}, end},
slowFade={180,90,function(t) slowFade={180,90,nil,function(t)
local t=t>90 and 2-t/90 or t/90 local t=t>90 and 2-t/90 or t/90
gc.setColor(0,0,0,t) gc.setColor(0,0,0,t)
gc.rectangle("fill",0,0,1280,720) gc.rectangle("fill",0,0,1280,720)
end}, end},
deck={50,8,function(t) deck={50,8,nil,function(t)
gc.setColor(1,1,1) gc.setColor(1,1,1)
if t>8 then if t>8 then
local t=t<15 and 15 or t local t=t<15 and 15 or t
@@ -189,11 +191,12 @@ function scene.swapTo(tar,style)
if not style then style="fade"end if not style then style="fade"end
S.tar=tar S.tar=tar
S.style=style S.style=style
S.time=swap[style][1] local swap=swap[style]
S.mid=swap[style][2] S.time=swap[1]
S.draw=swap[style][3] S.mid=swap[2]
if swap[3]then SFX(swap[3])end
S.draw=swap[4]
widget_sel=nil widget_sel=nil
if style~="none"then SFX("swipe")end
end end
end end
function scene.back() function scene.back()

View File

@@ -27,7 +27,6 @@ function SFX(s,v,pos)
end end
end end
S:setVolume((v or 1)*setting.sfx*.1) S:setVolume((v or 1)*setting.sfx*.1)
print((v or 1)*setting.sfx*.1)
S:play() S:play()
end end
end end

View File

@@ -1,6 +1,8 @@
local gc=love.graphics local gc=love.graphics
local rnd=math.random local rnd=math.random
local mStr=mStr local mStr=mStr
local rem=table.remove
local textFX={} local textFX={}
function textFX.appear(t) function textFX.appear(t)
mStr(t.text,t.x,t.y-t.font*.7) mStr(t.text,t.x,t.y-t.font*.7)
@@ -56,22 +58,20 @@ function textFX.beat(t)
end end
function getTEXT(text,x,y,font,style,spd,stop) function getTEXT(text,x,y,font,style,spd,stop)
return{ return{
c=0, --counter c=0,
text=text,
text=text, --string x=x or 0,
x=x or 0, --x y=y or 0,
y=y or 0, --y font=font or 40,
font=font or 40, --font spd=(spd or 1)/60,
spd=(spd or 1)/60, --timing speed stop=stop,
stop=stop, --timing stop draw=textFX[style]or error("unavailable type:"..style),
draw=textFX[style]or error("unavailable type:"..style), --draw method
} }
end end--another version of TEXT()
function TEXT(text,x,y,font,style,spd,stop) function TEXT(text,x,y,font,style,spd,stop)
texts[#texts+1]={ texts[#texts+1]={
c=0, --timer c=0, --timer
text=text or"NaN", --string text=text, --string
x=x or 0, --x x=x or 0, --x
y=y or 0, --y y=y or 0, --y
font=font or 40, --font font=font or 40, --font
@@ -79,4 +79,27 @@ function TEXT(text,x,y,font,style,spd,stop)
stop=stop, --stop time(sustained text) stop=stop, --stop time(sustained text)
draw=textFX[style]or error("unavailable type:"..style), --draw method draw=textFX[style]or error("unavailable type:"..style), --draw method
} }
end
function updateText(list)
for i=#list,1,-1 do
local t=list[i]
t.c=t.c+t.spd
if t.stop then
if t.c>t.stop then
t.c=t.stop
end
end
if t.c>60 then
rem(list,i)
end
end
end
function drawTexts(list)
for i=1,#list do
local t=list[i]
local p=t.c
gc.setColor(1,1,1,p<.2 and p*5 or p<.8 and 1 or 5-p*5)
setFont(t.font)
t:draw()
end
end end

View File

@@ -1,12 +1,13 @@
local gc=love.graphics local gc=love.graphics
local N,c=gc.newImage local N=gc.newImage
local int=math.floor local int=math.floor
local function T(s,t)return gc.newText(setFont(s),t)end local function T(s,t)return gc.newText(setFont(s),t)end
local function C(x,y) local function C(x,y)
c=gc.newCanvas(x,y) local c=gc.newCanvas(x,y)
gc.setCanvas(c) gc.setCanvas(c)
return c return c
end end
local c
gc.setDefaultFilter("nearest","nearest") gc.setDefaultFilter("nearest","nearest")
blockImg=N("/image/block.png") blockImg=N("/image/block.png")
@@ -36,15 +37,38 @@ for i=1,7 do
end end end end
end end
puzzleMark={}
gc.setLineWidth(3)
for i=1,13 do
puzzleMark[i]=C(30,30)
if i>7 then
gc.setColor(blockColor[i])
gc.rectangle("line",7,7,16,16)
else
local c=blockColor[i]
gc.setColor(c[1],c[2],c[3],.6)
gc.rectangle("line",5,5,20,20)
gc.rectangle("line",10,10,10,10)
end
end
c=C(30,30)
gc.setColor(1,1,1)
gc.line(5,5,25,25)
gc.line(5,25,25,5)
puzzleMark[-1]=C(30,30)
gc.setColor(1,1,1,.9)
gc.draw(c)
c:release()
PTC={dust={}}--Particle systems PTC={dust={}}--Particle systems
C(6,6) c=C(6,6)
gc.clear(1,1,1) gc.clear(1,1,1)
PTC.dust0=gc.newParticleSystem(c,1000) PTC.dust0=gc.newParticleSystem(c,1000)
c:release()
PTC.dust0:setParticleLifetime(.2,.3) PTC.dust0:setParticleLifetime(.2,.3)
PTC.dust0:setEmissionRate(0) PTC.dust0:setEmissionRate(0)
PTC.dust0:setLinearAcceleration(-1500,-200,1500,200) PTC.dust0:setLinearAcceleration(-1500,-200,1500,200)
PTC.dust0:setColors(1,1,1,.5,1,1,1,0) PTC.dust0:setColors(1,1,1,.5,1,1,1,0)
c:release()
--Dust particles --Dust particles
gc.setDefaultFilter("linear","linear") gc.setDefaultFilter("linear","linear")
@@ -55,7 +79,6 @@ dialNeedle=N("/image/mess/dialNeedle.png")
badgeIcon=N("/image/mess/badge.png") badgeIcon=N("/image/mess/badge.png")
spinCenter=N("/image/mess/spinCenter.png") spinCenter=N("/image/mess/spinCenter.png")
batteryImage=N("/image/mess/power.png") batteryImage=N("/image/mess/power.png")
chargeImage=N("/image/mess/charge.png")
background1=N("/image/BG/bg1.jpg") background1=N("/image/BG/bg1.jpg")
background2=N("/image/BG/bg2.png") background2=N("/image/BG/bg2.png")
@@ -76,7 +99,7 @@ drawableText={
nextWave=T(30,"Next"), nextWave=T(30,"Next"),
combo=T(20,"Combo"), combo=T(20,"Combo"),
mxcmb=T(20,"Max Combo"), mxcmb=T(20,"Max Combo"),
pc=T(22,"Perfect Clear"), pc=T(20,"Perfect Clear"),
ko=T(25,"KO"), ko=T(25,"KO"),
modeName=T(30),levelName=T(30), modeName=T(30),levelName=T(30),
@@ -84,7 +107,7 @@ drawableText={
win=T(120),finish=T(120), win=T(120),finish=T(120),
lose=T(120),pause=T(120), lose=T(120),pause=T(120),
custom=T(80), custom=T(80),
setting_game=T(80),setting_graphic=T(80),setting_sound=T(80), setting_game=T(80),setting_graphic=T(80),setting_sound=T(80),
keyboard=T(25),joystick=T(25), keyboard=T(25),joystick=T(25),

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@@ -6,46 +6,41 @@ local ins,rem=table.insert,table.remove
local Tmr={} local Tmr={}
function Tmr.load() function Tmr.load()
local t=Timer() local t=Timer()
local L=loading
::R:: ::R::
if loading==1 then if L[1]==1 then
if loadnum<=#voiceName then local N=voiceName[L[2]]
local N=voiceName[loadnum] for i=1,#voiceList[N]do
for i=1,#voiceList[N]do local V=voiceList[N][i]
voiceBank[voiceList[N][i]]={love.audio.newSource("VOICE/"..voiceList[N][i]..".ogg","static")} voiceBank[V]={love.audio.newSource("VOICE/"..V..".ogg","static")}
end
loadprogress=loadnum/#voiceName
loadnum=loadnum+1
else
loading=2
loadnum=1
end end
elseif loading==2 then L[2]=L[2]+1
if loadnum<=#bgm then if L[2]>L[3]then
local N=bgm[loadnum] L[1],L[2],L[3]=2,1,#bgm
bgm[N]=love.audio.newSource("/BGM/"..N..".ogg","stream") end
bgm[N]:setLooping(true) elseif L[1]==2 then
bgm[N]:setVolume(0) local N=bgm[L[2]]
loadprogress=loadnum/#bgm bgm[N]=love.audio.newSource("/BGM/"..N..".ogg","stream")
loadnum=loadnum+1 bgm[N]:setLooping(true)
else bgm[N]:setVolume(0)
L[2]=L[2]+1
if L[2]>L[3]then
for i=1,#bgm do bgm[i]=nil end for i=1,#bgm do bgm[i]=nil end
loading=3 L[1],L[2],L[3]=3,1,#sfx
loadnum=1
end end
elseif loading==3 then elseif L[1]==3 then
if loadnum<=#sfx then local S=sfx[L[2]]
sfx[sfx[loadnum]]={love.audio.newSource("/SFX/"..sfx[loadnum]..".ogg","static")} sfx[S]={love.audio.newSource("/SFX/"..S..".ogg","static")}
loadprogress=loadnum/#sfx L[2]=L[2]+1
loadnum=loadnum+1 if L[2]>L[3]then
else for i=1,L[2]do sfx[i]=nil end
for i=1,#sfx do sfx[i]=nil end L[1],L[2],L[3]=4,1,1
loading=4
loadnum=1
SFX("welcome",.2) SFX("welcome",.2)
end end
elseif loading==4 then else
loadnum=loadnum+1 L[2]=L[2]+1
if loadnum==48 then L[3]=L[2]
if L[2]>50 then
stat.run=stat.run+1 stat.run=stat.run+1
scene.swapTo("intro","none") scene.swapTo("intro","none")
end end
@@ -68,7 +63,7 @@ function Tmr.play(dt)
local b=FX_attack[i] local b=FX_attack[i]
b.t=b.t+1 b.t=b.t+1
if b.t>50 then if b.t>50 then
b.rad=b.rad*1.08+.2 b.rad=b.rad*1.05+.1
b.x,b.y=b.x2,b.y2 b.x,b.y=b.x2,b.y2
elseif b.t>10 then elseif b.t>10 then
local t=((b.t-10)*.025)t=(3-2*t)*t*t local t=((b.t-10)*.025)t=(3-2*t)*t*t
@@ -76,12 +71,12 @@ function Tmr.play(dt)
end end
if b.t<60 then if b.t<60 then
local L=FX_attack[i].drag local L=FX_attack[i].drag
if #L==6*setting.atkFX then if #L==4*setting.atkFX then
rem(L,1)rem(L,1) rem(L,1)rem(L,1)
end end
ins(L,b.x)ins(L,b.y) ins(L,b.x)ins(L,b.y)
else else
for i=1,#FX_attack do for i=i,#FX_attack do
FX_attack[i]=FX_attack[i+1] FX_attack[i]=FX_attack[i+1]
end end
end end

View File

@@ -326,7 +326,6 @@ function gameStart()
end end
local dataOpt={ local dataOpt={
"run","game","time", "run","game","time",
"extraPiece","extraRate", "extraPiece","extraRate",
@@ -406,11 +405,19 @@ function loadSetting()
v=toN(v)if not v or v<0 then v=0 end v=toN(v)if not v or v<0 then v=0 end
setting[t]=int(v) setting[t]=int(v)
elseif t=="dropFX"or t=="shakeFX"or t=="atkFX"then elseif t=="dropFX"or t=="shakeFX"or t=="atkFX"then
setting[t]=toN(v:match("[0123]"))or 0 setting[t]=toN(v:match("[012345]"))or 0
elseif t=="lang"then elseif t=="lang"then
setting[t]=toN(v:match("[123]"))or 1 setting[t]=toN(v:match("[123]"))or 1
elseif t=="skin"then elseif t=="skin"then
setting[t]=toN(v:match("[12345678]"))or 1 setting[t]=toN(v:match("[12345678]"))or 1
elseif t=="modesel"then
local t=toN(v)
if not(t or modes[modeID[t]])then
t=1
end
modeSel=t
elseif t=="levelsel"then
levelSel=toN(v)
elseif t=="keymap"then elseif t=="keymap"then
v=splitS(v,"/") v=splitS(v,"/")
for i=1,16 do for i=1,16 do
@@ -433,6 +440,9 @@ function loadSetting()
end end
end end
end end
if not modes[modeID[modeSel]].level[levelSel]then
levelSel=1
end
end end
local saveOpt={ local saveOpt={
"das","arr", "das","arr",
@@ -457,7 +467,7 @@ local saveOpt={
"sfx","bgm", "sfx","bgm",
"vib","voc", "vib","voc",
"stereo", "stereo",
"VKSwitch", "VKSwitch",
"VKTrack", "VKTrack",
"VKDodge", "VKDodge",
@@ -482,6 +492,8 @@ function saveSetting()
map[i]=concat(setting.keyMap[i],",") map[i]=concat(setting.keyMap[i],",")
end end
local t={ local t={
"modesel="..modeSel,
"levelsel="..levelSel,
"keymap="..toS(concat(map,"/")), "keymap="..toS(concat(map,"/")),
"VK="..toS(concat(vk,"/")), "VK="..toS(concat(vk,"/")),
} }

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@@ -27,6 +27,11 @@ Future outlook:
infinite 1v1 infinite 1v1
square mode square mode
more FXs & 3d features & animations more FXs & 3d features & animations
0.8.1:
more FX level
better battery info displaying
3 next in GMroll
bug fixed
0.8.0: 0.8.0:
remake text system remake text system
more details more details