Compare commits
15 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
f0a118e714 | ||
|
|
3019f83999 | ||
|
|
438046f77f | ||
|
|
830f0ffbed | ||
|
|
849e5b586e | ||
|
|
f82e979f9c | ||
|
|
c9a3e3ce1b | ||
|
|
72dcb84662 | ||
|
|
4af2126254 | ||
|
|
42d7b1be94 | ||
|
|
a31474c43a | ||
|
|
75c7955bb5 | ||
|
|
c35152cf6e | ||
|
|
1b0ad009b0 | ||
|
|
e7c797bf14 |
BIN
BGM/8-bit happiness.ogg
Normal file
BIN
BGM/blank.ogg
BIN
BGM/cruelty.ogg
Normal file
BIN
BGM/end.ogg
Normal file
BIN
BGM/final.ogg
Normal file
BIN
BGM/infinite.ogg
BIN
BGM/newera.ogg
Normal file
BIN
BGM/push.ogg
BIN
BGM/race.ogg
BIN
BGM/reason.ogg
BIN
BGM/rockblock.ogg
Normal file
BIN
BGM/secret7th.ogg
Normal file
BIN
BGM/secret8th.ogg
Normal file
BIN
BGM/way.ogg
BIN
SFX/blip_1.ogg
Normal file
BIN
SFX/blip_2.ogg
Normal file
BIN
SFX/button.ogg
BIN
SFX/collect.ogg
Normal file
BIN
SFX/drop.ogg
BIN
SFX/emit.ogg
Normal file
BIN
SFX/lock.ogg
Normal file
BIN
SFX/ren_mega.ogg
Normal file
BIN
SFX/spin.ogg
BIN
SFX/swipe.ogg
Normal file
BIN
VOICE/I_1.ogg
Normal file
BIN
VOICE/I_2.ogg
Normal file
BIN
VOICE/J_1.ogg
Normal file
BIN
VOICE/J_2.ogg
Normal file
BIN
VOICE/L_1.ogg
Normal file
BIN
VOICE/L_2.ogg
Normal file
BIN
VOICE/O_1.ogg
Normal file
BIN
VOICE/O_2.ogg
Normal file
BIN
VOICE/PC_1.ogg
Normal file
BIN
VOICE/S_1.ogg
Normal file
BIN
VOICE/S_2.ogg
Normal file
BIN
VOICE/T_1.ogg
Normal file
BIN
VOICE/T_2.ogg
Normal file
BIN
VOICE/Z_1.ogg
Normal file
BIN
VOICE/Z_2.ogg
Normal file
BIN
VOICE/b2b_1.ogg
Normal file
BIN
VOICE/b2b_2.ogg
Normal file
BIN
VOICE/b2b_3.ogg
Normal file
BIN
VOICE/b3b_1.ogg
Normal file
BIN
VOICE/double_1.ogg
Normal file
BIN
VOICE/double_2.ogg
Normal file
BIN
VOICE/double_3.ogg
Normal file
BIN
VOICE/lose_1.ogg
Normal file
BIN
VOICE/lose_2.ogg
Normal file
BIN
VOICE/lose_3.ogg
Normal file
BIN
VOICE/mini_1.ogg
Normal file
BIN
VOICE/nya_1.ogg
Normal file
BIN
VOICE/nya_11.ogg
Normal file
BIN
VOICE/nya_12.ogg
Normal file
BIN
VOICE/nya_13.ogg
Normal file
BIN
VOICE/nya_2.ogg
Normal file
BIN
VOICE/nya_21.ogg
Normal file
BIN
VOICE/nya_22.ogg
Normal file
BIN
VOICE/nya_3.ogg
Normal file
BIN
VOICE/nya_31.ogg
Normal file
BIN
VOICE/nya_4.ogg
Normal file
BIN
VOICE/nya_o0.ogg
Normal file
BIN
VOICE/nya_o1.ogg
Normal file
BIN
VOICE/nya_o2.ogg
Normal file
BIN
VOICE/nya_o3.ogg
Normal file
BIN
VOICE/nya_o4.ogg
Normal file
BIN
VOICE/nya_o5.ogg
Normal file
BIN
VOICE/single_1.ogg
Normal file
BIN
VOICE/single_2.ogg
Normal file
BIN
VOICE/single_3.ogg
Normal file
BIN
VOICE/spin-_1.ogg
Normal file
BIN
VOICE/spin-_2.ogg
Normal file
BIN
VOICE/spin_1.ogg
Normal file
BIN
VOICE/spin_2.ogg
Normal file
BIN
VOICE/spin_3.ogg
Normal file
BIN
VOICE/spin_4.ogg
Normal file
BIN
VOICE/spin_5.ogg
Normal file
BIN
VOICE/triple_1.ogg
Normal file
BIN
VOICE/triple_2.ogg
Normal file
BIN
VOICE/tts_1.ogg
Normal file
BIN
VOICE/win_1.ogg
Normal file
BIN
VOICE/win_2.ogg
Normal file
BIN
VOICE/这游戏有问题.ogg
Normal file
46
ai.lua
@@ -49,17 +49,18 @@ FCL[5]=FCL[3]
|
|||||||
clearScore={[0]=0,0,2,4,12}
|
clearScore={[0]=0,0,2,4,12}
|
||||||
function ifoverlapAI(f,bk,x,y)
|
function ifoverlapAI(f,bk,x,y)
|
||||||
if y<1 then return true end
|
if y<1 then return true end
|
||||||
if y>#f then return nil end
|
if y>#f then return end
|
||||||
for i=1,#bk do for j=1,#bk[1]do
|
for i=1,#bk do for j=1,#bk[1]do
|
||||||
if f[y+i-1]and bk[i][j]>0 and f[y+i-1][x+j-1]>0 then return true end
|
if f[y+i-1]and bk[i][j]and f[y+i-1][x+j-1]>0 then return true end
|
||||||
end end
|
end end
|
||||||
end
|
end
|
||||||
function resetField(f0,f,start)
|
function resetField(f0,f,start)
|
||||||
while f[start]do
|
::L::if f[start]then
|
||||||
removeRow(f,start)
|
removeRow(f,start)
|
||||||
|
goto L
|
||||||
end
|
end
|
||||||
for i=start,#f0 do
|
for i=start,#f0 do
|
||||||
f[i]=getNewRow()
|
f[i]=getNewRow(0)
|
||||||
for j=1,10 do
|
for j=1,10 do
|
||||||
f[i][j]=f0[i][j]
|
f[i][j]=f0[i][j]
|
||||||
end
|
end
|
||||||
@@ -68,25 +69,24 @@ end
|
|||||||
function getScore(field,bn,cb,cx,cy)
|
function getScore(field,bn,cb,cx,cy)
|
||||||
local score=0
|
local score=0
|
||||||
local highest=0
|
local highest=0
|
||||||
local height=getNewRow()
|
local height=getNewRow(0)
|
||||||
local clear=0
|
local clear=0
|
||||||
local hole=0
|
local hole=0
|
||||||
|
|
||||||
for i=cy+#cb-1,cy,-1 do
|
for i=cy+#cb-1,cy,-1 do
|
||||||
local f=true
|
|
||||||
for j=1,10 do
|
for j=1,10 do
|
||||||
if field[i][j]==0 then f=false;break end
|
if field[i][j]==0 then goto L end
|
||||||
end
|
|
||||||
if f then
|
|
||||||
removeRow(field,i)
|
|
||||||
clear=clear+1
|
|
||||||
end
|
end
|
||||||
|
removeRow(field,i)
|
||||||
|
clear=clear+1
|
||||||
|
::L::
|
||||||
end
|
end
|
||||||
if #field==0 then return 9e99 end--PC best
|
if #field==0 then return 9e99 end--PC best
|
||||||
for x=1,10 do
|
for x=1,10 do
|
||||||
local h=#field
|
local h=#field
|
||||||
while field[h][x]==0 and h>1 do
|
::L::if field[h][x]==0 and h>1 then
|
||||||
h=h-1
|
h=h-1
|
||||||
|
goto L
|
||||||
end
|
end
|
||||||
height[x]=h
|
height[x]=h
|
||||||
if x>3 and x<8 and h>highest then highest=h end
|
if x>3 and x<8 and h>highest then highest=h end
|
||||||
@@ -112,38 +112,39 @@ function getScore(field,bn,cb,cx,cy)
|
|||||||
ins(freeRow,height)
|
ins(freeRow,height)
|
||||||
score=
|
score=
|
||||||
#field*20
|
#field*20
|
||||||
-cy*40
|
-cy*35
|
||||||
-#cb*25
|
-#cb*25
|
||||||
+clearScore[clear]*(8+#field)
|
+clearScore[clear]*(8+#field)
|
||||||
-hole*50
|
-hole*50
|
||||||
if #field>6 then score=score-highest*5 end
|
if #field>6 then score=score-highest*5 end
|
||||||
if mh1>3 then score=score-50-mh1*40 end
|
if mh1>3 then score=score-40-mh1*30 end
|
||||||
return score
|
return score
|
||||||
end
|
end
|
||||||
function AI_getControls(ctrl)
|
function AI_getControls(ctrl)
|
||||||
local Tfield={}--test field
|
local Tfield={}--test field
|
||||||
local field_org=P.field
|
local field_org=P.field
|
||||||
for i=1,#field_org do
|
for i=1,#field_org do
|
||||||
Tfield[i]=getNewRow()
|
Tfield[i]=getNewRow(0)
|
||||||
for j=1,10 do
|
for j=1,10 do
|
||||||
Tfield[i][j]=field_org[i][j]
|
Tfield[i][j]=field_org[i][j]
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
local best={x=1,dir=0,hold=false,score=-9e99}
|
local best={x=1,dir=0,hold=false,score=-9e99}
|
||||||
for ifhold=0,P.gameEnv.hold and 1 or 0 do
|
for ifhold=0,P.gameEnv.hold and 1 or 0 do
|
||||||
local bn=ifhold==0 and P.bn or P.hn>0 and P.hn or P.nxt[1]
|
local bn=ifhold==0 and P.cur.id or P.hold.id>0 and P.hold.id or P.next[1].id
|
||||||
for dir=0,dirCount[bn] do--each dir
|
for dir=0,dirCount[bn] do--each dir
|
||||||
local cb=blocks[bn][dir]
|
local cb=blocks[bn][dir]
|
||||||
for cx=1,11-#cb[1]do--each pos
|
for cx=1,11-#cb[1]do--each pos
|
||||||
local cy=#Tfield+1
|
local cy=#Tfield+1
|
||||||
while not ifoverlapAI(Tfield,cb,cx,cy-1)do
|
::L::if not ifoverlapAI(Tfield,cb,cx,cy-1)then
|
||||||
cy=cy-1
|
cy=cy-1
|
||||||
|
goto L
|
||||||
end--move to bottom
|
end--move to bottom
|
||||||
for i=1,#cb do
|
for i=1,#cb do
|
||||||
local y=cy+i-1
|
local y=cy+i-1
|
||||||
if not Tfield[y]then Tfield[y]=getNewRow()end
|
if not Tfield[y]then Tfield[y]=getNewRow(0)end
|
||||||
for j=1,#cb[1]do
|
for j=1,#cb[1]do
|
||||||
if cb[i][j]~=0 then
|
if cb[i][j]then
|
||||||
Tfield[y][cx+j-1]=1
|
Tfield[y][cx+j-1]=1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -156,8 +157,11 @@ function AI_getControls(ctrl)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
while #Tfield>0 do
|
|
||||||
|
::L::
|
||||||
|
if #Tfield>0 then
|
||||||
removeRow(Tfield,1)
|
removeRow(Tfield,1)
|
||||||
|
goto L
|
||||||
end--Release cache
|
end--Release cache
|
||||||
if best.hold then
|
if best.hold then
|
||||||
ins(ctrl,8)
|
ins(ctrl,8)
|
||||||
|
|||||||
784
call&sys.lua
@@ -1,5 +1,97 @@
|
|||||||
|
local gc,tm=love.graphics,love.timer
|
||||||
|
local ms,kb,tc=love.mouse,love.keyboard,love.touch
|
||||||
|
local wd=love.window
|
||||||
|
local setFont=setFont
|
||||||
|
local Timer=tm.getTime
|
||||||
|
|
||||||
|
local scr=scr
|
||||||
|
local xOy=love.math.newTransform()
|
||||||
|
local focus=true
|
||||||
|
local mx,my,mouseShow=-20,-20,false
|
||||||
|
local touching=nil--1st touching ID
|
||||||
|
|
||||||
|
local sceneInit={
|
||||||
|
load=function()
|
||||||
|
loading=1--Loading mode
|
||||||
|
loadnum=1--Loading counter
|
||||||
|
loadprogress=0--Loading bar(0~1)
|
||||||
|
loadTip=text.tips[rnd(#text.tips)]
|
||||||
|
end,
|
||||||
|
intro=function()
|
||||||
|
count=0
|
||||||
|
BGM("blank")
|
||||||
|
end,
|
||||||
|
main=function()
|
||||||
|
collectgarbage()
|
||||||
|
end,
|
||||||
|
mode=function()
|
||||||
|
curBG="none"
|
||||||
|
saveData()
|
||||||
|
modeSel=modeSel or 1
|
||||||
|
levelSel=levelSel or 3
|
||||||
|
BGM("blank")
|
||||||
|
end,
|
||||||
|
custom=function()
|
||||||
|
optSel=optSel or 1
|
||||||
|
curBG="matrix"
|
||||||
|
BGM("blank")
|
||||||
|
end,
|
||||||
|
draw=function()
|
||||||
|
curBG="none"
|
||||||
|
kb.setKeyRepeat(true)
|
||||||
|
clearSureTime=0
|
||||||
|
pen,sx,sy=1,1,1
|
||||||
|
end,
|
||||||
|
play=function()
|
||||||
|
restartCount=0
|
||||||
|
if needResetGameData then
|
||||||
|
resetGameData()
|
||||||
|
needResetGameData=nil
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
pause=function()
|
||||||
|
end,
|
||||||
|
setting=function()
|
||||||
|
curBG="none"
|
||||||
|
end,
|
||||||
|
setting2=function()
|
||||||
|
curBoard=1
|
||||||
|
keyboardSet=1
|
||||||
|
joystickSet=1
|
||||||
|
keyboardSetting=false
|
||||||
|
joystickSetting=false
|
||||||
|
end,--Control settings
|
||||||
|
setting3=function()
|
||||||
|
curBG="game1"
|
||||||
|
defaultSel=1
|
||||||
|
sel=nil
|
||||||
|
snapLevel=1
|
||||||
|
end,--Touch setting
|
||||||
|
help=function()
|
||||||
|
end,
|
||||||
|
stat=function()
|
||||||
|
end,
|
||||||
|
quit=function()
|
||||||
|
love.event.quit()
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
|
||||||
|
BGblockList={}for i=1,16 do BGblockList[i]={v=0}end
|
||||||
|
local BGblock={tm=150,next=7,ct=0}
|
||||||
|
local function getNewBlock()
|
||||||
|
BGblock.ct=BGblock.ct+1
|
||||||
|
if BGblock.ct==17 then BGblock.ct=1 end
|
||||||
|
local t=BGblockList[BGblock.ct]
|
||||||
|
t.bn,t.size=BGblock.next,2+3*rnd()
|
||||||
|
t.b=blocks[t.bn][rnd(0,3)]
|
||||||
|
t.x=rnd(-#t.b[1]*t.size*30+100,1180)
|
||||||
|
t.y=-#t.b*30*t.size
|
||||||
|
t.v=t.size*(1+rnd())
|
||||||
|
BGblock.next=BGblock.next%7+1
|
||||||
|
return t
|
||||||
|
end
|
||||||
|
|
||||||
function onVirtualkey(x,y)
|
function onVirtualkey(x,y)
|
||||||
local x,y=xOy:inverseTransformPoint(x,y)
|
|
||||||
local d2,nearest,distance
|
local d2,nearest,distance
|
||||||
for K=1,#virtualkey do
|
for K=1,#virtualkey do
|
||||||
local b=virtualkey[K]
|
local b=virtualkey[K]
|
||||||
@@ -12,40 +104,37 @@ function onVirtualkey(x,y)
|
|||||||
end
|
end
|
||||||
return nearest
|
return nearest
|
||||||
end
|
end
|
||||||
|
|
||||||
function buttonControl_key(i)
|
function buttonControl_key(i)
|
||||||
if i=="up"or i=="down"or i=="left"or i=="right"then
|
if i=="up"or i=="down"or i=="left"or i=="right"then
|
||||||
if not Buttons.sel then
|
if Buttons.sel then
|
||||||
Buttons.sel=1
|
Buttons.sel=Buttons[scene][Buttons.sel[i]]or Buttons.sel
|
||||||
else
|
else
|
||||||
Buttons.sel=Buttons[scene][Buttons.sel][i]or Buttons.sel
|
Buttons.sel=select(2,next(Buttons[scene]))
|
||||||
end
|
end
|
||||||
elseif i=="space"or i=="return"then
|
elseif i=="space"or i=="return"then
|
||||||
if not sceneSwaping and Buttons.sel then
|
if not sceneSwaping and Buttons.sel then
|
||||||
local B=Buttons[scene][Buttons.sel]
|
Buttons.sel.alpha=1
|
||||||
B.code()
|
Buttons.sel.code()
|
||||||
B.alpha=1
|
SFX("button")
|
||||||
sysSFX("button")
|
VOICE("nya")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function buttonControl_gamepad(i)
|
function buttonControl_gamepad(i)
|
||||||
if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
|
if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
|
||||||
if not Buttons.sel then
|
if Buttons.sel then
|
||||||
Buttons.sel=1
|
Buttons.sel=Buttons[scene][Buttons.sel[i=="dpup"and"up"or i=="dpdown"and"down"or i=="dpleft"and"left"or"right"]]or Buttons.sel
|
||||||
mouseShow=false
|
|
||||||
else
|
else
|
||||||
Buttons.sel=Buttons[scene][Buttons.sel][i=="dpup"and"up"or i=="dpdown"and"down"or i=="dpleft"and"left"or"right"]or Buttons.sel
|
Buttons.sel=select(2,next(Buttons[scene]))
|
||||||
end
|
end
|
||||||
elseif i=="start"then
|
elseif i=="start"then
|
||||||
if not sceneSwaping and Buttons.sel then
|
if not sceneSwaping and Buttons.sel then
|
||||||
local B=Buttons[scene][Buttons.sel]
|
Buttons.sel.alpha=1
|
||||||
B.code()
|
Buttons.sel.code()
|
||||||
B.alpha=1
|
SFX("button")
|
||||||
sysSFX("button")
|
VOICE("nya")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
mouseShow=false
|
|
||||||
end
|
end
|
||||||
|
|
||||||
mouseDown={}
|
mouseDown={}
|
||||||
@@ -56,6 +145,125 @@ function mouseDown.intro(x,y,k)
|
|||||||
gotoScene("main")
|
gotoScene("main")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function mouseDown.draw(x,y,k)
|
||||||
|
mouseMove.draw(x,y)
|
||||||
|
end
|
||||||
|
function mouseDown.setting3(x,y,k)
|
||||||
|
if k==2 then back()end
|
||||||
|
for K=1,#virtualkey do
|
||||||
|
local b=virtualkey[K]
|
||||||
|
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
||||||
|
sel=K
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
mouseMove={}
|
||||||
|
function mouseMove.draw(x,y,dx,dy)
|
||||||
|
sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
|
||||||
|
if sx<1 or sx>10 then sx=nil end
|
||||||
|
if sy<1 or sy>20 then sy=nil end
|
||||||
|
if sx and sy and ms.isDown(1,2,3)then
|
||||||
|
preField[sy][sx]=ms.isDown(1)and pen or ms.isDown(2)and 0 or -1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function mouseMove.setting3(x,y,dx,dy)
|
||||||
|
if sel and ms.isDown(1)then
|
||||||
|
local b=virtualkey[sel]
|
||||||
|
b[1],b[2]=b[1]+dx,b[2]+dy
|
||||||
|
end
|
||||||
|
end
|
||||||
|
mouseUp={}
|
||||||
|
function mouseUp.setting3(x,y,k)
|
||||||
|
if sel then
|
||||||
|
local b=virtualkey[sel]
|
||||||
|
local k=snapLevelValue[snapLevel]
|
||||||
|
b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
|
||||||
|
end
|
||||||
|
end
|
||||||
|
wheelmoved={}
|
||||||
|
function wheelmoved.draw(x,y)
|
||||||
|
if y<0 then
|
||||||
|
pen=pen+1
|
||||||
|
if pen==8 then pen=9 elseif pen==14 then pen=0 end
|
||||||
|
else
|
||||||
|
pen=pen-1
|
||||||
|
if pen==8 then pen=7 elseif pen==-1 then pen=13 end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function wheelmoved.mode(x,y)
|
||||||
|
modeSel=min(max(modeSel+(y>0 and -1 or 1),1),#modeID)
|
||||||
|
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
|
||||||
|
end
|
||||||
|
touchDown={}
|
||||||
|
function touchDown.intro(id,x,y)
|
||||||
|
gotoScene("main")
|
||||||
|
end
|
||||||
|
function touchDown.draw(id,x,y)
|
||||||
|
end
|
||||||
|
function touchDown.setting3(id,x,y)
|
||||||
|
for K=1,#virtualkey do
|
||||||
|
local b=virtualkey[K]
|
||||||
|
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
||||||
|
sel=K
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function touchDown.play(id,x,y)
|
||||||
|
if setting.virtualkeySwitch then
|
||||||
|
local t=onVirtualkey(x,y)
|
||||||
|
if t then
|
||||||
|
pressKey(t,players[1])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
touchUp={}
|
||||||
|
function touchUp.setting3(id,x,y)
|
||||||
|
if sel then
|
||||||
|
x,y=xOy:inverseTransformPoint(x,y)
|
||||||
|
if sel then
|
||||||
|
local b=virtualkey[sel]
|
||||||
|
local k=snapLevelValue[snapLevel]
|
||||||
|
b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function touchUp.play(id,x,y)
|
||||||
|
if setting.virtualkeySwitch then
|
||||||
|
local t=onVirtualkey(x,y)
|
||||||
|
if t then
|
||||||
|
releaseKey(t,players[1])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
touchMove={}
|
||||||
|
function touchMove.setting3(id,x,y,dx,dy)
|
||||||
|
if sel then
|
||||||
|
local b=virtualkey[sel]
|
||||||
|
b[1],b[2]=b[1]+dx,b[2]+dy
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function touchMove.draw(id,x,y,dx,dy)
|
||||||
|
sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
|
||||||
|
if sx<1 or sx>10 then sx=nil end
|
||||||
|
if sy<1 or sy>20 then sy=nil end
|
||||||
|
if sx and sy then
|
||||||
|
preField[sy][sx]=pen
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function touchMove.play(id,x,y,dx,dy)
|
||||||
|
if setting.virtualkeySwitch then
|
||||||
|
local l=tc.getTouches()
|
||||||
|
for n=1,#virtualkey do
|
||||||
|
local b=virtualkey[n]
|
||||||
|
for i=1,#l do
|
||||||
|
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
|
||||||
|
if(x-b[1])^2+(y-b[2])^2<=b[3]then goto L end
|
||||||
|
end
|
||||||
|
releaseKey(n,players[1])
|
||||||
|
::L::
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
keyDown={}
|
keyDown={}
|
||||||
function keyDown.intro(key)
|
function keyDown.intro(key)
|
||||||
if key=="escape"then
|
if key=="escape"then
|
||||||
@@ -66,11 +274,25 @@ function keyDown.intro(key)
|
|||||||
end
|
end
|
||||||
function keyDown.mode(key)
|
function keyDown.mode(key)
|
||||||
if key=="down"then
|
if key=="down"then
|
||||||
if modeSel<#modeID then modeSel=modeSel+1 end
|
if modeSel<#modeID then
|
||||||
|
modeSel=modeSel+1
|
||||||
|
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
|
||||||
|
end
|
||||||
elseif key=="up"then
|
elseif key=="up"then
|
||||||
if modeSel>1 then modeSel=modeSel-1 end
|
if modeSel>1 then
|
||||||
|
modeSel=modeSel-1
|
||||||
|
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
|
||||||
|
end
|
||||||
|
elseif key=="left"then
|
||||||
|
if levelSel>1 then
|
||||||
|
levelSel=levelSel-1
|
||||||
|
end
|
||||||
|
elseif key=="right"then
|
||||||
|
if levelSel<#modeLevel[modeID[modeSel]]then
|
||||||
|
levelSel=levelSel+1
|
||||||
|
end
|
||||||
elseif key=="return"then
|
elseif key=="return"then
|
||||||
startGame(modeID[modeSel])
|
loadGame(modeSel,levelSel)
|
||||||
elseif key=="c"then
|
elseif key=="c"then
|
||||||
gotoScene("custom")
|
gotoScene("custom")
|
||||||
elseif key=="escape"then
|
elseif key=="escape"then
|
||||||
@@ -88,12 +310,44 @@ function keyDown.custom(key)
|
|||||||
optSel=optSel%#customID+1
|
optSel=optSel%#customID+1
|
||||||
elseif key=="up"then
|
elseif key=="up"then
|
||||||
optSel=(optSel-2)%#customID+1
|
optSel=(optSel-2)%#customID+1
|
||||||
|
elseif key=="d"then
|
||||||
|
gotoScene("draw")
|
||||||
elseif key=="return"then
|
elseif key=="return"then
|
||||||
startGame("custom")
|
loadGame(0,1)
|
||||||
|
elseif key=="space"then
|
||||||
|
loadGame(0,2)
|
||||||
elseif key=="escape"then
|
elseif key=="escape"then
|
||||||
back()
|
back()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function keyDown.draw(key)
|
||||||
|
if key=="delete"then
|
||||||
|
Buttons.draw.clear.code()
|
||||||
|
elseif key=="up"or key=="down"or key=="left"or key=="right"then
|
||||||
|
if not sx then sx=1 end
|
||||||
|
if not sy then sy=1 end
|
||||||
|
if key=="up"and sy<20 then sy=sy+1
|
||||||
|
elseif key=="down"and sy>1 then sy=sy-1
|
||||||
|
elseif key=="left"and sx>1 then sx=sx-1
|
||||||
|
elseif key=="right"and sx<10 then sx=sx+1
|
||||||
|
end
|
||||||
|
if kb.isDown("space")then
|
||||||
|
preField[sy][sx]=pen
|
||||||
|
end
|
||||||
|
elseif key=="space"then
|
||||||
|
if sx and sy then
|
||||||
|
preField[sy][sx]=pen
|
||||||
|
end
|
||||||
|
elseif key=="tab"then
|
||||||
|
pen=-1
|
||||||
|
elseif key=="backspace"then
|
||||||
|
pen=0
|
||||||
|
elseif key=="escape"then
|
||||||
|
back()
|
||||||
|
else
|
||||||
|
pen=find("123qwea#sdzxc",key)or pen
|
||||||
|
end
|
||||||
|
end
|
||||||
function keyDown.setting2(key)
|
function keyDown.setting2(key)
|
||||||
if key=="escape"then
|
if key=="escape"then
|
||||||
if keyboardSetting then
|
if keyboardSetting then
|
||||||
@@ -124,31 +378,34 @@ function keyDown.setting2(key)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
function keyDown.play(key)
|
function keyDown.play(key)
|
||||||
if key=="escape"then back()return nil end
|
if key=="escape"and not sceneSwaping then
|
||||||
|
return(frame<180 and back or pauseGame)()
|
||||||
|
end
|
||||||
local m=setting.keyMap
|
local m=setting.keyMap
|
||||||
for p=1,4 do
|
for p=1,human do
|
||||||
local lib=setting.keyLib[p]
|
for k=1,12 do
|
||||||
for s=1,#lib do
|
if key==m[2*p-1][k]or key==m[2*p][k]then
|
||||||
for k=1,12 do
|
pressKey(k,players[p])
|
||||||
if key==m[lib[s]][k]then
|
return
|
||||||
pressKey(k,players[p])
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function keyDown.pause(key)
|
||||||
|
if key=="escape"then
|
||||||
|
back()
|
||||||
|
elseif key=="return"or key=="space"then
|
||||||
|
resumeGame()
|
||||||
|
end
|
||||||
|
end
|
||||||
keyUp={}
|
keyUp={}
|
||||||
function keyUp.play(key)
|
function keyUp.play(key)
|
||||||
local m=setting.keyMap
|
local m=setting.keyMap
|
||||||
for p=1,4 do
|
for p=1,human do
|
||||||
local lib=setting.keyLib[p]
|
for k=1,12 do
|
||||||
for s=1,#lib do
|
if key==m[2*p-1][k]or key==m[2*p][k]then
|
||||||
for k=1,12 do
|
releaseKey(k,players[p])
|
||||||
if key==m[lib[s]][k]then
|
return
|
||||||
releaseKey(k,players[p])
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -167,7 +424,7 @@ function gamepadDown.mode(key)
|
|||||||
elseif key=="dpup"then
|
elseif key=="dpup"then
|
||||||
if modeSel>1 then modeSel=modeSel-1 end
|
if modeSel>1 then modeSel=modeSel-1 end
|
||||||
elseif key=="start"then
|
elseif key=="start"then
|
||||||
startGame(modeID[modeSel])
|
loadGame(modeSel,levelSel)
|
||||||
elseif key=="back"then
|
elseif key=="back"then
|
||||||
back()
|
back()
|
||||||
end
|
end
|
||||||
@@ -202,16 +459,13 @@ function gamepadDown.setting2(key)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
function gamepadDown.play(key)
|
function gamepadDown.play(key)
|
||||||
if key=="back"then back()return nil end
|
if key=="back"then back()return end
|
||||||
local m=setting.keyMap
|
local m=setting.keyMap
|
||||||
for p=1,4 do
|
for p=1,human do
|
||||||
local lib=setting.keyLib[p]
|
for k=1,12 do
|
||||||
for s=1,#lib do
|
if key==m[2*p+7][k]or key==m[2*p+8][k]then
|
||||||
for k=1,12 do
|
pressKey(k,players[p])
|
||||||
if key==m[8+lib[s]][k]then
|
return
|
||||||
pressKey(k,players[p])
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -219,155 +473,142 @@ end
|
|||||||
gamepadUp={}
|
gamepadUp={}
|
||||||
function gamepadUp.play(key)
|
function gamepadUp.play(key)
|
||||||
local m=setting.keyMap
|
local m=setting.keyMap
|
||||||
for p=1,4 do
|
for p=1,human do
|
||||||
local lib=setting.keyLib[p]
|
for k=1,12 do
|
||||||
for s=1,#lib do
|
if key==m[2*p+7][k]or key==m[2*p+8][k]then
|
||||||
for k=1,12 do
|
releaseKey(k,players[p])
|
||||||
if key==m[8+lib[s]][k]then
|
return
|
||||||
releaseKey(k,players[p])
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
wheelmoved={}
|
|
||||||
function wheelmoved.mode(x,y)
|
|
||||||
modeSel=min(max(modeSel-sgn(y),1),#modeID)
|
|
||||||
end
|
|
||||||
--Warning,these are not system callbacks!
|
|
||||||
|
|
||||||
|
|
||||||
function love.mousemoved(x,y,dx,dy,t)
|
|
||||||
if not t then
|
|
||||||
mouseShow=true
|
|
||||||
mx,my=xOy:inverseTransformPoint(x,y)
|
|
||||||
Buttons.sel=nil
|
|
||||||
for i=1,#Buttons[scene]do
|
|
||||||
local B=Buttons[scene][i]
|
|
||||||
if not(B.hide and B.hide())then
|
|
||||||
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
|
|
||||||
Buttons.sel=i
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function love.mousepressed(x,y,k,t,num)
|
function love.mousepressed(x,y,k,t,num)
|
||||||
if not t then
|
if t then return end
|
||||||
mouseShow=true
|
mouseShow=true
|
||||||
mx,my=xOy:inverseTransformPoint(x,y)
|
mx,my=xOy:inverseTransformPoint(x,y)
|
||||||
if mouseDown[scene]then
|
if mouseDown[scene]then
|
||||||
mouseDown[scene](mx,my,k)
|
mouseDown[scene](mx,my,k)
|
||||||
else
|
elseif k==2 then
|
||||||
if k==1 then
|
back()
|
||||||
if not sceneSwaping and Buttons.sel then
|
end
|
||||||
local B=Buttons[scene][Buttons.sel]
|
if k==1 then
|
||||||
B.code()
|
if not sceneSwaping and Buttons.sel then
|
||||||
B.alpha=1
|
local B=Buttons.sel
|
||||||
Buttons.sel=nil
|
B.code()
|
||||||
love.mousemoved(x,y)
|
B.alpha=1
|
||||||
sysSFX("button")
|
Buttons.sel=nil
|
||||||
end
|
love.mousemoved(x,y,0,0)
|
||||||
elseif k==2 then
|
SFX("button")
|
||||||
back()
|
VOICE("nya")
|
||||||
|
VIB(1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function love.mousemoved(x,y,dx,dy,t)
|
||||||
|
if t then return end
|
||||||
|
mouseShow=true
|
||||||
|
mx,my=xOy:inverseTransformPoint(x,y)
|
||||||
|
Buttons.sel=nil
|
||||||
|
if mouseMove[scene]then
|
||||||
|
mouseMove[scene](mx,my,dx/scr.k,dy/scr.k)
|
||||||
|
end
|
||||||
|
for _,B in next,Buttons[scene]do
|
||||||
|
if not(B.hide and B.hide())then
|
||||||
|
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
|
||||||
|
Buttons.sel=B
|
||||||
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function love.mousereleased(x,y,k,t,num)
|
function love.mousereleased(x,y,k,t,num)
|
||||||
|
if t then return end
|
||||||
|
mx,my=xOy:inverseTransformPoint(x,y)
|
||||||
|
if mouseUp[scene]then
|
||||||
|
mouseUp[scene](mx,my,k)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
function love.wheelmoved(x,y)
|
||||||
|
if wheelmoved[scene]then wheelmoved[scene](x,y)end
|
||||||
|
end
|
||||||
|
|
||||||
function love.touchpressed(id,x,y)
|
function love.touchpressed(id,x,y)
|
||||||
|
mouseShow=false
|
||||||
if not touching then
|
if not touching then
|
||||||
touching=id
|
touching=id
|
||||||
love.mousemoved(x,y)
|
love.touchmoved(id,x,y,0,0)
|
||||||
mouseShow=false
|
|
||||||
end
|
end
|
||||||
if scene=="play"then
|
if touchDown[scene]then
|
||||||
if setting.virtualkeySwitch then
|
touchDown[scene](id,xOy:inverseTransformPoint(x,y))
|
||||||
local t=onVirtualkey(x,y)
|
|
||||||
if t then
|
|
||||||
pressKey(t,players[1])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif scene=="setting3"then
|
|
||||||
x,y=xOy:inverseTransformPoint(x,y)
|
|
||||||
for K=1,#virtualkey do
|
|
||||||
local b=virtualkey[K]
|
|
||||||
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
|
||||||
sel=K
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif scene=="intro"then
|
|
||||||
gotoScene("main")
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function love.touchreleased(id,x,y)
|
function love.touchreleased(id,x,y)
|
||||||
if id==touching then
|
if id==touching then
|
||||||
touching=nil
|
touching=nil
|
||||||
if Buttons.sel then
|
if Buttons.sel then
|
||||||
local B=Buttons[scene][Buttons.sel]
|
local B=Buttons.sel
|
||||||
B.code()
|
B.code()
|
||||||
B.alpha=1
|
B.alpha=1
|
||||||
Buttons.sel=nil
|
Buttons.sel=nil
|
||||||
|
SFX("button")
|
||||||
|
VOICE("nya")
|
||||||
|
VIB(1)
|
||||||
end
|
end
|
||||||
Buttons.sel=nil
|
Buttons.sel=nil
|
||||||
mouseShow=false
|
|
||||||
end
|
end
|
||||||
if scene=="play"and setting.virtualkeySwitch then
|
if touchUp[scene]then
|
||||||
local t=onVirtualkey(x,y)
|
touchUp[scene](id,xOy:inverseTransformPoint(x,y))
|
||||||
if t then
|
|
||||||
releaseKey(t,players[1])
|
|
||||||
end
|
|
||||||
elseif scene=="setting3"and sel then
|
|
||||||
x,y=xOy:inverseTransformPoint(x,y)
|
|
||||||
if sel then
|
|
||||||
local b=virtualkey[sel]
|
|
||||||
local k=snapLevelValue[snapLevel]
|
|
||||||
b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function love.touchmoved(id,x,y,dx,dy)
|
function love.touchmoved(id,x,y,dx,dy)
|
||||||
love.mousemoved(x,y)
|
x,y=xOy:inverseTransformPoint(x,y)
|
||||||
mouseShow=false
|
if touchMove[scene]then
|
||||||
|
touchMove[scene](id,x,y,dx/scr.k,dy/scr.k)
|
||||||
|
end
|
||||||
|
Buttons.sel=nil
|
||||||
|
for _,B in next,Buttons[scene]do
|
||||||
|
if not(B.hide and B.hide())then
|
||||||
|
if abs(x-B.x)<B.w*.5 and abs(y-B.y)<B.h*.5 then
|
||||||
|
Buttons.sel=B
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
if not Buttons.sel then
|
if not Buttons.sel then
|
||||||
touching=nil
|
touching=nil
|
||||||
end
|
end
|
||||||
if scene=="play"and setting.virtualkeySwitch then
|
|
||||||
local l=tc.getTouches()
|
|
||||||
for n=1,#virtualkey do
|
|
||||||
local b=virtualkey[n]
|
|
||||||
local p=false
|
|
||||||
for i=1,#l do
|
|
||||||
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
|
|
||||||
if(x-b[1])^2+(y-b[2])^2<=b[3]then
|
|
||||||
p=true
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if not p and players[1].keyPressing then
|
|
||||||
releaseKey(n,players[1])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif scene=="setting3"then
|
|
||||||
x,y=xOy:inverseTransformPoint(x,y)
|
|
||||||
dx,dy=dx*screenK,dy*screenK
|
|
||||||
if sel then
|
|
||||||
local b=virtualkey[sel]
|
|
||||||
b[1],b[2]=b[1]+dx,b[2]+dy
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function love.keypressed(i)
|
function love.keypressed(i)
|
||||||
if i=="f12"then devMode=true end
|
|
||||||
if keyDown[scene]then keyDown[scene](i)
|
|
||||||
elseif i=="escape"or i=="back"then back()
|
|
||||||
else buttonControl_key(i)
|
|
||||||
end
|
|
||||||
mouseShow=false
|
mouseShow=false
|
||||||
|
if i=="f8"then devMode=not devMode end
|
||||||
|
if devMode then
|
||||||
|
if i=="k"then
|
||||||
|
P=players.alive[rnd(#players.alive)]
|
||||||
|
P.lastRecv=players[1]
|
||||||
|
Event.lose()
|
||||||
|
--Test code here
|
||||||
|
elseif i=="q"then
|
||||||
|
local B=Buttons.sel if B then print(format("x=%d,y=%d,w=%d,h=%d",B.x,B.y,B.w,B.h))end
|
||||||
|
elseif Buttons.sel then
|
||||||
|
local B=Buttons.sel
|
||||||
|
if i=="left"then B.x=B.x-10
|
||||||
|
elseif i=="right"then B.x=B.x+10
|
||||||
|
elseif i=="up"then B.y=B.y-10
|
||||||
|
elseif i=="down"then B.y=B.y+10
|
||||||
|
elseif i==","then B.w=B.w-10
|
||||||
|
elseif i=="."then B.w=B.w+10
|
||||||
|
elseif i=="/"then B.h=B.h-10
|
||||||
|
elseif i=="'"then B.h=B.h+10
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if keyDown[scene]then keyDown[scene](i)
|
||||||
|
elseif i=="escape"or i=="back"then back()
|
||||||
|
else buttonControl_key(i)
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
function love.keyreleased(i)
|
function love.keyreleased(i)
|
||||||
if keyUp[scene]then keyUp[scene](i)
|
if keyUp[scene]then keyUp[scene](i)
|
||||||
@@ -375,8 +616,9 @@ function love.keyreleased(i)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function love.gamepadpressed(joystick,i)
|
function love.gamepadpressed(joystick,i)
|
||||||
|
mouseShow=false
|
||||||
if gamepadDown[scene]then return gamepadDown[scene](i)
|
if gamepadDown[scene]then return gamepadDown[scene](i)
|
||||||
elseif i=="back"then return back()
|
elseif i=="back"then back()
|
||||||
else buttonControl_gamepad(i)
|
else buttonControl_gamepad(i)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -385,160 +627,168 @@ function love.gamepadreleased(joystick,i)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
--[[
|
--[[
|
||||||
function love.joystickpressed(js,k)
|
function love.joystickpressed(js,k)end
|
||||||
|
function love.joystickaxis(js,axis,valend
|
||||||
end
|
function love.joystickhat(js,hat,dirend
|
||||||
function love.joystickaxis(js,axis,val)
|
function love.sendData(data)end
|
||||||
|
function love.receiveData(id,data)end
|
||||||
end
|
|
||||||
function love.joystickhat(js,hat,dir)
|
|
||||||
|
|
||||||
end
|
|
||||||
]]
|
]]
|
||||||
function love.wheelmoved(x,y)
|
function love.lowmemory()
|
||||||
if wheelmoved[scene]then wheelmoved[scene](x,y)end
|
collectgarbage()
|
||||||
|
end
|
||||||
|
function love.resize(w,h)
|
||||||
|
scr.w,scr.h,scr.r=w,h,h/w
|
||||||
|
if scr.r>=.5625 then
|
||||||
|
scr.k=w/1280
|
||||||
|
scr.x,scr.y=0,(h-w*9/16)*.5
|
||||||
|
else
|
||||||
|
scr.k=h/720
|
||||||
|
scr.x,scr.y=(w-h*16/9)*.5,0
|
||||||
|
end
|
||||||
|
gc.origin()
|
||||||
|
xOy=xOy:setTransformation(w*.5,h*.5,nil,scr.k,nil,640,360)
|
||||||
|
gc.replaceTransform(xOy)
|
||||||
|
collectgarbage()
|
||||||
|
end
|
||||||
|
function love.focus(f)
|
||||||
|
if not f and wd.isMinimized()and scene=="play"then pauseGame()end
|
||||||
end
|
end
|
||||||
|
|
||||||
function love.update(dt)
|
function love.update(dt)
|
||||||
--[[
|
-- if players then for k,v in pairs(players[1])do
|
||||||
if players then
|
-- if rawget(_G,k)and k~="next"and k~="hold"and k~="stat"then print(k,_G[v])end
|
||||||
for k,v in pairs(players[1])do
|
-- end end--check player data flew(debugging)
|
||||||
if rawget(_G,k)then print(k)end
|
|
||||||
end
|
|
||||||
end--check player data flew(debugging)
|
|
||||||
]]
|
|
||||||
for i=#BGblock,1,-1 do
|
for i=#BGblock,1,-1 do
|
||||||
BGblock[i].y=BGblock[i].y+BGblock[i].v
|
BGblock[i].y=BGblock[i].y+BGblock[i].v
|
||||||
if BGblock[i].y>720 then rem(BGblock,i)end
|
if BGblock[i].y>720 then rem(BGblock,i)end
|
||||||
end
|
end
|
||||||
if setting.bgblock then
|
if setting.bgblock then
|
||||||
BGblock.ct=BGblock.ct-1
|
BGblock.tm=BGblock.tm-1
|
||||||
if BGblock.ct==0 then
|
if BGblock.tm==0 then
|
||||||
ins(BGblock,getNewBlock())
|
ins(BGblock,getNewBlock())
|
||||||
BGblock.ct=rnd(20,30)
|
BGblock.tm=rnd(20,30)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
--Background blocks update
|
|
||||||
|
|
||||||
if sceneSwaping then
|
if sceneSwaping then
|
||||||
sceneSwaping.time=sceneSwaping.time-1
|
sceneSwaping.time=sceneSwaping.time-1
|
||||||
if sceneSwaping.time==sceneSwaping.mid then
|
if sceneSwaping.time==sceneSwaping.mid then
|
||||||
for i=1,#Buttons[scene]do
|
for k,B in next,Buttons[scene]do
|
||||||
Buttons[scene][i].alpha=0
|
B.alpha=0
|
||||||
end--Reset buttons' state
|
end--Reset buttons' alpha
|
||||||
game[sceneSwaping.tar]()
|
|
||||||
Buttons.sel=nil
|
Buttons.sel=nil
|
||||||
|
scene=sceneSwaping.tar
|
||||||
|
sceneInit[scene]()
|
||||||
elseif sceneSwaping.time==0 then
|
elseif sceneSwaping.time==0 then
|
||||||
sceneSwaping=nil
|
sceneSwaping=nil
|
||||||
end
|
end
|
||||||
elseif Tmr[scene]then
|
end
|
||||||
|
if Tmr[scene]then
|
||||||
Tmr[scene](dt)
|
Tmr[scene](dt)
|
||||||
end
|
end
|
||||||
--scene swapping & Timer
|
for i=#Task,1,-1 do
|
||||||
end
|
Task[i]:update()
|
||||||
function love.sendData(data)
|
end
|
||||||
return nil
|
if voicePlaying[1]then
|
||||||
end
|
if not voicePlaying[1]:isPlaying()then
|
||||||
function love.receiveData(id,data)
|
rem(voicePlaying,1)
|
||||||
return nil
|
end
|
||||||
|
if voicePlaying[1] and not voicePlaying[1]:isPlaying()then voicePlaying[1]:play()end
|
||||||
|
end
|
||||||
|
for k,B in next,Buttons[scene]do
|
||||||
|
local t=B==Buttons.sel and .4 or 0
|
||||||
|
B.alpha=abs(B.alpha-t)>.02 and(B.alpha+(B.alpha<t and .02 or -.02))or t
|
||||||
|
if B.alpha>t then B.alpha=B.alpha-.02 elseif B.alpha<t then B.alpha=B.alpha+.02 end
|
||||||
|
end--update Buttons
|
||||||
end
|
end
|
||||||
|
local scs={1,2,1,2,1,2,1,2,1,2,1.5,1.5,.5,2.5}
|
||||||
function love.draw()
|
function love.draw()
|
||||||
gc.clear()
|
gc.discard()--SPEED UPUPUP!
|
||||||
Pnt.BG[curBG]()
|
Pnt.BG[setting.bg and curBG or"grey"]()
|
||||||
gc.setColor(1,1,1,.3)
|
gc.setColor(1,1,1,.2)
|
||||||
for n=1,#BGblock do
|
for n=1,#BGblock do
|
||||||
local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
|
local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
|
||||||
local size=BGblock[n].size
|
local size=BGblock[n].size
|
||||||
for i=1,#b do for j=1,#b[1]do
|
for i=1,#b do for j=1,#b[1]do
|
||||||
if b[i][j]>0 then
|
if b[i][j]then
|
||||||
gc.draw(img,BGblock[n].x+(j-1)*30*size,BGblock[n].y+(i-1)*30*size,nil,size)
|
gc.draw(img,BGblock[n].x+(j-1)*30*size,BGblock[n].y+(i-1)*30*size,nil,size)
|
||||||
end
|
end
|
||||||
end end--Block
|
end end
|
||||||
end
|
end
|
||||||
if Pnt[scene]then Pnt[scene]()end
|
if Pnt[scene]then Pnt[scene]()end
|
||||||
drawButton()
|
for k,B in next,Buttons[scene]do
|
||||||
|
if not(B.hide and B.hide())then
|
||||||
|
local C=B.rgb or color.white
|
||||||
|
gc.setColor(C[1],C[2],C[3],B.alpha)
|
||||||
|
gc.rectangle("fill",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||||
|
gc.setColor(C)
|
||||||
|
gc.setLineWidth(3)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h,4)
|
||||||
|
gc.setColor(C[1],C[2],C[3],.3)
|
||||||
|
gc.setLineWidth(5)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h,4)
|
||||||
|
local t=B.t
|
||||||
|
local y0
|
||||||
|
if t then
|
||||||
|
if type(t)=="function"then t=t()end
|
||||||
|
setFont(B.f or 40)
|
||||||
|
y0=B.y-currentFont*.64
|
||||||
|
gc.printf(t,B.x-201,y0+2,400,"center")
|
||||||
|
gc.printf(t,B.x-199,y0+2,400,"center")
|
||||||
|
gc.printf(t,B.x-201,y0,400,"center")
|
||||||
|
gc.printf(t,B.x-199,y0,400,"center")
|
||||||
|
gc.setColor(C)
|
||||||
|
mStr(t,B.x,y0+1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end--Draw buttons
|
||||||
if mouseShow and not touching then
|
if mouseShow and not touching then
|
||||||
local r=Timer()*.5
|
local r=Timer()*.5
|
||||||
gc.setColor(1,1,1,min(1-abs(1-r%1*2),.3))
|
gc.setColor(1,1,1,min(1-abs(1-r%1*2),.3))
|
||||||
r=int(r)%7+1
|
r=int(r)%7+1
|
||||||
gc.draw(mouseBlock[r],mx,my,Timer()%pi*4,20,20,scs[r][0][2]-.5,#blocks[r][0]-scs[r][0][1]+.5)
|
gc.draw(mouseBlock[r],mx,my,Timer()%pi*4,20,20,scs[2*r]-.5,#blocks[r][0]-scs[2*r-1]+.5)
|
||||||
gc.setColor(1,1,1,.5)
|
gc.setColor(1,1,1,.5)gc.circle("fill",mx,my,5)
|
||||||
gc.circle("fill",mx,my,5)
|
gc.setColor(1,1,1)gc.circle("fill",mx,my,3)
|
||||||
gc.setColor(1,1,1)
|
end--Awesome mouse!
|
||||||
gc.circle("fill",mx,my,3)
|
if sceneSwaping then sceneSwaping.draw()end--Swaping animation
|
||||||
end
|
if scr.r~=.5625 then
|
||||||
if sceneSwaping then sceneSwaping.draw()end
|
|
||||||
|
|
||||||
if wh/ww>.5625 then
|
|
||||||
gc.setColor(0,0,0)
|
gc.setColor(0,0,0)
|
||||||
gc.rectangle("fill",0,0,1280,ww*9/16-wh)
|
if scr.r>.5625 then
|
||||||
gc.rectangle("fill",0,720,1280,wh-ww*9/16)
|
local d=(scr.h-scr.w*9/16)*.5/scr.k
|
||||||
elseif wh/ww<.5625 then
|
gc.rectangle("fill",0,0,1280,-d)
|
||||||
gc.setColor(0,0,0)
|
gc.rectangle("fill",0,720,1280,d)
|
||||||
gc.rectangle("fill",0,0,wh*16/9-ww,720)
|
else--high
|
||||||
gc.rectangle("fill",1280,0,ww-wh*16/9,720)
|
local d=(scr.w-scr.h*16/9)*.5/scr.k
|
||||||
end
|
gc.rectangle("fill",0,0,-d,720)
|
||||||
|
gc.rectangle("fill",1280,0,d,720)
|
||||||
|
end--wide
|
||||||
|
end--Black side
|
||||||
setFont(20)gc.setColor(1,1,1)
|
setFont(20)gc.setColor(1,1,1)
|
||||||
gc.print(tm.getFPS(),5,700)
|
gc.print(tm.getFPS(),5,700)
|
||||||
if devMode then
|
if devMode then
|
||||||
|
gc.print(mx.." "..my,5,640)
|
||||||
|
gc.print(#freeRow or 0,5,660)
|
||||||
gc.print(gcinfo(),5,680)
|
gc.print(gcinfo(),5,680)
|
||||||
gc.print(freeRow and #freeRow or 0,5,660)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function love.resize(w,h)
|
|
||||||
ww,wh=w,h
|
|
||||||
screenK=h/w>=.5625 and w/1280 or h/720
|
|
||||||
xOy=xOy:setTransformation(w*.5,h*.5,nil,screenK,nil,640,360)
|
|
||||||
gc.replaceTransform(xOy)
|
|
||||||
end
|
|
||||||
function love.run()
|
function love.run()
|
||||||
local frameT=Timer()
|
local frameT=Timer()
|
||||||
local readyDrawFrame=0
|
local readyDrawFrame=0
|
||||||
|
local PUMP,POLL=love.event.pump,love.event.poll
|
||||||
love.resize(gc.getWidth(),gc.getHeight())
|
love.resize(gc.getWidth(),gc.getHeight())
|
||||||
game.load()--System scene Launch
|
scene="load"sceneInit.load()--System Launch
|
||||||
math.randomseed(os.time()*626)
|
|
||||||
return function()
|
return function()
|
||||||
love.event.pump()
|
PUMP()
|
||||||
for name,a,b,c,d,e,f in love.event.poll()do
|
for N,a,b,c,d,e in POLL()do
|
||||||
if name=="quit"then return 0 end
|
if N=="quit"then return 0
|
||||||
love.handlers[name](a,b,c,d,e,f)
|
elseif love[N]then love[N](a,b,c,d,e)end
|
||||||
end
|
end
|
||||||
if focus then
|
tm.step()
|
||||||
tm.step()
|
love.update(tm.getDelta())
|
||||||
-- love.receiveData(id,data)
|
readyDrawFrame=readyDrawFrame+setting.frameMul
|
||||||
love.update(tm.getDelta())
|
if readyDrawFrame>=100 then
|
||||||
readyDrawFrame=readyDrawFrame+setting.frameMul
|
readyDrawFrame=readyDrawFrame-100
|
||||||
if readyDrawFrame>=100 then
|
love.draw()
|
||||||
readyDrawFrame=readyDrawFrame-100
|
gc.present()
|
||||||
gc.clear()
|
|
||||||
love.draw()
|
|
||||||
gc.present()
|
|
||||||
end
|
|
||||||
if not(wd.hasFocus()or keeprun)then
|
|
||||||
focus=false
|
|
||||||
ms.setVisible(true)
|
|
||||||
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
|
||||||
if scene=="play"then
|
|
||||||
for i=1,#players.alive do
|
|
||||||
local l=players.alive[i].keyPressing
|
|
||||||
for j=1,#l do
|
|
||||||
if l[j]then
|
|
||||||
releaseKey(j,players.alive[i])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
tm.sleep(.2)
|
|
||||||
if wd.hasFocus()then
|
|
||||||
tm.step()
|
|
||||||
focus=true
|
|
||||||
ms.setVisible(false)
|
|
||||||
if bgmPlaying then bgm[bgmPlaying]:play()end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
while Timer()-frameT<1/60 do end
|
::L::if Timer()-frameT<1/60 then goto L end
|
||||||
frameT=Timer()
|
frameT=Timer()
|
||||||
|
tm.sleep(.001)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
37
class.lua
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
Task={}
|
||||||
|
metatable_task={__index=Task}
|
||||||
|
function newTask(code,P,data)
|
||||||
|
local obj={
|
||||||
|
code=code,
|
||||||
|
P=P,
|
||||||
|
data=data,
|
||||||
|
}
|
||||||
|
setmetatable(obj,metatable_task)
|
||||||
|
ins(Task,obj)
|
||||||
|
end
|
||||||
|
function clearTask(opt)
|
||||||
|
if opt=="all"then
|
||||||
|
while Task[1]do
|
||||||
|
rem(Task,i)
|
||||||
|
end
|
||||||
|
elseif opt=="play"then
|
||||||
|
for i=#Task,1,-1 do
|
||||||
|
if Task[i].P then
|
||||||
|
rem(Task,i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else--Player table
|
||||||
|
for i=#Task,1,-1 do
|
||||||
|
if Task[i].P==P then
|
||||||
|
rem(Task,i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function Task:update()
|
||||||
|
if(not self.P or self.P and scene=="play")and self:code(self.P,self.data)then
|
||||||
|
for i=#Task,1,-1 do
|
||||||
|
if Task[i]==self then rem(Task,i)return end
|
||||||
|
end--Destroy
|
||||||
|
end
|
||||||
|
end
|
||||||
12
conf.lua
@@ -1,7 +1,7 @@
|
|||||||
function love.conf(t)
|
function love.conf(t)
|
||||||
local X=nil
|
local X=nil
|
||||||
t.identity="Techmino"--The name of the save directory (string)
|
t.identity="Techmino"--Save directory name
|
||||||
t.appendidentity=X--Search files in source directory before save directory (boolean)
|
t.appendidentity=X--If search files in source before save directory
|
||||||
t.version="11.1"
|
t.version="11.1"
|
||||||
t.console=X
|
t.console=X
|
||||||
t.accelerometerjoystick=X--If exposing accelerometer on iOS and Android as a Joystick
|
t.accelerometerjoystick=X--If exposing accelerometer on iOS and Android as a Joystick
|
||||||
@@ -9,18 +9,18 @@ function love.conf(t)
|
|||||||
t.audio.mixwithsystem=true--Switch on to keep sysBGM
|
t.audio.mixwithsystem=true--Switch on to keep sysBGM
|
||||||
|
|
||||||
local W=t.window
|
local W=t.window
|
||||||
W.title="Techmino V0.7.4"
|
W.title="Techmino V0.7.19"
|
||||||
W.icon="/image/icon.png"
|
W.icon="/image/icon.png"
|
||||||
W.width,W.height=1280,720
|
W.width,W.height=1280,720
|
||||||
|
W.minwidth,W.minheight=640,360
|
||||||
W.borderless=X
|
W.borderless=X
|
||||||
W.resizable=true
|
W.resizable=true
|
||||||
W.minwidth,W.minheight=640,360
|
|
||||||
W.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
|
W.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
|
||||||
W.fullscreen=X
|
W.fullscreen=X
|
||||||
W.vsync=X--0 to set ∞fps
|
W.vsync=0--0→∞fps
|
||||||
W.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
|
W.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
|
||||||
W.depth=X--Bits per sample in the depth buffer
|
W.depth=X--Bits per sample in the depth buffer
|
||||||
W.stencil=8--The number of bits per sample in the stencil buffer
|
W.stencil=1--The number of bits per sample in the stencil buffer
|
||||||
W.display=1--Monitor ID
|
W.display=1--Monitor ID
|
||||||
W.highdpi=X--Enable high-dpi mode for the window on a Retina display (boolean)
|
W.highdpi=X--Enable high-dpi mode for the window on a Retina display (boolean)
|
||||||
W.x,W.y=nil
|
W.x,W.y=nil
|
||||||
|
|||||||
1163
dataList.lua
Normal file
1241
gamefunc.lua
BIN
image/block.png
Normal file
|
After Width: | Height: | Size: 24 KiB |
|
Before Width: | Height: | Size: 6.2 KiB |
BIN
image/mess/groupcode.png
Normal file
|
After Width: | Height: | Size: 31 KiB |
BIN
image/mess/light.png
Normal file
|
After Width: | Height: | Size: 423 B |
BIN
image/mess/lightBulb.png
Normal file
|
After Width: | Height: | Size: 421 B |
|
Before Width: | Height: | Size: 201 B |
|
Before Width: | Height: | Size: 638 B |
BIN
image/mess/paycode.png
Normal file
|
After Width: | Height: | Size: 60 KiB |
BIN
image/virtualkey/func.png
Normal file
|
After Width: | Height: | Size: 370 B |
|
Before Width: | Height: | Size: 300 B |