Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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75c7955bb5 | ||
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c35152cf6e | ||
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1b0ad009b0 | ||
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e7c797bf14 | ||
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e281634f72 |
BIN
BGM/blank.ogg
BIN
BGM/blank.ogg
Binary file not shown.
BIN
BGM/cruelty.ogg
Normal file
BIN
BGM/cruelty.ogg
Normal file
Binary file not shown.
BIN
BGM/final.ogg
Normal file
BIN
BGM/final.ogg
Normal file
Binary file not shown.
BIN
BGM/infinite.ogg
BIN
BGM/infinite.ogg
Binary file not shown.
BIN
BGM/newera.ogg
Normal file
BIN
BGM/newera.ogg
Normal file
Binary file not shown.
BIN
BGM/push.ogg
BIN
BGM/push.ogg
Binary file not shown.
BIN
BGM/race.ogg
BIN
BGM/race.ogg
Binary file not shown.
BIN
BGM/reason.ogg
BIN
BGM/reason.ogg
Binary file not shown.
BIN
BGM/way.ogg
BIN
BGM/way.ogg
Binary file not shown.
BIN
SFX/blip_1.ogg
Normal file
BIN
SFX/blip_1.ogg
Normal file
Binary file not shown.
BIN
SFX/blip_2.ogg
Normal file
BIN
SFX/blip_2.ogg
Normal file
Binary file not shown.
BIN
SFX/emit.ogg
Normal file
BIN
SFX/emit.ogg
Normal file
Binary file not shown.
59
ai.lua
59
ai.lua
@@ -21,26 +21,26 @@ spinOffset={
|
|||||||
--[[
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--[[
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||||||
controlname:
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controlname:
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||||||
1~5:mL,mR,rR,rL,rF,
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1~5:mL,mR,rR,rL,rF,
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||||||
6~9:hD,sD,H,R,
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6~10:hD,sD,H,A,R,
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||||||
10~12:LL,RR,DD
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11~13:LL,RR,DD
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||||||
]]
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]]
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||||||
FCL={
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FCL={
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||||||
[1]={
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[1]={
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||||||
{{10},{10,2},{1},{},{2},{2,2},{11,1},{11}},
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{{11},{11,2},{1},{},{2},{2,2},{12,1},{12}},
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||||||
{{10,4},{10,3},{10,2,3},{4},{3},{2,3},{2,2,3},{11,4},{11,3}},
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{{11,4},{11,3},{11,2,3},{4},{3},{2,3},{2,2,3},{12,4},{12,3}},
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||||||
},
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},
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||||||
[3]={
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[3]={
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||||||
{{10},{10,2},{1},{},{2},{2,2},{11,1},{11},},
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{{11},{11,2},{1},{},{2},{2,2},{12,1},{12},},
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||||||
{{3,10},{10,3},{10,2,3},{1,3},{3},{2,3},{2,2,3},{11,1,3},{11,3},},
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{{3,11},{11,3},{11,2,3},{1,3},{3},{2,3},{2,2,3},{12,1,3},{12,3},},
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||||||
{{10,5},{10,2,5},{1,5},{5},{2,5},{2,2,5},{11,1,5},{11,5},},
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{{11,5},{11,2,5},{1,5},{5},{2,5},{2,2,5},{12,1,5},{12,5},},
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||||||
{{10,4},{10,2,4},{1,4},{4},{2,4},{2,2,4},{11,1,4},{11,4},{4,11},},
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{{11,4},{11,2,4},{1,4},{4},{2,4},{2,2,4},{12,1,4},{12,4},{4,12},},
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||||||
},
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},
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||||||
[6]={
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[6]={
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||||||
{{10},{10,2},{1,1},{1},{},{2},{2,2},{11,1},{11},},
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{{11},{11,2},{1,1},{1},{},{2},{2,2},{12,1},{12},},
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||||||
},
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},
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||||||
[7]={
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[7]={
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||||||
{{10},{10,2},{1},{},{2},{11,1},{11},},
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{{11},{11,2},{1},{},{2},{12,1},{12},},
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||||||
{{4,10},{10,4},{10,3},{1,4},{4},{3},{2,3},{11,4},{11,3},{3,11},},
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{{4,11},{11,4},{11,3},{1,4},{4},{3},{2,3},{12,4},{12,3},{3,12},},
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||||||
},
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},
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||||||
}
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}
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||||||
FCL[2]=FCL[1]
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FCL[2]=FCL[1]
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||||||
@@ -49,14 +49,15 @@ FCL[5]=FCL[3]
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|||||||
clearScore={[0]=0,0,2,4,12}
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clearScore={[0]=0,0,2,4,12}
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||||||
function ifoverlapAI(f,bk,x,y)
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function ifoverlapAI(f,bk,x,y)
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||||||
if y<1 then return true end
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if y<1 then return true end
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||||||
if y>#f then return nil end
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if y>#f then return end
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||||||
for i=1,#bk do for j=1,#bk[1]do
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for i=1,#bk do for j=1,#bk[1]do
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||||||
if f[y+i-1]and bk[i][j]>0 and f[y+i-1][x+j-1]>0 then return true end
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if f[y+i-1]and bk[i][j]>0 and f[y+i-1][x+j-1]>0 then return true end
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||||||
end end
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end end
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||||||
end
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end
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||||||
function resetField(f0,f,start)
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function resetField(f0,f,start)
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||||||
while f[start]do
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::L::if f[start]then
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removeRow(f,start)
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removeRow(f,start)
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||||||
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goto L
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||||||
end
|
end
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||||||
for i=start,#f0 do
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for i=start,#f0 do
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||||||
f[i]=getNewRow()
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f[i]=getNewRow()
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||||||
@@ -85,8 +86,9 @@ function getScore(field,bn,cb,cx,cy)
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|||||||
if #field==0 then return 9e99 end--PC best
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if #field==0 then return 9e99 end--PC best
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||||||
for x=1,10 do
|
for x=1,10 do
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||||||
local h=#field
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local h=#field
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||||||
while field[h][x]==0 and h>1 do
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::L::if field[h][x]==0 and h>1 then
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||||||
h=h-1
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h=h-1
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||||||
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goto L
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||||||
end
|
end
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||||||
height[x]=h
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height[x]=h
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||||||
if x>3 and x<8 and h>highest then highest=h end
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if x>3 and x<8 and h>highest then highest=h end
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||||||
@@ -112,17 +114,17 @@ function getScore(field,bn,cb,cx,cy)
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ins(freeRow,height)
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ins(freeRow,height)
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score=
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score=
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#field*20
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#field*20
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||||||
-cy*40
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-cy*35
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||||||
-#cb*25
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-#cb*25
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+clearScore[clear]*(8+#field)
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+clearScore[clear]*(8+#field)
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||||||
-hole*40
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-hole*50
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||||||
if #field>6 then score=score-highest*5 end
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if #field>6 then score=score-highest*5 end
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||||||
if mh1>3 then score=score-50-mh1*40 end
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if mh1>3 then score=score-50-mh1*40 end
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||||||
return score
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return score
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||||||
end
|
end
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||||||
function AI_getControls(ctrl)
|
function AI_getControls(ctrl)
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||||||
local Tfield={}--test field
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local Tfield={}--test field
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||||||
local field_org=field
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local field_org=P.field
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||||||
for i=1,#field_org do
|
for i=1,#field_org do
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||||||
Tfield[i]=getNewRow()
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Tfield[i]=getNewRow()
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||||||
for j=1,10 do
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for j=1,10 do
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||||||
@@ -130,14 +132,15 @@ function AI_getControls(ctrl)
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|||||||
end
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end
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||||||
end
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end
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||||||
local best={x=1,dir=0,hold=false,score=-9e99}
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local best={x=1,dir=0,hold=false,score=-9e99}
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||||||
for ifhold=0,gameEnv.hold and 1 or 0 do
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for ifhold=0,P.gameEnv.hold and 1 or 0 do
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||||||
local bn=ifhold==0 and bn or hn>0 and hn or nxt[1]
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local bn=ifhold==0 and P.bn or P.hn>0 and P.hn or P.nxt[1]
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||||||
for dir=0,dirCount[bn] do--each dir
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for dir=0,dirCount[bn] do--each dir
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||||||
local cb=blocks[bn][dir]
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local cb=blocks[bn][dir]
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for cx=1,11-#cb[1]do--each pos
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for cx=1,11-#cb[1]do--each pos
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||||||
local cy=#Tfield+1
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local cy=#Tfield+1
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||||||
while not ifoverlapAI(Tfield,cb,cx,cy-1)do
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::L::if not ifoverlapAI(Tfield,cb,cx,cy-1)then
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cy=cy-1
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cy=cy-1
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||||||
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goto L
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||||||
end--move to bottom
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end--move to bottom
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||||||
for i=1,#cb do
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for i=1,#cb do
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||||||
local y=cy+i-1
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local y=cy+i-1
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@@ -155,20 +158,26 @@ function AI_getControls(ctrl)
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resetField(field_org,Tfield,cy)
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resetField(field_org,Tfield,cy)
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||||||
end
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end
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||||||
end
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end
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end--ifHold loop
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end
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while #Tfield>0 do
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::L::
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if #Tfield>0 then
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removeRow(Tfield,1)
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removeRow(Tfield,1)
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goto L
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||||||
end--Release cache
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end--Release cache
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||||||
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if best.hold then
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if best.hold then
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ins(ctrl,8)
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ins(ctrl,8)
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end
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end
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||||||
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local l=FCL[best.bn][best.dir+1][best.x]
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local l=FCL[best.bn][best.dir+1][best.x]
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for i=1,#l do
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for i=1,#l do
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ins(ctrl,l[i])
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ins(ctrl,l[i])
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||||||
end
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end
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||||||
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ins(ctrl,6)
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ins(ctrl,6)--harddrop
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if rnd()<.1 then
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if P.atkMode~=4 and P==mostDangerous then
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ins(P.ai.controls,9)
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||||||
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--Smarter AI???
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||||||
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end
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||||||
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end
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||||||
end
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end
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||||||
BIN
albbph.ttf
Normal file
BIN
albbph.ttf
Normal file
Binary file not shown.
226
call&sys.lua
226
call&sys.lua
@@ -1,5 +1,5 @@
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|||||||
function onVirtualkey(x,y)
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function onVirtualkey(x,y)
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||||||
local x,y=convert(x,y)
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local x,y=xOy:inverseTransformPoint(x,y)
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||||||
local d2,nearest,distance
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local d2,nearest,distance
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||||||
for K=1,#virtualkey do
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for K=1,#virtualkey do
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||||||
local b=virtualkey[K]
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local b=virtualkey[K]
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||||||
@@ -12,11 +12,12 @@ function onVirtualkey(x,y)
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|||||||
end
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end
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||||||
return nearest
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return nearest
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||||||
end
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end
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||||||
|
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||||||
function buttonControl_key(i)
|
function buttonControl_key(i)
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||||||
if i=="up"or i=="down"or i=="left"or i=="right"then
|
if i=="up"or i=="down"or i=="left"or i=="right"then
|
||||||
if not Buttons.sel then
|
if not Buttons.sel then
|
||||||
Buttons.sel=1
|
if Buttons[scene][1]then
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||||||
|
Buttons.sel=1
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||||||
|
end
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||||||
else
|
else
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||||||
Buttons.sel=Buttons[scene][Buttons.sel][i]or Buttons.sel
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Buttons.sel=Buttons[scene][Buttons.sel][i]or Buttons.sel
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||||||
end
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end
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||||||
@@ -28,12 +29,13 @@ function buttonControl_key(i)
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|||||||
sysSFX("button")
|
sysSFX("button")
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||||||
end
|
end
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||||||
end
|
end
|
||||||
mouseShow=false
|
|
||||||
end
|
end
|
||||||
function buttonControl_gamepad(i)
|
function buttonControl_gamepad(i)
|
||||||
if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
|
if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
|
||||||
if not Buttons.sel then
|
if not Buttons.sel then
|
||||||
Buttons.sel=1
|
if Buttons[scene][1]then
|
||||||
|
Buttons.sel=1
|
||||||
|
end
|
||||||
mouseShow=false
|
mouseShow=false
|
||||||
else
|
else
|
||||||
Buttons.sel=Buttons[scene][Buttons.sel][i=="dpup"and"up"or i=="dpdown"and"down"or i=="dpleft"and"left"or"right"]or Buttons.sel
|
Buttons.sel=Buttons[scene][Buttons.sel][i=="dpup"and"up"or i=="dpdown"and"down"or i=="dpleft"and"left"or"right"]or Buttons.sel
|
||||||
@@ -50,14 +52,42 @@ function buttonControl_gamepad(i)
|
|||||||
end
|
end
|
||||||
|
|
||||||
mouseDown={}
|
mouseDown={}
|
||||||
|
function mouseDown.intro(x,y,k)
|
||||||
|
if k==2 then
|
||||||
|
back()
|
||||||
|
else
|
||||||
|
gotoScene("main")
|
||||||
|
end
|
||||||
|
end
|
||||||
keyDown={}
|
keyDown={}
|
||||||
|
function keyDown.intro(key)
|
||||||
|
if key=="escape"then
|
||||||
|
back()
|
||||||
|
else
|
||||||
|
gotoScene("main")
|
||||||
|
end
|
||||||
|
end
|
||||||
function keyDown.mode(key)
|
function keyDown.mode(key)
|
||||||
if key=="down"then
|
if key=="down"then
|
||||||
if modeSel<#modeID then modeSel=modeSel+1 end
|
if modeSel<#modeID then
|
||||||
|
modeSel=modeSel+1
|
||||||
|
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
|
||||||
|
end
|
||||||
elseif key=="up"then
|
elseif key=="up"then
|
||||||
if modeSel>1 then modeSel=modeSel-1 end
|
if modeSel>1 then
|
||||||
|
modeSel=modeSel-1
|
||||||
|
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
|
||||||
|
end
|
||||||
|
elseif key=="left"then
|
||||||
|
if levelSel>1 then
|
||||||
|
levelSel=levelSel-1
|
||||||
|
end
|
||||||
|
elseif key=="right"then
|
||||||
|
if levelSel<#modeLevel[modeID[modeSel]]then
|
||||||
|
levelSel=levelSel+1
|
||||||
|
end
|
||||||
elseif key=="return"then
|
elseif key=="return"then
|
||||||
startGame(modeID[modeSel])
|
loadGame(modeSel,levelSel)
|
||||||
elseif key=="c"then
|
elseif key=="c"then
|
||||||
gotoScene("custom")
|
gotoScene("custom")
|
||||||
elseif key=="escape"then
|
elseif key=="escape"then
|
||||||
@@ -76,7 +106,7 @@ function keyDown.custom(key)
|
|||||||
elseif key=="up"then
|
elseif key=="up"then
|
||||||
optSel=(optSel-2)%#customID+1
|
optSel=(optSel-2)%#customID+1
|
||||||
elseif key=="return"then
|
elseif key=="return"then
|
||||||
startGame("custom")
|
loadGame(0,1)
|
||||||
elseif key=="escape"then
|
elseif key=="escape"then
|
||||||
back()
|
back()
|
||||||
end
|
end
|
||||||
@@ -90,7 +120,7 @@ function keyDown.setting2(key)
|
|||||||
end
|
end
|
||||||
elseif keyboardSetting then
|
elseif keyboardSetting then
|
||||||
for l=1,8 do
|
for l=1,8 do
|
||||||
for y=1,12 do
|
for y=1,13 do
|
||||||
if setting.keyMap[l][y]==key then
|
if setting.keyMap[l][y]==key then
|
||||||
setting.keyMap[l][y]=""
|
setting.keyMap[l][y]=""
|
||||||
end
|
end
|
||||||
@@ -103,7 +133,7 @@ function keyDown.setting2(key)
|
|||||||
elseif key=="up"then
|
elseif key=="up"then
|
||||||
keyboardSet=max(keyboardSet-1,1)
|
keyboardSet=max(keyboardSet-1,1)
|
||||||
elseif key=="down"then
|
elseif key=="down"then
|
||||||
keyboardSet=min(keyboardSet+1,12)
|
keyboardSet=min(keyboardSet+1,13)
|
||||||
elseif key=="left"then
|
elseif key=="left"then
|
||||||
curBoard=max(curBoard-1,1)
|
curBoard=max(curBoard-1,1)
|
||||||
elseif key=="right"then
|
elseif key=="right"then
|
||||||
@@ -111,7 +141,7 @@ function keyDown.setting2(key)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
function keyDown.play(key)
|
function keyDown.play(key)
|
||||||
if key=="escape"then back()return nil end
|
if key=="escape"then back()return end
|
||||||
local m=setting.keyMap
|
local m=setting.keyMap
|
||||||
for p=1,4 do
|
for p=1,4 do
|
||||||
local lib=setting.keyLib[p]
|
local lib=setting.keyLib[p]
|
||||||
@@ -119,7 +149,7 @@ function keyDown.play(key)
|
|||||||
for k=1,12 do
|
for k=1,12 do
|
||||||
if key==m[lib[s]][k]then
|
if key==m[lib[s]][k]then
|
||||||
pressKey(k,players[p])
|
pressKey(k,players[p])
|
||||||
return nil
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -134,20 +164,27 @@ function keyUp.play(key)
|
|||||||
for k=1,12 do
|
for k=1,12 do
|
||||||
if key==m[lib[s]][k]then
|
if key==m[lib[s]][k]then
|
||||||
releaseKey(k,players[p])
|
releaseKey(k,players[p])
|
||||||
return nil
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
gamepadDown={}
|
gamepadDown={}
|
||||||
|
function gamepadDown.intro(key)
|
||||||
|
if key=="back"then
|
||||||
|
back()
|
||||||
|
else
|
||||||
|
gotoScene("main")
|
||||||
|
end
|
||||||
|
end
|
||||||
function gamepadDown.mode(key)
|
function gamepadDown.mode(key)
|
||||||
if key=="dpdown"then
|
if key=="dpdown"then
|
||||||
if modeSel<#modeID then modeSel=modeSel+1 end
|
if modeSel<#modeID then modeSel=modeSel+1 end
|
||||||
elseif key=="dpup"then
|
elseif key=="dpup"then
|
||||||
if modeSel>1 then modeSel=modeSel-1 end
|
if modeSel>1 then modeSel=modeSel-1 end
|
||||||
elseif key=="start"then
|
elseif key=="start"then
|
||||||
startGame(modeID[modeSel])
|
loadGame(modeSel,levelSel)
|
||||||
elseif key=="back"then
|
elseif key=="back"then
|
||||||
back()
|
back()
|
||||||
end
|
end
|
||||||
@@ -182,15 +219,15 @@ function gamepadDown.setting2(key)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
function gamepadDown.play(key)
|
function gamepadDown.play(key)
|
||||||
if key=="back"then back()return nil end
|
if key=="back"then back()return end
|
||||||
local m=setting.keyMap
|
local m=setting.keyMap
|
||||||
for p=1,4 do
|
for p=1,4 do
|
||||||
local lib=setting.keyLib[p]
|
local lib=setting.keyLib[p]
|
||||||
for s=1,#l[p]do
|
for s=1,#lib do
|
||||||
for k=1,12 do
|
for k=1,12 do
|
||||||
if key==m[8+lib[s]][k]then
|
if key==m[8+lib[s]][k]then
|
||||||
pressKey(k)
|
pressKey(k,players[p])
|
||||||
return nil
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -201,11 +238,11 @@ function gamepadUp.play(key)
|
|||||||
local m=setting.keyMap
|
local m=setting.keyMap
|
||||||
for p=1,4 do
|
for p=1,4 do
|
||||||
local lib=setting.keyLib[p]
|
local lib=setting.keyLib[p]
|
||||||
for s=1,#l[p]do
|
for s=1,#lib do
|
||||||
for k=1,12 do
|
for k=1,12 do
|
||||||
if key==m[8+lib[s]][k]then
|
if key==m[8+lib[s]][k]then
|
||||||
pressKey(k)
|
releaseKey(k,players[p])
|
||||||
return nil
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -214,21 +251,22 @@ end
|
|||||||
wheelmoved={}
|
wheelmoved={}
|
||||||
function wheelmoved.mode(x,y)
|
function wheelmoved.mode(x,y)
|
||||||
modeSel=min(max(modeSel-sgn(y),1),#modeID)
|
modeSel=min(max(modeSel-sgn(y),1),#modeID)
|
||||||
|
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
|
||||||
end
|
end
|
||||||
--Warning,these are not system callbacks!
|
|
||||||
|
|
||||||
|
|
||||||
function love.mousemoved(x,y,dx,dy,t)
|
function love.mousemoved(x,y,dx,dy,t)
|
||||||
if not t then
|
if not t then
|
||||||
mouseShow=true
|
mouseShow=true
|
||||||
mx,my=convert(x,y)
|
mx,my=xOy:inverseTransformPoint(x,y)
|
||||||
Buttons.sel=nil
|
Buttons.sel=nil
|
||||||
for i=1,#Buttons[scene]do
|
for i=1,#Buttons[scene]do
|
||||||
local B=Buttons[scene][i]
|
local B=Buttons[scene][i]
|
||||||
if not(B.hide and B.hide())then
|
if not(B.hide and B.hide())then
|
||||||
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
|
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
|
||||||
Buttons.sel=i
|
Buttons.sel=i
|
||||||
return nil
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -237,43 +275,53 @@ end
|
|||||||
function love.mousepressed(x,y,k,t,num)
|
function love.mousepressed(x,y,k,t,num)
|
||||||
if not t then
|
if not t then
|
||||||
mouseShow=true
|
mouseShow=true
|
||||||
mx,my=convert(x,y)
|
mx,my=xOy:inverseTransformPoint(x,y)
|
||||||
--if mouseDown[scene]then mouseDown[scene](mx,my,k)end
|
if mouseDown[scene]then
|
||||||
if k==1 then
|
mouseDown[scene](mx,my,k)
|
||||||
if not sceneSwaping and Buttons.sel then
|
else
|
||||||
local B=Buttons[scene][Buttons.sel]
|
if k==1 then
|
||||||
B.code()
|
if not sceneSwaping and Buttons.sel then
|
||||||
B.alpha=1
|
local B=Buttons[scene][Buttons.sel]
|
||||||
Buttons.sel=nil
|
B.code()
|
||||||
love.mousemoved(x,y)
|
B.alpha=1
|
||||||
sysSFX("button")
|
Buttons.sel=nil
|
||||||
|
love.mousemoved(x,y)
|
||||||
|
sysSFX("button")
|
||||||
|
end
|
||||||
|
elseif k==2 then
|
||||||
|
back()
|
||||||
end
|
end
|
||||||
elseif k==2 then
|
|
||||||
back()
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function love.mousereleased(x,y,k,t,num)
|
function love.mousereleased(x,y,k,t,num)
|
||||||
end
|
end
|
||||||
|
function love.wheelmoved(x,y)
|
||||||
|
if wheelmoved[scene]then wheelmoved[scene](x,y)end
|
||||||
|
end
|
||||||
function love.touchpressed(id,x,y)
|
function love.touchpressed(id,x,y)
|
||||||
if not touching then
|
if not touching then
|
||||||
touching=id
|
touching=id
|
||||||
love.mousemoved(x,y)
|
love.mousemoved(x,y)
|
||||||
mouseShow=false
|
mouseShow=false
|
||||||
end
|
end
|
||||||
if scene=="play"and setting.virtualkeySwitch then
|
if scene=="play"then
|
||||||
local t=onVirtualkey(x,y)
|
if setting.virtualkeySwitch then
|
||||||
if t then
|
local t=onVirtualkey(x,y)
|
||||||
pressKey(t,players[1])
|
if t then
|
||||||
|
pressKey(t,players[1])
|
||||||
|
end
|
||||||
end
|
end
|
||||||
elseif scene=="setting3"then
|
elseif scene=="setting3"then
|
||||||
x,y=convert(x,y)
|
x,y=xOy:inverseTransformPoint(x,y)
|
||||||
for K=1,#virtualkey do
|
for K=1,#virtualkey do
|
||||||
local b=virtualkey[K]
|
local b=virtualkey[K]
|
||||||
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
||||||
sel=K
|
sel=K
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
elseif scene=="intro"then
|
||||||
|
gotoScene("main")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function love.touchreleased(id,x,y)
|
function love.touchreleased(id,x,y)
|
||||||
@@ -291,10 +339,10 @@ function love.touchreleased(id,x,y)
|
|||||||
if scene=="play"and setting.virtualkeySwitch then
|
if scene=="play"and setting.virtualkeySwitch then
|
||||||
local t=onVirtualkey(x,y)
|
local t=onVirtualkey(x,y)
|
||||||
if t then
|
if t then
|
||||||
releaseKey(t)
|
releaseKey(t,players[1])
|
||||||
end
|
end
|
||||||
elseif scene=="setting3"and sel then
|
elseif scene=="setting3"and sel then
|
||||||
x,y=convert(x,y)
|
x,y=xOy:inverseTransformPoint(x,y)
|
||||||
if sel then
|
if sel then
|
||||||
local b=virtualkey[sel]
|
local b=virtualkey[sel]
|
||||||
local k=snapLevelValue[snapLevel]
|
local k=snapLevelValue[snapLevel]
|
||||||
@@ -312,20 +360,16 @@ function love.touchmoved(id,x,y,dx,dy)
|
|||||||
local l=tc.getTouches()
|
local l=tc.getTouches()
|
||||||
for n=1,#virtualkey do
|
for n=1,#virtualkey do
|
||||||
local b=virtualkey[n]
|
local b=virtualkey[n]
|
||||||
local p=false
|
|
||||||
for i=1,#l do
|
for i=1,#l do
|
||||||
local x,y=convert(tc.getPosition(l[i]))
|
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
|
||||||
if(x-b[1])^2+(y-b[2])^2<=b[3]then
|
if(x-b[1])^2+(y-b[2])^2<=b[3]then return end
|
||||||
p=true
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
if not p and players[1].keyPressing then
|
if players[1].isKeyDown[n]then
|
||||||
releaseKey(n)
|
releaseKey(n,players[1])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif scene=="setting3"then
|
elseif scene=="setting3"then
|
||||||
x,y=convert(x,y)
|
x,y=xOy:inverseTransformPoint(x,y)
|
||||||
dx,dy=dx*screenK,dy*screenK
|
dx,dy=dx*screenK,dy*screenK
|
||||||
if sel then
|
if sel then
|
||||||
local b=virtualkey[sel]
|
local b=virtualkey[sel]
|
||||||
@@ -335,11 +379,32 @@ function love.touchmoved(id,x,y,dx,dy)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function love.keypressed(i)
|
function love.keypressed(i)
|
||||||
if keyDown[scene]then keyDown[scene](i)
|
if i=="f12"then devMode=not devMode end
|
||||||
elseif i=="escape"or i=="back"then back()
|
if devMode then
|
||||||
else buttonControl_key(i)
|
if i=="q"then
|
||||||
|
for i=1,#Buttons[scene]do
|
||||||
|
local B=Buttons[scene][i]
|
||||||
|
print(format("x=%d,y=%d,w=%d,h=%d",B.x,B.y,B.w,B.h))
|
||||||
|
end
|
||||||
|
elseif Buttons.sel then
|
||||||
|
local B=Buttons[scene][Buttons.sel]
|
||||||
|
if i=="left"then B.x=B.x-10
|
||||||
|
elseif i=="right"then B.x=B.x+10
|
||||||
|
elseif i=="up"then B.y=B.y-10
|
||||||
|
elseif i=="down"then B.y=B.y+10
|
||||||
|
elseif i==","then B.w=B.w-10
|
||||||
|
elseif i=="."then B.w=B.w+10
|
||||||
|
elseif i=="/"then B.h=B.h-10
|
||||||
|
elseif i=="'"then B.h=B.h+10
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if keyDown[scene]then keyDown[scene](i)
|
||||||
|
elseif i=="escape"or i=="back"then back()
|
||||||
|
else buttonControl_key(i)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
if i=="f12"then devMode=true end
|
mouseShow=false
|
||||||
end
|
end
|
||||||
function love.keyreleased(i)
|
function love.keyreleased(i)
|
||||||
if keyUp[scene]then keyUp[scene](i)
|
if keyUp[scene]then keyUp[scene](i)
|
||||||
@@ -348,9 +413,10 @@ end
|
|||||||
|
|
||||||
function love.gamepadpressed(joystick,i)
|
function love.gamepadpressed(joystick,i)
|
||||||
if gamepadDown[scene]then return gamepadDown[scene](i)
|
if gamepadDown[scene]then return gamepadDown[scene](i)
|
||||||
elseif i=="back"then return back()
|
elseif i=="back"then back()
|
||||||
else buttonControl_gamepad(i)
|
else buttonControl_gamepad(i)
|
||||||
end
|
end
|
||||||
|
mouseShow=false
|
||||||
end
|
end
|
||||||
function love.gamepadreleased(joystick,i)
|
function love.gamepadreleased(joystick,i)
|
||||||
if gamepadUp[scene]then gamepadUp[scene](i)
|
if gamepadUp[scene]then gamepadUp[scene](i)
|
||||||
@@ -367,9 +433,6 @@ function love.joystickhat(js,hat,dir)
|
|||||||
|
|
||||||
end
|
end
|
||||||
]]
|
]]
|
||||||
function love.wheelmoved(x,y)
|
|
||||||
if wheelmoved[scene]then wheelmoved[scene](x,y)end
|
|
||||||
end
|
|
||||||
|
|
||||||
function love.update(dt)
|
function love.update(dt)
|
||||||
--[[
|
--[[
|
||||||
@@ -390,8 +453,6 @@ function love.update(dt)
|
|||||||
BGblock.ct=rnd(20,30)
|
BGblock.ct=rnd(20,30)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
--Background blocks update
|
|
||||||
|
|
||||||
if sceneSwaping then
|
if sceneSwaping then
|
||||||
sceneSwaping.time=sceneSwaping.time-1
|
sceneSwaping.time=sceneSwaping.time-1
|
||||||
if sceneSwaping.time==sceneSwaping.mid then
|
if sceneSwaping.time==sceneSwaping.mid then
|
||||||
@@ -406,13 +467,13 @@ function love.update(dt)
|
|||||||
elseif Tmr[scene]then
|
elseif Tmr[scene]then
|
||||||
Tmr[scene](dt)
|
Tmr[scene](dt)
|
||||||
end
|
end
|
||||||
--scene swapping & Timer
|
updateButton()
|
||||||
end
|
end
|
||||||
function love.sendData(data)
|
function love.sendData(data)
|
||||||
return nil
|
return
|
||||||
end
|
end
|
||||||
function love.receiveData(id,data)
|
function love.receiveData(id,data)
|
||||||
return nil
|
return
|
||||||
end
|
end
|
||||||
function love.draw()
|
function love.draw()
|
||||||
gc.clear()
|
gc.clear()
|
||||||
@@ -425,30 +486,36 @@ function love.draw()
|
|||||||
if b[i][j]>0 then
|
if b[i][j]>0 then
|
||||||
gc.draw(img,BGblock[n].x+(j-1)*30*size,BGblock[n].y+(i-1)*30*size,nil,size)
|
gc.draw(img,BGblock[n].x+(j-1)*30*size,BGblock[n].y+(i-1)*30*size,nil,size)
|
||||||
end
|
end
|
||||||
end end--Block
|
end end
|
||||||
end
|
end
|
||||||
if Pnt[scene]then Pnt[scene]()end
|
if Pnt[scene]then Pnt[scene]()end
|
||||||
drawButton()
|
drawButton()
|
||||||
if mouseShow and not touching then
|
if mouseShow and not touching then
|
||||||
|
local r=Timer()*.5
|
||||||
|
gc.setColor(1,1,1,min(1-abs(1-r%1*2),.3))
|
||||||
|
r=int(r)%7+1
|
||||||
|
gc.draw(mouseBlock[r],mx,my,Timer()%pi*4,20,20,scs[r][0][2]-.5,#blocks[r][0]-scs[r][0][1]+.5)
|
||||||
|
gc.setColor(1,1,1,.5)
|
||||||
|
gc.circle("fill",mx,my,5)
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
gc.draw(mouseIcon,mx,my,nil,nil,nil,10,10)
|
gc.circle("fill",mx,my,3)
|
||||||
end
|
end
|
||||||
if sceneSwaping then sceneSwaping.draw()end
|
if sceneSwaping then sceneSwaping.draw()end
|
||||||
|
|
||||||
if wh/ww>.5625 then
|
if wh/ww>.5625 then
|
||||||
gc.setColor(0,0,0)
|
gc.setColor(0,0,0)
|
||||||
gc.rectangle("fill",0,0,1280,ww*.5625-wh)
|
gc.rectangle("fill",0,0,1280,ww*9/16-wh)
|
||||||
gc.rectangle("fill",0,720,1280,wh-ww*.5625)
|
gc.rectangle("fill",0,720,1280,wh-ww*9/16)
|
||||||
elseif wh/ww<.5625 then
|
elseif wh/ww<.5625 then
|
||||||
gc.setColor(0,0,0)
|
gc.setColor(0,0,0)
|
||||||
gc.rectangle("fill",0,0,wh*16/9-ww,720)
|
gc.rectangle("fill",0,0,wh*16/9-ww,720)
|
||||||
gc.rectangle("fill",1280,0,ww-wh*16/9,720)
|
gc.rectangle("fill",1280,0,ww-wh*16/9,720)
|
||||||
end
|
end
|
||||||
setFont(20)gc.setColor(1,1,1)
|
setFont(20)gc.setColor(1,1,1)
|
||||||
gc.print(tm.getFPS(),0,700)
|
gc.print(tm.getFPS(),5,700)
|
||||||
if devMode then
|
if devMode then
|
||||||
gc.print(gcinfo(),0,680)
|
gc.print(gcinfo(),5,680)
|
||||||
gc.print(freeRow and #freeRow or 0,0,660)
|
gc.print(freeRow and #freeRow or 0,5,660)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function love.resize(w,h)
|
function love.resize(w,h)
|
||||||
@@ -485,15 +552,18 @@ function love.run()
|
|||||||
ms.setVisible(true)
|
ms.setVisible(true)
|
||||||
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||||
if scene=="play"then
|
if scene=="play"then
|
||||||
for i=1,#players[1].keyPressing do
|
for i=1,#players.alive do
|
||||||
if players[1].keyPressing[i]then
|
local l=players.alive[i].keyPressing
|
||||||
releaseKey(i)
|
for j=1,#l do
|
||||||
|
if l[j]then
|
||||||
|
releaseKey(j,players.alive[i])
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
tm.sleep(.2)
|
tm.sleep(.5)
|
||||||
if wd.hasFocus()then
|
if wd.hasFocus()then
|
||||||
tm.step()
|
tm.step()
|
||||||
focus=true
|
focus=true
|
||||||
@@ -501,7 +571,7 @@ function love.run()
|
|||||||
if bgmPlaying then bgm[bgmPlaying]:play()end
|
if bgmPlaying then bgm[bgmPlaying]:play()end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
while Timer()-frameT<1/60 do end
|
::L::if Timer()-frameT<1/60 then goto L end
|
||||||
frameT=Timer()
|
frameT=Timer()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
16
conf.lua
16
conf.lua
@@ -1,26 +1,26 @@
|
|||||||
function love.conf(t)
|
function love.conf(t)
|
||||||
local X=nil
|
local X=nil
|
||||||
t.identity="Techmino"--The name of the save directory (string)
|
t.identity="Techmino"--Save directory name
|
||||||
t.appendidentity=X--Search files in source directory before save directory (boolean)
|
t.appendidentity=X--If search files in source before save directory
|
||||||
t.version="11.1"
|
t.version="11.1"
|
||||||
t.console=X
|
t.console=X
|
||||||
t.accelerometerjoystick=X--Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
|
t.accelerometerjoystick=X--If exposing accelerometer on iOS and Android as a Joystick
|
||||||
t.gammacorrect=X
|
t.gammacorrect=X
|
||||||
t.audio.mixwithsystem=true--Switch on to keep background music playing
|
t.audio.mixwithsystem=true--Switch on to keep sysBGM
|
||||||
|
|
||||||
local W=t.window
|
local W=t.window
|
||||||
W.title="Techmino V0.7.3"
|
W.title="Techmino V0.7.8"
|
||||||
W.icon="/image/icon.png"
|
W.icon="/image/icon.png"
|
||||||
W.width,W.height=1280,720
|
W.width,W.height=1280,720
|
||||||
|
W.minwidth,W.minheight=640,360
|
||||||
W.borderless=X
|
W.borderless=X
|
||||||
W.resizable=true
|
W.resizable=true
|
||||||
W.minwidth,W.minheight=640,360
|
|
||||||
W.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
|
W.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
|
||||||
W.fullscreen=X
|
W.fullscreen=X
|
||||||
W.vsync=X--0 to set ∞fps
|
W.vsync=X--0 to set ∞fps
|
||||||
W.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
|
W.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
|
||||||
W.depth=X--The number of bits per sample in the depth buffer
|
W.depth=X--Bits per sample in the depth buffer
|
||||||
W.stencil=8--The number of bits per sample in the stencil buffer
|
W.stencil=1--The number of bits per sample in the stencil buffer
|
||||||
W.display=1--Monitor ID
|
W.display=1--Monitor ID
|
||||||
W.highdpi=X--Enable high-dpi mode for the window on a Retina display (boolean)
|
W.highdpi=X--Enable high-dpi mode for the window on a Retina display (boolean)
|
||||||
W.x,W.y=nil
|
W.x,W.y=nil
|
||||||
|
|||||||
788
gamefunc.lua
788
gamefunc.lua
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 6.2 KiB |
BIN
image/icon.png
BIN
image/icon.png
Binary file not shown.
|
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 36 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 201 B |
BIN
image/virtualkey/swap.png
Normal file
BIN
image/virtualkey/swap.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 300 B |
395
paint.lua
395
paint.lua
@@ -12,11 +12,12 @@ swapDeck_data={
|
|||||||
swap={
|
swap={
|
||||||
none={2,1,d=function()end},
|
none={2,1,d=function()end},
|
||||||
flash={8,1,d=function()gc.clear(1,1,1)end},
|
flash={8,1,d=function()gc.clear(1,1,1)end},
|
||||||
deck={42,1,d=function()
|
deck={50,8,d=function()
|
||||||
local t=sceneSwaping.time
|
local t=sceneSwaping.time
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
if t>6 then
|
if t>8 then
|
||||||
for i=1,43-t do
|
local t=max(t,15)
|
||||||
|
for i=1,51-t do
|
||||||
local bn=swapDeck_data[i][1]
|
local bn=swapDeck_data[i][1]
|
||||||
local b=blocks[bn][swapDeck_data[i][2]]
|
local b=blocks[bn][swapDeck_data[i][2]]
|
||||||
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
||||||
@@ -26,8 +27,10 @@ swap={
|
|||||||
end
|
end
|
||||||
end end
|
end end
|
||||||
end
|
end
|
||||||
else
|
end
|
||||||
gc.clear(1,1,1)
|
if t<17 then
|
||||||
|
gc.setColor(1,1,1,(8-abs(t-8))*.125)
|
||||||
|
gc.rectangle("fill",0,0,1280,720)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
@@ -51,8 +54,8 @@ FX={
|
|||||||
gc.push("transform")
|
gc.push("transform")
|
||||||
setFont(t.font)
|
setFont(t.font)
|
||||||
gc.translate(150,250+t.dy)
|
gc.translate(150,250+t.dy)
|
||||||
gc.setColor(1,1,1,a)
|
|
||||||
if t.t<20 then gc.scale((20-t.t)*.015+1,1)end
|
if t.t<20 then gc.scale((20-t.t)*.015+1,1)end
|
||||||
|
gc.setColor(1,1,1,a)
|
||||||
mStr(t.text,0,-t.font*.5)
|
mStr(t.text,0,-t.font*.5)
|
||||||
gc.pop()
|
gc.pop()
|
||||||
end,
|
end,
|
||||||
@@ -60,46 +63,63 @@ FX={
|
|||||||
gc.push("transform")
|
gc.push("transform")
|
||||||
setFont(t.font)
|
setFont(t.font)
|
||||||
gc.translate(150,290+t.dy)
|
gc.translate(150,290+t.dy)
|
||||||
gc.setColor(1,1,1,a)
|
|
||||||
if t.t<20 then gc.shear((20-t.t)*.05,0)end
|
if t.t<20 then gc.shear((20-t.t)*.05,0)end
|
||||||
mStr(t.text,0,-t.font*.5)
|
gc.setColor(1,1,1,a)
|
||||||
|
mStr(t.text,0,-t.font*.5-15)
|
||||||
gc.pop()
|
gc.pop()
|
||||||
end,
|
end,
|
||||||
spin=function(t,a)
|
spin=function(t,a)
|
||||||
gc.push("transform")
|
gc.push("transform")
|
||||||
setFont(t.font)
|
setFont(t.font)
|
||||||
gc.translate(150,250+t.dy)
|
gc.translate(150,250+t.dy)
|
||||||
gc.setColor(1,1,1,a)
|
|
||||||
if t.t<20 then
|
if t.t<20 then
|
||||||
gc.rotate((20-t.t)^2*.0015)
|
gc.rotate((20-t.t)^2*.0015)
|
||||||
end
|
end
|
||||||
mStr(t.text,0,-t.font*.5)
|
gc.setColor(1,1,1,a)
|
||||||
|
mStr(t.text,0,-t.font*.5-8)
|
||||||
gc.pop()
|
gc.pop()
|
||||||
end,
|
end,
|
||||||
flicker=function(t,a)
|
flicker=function(t,a)
|
||||||
setFont(t.font)
|
setFont(t.font)
|
||||||
gc.setColor(1,1,1,a*(rnd()+.5))
|
gc.setColor(1,1,1,a*(rnd()+.5))
|
||||||
mStr(t.text,150,250-t.font*.5+t.dy)
|
mStr(t.text,150,225-t.font*.5+t.dy)
|
||||||
end,
|
end,
|
||||||
zoomout=function(t,a)
|
zoomout=function(t,a)
|
||||||
gc.push("transform")
|
gc.push("transform")
|
||||||
setFont(t.font)
|
setFont(t.font)
|
||||||
gc.translate(150,290+t.dy)
|
|
||||||
gc.setColor(1,1,1,a)
|
|
||||||
local k=t.t^.5*.2+1
|
local k=t.t^.5*.2+1
|
||||||
|
gc.translate(150,290+t.dy)
|
||||||
gc.scale(k,k)
|
gc.scale(k,k)
|
||||||
mStr(t.text,0,-t.font*.5)
|
gc.setColor(1,1,1,a)
|
||||||
|
mStr(t.text,0,-t.font*.5-5)
|
||||||
gc.pop()
|
gc.pop()
|
||||||
end
|
end,
|
||||||
|
beat=function(t,a)
|
||||||
|
gc.push("transform")
|
||||||
|
setFont(t.font)
|
||||||
|
gc.translate(150,290+t.dy)
|
||||||
|
if t.t<20 then
|
||||||
|
local k=.2*(5+(25-t.t)^.5)-.45
|
||||||
|
gc.scale(k,k)
|
||||||
|
end
|
||||||
|
gc.setColor(1,1,1,a)
|
||||||
|
mStr(t.text,0,-t.font*.5-5)
|
||||||
|
gc.pop()
|
||||||
|
end,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function updateButton()
|
||||||
|
for i=1,#Buttons[scene]do
|
||||||
|
local B=Buttons[scene][i]
|
||||||
|
local t=i==Buttons.sel and .4 or 0
|
||||||
|
B.alpha=abs(B.alpha-t)>.02 and(B.alpha+(B.alpha<t and .02 or -.02))or t
|
||||||
|
if B.alpha>t then B.alpha=B.alpha-.02 elseif B.alpha<t then B.alpha=B.alpha+.02 end
|
||||||
|
end
|
||||||
|
end
|
||||||
function drawButton()
|
function drawButton()
|
||||||
for i=1,#Buttons[scene]do
|
for i=1,#Buttons[scene]do
|
||||||
local B=Buttons[scene][i]
|
local B=Buttons[scene][i]
|
||||||
if not(B.hide and B.hide())then
|
if not(B.hide and B.hide())then
|
||||||
local t=i==Buttons.sel and .3 or 0
|
|
||||||
B.alpha=abs(B.alpha-t)>.02 and(B.alpha+(B.alpha<t and .02 or -.02))or t
|
|
||||||
if B.alpha>t then B.alpha=B.alpha-.02 elseif B.alpha<t then B.alpha=B.alpha+.02 end
|
|
||||||
local C=B.rgb or color.white
|
local C=B.rgb or color.white
|
||||||
gc.setColor(C[1],C[2],C[3],B.alpha)
|
gc.setColor(C[1],C[2],C[3],B.alpha)
|
||||||
gc.rectangle("fill",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
gc.rectangle("fill",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||||
@@ -110,7 +130,7 @@ function drawButton()
|
|||||||
if t then
|
if t then
|
||||||
if type(t)=="function"then t=t()end
|
if type(t)=="function"then t=t()end
|
||||||
setFont(B.f or 40)
|
setFont(B.f or 40)
|
||||||
y0=B.y-1-currentFont*.5
|
y0=B.y-7-currentFont*.5
|
||||||
mStr(t,B.x-1,y0)
|
mStr(t,B.x-1,y0)
|
||||||
mStr(t,B.x+1,y0)
|
mStr(t,B.x+1,y0)
|
||||||
mStr(t,B.x-1,y0+2)
|
mStr(t,B.x-1,y0+2)
|
||||||
@@ -120,39 +140,47 @@ function drawButton()
|
|||||||
if t then
|
if t then
|
||||||
mStr(t,B.x,y0+1)
|
mStr(t,B.x,y0+1)
|
||||||
end
|
end
|
||||||
gc.setLineWidth(3)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
gc.setLineWidth(3)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h,4)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function drawDial(x,y,speed)
|
function drawDial(x,y,speed)
|
||||||
gc.push("transform")
|
gc.setColor(1,1,1)
|
||||||
gc.translate(x,y)
|
mStr(int(speed),x,y-18)
|
||||||
gc.setColor(1,1,1)
|
gc.draw(dialCircle,x,y,nil,nil,nil,32,32)
|
||||||
mStr(int(speed),0,-14)
|
gc.setColor(1,1,1,.6)
|
||||||
gc.draw(dialCircle,0,0,nil,nil,nil,32,32)
|
gc.draw(dialNeedle,x,y,2.094+(speed<=175 and .02094*speed or 4.712-52.36/(speed-125)),nil,nil,5,4)
|
||||||
gc.setColor(1,1,1,.6)
|
|
||||||
gc.draw(dialNeedle,0,0,2.0944+(speed<=175 and .020944*speed or 4.712389-52.35988/(speed-125)),nil,nil,5,4)
|
|
||||||
gc.pop()
|
|
||||||
end
|
end
|
||||||
function drawPixel(y,x,id,alpha)
|
function drawPixel(y,x,id,alpha)
|
||||||
gc.setColor(1,1,1,alpha)
|
gc.setColor(1,1,1,alpha)
|
||||||
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
||||||
end
|
end
|
||||||
function drawVirtualkey(s)
|
function drawPixelmini(y,x,id)
|
||||||
gc.setLineWidth(10)
|
|
||||||
if s then
|
end
|
||||||
for i=1,#virtualkey do
|
function VirtualkeyPreview()
|
||||||
gc.setColor(1,s==i and 0 or 1,s==i and 0 or 1,setting.virtualkeyAlpha*.2)
|
for i=1,#virtualkey do
|
||||||
local b=virtualkey[i]
|
gc.setColor(1,sel==i and .5 or 1,sel==i and .5 or 1,setting.virtualkeyAlpha*.2)
|
||||||
gc.circle("line",b[1],b[2],b[4]-5)
|
local b=virtualkey[i]
|
||||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,2*b[4]*.0125,nil,18,18)end
|
gc.setLineWidth(b[4]*.07)
|
||||||
|
gc.circle("line",b[1],b[2],b[4]-5)
|
||||||
|
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,b[4]*.025,nil,18,18)end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function drawVirtualkey()
|
||||||
|
local a=setting.virtualkeyAlpha*.2
|
||||||
|
local P=players[1]
|
||||||
|
for i=1,#virtualkey do
|
||||||
|
local p,b=virtualkeyDown[i],virtualkey[i]
|
||||||
|
if p then gc.setColor(.75,.75,.75,a)
|
||||||
|
else gc.setColor(1,1,1,a)
|
||||||
end
|
end
|
||||||
else
|
gc.setLineWidth(b[4]*.07)
|
||||||
gc.setColor(1,1,1,setting.virtualkeyAlpha*.2)
|
gc.circle("line",b[1],b[2]+virtualkeyPressTime[i],b[4]-5)
|
||||||
for i=1,#virtualkey do
|
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2]+virtualkeyPressTime[i],nil,b[4]*.025,nil,18,18)end
|
||||||
local b=virtualkey[i]
|
if virtualkeyPressTime[i]>0 then
|
||||||
gc.circle("line",b[1],b[2],b[4]-5)
|
gc.setColor(1,1,1,a*virtualkeyPressTime[i]*.1)
|
||||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,2*b[4]*.0125,nil,18,18)end
|
gc.circle("line",b[1],b[2],b[4]*(1.4-virtualkeyPressTime[i]*.04))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -206,34 +234,54 @@ Pnt.BG={
|
|||||||
function Pnt.load()
|
function Pnt.load()
|
||||||
gc.setLineWidth(4)
|
gc.setLineWidth(4)
|
||||||
gc.setColor(1,1,1,.5)
|
gc.setColor(1,1,1,.5)
|
||||||
gc.rectangle("fill",340,340,loadprogress*640,40)
|
gc.rectangle("fill",300,330,loadprogress*680,60)
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
gc.rectangle("line",340,340,640,40)
|
gc.rectangle("line",300,330,680,60)
|
||||||
setFont(30)
|
setFont(40)
|
||||||
mStr(Text.load[loading],640,346)
|
mStr(Text.load[loading],640,335)
|
||||||
setFont(20)
|
setFont(25)
|
||||||
mStr("not animation,real loading!",640,392)
|
mStr("not animation,real loading!",640,400)
|
||||||
|
end
|
||||||
|
function Pnt.intro()
|
||||||
|
gc.push()
|
||||||
|
gc.translate(250,150)
|
||||||
|
gc.scale(30)
|
||||||
|
gc.stencil(stencil_miniTitle,"replace",1)
|
||||||
|
gc.setStencilTest("equal",1)
|
||||||
|
gc.setColor(1,1,1,min(count,80)*.005)
|
||||||
|
gc.rectangle("fill",0,0,26,14)
|
||||||
|
gc.pop()
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
gc.setColor(1,1,1,.125)
|
||||||
|
for i=19,5,-2 do
|
||||||
|
gc.setLineWidth(i)
|
||||||
|
gc.line(250+(count-80)*25,150,(count-80)*25-150,570)
|
||||||
|
end
|
||||||
|
gc.setStencilTest()
|
||||||
end
|
end
|
||||||
function Pnt.main()
|
function Pnt.main()
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
setFont(30)
|
setFont(30)
|
||||||
gc.print("Alpha V0.7.3",370,150)
|
gc.print("Alpha V0.7.8",370,140)
|
||||||
gc.print(system,530,110)
|
gc.print(system,530,110)
|
||||||
gc.draw(titleImage,30,30)
|
gc.draw(titleImage,30,30)
|
||||||
end
|
end
|
||||||
function Pnt.mode()
|
function Pnt.mode()
|
||||||
|
setFont(40)
|
||||||
|
gc.setColor(modeLevelColor[modeLevel[modeID[modeSel]][levelSel]]or color.white)
|
||||||
|
mStr(modeLevel[modeID[modeSel]][levelSel],270,215)
|
||||||
setFont(30)
|
setFont(30)
|
||||||
gc.setColor(color.white)
|
gc.setColor(color.white)
|
||||||
mStr(modeInfo[modeID[modeSel]],270,305)
|
mStr(modeInfo[modeID[modeSel]],270,255)
|
||||||
setFont(80)
|
setFont(80)
|
||||||
gc.setColor(color.grey)
|
gc.setColor(color.grey)
|
||||||
mStr(modeName[modeSel],643,283)
|
mStr(modeName[modeSel],643,273)
|
||||||
for i=modeSel-2,modeSel+2 do
|
for i=modeSel-2,modeSel+2 do
|
||||||
if i>=1 and i<=#modeID then
|
if i>=1 and i<=#modeID then
|
||||||
local f=80-abs(i-modeSel)*20
|
local f=80-abs(i-modeSel)*20
|
||||||
gc.setColor(i==modeSel and color.white or abs(i-modeSel)==1 and color.grey or color.darkGrey)
|
gc.setColor(i==modeSel and color.white or abs(i-modeSel)==1 and color.grey or color.darkGrey)
|
||||||
setFont(f)
|
setFont(f)
|
||||||
mStr(modeName[i],640,320+70*(i-modeSel)-f*.5)
|
mStr(modeName[i],640,310+70*(i-modeSel)-f*.5)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -259,91 +307,101 @@ end
|
|||||||
function Pnt.play()
|
function Pnt.play()
|
||||||
for p=1,#players do
|
for p=1,#players do
|
||||||
P=players[p]
|
P=players[p]
|
||||||
setmetatable(_G,P.index)
|
|
||||||
if P.small then
|
if P.small then
|
||||||
gc.push("transform")
|
gc.push("transform")
|
||||||
gc.translate(x,y)gc.scale(size)--Scale
|
gc.translate(P.x,P.y)gc.scale(P.size)--Scale
|
||||||
gc.setColor(0,0,0,.5)gc.rectangle("fill",0,0,300,600)--Black Background
|
gc.setColor(0,0,0,.4)gc.rectangle("fill",0,0,60,120)--Black Background
|
||||||
gc.setLineWidth(13)
|
gc.stencil(stencil_field_small,"replace",1)
|
||||||
gc.stencil(stencil_field_small, "replace",1)
|
gc.translate(0,P.fieldBeneath*.2)
|
||||||
gc.translate(0,fieldBeneath)
|
|
||||||
gc.setStencilTest("equal",1)
|
gc.setStencilTest("equal",1)
|
||||||
for j=int(fieldBeneath/30+1),#field do
|
gc.setColor(1,1,1,P.result and max(20-P.endCounter,0)*.05 or 1)
|
||||||
if falling<=0 or without(clearing,j)then
|
for j=int(P.fieldBeneath/30+1),#P.field do
|
||||||
for i=1,10 do
|
if P.falling<=0 or without(P.clearing,j)then
|
||||||
if field[j][i]>0 then
|
for i=1,10 do
|
||||||
drawPixel(j,i,field[j][i],min(visTime[j][i],20)*.05)
|
if P.field[j][i]>0 then
|
||||||
end
|
gc.draw(blockSkinmini[P.field[j][i]],6*i-6,120-6*j)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end--Field
|
end
|
||||||
|
end
|
||||||
gc.setStencilTest()--In-playField mask
|
gc.setStencilTest()--In-playField mask
|
||||||
gc.translate(0,-fieldBeneath)
|
gc.translate(0,-P.fieldBeneath*.2)
|
||||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",-7,-7,314,614)--Draw boarder
|
gc.setLineWidth(2)
|
||||||
|
gc.setColor(frameColor[P.strength])gc.rectangle("line",-1,-1,62,122)--Draw boarder
|
||||||
|
if modeEnv.royaleMode then
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
for i=1,P.strength do
|
||||||
|
gc.draw(badgeIcon,12*i-7,4,nil,.5)
|
||||||
|
end
|
||||||
|
end
|
||||||
if P.result then
|
if P.result then
|
||||||
gc.setColor(1,1,1,min(P.counter,60)*.01)
|
gc.setColor(1,1,1,min(P.endCounter,60)*.01)
|
||||||
setFont(100)
|
setFont(22)mStr(P.result,32,47)
|
||||||
mStr(P.result,150,250)
|
setFont(20)mStr(P.rank,30,82)
|
||||||
|
if P.killMark then
|
||||||
|
gc.setLineWidth(4)
|
||||||
|
gc.setColor(1,0,0,min(P.endCounter,25)*.04)
|
||||||
|
gc.circle("line",31,60,84-2*min(P.endCounter,30))
|
||||||
|
end
|
||||||
end
|
end
|
||||||
gc.pop()
|
gc.pop()
|
||||||
else
|
else
|
||||||
gc.push("transform")
|
gc.push("transform")
|
||||||
gc.translate(x,y)gc.scale(size)--Scale
|
gc.translate(P.x,P.y)gc.scale(P.size)--Scale
|
||||||
gc.setColor(0,0,0,.7)gc.rectangle("fill",0,0,600,690)--Black Background
|
gc.setColor(0,0,0,.6)gc.rectangle("fill",0,0,600,690)--Black Background
|
||||||
gc.setLineWidth(7)
|
gc.setLineWidth(7)
|
||||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690)--Big frame
|
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690)--Big frame
|
||||||
gc.translate(150,70)
|
gc.stencil(stencil_field,"replace", 1)
|
||||||
gc.stencil(stencil_field, "replace", 1)
|
gc.translate(150,70+P.fieldBeneath)
|
||||||
gc.translate(0,fieldBeneath)
|
|
||||||
gc.setStencilTest("equal",1)
|
gc.setStencilTest("equal",1)
|
||||||
for j=int(fieldBeneath/30+1),#field do
|
for j=int(P.fieldBeneath/30+1),#P.field do
|
||||||
if falling<=0 or without(clearing,j)then
|
if P.falling<=0 or without(P.clearing,j)then
|
||||||
for i=1,10 do
|
for i=1,10 do
|
||||||
if field[j][i]>0 then
|
if P.field[j][i]>0 then
|
||||||
drawPixel(j,i,field[j][i],min(visTime[j][i],20)*.05)
|
drawPixel(j,i,P.field[j][i],min(P.visTime[j][i],20)*.05)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
gc.setColor(1,1,1,falling/gameEnv.fall)
|
gc.setColor(1,1,1,P.falling/P.gameEnv.fall)
|
||||||
gc.rectangle("fill",0,600-30*j,320,30)
|
gc.rectangle("fill",0,600-30*j,320,30)
|
||||||
end
|
end
|
||||||
end--Field
|
end--Field
|
||||||
if waiting<=0 then
|
if P.waiting<=0 then
|
||||||
if gameEnv.ghost then
|
if P.gameEnv.ghost then
|
||||||
for i=1,r do for j=1,c do
|
for i=1,P.r do for j=1,P.c do
|
||||||
if cb[i][j]>0 then
|
if P.cb[i][j]>0 then
|
||||||
drawPixel(i+y_img-1,j+cx-1,bn,.3)
|
drawPixel(i+P.y_img-1,j+P.cx-1,P.bn,.3)
|
||||||
end
|
end
|
||||||
end end
|
end end
|
||||||
end--Ghost
|
end--Ghost
|
||||||
gc.setColor(1,1,1,lockDelay/gameEnv.lock)
|
gc.setColor(1,1,1,P.lockDelay/P.gameEnv.lock)
|
||||||
for i=1,r do for j=1,c do
|
for i=1,P.r do for j=1,P.c do
|
||||||
if cb[i][j]>0 then
|
if P.cb[i][j]>0 then
|
||||||
gc.rectangle("fill",30*(j+cx-1)-34,596-30*(i+cy-1),38,38)
|
gc.rectangle("fill",30*(j+P.cx-1)-34,596-30*(i+P.cy-1),38,38)
|
||||||
end
|
end
|
||||||
end end--BlockShade(lockdelay indicator)
|
end end--BlockShade(lockdelay indicator)
|
||||||
for i=1,r do for j=1,c do
|
for i=1,P.r do for j=1,P.c do
|
||||||
if cb[i][j]>0 then
|
if P.cb[i][j]>0 then
|
||||||
drawPixel(i+cy-1,j+cx-1,bn,1)
|
drawPixel(i+P.cy-1,j+P.cx-1,P.bn,1)
|
||||||
end
|
end
|
||||||
end end--Block
|
end end--Block
|
||||||
if gameEnv.center then
|
if P.gameEnv.center then
|
||||||
local x=30*(cx+sc[2]-1)-30+15
|
local x=30*(P.cx+P.sc[2]-1)-30+15
|
||||||
gc.draw(spinCenter,x,600-30*(cy+sc[1]-1)+15,nil,nil,nil,4,4)
|
gc.draw(spinCenter,x,600-30*(P.cy+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
||||||
gc.setColor(1,1,1,.5)
|
gc.setColor(1,1,1,.5)
|
||||||
gc.draw(spinCenter,x,600-30*(y_img+sc[1]-1)+15,nil,nil,nil,4,4)
|
gc.draw(spinCenter,x,600-30*(P.y_img+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
||||||
end--Rotate center
|
end--Rotate center
|
||||||
end
|
end
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
gc.draw(PTC.dust[p])--Draw game field
|
gc.draw(PTC.dust[p])--Draw game field
|
||||||
gc.setStencilTest()--In-playField mask
|
gc.setStencilTest()--In-playField mask
|
||||||
gc.translate(0,-fieldBeneath)
|
gc.translate(0,-P.fieldBeneath)
|
||||||
gc.setColor(1,1,1)gc.rectangle("line",-3,-13,306,616)--Draw boarder
|
gc.setLineWidth(3)
|
||||||
|
gc.setColor(1,1,1)gc.rectangle("line",-1,-11,302,612)--Draw boarder
|
||||||
|
|
||||||
local h=0
|
local h=0
|
||||||
for i=1,#atkBuffer do
|
for i=1,#P.atkBuffer do
|
||||||
local a=atkBuffer[i]
|
local a=P.atkBuffer[i]
|
||||||
local bar=a.amount*30
|
local bar=a.amount*30
|
||||||
if h+bar>600 then bar=600-h end
|
if h+bar>600 then bar=600-h end
|
||||||
if not a.sent then
|
if not a.sent then
|
||||||
@@ -353,57 +411,61 @@ function Pnt.play()
|
|||||||
end
|
end
|
||||||
if a.countdown>0 then
|
if a.countdown>0 then
|
||||||
gc.setColor(attackColor[a.lv][1])
|
gc.setColor(attackColor[a.lv][1])
|
||||||
gc.rectangle("fill",308,600-h,8,-bar+5)
|
gc.rectangle("fill",304,600-h,12,-bar+3)
|
||||||
gc.setColor(attackColor[a.lv][2])
|
gc.setColor(attackColor[a.lv][2])
|
||||||
gc.rectangle("fill",308,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
gc.rectangle("fill",304,600-h+(-bar+3),12,-(-bar+3)*(1-a.countdown/a.cd0))
|
||||||
--Timing
|
--Timing
|
||||||
else
|
else
|
||||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||||
gc.rectangle("fill",308,600-h,8,-bar+5)
|
gc.rectangle("fill",304,600-h,12,-bar+3)
|
||||||
--Warning
|
--Warning
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
gc.setColor(attackColor[a.lv][1])
|
gc.setColor(attackColor[a.lv][1])
|
||||||
bar=bar*(20-a.time)*.05
|
bar=bar*(20-a.time)*.05
|
||||||
gc.rectangle("fill",308,600-h,8,-bar+3)
|
gc.rectangle("fill",304,600-h,12,-bar+2)
|
||||||
--Disappear
|
--Disappear
|
||||||
end
|
end
|
||||||
h=h+bar
|
h=h+bar
|
||||||
if h>=600 then break end
|
|
||||||
end--Buffer line
|
end--Buffer line
|
||||||
|
|
||||||
gc.setColor(b2b<40 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
|
gc.setColor(P.b2b<40 and color.white or P.b2b<=480 and color.lightRed or color.lightBlue)
|
||||||
gc.rectangle("fill",-17,600,10,-b2b1)
|
gc.rectangle("fill",-13,600,10,-P.b2b1)
|
||||||
gc.setColor(color.red)
|
gc.setColor(color.red)
|
||||||
gc.rectangle("fill",-23,600-40,16,5)
|
gc.rectangle("fill",-19,600-40,16,5)
|
||||||
gc.setColor(color.blue)
|
gc.setColor(color.blue)
|
||||||
gc.rectangle("fill",-23,600-480,16,5)
|
gc.rectangle("fill",-19,600-480,16,5)
|
||||||
--B2B bar
|
--B2B bar
|
||||||
|
|
||||||
setFont(40)
|
setFont(40)
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
if gameEnv.hold then
|
if P.gameEnv.hold then
|
||||||
gc.print("Hold",-113,0)
|
gc.print("Hold",-115,-10)
|
||||||
for i=1,#hb do
|
for i=1,#P.hb do
|
||||||
for j=1,#hb[1] do
|
for j=1,#P.hb[1] do
|
||||||
if hb[i][j]>0 then
|
if P.hb[i][j]>0 then
|
||||||
drawPixel(i+17.5-#hb*.5,j-2.5-#hb[1]*.5,holded and 13 or hn,1)
|
drawPixel(i+17.5-#P.hb*.5,j-2.5-#P.hb[1]*.5,P.holded and 13 or P.hn,1)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end--Hold
|
end--Hold
|
||||||
gc.print("Next",336,0)
|
gc.print("Next",336,-10)
|
||||||
for N=1,min(gameEnv.next,#nxt)do
|
for N=1,P.gameEnv.next do
|
||||||
local b=nb[N]
|
local b=P.nb[N]
|
||||||
for i=1,#b do
|
for i=1,#b do
|
||||||
for j=1,#b[1] do
|
for j=1,#b[1] do
|
||||||
if b[i][j]>0 then
|
if b[i][j]>0 then
|
||||||
drawPixel(i+20-2.4*N-#b*.5,j+12.5-#b[1]*.5,nxt[N],1)
|
drawPixel(i+20-2.4*N-#b*.5,j+12.5-#b[1]*.5,P.nxt[N],1)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end--Next
|
end--Next
|
||||||
if count then
|
setFont(30)
|
||||||
|
gc.setColor(.8,.8,.8)
|
||||||
|
gc.print(curMode.modeName,-135,-65)
|
||||||
|
gc.printf(curMode.levelName,240,-65,200,"right")
|
||||||
|
if frame<180 then
|
||||||
|
local count=179-frame
|
||||||
gc.push("transform")
|
gc.push("transform")
|
||||||
gc.translate(155,220)
|
gc.translate(155,220)
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
@@ -412,23 +474,31 @@ function Pnt.play()
|
|||||||
mStr(int(count/60+1),0,0)
|
mStr(int(count/60+1),0,0)
|
||||||
gc.pop()
|
gc.pop()
|
||||||
end--Draw starting counter
|
end--Draw starting counter
|
||||||
for i=1,#bonus do
|
for i=1,#P.bonus do
|
||||||
bonus[i]:draw(min((30-abs(bonus[i].t-30))*.05,1)*(not bonus[i].solid and #field>(9-bonus[i].dy*.03333)and .7 or 1))
|
P.bonus[i]:draw(min((30-abs(P.bonus[i].t-30))*.05,1)*(not P.bonus[i].inf and #P.field>(9-P.bonus[i].dy*.0333)and .7 or 1))
|
||||||
end--Effects
|
end--Effects
|
||||||
|
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
setFont(40)
|
setFont(35)
|
||||||
gc.print(format("%.2f",time),-130,530)--Draw time
|
mStr(format("%.2f",P.time),-75,520)--Draw time
|
||||||
if mesDisp[gamemode]then mesDisp[gamemode]()end--Draw other message
|
if mesDisp[curMode.id]then mesDisp[curMode.id]()end--Draw other message
|
||||||
|
|
||||||
setFont(15)
|
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
gc.print("BPM",380,490)
|
setFont(15)
|
||||||
gc.print("KPM",335,580)
|
gc.print("BPM",390,490)
|
||||||
|
gc.print("KPM",350,583)
|
||||||
setFont(30)
|
setFont(30)
|
||||||
drawDial(350,520,dropSpeed)
|
drawDial(360,520,P.dropSpeed)
|
||||||
drawDial(400,570,keySpeed)
|
drawDial(405,575,P.keySpeed)
|
||||||
--Speed dials
|
--Speed dials
|
||||||
|
if modeEnv.royaleMode then
|
||||||
|
if P.atkMode then
|
||||||
|
gc.setColor(1,.8,0,P.swappingAtkMode*.02)
|
||||||
|
gc.rectangle("fill",RCPB[2*P.atkMode-1],RCPB[2*P.atkMode],90,35,8,4)
|
||||||
|
end
|
||||||
|
gc.setColor(1,1,1,P.swappingAtkMode*.025)
|
||||||
|
gc.draw(royaleCtrlPad)
|
||||||
|
end
|
||||||
gc.pop()
|
gc.pop()
|
||||||
end
|
end
|
||||||
end--Draw players
|
end--Draw players
|
||||||
@@ -436,25 +506,44 @@ function Pnt.play()
|
|||||||
for i=1,3 do
|
for i=1,3 do
|
||||||
gc.draw(PTC.attack[i])
|
gc.draw(PTC.attack[i])
|
||||||
end
|
end
|
||||||
for i=1,#FX.badge do
|
|
||||||
local b=FX.badge[i]
|
|
||||||
local t=b.t<10 and 0 or b.t<50 and(sin(1.5*(b.t/20-1.5))+1)*.5 or 1
|
|
||||||
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
|
|
||||||
gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,b.size,nil,14,14)
|
|
||||||
end
|
|
||||||
setmetatable(_G,nil)
|
|
||||||
if setting.virtualkeySwitch then
|
if setting.virtualkeySwitch then
|
||||||
drawVirtualkey()
|
drawVirtualkey()
|
||||||
end
|
end
|
||||||
|
if modeEnv.royaleMode then
|
||||||
|
for i=1,#FX.badge do
|
||||||
|
local b=FX.badge[i]
|
||||||
|
local t=b.t<10 and 0 or b.t<50 and(sin(1.5*(b.t/20-1.5))+1)*.5 or 1
|
||||||
|
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
|
||||||
|
gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,b.size,nil,14,14)
|
||||||
|
end
|
||||||
|
P=players[1]
|
||||||
|
if P.atkMode~=4 then
|
||||||
|
gc.setLineWidth(5)
|
||||||
|
gc.setColor(.8,1,0,.2)
|
||||||
|
else
|
||||||
|
gc.setLineWidth(9)
|
||||||
|
gc.setColor(1,.6,.2,.4)
|
||||||
|
end
|
||||||
|
for i=1,#players[1].atker do
|
||||||
|
local p=players[1].atker[i]
|
||||||
|
gc.line(p.centerX,p.centerY,P.centerX,P.centerY)
|
||||||
|
end
|
||||||
|
if P.atkMode~=4 then
|
||||||
|
if P.atking then
|
||||||
|
gc.setColor(0,.5,1,.2+(sin(Timer()*10)+1)*.1)
|
||||||
|
gc.line(P.centerX,P.centerY,P.atking.centerX,P.atking.centerY)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
function Pnt.setting()
|
function Pnt.setting()
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
setFont(35)
|
setFont(35)
|
||||||
mStr("DAS:"..setting.das,328,163)
|
mStr("DAS:"..setting.das,288,158)
|
||||||
mStr("ARR:"..setting.arr,543,163)
|
mStr("ARR:"..setting.arr,503,158)
|
||||||
setFont(18)
|
setFont(18)
|
||||||
mStr("softdropDAS:"..setting.sddas,328,250)
|
mStr("softdropDAS:"..setting.sddas,288,249)
|
||||||
mStr("softdropARR:"..setting.sdarr,543,250)
|
mStr("softdropARR:"..setting.sdarr,503,249)
|
||||||
end
|
end
|
||||||
function Pnt.setting2()
|
function Pnt.setting2()
|
||||||
if keyboardSetting then
|
if keyboardSetting then
|
||||||
@@ -471,25 +560,25 @@ function Pnt.setting2()
|
|||||||
gc.rectangle("fill",440,40*joystickSet-10,200,40)
|
gc.rectangle("fill",440,40*joystickSet-10,200,40)
|
||||||
|
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
setFont(40)
|
|
||||||
gc.print("< P"..curBoard.."/P8 >",430,530)
|
|
||||||
setFont(25)
|
setFont(25)
|
||||||
for y=1,12 do
|
for y=1,13 do
|
||||||
mStr(actName_show[y],150,40*y)
|
mStr(actName_show[y],150,40*y)
|
||||||
for x=1,2 do
|
for x=1,2 do
|
||||||
mStr(setting.keyMap[curBoard+x*8-8][y],200*x+140,40*y)
|
mStr(setting.keyMap[curBoard+x*8-8][y],200*x+140,40*y-3)
|
||||||
end
|
end
|
||||||
gc.line(40,40*y-10,640,40*y-10)
|
gc.line(40,40*y-10,640,40*y-10)
|
||||||
end
|
end
|
||||||
for x=1,4 do
|
for x=1,4 do
|
||||||
gc.line(200*x-160,30,200*x-160,510)
|
gc.line(200*x-160,30,200*x-160,550)
|
||||||
end
|
end
|
||||||
gc.line(40,510,640,510)
|
gc.line(40,550,640,550)
|
||||||
gc.print("Keyboard | Joystick",330,3)
|
gc.print("Keyboard | Joystick",335,1)
|
||||||
gc.print("Arrowkey to select/change slot,Enter to change,Esc back",50,580)
|
gc.print("Arrowkey to select/change slot,Enter to change,Esc back",50,620)
|
||||||
|
setFont(40)
|
||||||
|
gc.print("< P"..curBoard.."/P8 >",430,570)
|
||||||
end
|
end
|
||||||
function Pnt.setting3()
|
function Pnt.setting3()
|
||||||
drawVirtualkey(sel)
|
VirtualkeyPreview()
|
||||||
local d=snapLevelValue[snapLevel]
|
local d=snapLevelValue[snapLevel]
|
||||||
if d>=10 then
|
if d>=10 then
|
||||||
gc.setLineWidth(3)
|
gc.setLineWidth(3)
|
||||||
@@ -506,12 +595,12 @@ function Pnt.help()
|
|||||||
setFont(32)
|
setFont(32)
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
for i=1,11 do
|
for i=1,11 do
|
||||||
mStr(Text.help[i],640,15+43*i)
|
gc.printf(Text.help[i],140,15+43*i,1000,"center")
|
||||||
end
|
end
|
||||||
gc.draw(titleImage,180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
gc.draw(titleImage,180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
||||||
end
|
end
|
||||||
function Pnt.stat()
|
function Pnt.stat()
|
||||||
setFont(30)
|
setFont(35)
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
for i=1,10 do
|
for i=1,10 do
|
||||||
gc.print(Text.stat[i],350,20+40*i)
|
gc.print(Text.stat[i],350,20+40*i)
|
||||||
|
|||||||
29
scene.lua
29
scene.lua
@@ -7,29 +7,39 @@ function game.load()
|
|||||||
loadnum=1--Loading counter
|
loadnum=1--Loading counter
|
||||||
loadprogress=0--Loading bar
|
loadprogress=0--Loading bar
|
||||||
end
|
end
|
||||||
|
function game.intro()
|
||||||
|
scene="intro"
|
||||||
|
curBG="none"
|
||||||
|
count=0
|
||||||
|
keeprun=true
|
||||||
|
end
|
||||||
function game.main()
|
function game.main()
|
||||||
scene="main"
|
scene="main"
|
||||||
curBG="none"
|
curBG="none"
|
||||||
keeprun=false
|
keeprun=true
|
||||||
BGM("blank")
|
BGM("blank")
|
||||||
collectgarbage()
|
collectgarbage()
|
||||||
end
|
end
|
||||||
function game.mode()
|
function game.mode()
|
||||||
saveData()
|
saveData()
|
||||||
modeSel=modeSel or 1
|
modeSel=modeSel or 1
|
||||||
|
levelSel=levelSel or 3
|
||||||
scene="mode"
|
scene="mode"
|
||||||
curBG="none"
|
curBG="none"
|
||||||
|
keeprun=true
|
||||||
BGM("blank")
|
BGM("blank")
|
||||||
end
|
end
|
||||||
function game.custom()
|
function game.custom()
|
||||||
optSel=optSel or 1
|
optSel=optSel or 1
|
||||||
scene="custom"
|
scene="custom"
|
||||||
curBG="matrix"
|
curBG="matrix"
|
||||||
|
keeprun=true
|
||||||
BGM("blank")
|
BGM("blank")
|
||||||
end
|
end
|
||||||
function game.play()
|
function game.play()
|
||||||
scene="play"
|
scene="play"
|
||||||
--curBG="game1"
|
--curBG="game1"
|
||||||
|
keeprun=false
|
||||||
resetGameData()
|
resetGameData()
|
||||||
sysSFX("ready")
|
sysSFX("ready")
|
||||||
mouseShow=false
|
mouseShow=false
|
||||||
@@ -37,34 +47,39 @@ end
|
|||||||
function game.setting()
|
function game.setting()
|
||||||
scene="setting"
|
scene="setting"
|
||||||
curBG="none"
|
curBG="none"
|
||||||
|
keeprun=true
|
||||||
BGM("blank")
|
BGM("blank")
|
||||||
end
|
end
|
||||||
function game.setting2()
|
function game.setting2()
|
||||||
scene="setting2"
|
scene="setting2"
|
||||||
curBG="none"
|
curBG="none"
|
||||||
curBoard=1
|
keeprun=true
|
||||||
keyboardSet=1
|
curBoard=1
|
||||||
joystickSet=1
|
keyboardSet=1
|
||||||
keyboardSetting=false
|
joystickSet=1
|
||||||
joystickSetting=false
|
keyboardSetting=false
|
||||||
|
joystickSetting=false
|
||||||
BGM("blank")
|
BGM("blank")
|
||||||
end--Control settings
|
end--Control settings
|
||||||
function game.setting3()
|
function game.setting3()
|
||||||
scene="setting3"
|
scene="setting3"
|
||||||
curBG="game1"
|
curBG="game1"
|
||||||
|
keeprun=true
|
||||||
|
defaultSel=1
|
||||||
sel=nil
|
sel=nil
|
||||||
keyssetting=nil
|
|
||||||
snapLevel=1
|
snapLevel=1
|
||||||
BGM("blank")
|
BGM("blank")
|
||||||
end--Touch setting
|
end--Touch setting
|
||||||
function game.help()
|
function game.help()
|
||||||
scene="help"
|
scene="help"
|
||||||
curBG="none"
|
curBG="none"
|
||||||
|
keeprun=true
|
||||||
BGM("blank")
|
BGM("blank")
|
||||||
end
|
end
|
||||||
function game.stat()
|
function game.stat()
|
||||||
scene="stat"
|
scene="stat"
|
||||||
curBG="none"
|
curBG="none"
|
||||||
|
keeprun=true
|
||||||
BGM("blank")
|
BGM("blank")
|
||||||
end
|
end
|
||||||
function game.quit()
|
function game.quit()
|
||||||
|
|||||||
BIN
siyuanhei.otf
BIN
siyuanhei.otf
Binary file not shown.
199
sysfunc.lua
199
sysfunc.lua
@@ -1,199 +0,0 @@
|
|||||||
function sysSFX(s,v)
|
|
||||||
if setting.sfx then
|
|
||||||
local n=1
|
|
||||||
while sfx[s][n]:isPlaying()do
|
|
||||||
n=n+1
|
|
||||||
if not sfx[s][n]then
|
|
||||||
sfx[s][n]=sfx[s][n-1]:clone()
|
|
||||||
sfx[s][n]:seek(0)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
sfx[s][n]:setVolume(v or 1)
|
|
||||||
sfx[s][n]:play()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function SFX(s,v)
|
|
||||||
if setting.sfx and not P.ai then
|
|
||||||
local n=1
|
|
||||||
while sfx[s][n]:isPlaying()do
|
|
||||||
n=n+1
|
|
||||||
if not sfx[s][n]then
|
|
||||||
sfx[s][n]=sfx[s][n-1]:clone()
|
|
||||||
sfx[s][n]:seek(0)
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
sfx[s][n]:setVolume(v or 1)
|
|
||||||
sfx[s][n]:play()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function BGM(s)
|
|
||||||
if setting.bgm and bgmPlaying~=s then
|
|
||||||
for k,v in pairs(bgm)do v:stop()end
|
|
||||||
if s then bgm[s]:play()end
|
|
||||||
bgmPlaying=s
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function gotoScene(s,style)
|
|
||||||
if not sceneSwaping and s~=scene then
|
|
||||||
style=style or"deck"
|
|
||||||
sceneSwaping={
|
|
||||||
tar=s,style=style,
|
|
||||||
time=swap[style][1],mid=swap[style][2],
|
|
||||||
draw=swap[style].d
|
|
||||||
}
|
|
||||||
Buttons.sel=nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function startGame(mode)
|
|
||||||
--rec=""
|
|
||||||
gamemode=mode
|
|
||||||
gotoScene("play")
|
|
||||||
end
|
|
||||||
function back()
|
|
||||||
local t=prevMenu[scene]
|
|
||||||
if type(t)=="string"then
|
|
||||||
gotoScene(t)
|
|
||||||
else
|
|
||||||
t()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function loadData()
|
|
||||||
userData:open("r")
|
|
||||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
|
||||||
local t=string.splitS(userData:read(),"\r\n")
|
|
||||||
userData:close()
|
|
||||||
for i=1,#t do
|
|
||||||
local i=t[i]
|
|
||||||
if find(i,"=")then
|
|
||||||
local t=sub(i,1,find(i,"=")-1)
|
|
||||||
local v=sub(i,find(i,"=")+1)
|
|
||||||
if t=="run"or t=="game"or t=="gametime"or t=="piece"or t=="row"or t=="atk"or t=="key"or t=="rotate"or t=="hold"or t=="spin"then
|
|
||||||
v=toN(v)if not v or v<0 then v=0 end
|
|
||||||
stat[t]=v
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function saveData()
|
|
||||||
local t=table.concat({
|
|
||||||
stringPack("run=",stat.run),
|
|
||||||
stringPack("game=",stat.game),
|
|
||||||
stringPack("gametime=",stat.gametime),
|
|
||||||
stringPack("piece=",stat.piece),
|
|
||||||
stringPack("row=",stat.row),
|
|
||||||
stringPack("atk=",stat.atk),
|
|
||||||
stringPack("key=",stat.key),
|
|
||||||
stringPack("rotate=",stat.rotate),
|
|
||||||
stringPack("hold=",stat.hold),
|
|
||||||
stringPack("spin=",stat.spin),
|
|
||||||
},"\r\n")
|
|
||||||
--t=love.math.compress(t,"zlib"):getString()
|
|
||||||
userData:open("w")
|
|
||||||
userData:write(t)
|
|
||||||
userData:close()
|
|
||||||
end
|
|
||||||
function loadSetting()
|
|
||||||
userSetting:open("r")
|
|
||||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
|
||||||
local t=string.splitS(userSetting:read(),"\r\n")
|
|
||||||
userSetting:close()
|
|
||||||
for i=1,#t do
|
|
||||||
local i=t[i]
|
|
||||||
if find(i,"=")then
|
|
||||||
local t=sub(i,1,find(i,"=")-1)
|
|
||||||
local v=sub(i,find(i,"=")+1)
|
|
||||||
if t=="sfx"or t=="bgm"then
|
|
||||||
setting[t]=v=="true"
|
|
||||||
elseif t=="fullscreen"then
|
|
||||||
setting.fullscreen=v=="true"
|
|
||||||
love.window.setFullscreen(setting.fullscreen)
|
|
||||||
elseif t=="bgblock"then
|
|
||||||
setting.bgblock=v=="true"
|
|
||||||
elseif t=="keymap"then
|
|
||||||
v=string.splitS(v,"/")
|
|
||||||
for i=1,16 do
|
|
||||||
local v1=string.splitS(v[i],",")
|
|
||||||
for j=1,#v1 do
|
|
||||||
setting.keyMap[i][j]=v1[j]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif t=="keylib"then
|
|
||||||
v=string.splitS(v,"/")
|
|
||||||
for i=1,4 do
|
|
||||||
local v1=string.splitS(v[i],",")
|
|
||||||
for j=1,#v1 do
|
|
||||||
setting.keyLib[i][j]=toN(v1[j])
|
|
||||||
end
|
|
||||||
for j=1,#setting.keyLib[i]do
|
|
||||||
local v=setting.keyLib[i][j]
|
|
||||||
if int(v)~=v or v>=9 or v<=0 then
|
|
||||||
setting.keyLib[i]={i}
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif t=="virtualkey"then
|
|
||||||
v=string.splitS(v,"/")
|
|
||||||
for i=1,9 do
|
|
||||||
virtualkey[i]=string.splitS(v[i],",")
|
|
||||||
for j=1,4 do
|
|
||||||
virtualkey[i][j]=toN(virtualkey[i][j])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif t=="virtualkeyAlpha"then
|
|
||||||
setting.virtualkeyAlpha=int(abs(toN(v)))
|
|
||||||
elseif t=="virtualkeyIcon"then
|
|
||||||
setting.virtualkeyIcon=v=="true"
|
|
||||||
elseif t=="virtualkeySwitch"then
|
|
||||||
setting.virtualkeySwitch=v=="true"
|
|
||||||
elseif t=="frameMul"then
|
|
||||||
v=min(max(toN(v)or 100,0),100)
|
|
||||||
setting.frameMul=v
|
|
||||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
|
||||||
v=toN(v)if not v or v<0 then v=0 end
|
|
||||||
setting[t]=int(v)
|
|
||||||
elseif t=="ghost"or t=="center"then
|
|
||||||
setting[t]=v=="true"
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function saveSetting()
|
|
||||||
local vk={}
|
|
||||||
for i=1,9 do
|
|
||||||
for j=1,4 do
|
|
||||||
virtualkey[i][j]=int(virtualkey[i][j]+.5)
|
|
||||||
end--Saving a integer is better?
|
|
||||||
vk[i]=table.concat(virtualkey[i],",")
|
|
||||||
end--pre-pack virtualkey setting
|
|
||||||
local map={}
|
|
||||||
for i=1,16 do
|
|
||||||
map[i]=table.concat(setting.keyMap[i],",")
|
|
||||||
end
|
|
||||||
local lib={}
|
|
||||||
for i=1,4 do
|
|
||||||
lib[i]=table.concat(setting.keyLib[i],",")
|
|
||||||
end
|
|
||||||
local t=table.concat({
|
|
||||||
stringPack("sfx=",setting.sfx),
|
|
||||||
stringPack("bgm=",setting.bgm),
|
|
||||||
stringPack("fullscreen=",setting.fullscreen),
|
|
||||||
stringPack("bgblock=",setting.bgblock),
|
|
||||||
stringPack("das=",setting.das),
|
|
||||||
stringPack("arr=",setting.arr),
|
|
||||||
stringPack("sddas=",setting.sddas),
|
|
||||||
stringPack("sdarr=",setting.sdarr),
|
|
||||||
stringPack("keymap=",table.concat(map,"/")),
|
|
||||||
stringPack("keylib=",table.concat(lib,"/")),
|
|
||||||
stringPack("virtualkey=",table.concat(vk,"/")),
|
|
||||||
stringPack("virtualkeyAlpha=",setting.virtualkeyAlpha),
|
|
||||||
stringPack("virtualkeyIcon=",setting.virtualkeyIcon),
|
|
||||||
stringPack("virtualkeySwitch=",setting.virtualkeySwitch),
|
|
||||||
stringPack("frameMul=",setting.frameMul),
|
|
||||||
},"\r\n")
|
|
||||||
--t=love.math.compress(t,"zlib"):getString()
|
|
||||||
userSetting:open("w")
|
|
||||||
userSetting:write(t)
|
|
||||||
userSetting:close()
|
|
||||||
end
|
|
||||||
78
texture.lua
78
texture.lua
@@ -2,43 +2,62 @@ local N=gc.newImage
|
|||||||
function C(x,y)
|
function C(x,y)
|
||||||
c=gc.newCanvas(x,y)
|
c=gc.newCanvas(x,y)
|
||||||
gc.setCanvas(c)
|
gc.setCanvas(c)
|
||||||
|
return c
|
||||||
end
|
end
|
||||||
titleImage=N("/image/mess/title.png")
|
|
||||||
mouseIcon=N("/image/mess/mouseIcon.png")
|
|
||||||
spinCenter=N("/image/mess/spinCenter.png")
|
|
||||||
dialCircle=N("/image/mess/dialCircle.png")
|
|
||||||
dialNeedle=N("/image/mess/dialNeedle.png")
|
|
||||||
badgeIcon=N("/image/mess/badge.png")
|
|
||||||
|
|
||||||
blockSkin={}
|
gc.setDefaultFilter("nearest","nearest")
|
||||||
local img=N("/image/block/1.png")
|
|
||||||
|
local blockImg=N("/image/block/1.png")
|
||||||
|
blockSkin,blockSkinmini={},{}
|
||||||
for i=1,13 do
|
for i=1,13 do
|
||||||
C(30,30)
|
C(30,30)
|
||||||
gc.draw(img,30-30*i,0)
|
gc.draw(blockImg,30-30*i,0)
|
||||||
blockSkin[i]=c
|
blockSkin[i]=c
|
||||||
|
C(6,6)
|
||||||
|
gc.draw(blockImg,6-6*i,0,nil,.2)
|
||||||
|
blockSkinmini[i]=c
|
||||||
|
end
|
||||||
|
for i=1,13 do
|
||||||
|
end
|
||||||
|
blockImg:release()
|
||||||
|
|
||||||
|
RCPB={10,33,200,33,105,5,105,60}
|
||||||
|
do royaleCtrlPad=C(300,100)
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
setFont(25)
|
||||||
|
gc.setLineWidth(2)
|
||||||
|
for i=1,4 do
|
||||||
|
gc.rectangle("line",RCPB[2*i-1],RCPB[2*i],90,35,8,4)
|
||||||
|
mStr(atkModeName[i],RCPB[2*i-1]+45,RCPB[2*i]+3)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
img:release()
|
|
||||||
|
|
||||||
background={}
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
background={
|
|
||||||
N("/image/BG/bg1.jpg"),
|
|
||||||
N("/image/BG/bg2.png"),
|
|
||||||
}
|
|
||||||
virtualkeyIcon={}
|
virtualkeyIcon={}
|
||||||
for i=1,9 do
|
for i=1,10 do
|
||||||
virtualkeyIcon[i]=N("/image/virtualkey/"..actName[i]..".png")
|
virtualkeyIcon[i]=N("/image/virtualkey/"..actName[i]..".png")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
mouseBlock={}
|
||||||
|
for i=1,7 do
|
||||||
|
local b=blocks[i][0]
|
||||||
|
mouseBlock[i]=C(#b[1],#b)
|
||||||
|
gc.setColor(blockColor[i])
|
||||||
|
for x=1,#b[1]do for y=1,#b do
|
||||||
|
if b[y][x]==1 then
|
||||||
|
gc.rectangle("fill",x-1,#b-y,1,1)
|
||||||
|
end
|
||||||
|
end end
|
||||||
|
end
|
||||||
|
|
||||||
PTC={dust={}}--Particle systems
|
PTC={dust={}}--Particle systems
|
||||||
C(6,6)
|
C(6,6)
|
||||||
gc.clear(1,1,1)
|
gc.clear(1,1,1)
|
||||||
PTC.dust[0]=gc.newParticleSystem(c,1000)
|
PTC.dust0=gc.newParticleSystem(c,1000)
|
||||||
PTC.dust[0]:setParticleLifetime(.2,.3)
|
PTC.dust0:setParticleLifetime(.2,.3)
|
||||||
PTC.dust[0]:setEmissionRate(0)
|
PTC.dust0:setEmissionRate(0)
|
||||||
PTC.dust[0]:setLinearAcceleration(-1500,-200,1500,200)
|
PTC.dust0:setLinearAcceleration(-1500,-200,1500,200)
|
||||||
PTC.dust[0]:setColors(1,1,1,.5,1,1,1,0)
|
PTC.dust0:setColors(1,1,1,.5,1,1,1,0)
|
||||||
c:release()
|
c:release()
|
||||||
--Dust particles
|
--Dust particles
|
||||||
|
|
||||||
@@ -62,5 +81,16 @@ PTC.attack[3]:setSpin(6)
|
|||||||
PTC.attack[3]:setColors(1,1,1,.7,1,1,1,0)
|
PTC.attack[3]:setColors(1,1,1,.7,1,1,1,0)
|
||||||
--Attack particles
|
--Attack particles
|
||||||
|
|
||||||
gc.setCanvas()
|
gc.setDefaultFilter("linear","linear")
|
||||||
c=nil
|
titleImage=N("/image/mess/title.png")
|
||||||
|
spinCenter=N("/image/mess/spinCenter.png")
|
||||||
|
dialCircle=N("/image/mess/dialCircle.png")
|
||||||
|
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||||
|
badgeIcon=N("/image/mess/badge.png")
|
||||||
|
|
||||||
|
background={
|
||||||
|
N("/image/BG/bg1.jpg"),
|
||||||
|
N("/image/BG/bg2.png"),
|
||||||
|
}
|
||||||
|
c=nil
|
||||||
|
gc.setCanvas()
|
||||||
195
timer.lua
195
timer.lua
@@ -34,10 +34,14 @@ function Tmr.load()
|
|||||||
loadnum=loadnum+1
|
loadnum=loadnum+1
|
||||||
if loadnum==15 then
|
if loadnum==15 then
|
||||||
stat.run=stat.run+1
|
stat.run=stat.run+1
|
||||||
gotoScene("main")
|
gotoScene("intro","none")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function Tmr.intro()
|
||||||
|
count=count+1
|
||||||
|
if count==200 then count=80 end
|
||||||
|
end
|
||||||
function Tmr.play(dt)
|
function Tmr.play(dt)
|
||||||
frame=frame+1
|
frame=frame+1
|
||||||
stat.gametime=stat.gametime+dt
|
stat.gametime=stat.gametime+dt
|
||||||
@@ -60,60 +64,50 @@ function Tmr.play(dt)
|
|||||||
rem(FX.badge,i)
|
rem(FX.badge,i)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
for i=1,#virtualkey do
|
||||||
|
if virtualkeyPressTime[i]>0 then
|
||||||
|
virtualkeyPressTime[i]=virtualkeyPressTime[i]-1
|
||||||
|
end
|
||||||
|
end
|
||||||
for i=1,3 do
|
for i=1,3 do
|
||||||
PTC.attack[i]:update(dt)
|
PTC.attack[i]:update(dt)
|
||||||
end
|
end
|
||||||
-- Update attack beam
|
-- Update attack beam
|
||||||
|
|
||||||
if count then
|
if frame<180 then
|
||||||
count=count-1
|
if frame==179 then
|
||||||
if count==0 then
|
gameStart()
|
||||||
count=nil
|
elseif frame%60==0 then
|
||||||
sysSFX("start")
|
|
||||||
for P=1,#players do
|
|
||||||
P=players[P]
|
|
||||||
_G.P=P
|
|
||||||
setmetatable(_G,P.index)
|
|
||||||
P.control=true
|
|
||||||
P.timing=true
|
|
||||||
resetblock()
|
|
||||||
end
|
|
||||||
setmetatable(_G,nil)
|
|
||||||
elseif count%60==0 then
|
|
||||||
sysSFX("ready")
|
sysSFX("ready")
|
||||||
end
|
end
|
||||||
|
for p=1,#players do
|
||||||
if count then
|
P=players[p]
|
||||||
for p=1,#players do
|
if P.keyPressing[1]or P.keyPressing[2]then
|
||||||
P=players[p]
|
P.moving=P.moving+sgn(P.moving)
|
||||||
setmetatable(_G,P.index)
|
else
|
||||||
if keyPressing[1]or keyPressing[2]then
|
P.moving=0
|
||||||
P.moving=moving+sgn(moving)
|
|
||||||
else
|
|
||||||
P.moving=0
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
return nil
|
|
||||||
end
|
end
|
||||||
end--Start counting,include pre-das
|
return
|
||||||
|
end--Counting,include pre-das
|
||||||
for p=1,#players do
|
for p=1,#players do
|
||||||
P=players[p]
|
P=players[p]
|
||||||
setmetatable(_G,P.index)
|
if P.timing then P.time=P.time+dt end
|
||||||
if timing then P.time=time+dt end
|
if P.alive then
|
||||||
if alive then
|
|
||||||
local v=0
|
local v=0
|
||||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-keyTime[i])end P.keySpeed=keySpeed*.99+v*.1
|
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.keyTime[i])end P.keySpeed=P.keySpeed*.99+v*.1
|
||||||
v=0 for i=2,10 do v=v+i*(i-1)*7.2/(frame-dropTime[i])end P.dropSpeed=dropSpeed*.99+v*.1
|
v=0
|
||||||
|
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.dropTime[i])end P.dropSpeed=P.dropSpeed*.99+v*.1
|
||||||
--Update speeds
|
--Update speeds
|
||||||
|
|
||||||
if P.ai and waiting<=0 then
|
if P.ai and P.waiting<=0 then
|
||||||
P.ai.controlDelay=P.ai.controlDelay-1
|
P.ai.controlDelay=P.ai.controlDelay-1
|
||||||
if P.ai.controlDelay==0 then
|
if P.ai.controlDelay==0 then
|
||||||
if #P.ai.controls>0 then
|
if #P.ai.controls>0 then
|
||||||
pressKey(P.ai.controls[1],P)
|
pressKey(P.ai.controls[1],P)
|
||||||
releaseKey(P.ai.controls[1],P)
|
releaseKey(P.ai.controls[1],P)
|
||||||
rem(P.ai.controls,1)
|
rem(P.ai.controls,1)
|
||||||
P.ai.controlDelay=P.ai.controlDelay0+rnd(3)
|
P.ai.controlDelay=P.ai.controlDelay0+1
|
||||||
else
|
else
|
||||||
AI_getControls(P.ai.controls)
|
AI_getControls(P.ai.controls)
|
||||||
P.ai.controlDelay=2*P.ai.controlDelay0
|
P.ai.controlDelay=2*P.ai.controlDelay0
|
||||||
@@ -121,31 +115,31 @@ function Tmr.play(dt)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
for j=1,#field do for i=1,10 do
|
for j=1,#P.field do for i=1,10 do
|
||||||
if visTime[j][i]>0 then P.visTime[j][i]=visTime[j][i]-1 end
|
if P.visTime[j][i]>0 then P.visTime[j][i]=P.visTime[j][i]-1 end
|
||||||
end end
|
end end
|
||||||
--Fresh visible time
|
--Fresh visible time
|
||||||
if keyPressing[1]or keyPressing[2]then
|
if P.keyPressing[1]or P.keyPressing[2]then
|
||||||
P.moving=moving+sgn(moving)
|
P.moving=P.moving+sgn(P.moving)
|
||||||
local d=abs(moving)-gameEnv.das
|
local d=abs(P.moving)-P.gameEnv.das
|
||||||
if d>1 then
|
if d>1 then
|
||||||
if gameEnv.arr>0 then
|
if P.gameEnv.arr>0 then
|
||||||
if d%gameEnv.arr==0 then
|
if d%P.gameEnv.arr==0 then
|
||||||
act[moving>0 and"moveRight"or"moveLeft"](true)
|
act[P.moving>0 and"moveRight"or"moveLeft"](true)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
act[moving>0 and"insRight"or"insLeft"]()
|
act[P.moving>0 and"insRight"or"insLeft"]()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
P.moving=0
|
P.moving=0
|
||||||
end
|
end
|
||||||
if keyPressing[7]then
|
if P.keyPressing[7]and not P.keyPressing[9]then
|
||||||
P.downing=downing+1
|
P.downing=P.downing+1
|
||||||
local d=abs(downing)-gameEnv.sddas
|
local d=abs(P.downing)-P.gameEnv.sddas
|
||||||
if d>1 then
|
if d>1 then
|
||||||
if gameEnv.sdarr>0 then
|
if P.gameEnv.sdarr>0 then
|
||||||
if d%gameEnv.sdarr==0 then
|
if d%P.gameEnv.sdarr==0 then
|
||||||
act.down1()
|
act.down1()
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
@@ -155,37 +149,44 @@ function Tmr.play(dt)
|
|||||||
else
|
else
|
||||||
P.downing=0
|
P.downing=0
|
||||||
end
|
end
|
||||||
if falling>0 then
|
if modeEnv.royaleMode then
|
||||||
P.falling=falling-1
|
if P.keyPressing[9]then
|
||||||
if falling<=0 then
|
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||||
if #field>clearing[1]then SFX("fall")end
|
else
|
||||||
for i=1,#clearing do
|
P.swappingAtkMode=P.swappingAtkMode+((#P.field>15 and P.swappingAtkMode>4 or P.swappingAtkMode>8)and -1 or 1)
|
||||||
removeRow(field,clearing[i])
|
end
|
||||||
removeRow(visTime,clearing[i])
|
end
|
||||||
|
if P.falling>0 then
|
||||||
|
P.falling=P.falling-1
|
||||||
|
if P.falling<=0 then
|
||||||
|
if #P.field>P.clearing[1]then SFX("fall")end
|
||||||
|
for i=1,#P.clearing do
|
||||||
|
removeRow(P.field,P.clearing[i])
|
||||||
|
removeRow(P.visTime,P.clearing[i])
|
||||||
end
|
end
|
||||||
while #clearing>0 do
|
::L::if P.clearing[1]then
|
||||||
rem(clearing)
|
rem(P.clearing)
|
||||||
|
goto L
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
--Rows cleared drop
|
elseif P.waiting>0 then
|
||||||
elseif waiting>0 then
|
P.waiting=P.waiting-1
|
||||||
P.waiting=waiting-1
|
if P.waiting<=0 then
|
||||||
if waiting<=0 then
|
|
||||||
resetblock()
|
resetblock()
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if cy~=y_img then
|
if P.cy~=P.y_img then
|
||||||
if dropDelay>0 then
|
if P.dropDelay>0 then
|
||||||
P.dropDelay=dropDelay-1
|
P.dropDelay=P.dropDelay-1
|
||||||
else
|
else
|
||||||
drop()
|
drop()
|
||||||
P.dropDelay=gameEnv.drop
|
P.dropDelay=P.gameEnv.drop
|
||||||
if P.freshTime<=gameEnv.freshLimit then
|
if P.freshTime<=P.gameEnv.freshLimit then
|
||||||
P.lockDelay=gameEnv.lock
|
P.lockDelay=P.gameEnv.lock
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if lockDelay>0 then P.lockDelay=lockDelay-1
|
if P.lockDelay>0 then P.lockDelay=P.lockDelay-1
|
||||||
else drop()
|
else drop()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -193,58 +194,62 @@ function Tmr.play(dt)
|
|||||||
P.b2b1=P.b2b1*.92+P.b2b*.08
|
P.b2b1=P.b2b1*.92+P.b2b*.08
|
||||||
--Alive
|
--Alive
|
||||||
else
|
else
|
||||||
P.keySpeed=keySpeed*.96+cstat.key/time*60*.04
|
P.keySpeed=P.keySpeed*.96+P.cstat.key/P.time*60*.04
|
||||||
P.dropSpeed=dropSpeed*.96+cstat.piece/time*60*.04
|
P.dropSpeed=P.dropSpeed*.96+P.cstat.piece/P.time*60*.04
|
||||||
--Final average speeds
|
--Final average speeds
|
||||||
if falling>0 then
|
if P.falling>0 then
|
||||||
P.falling=falling-1
|
P.falling=P.falling-1
|
||||||
if falling<=0 then
|
if P.falling<=0 then
|
||||||
if #field>clearing[1]then SFX("fall")end
|
if #P.field>P.clearing[1]then
|
||||||
for i=1,#clearing do
|
SFX("fall")
|
||||||
removeRow(field,clearing[i])
|
if P.id==1 then VIB(1)end
|
||||||
removeRow(visTime,clearing[i])
|
end
|
||||||
|
for i=1,#P.clearing do
|
||||||
|
removeRow(P.field,P.clearing[i])
|
||||||
|
removeRow(P.visTime,P.clearing[i])
|
||||||
end
|
end
|
||||||
P.clearing={}
|
P.clearing={}
|
||||||
end
|
end
|
||||||
end--Rows cleared drop
|
end--Rows cleared drop
|
||||||
if P.counter<40 then
|
if P.endCounter<40 then
|
||||||
for j=1,#field do for i=1,10 do
|
for j=1,#P.field do for i=1,10 do
|
||||||
if visTime[j][i]<20 then P.visTime[j][i]=visTime[j][i]+.5 end
|
if P.visTime[j][i]<20 then P.visTime[j][i]=P.visTime[j][i]+.5 end
|
||||||
end end--Make field visible
|
end end--Make field visible
|
||||||
end
|
end
|
||||||
if P.b2b1>0 then P.b2b1=max(P.b2b1-3,0)end
|
if P.b2b1>0 then P.b2b1=max(P.b2b1-3,0)end
|
||||||
--Dead
|
--Dead
|
||||||
end
|
end
|
||||||
for i=#bonus,1,-1 do
|
for i=#P.bonus,1,-1 do
|
||||||
if bonus[i].inf then
|
local b=P.bonus[i]
|
||||||
if bonus[i].t<30 then
|
if b.inf then
|
||||||
bonus[i].t=bonus[i].t+1
|
if b.t<30 then
|
||||||
|
b.t=b.t+.5
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
bonus[i].t=bonus[i].t+1
|
b.t=b.t+b.speed
|
||||||
if bonus[i].t==60 then rem(bonus,i)end
|
if b.t>=60 then rem(P.bonus,i)end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
for i=#task,1,-1 do
|
for i=#P.task,1,-1 do
|
||||||
if task[i]()then rem(task,i)end
|
if P.task[i]()then rem(P.task,i)end
|
||||||
end
|
end
|
||||||
for i=#atkBuffer,1,-1 do
|
for i=#P.atkBuffer,1,-1 do
|
||||||
local atk=atkBuffer[i]
|
local atk=P.atkBuffer[i]
|
||||||
atk.time=atk.time+1
|
atk.time=atk.time+1
|
||||||
if not atk.sent then
|
if not atk.sent then
|
||||||
if atk.countdown>0 then
|
if atk.countdown>0 then
|
||||||
atk.countdown=atk.countdown-1
|
atk.countdown=atk.countdown-garbageSpeed
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if atk.time>20 then
|
if atk.time>20 then
|
||||||
rem(atkBuffer,i)
|
rem(P.atkBuffer,i)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if fieldBeneath>0 then P.fieldBeneath=fieldBeneath-3 end
|
if P.fieldBeneath>0 then P.fieldBeneath=max(P.fieldBeneath-pushSpeed,0)end
|
||||||
if not P.small then
|
if not P.small then
|
||||||
PTC.dust[p]:update(dt)
|
PTC.dust[p]:update(dt)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
setmetatable(_G,nil)
|
if modeEnv.royaleMode and frame%60==0 then freshMostDangerous()end
|
||||||
end
|
end
|
||||||
68
toolfunc.lua
68
toolfunc.lua
@@ -1,25 +1,22 @@
|
|||||||
function string.splitS(s,sep)
|
function string.splitS(s,sep)
|
||||||
local t={}
|
local t={}
|
||||||
repeat
|
::L::
|
||||||
local i=find(s,sep)or #s+1
|
local i=find(s,sep)or #s+1
|
||||||
ins(t,sub(s,1,i-1))
|
ins(t,sub(s,1,i-1))
|
||||||
s=sub(s,i+#sep)
|
s=sub(s,i+#sep)
|
||||||
until #s==0
|
if #s~=0 then goto L end
|
||||||
return t
|
return t
|
||||||
end
|
end
|
||||||
function sgn(i)return i>0 and 1 or i<0 and -1 or 0 end--Row numbe is A-uth-or's id!
|
function sgn(i)return i>0 and 1 or i<0 and -1 or 0 end--Row numbe is A-uth-or's id!
|
||||||
function stringPack(s,v)return s..toS(v)end
|
function stringPack(s,v)return s..toS(v)end
|
||||||
function without(t,v)
|
function without(t,v)
|
||||||
for i=1,#t do
|
for i=1,#t do
|
||||||
if t[i]==v then return nil end
|
if t[i]==v then return end
|
||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
function mStr(s,x,y)
|
function mStr(s,x,y)
|
||||||
gc.printf(s,x-500,y,1000,"center")
|
gc.printf(s,x-300,y,600,"center")
|
||||||
end
|
|
||||||
function convert(x,y)
|
|
||||||
return xOy:inverseTransformPoint(x,y)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function getNewRow(val)
|
function getNewRow(val)
|
||||||
@@ -55,28 +52,41 @@ function getNewBlock()
|
|||||||
BGblock.next=BGblock.next%7+1
|
BGblock.next=BGblock.next%7+1
|
||||||
return t
|
return t
|
||||||
end
|
end
|
||||||
|
--Background animation
|
||||||
|
|
||||||
function timeSort(a,b)
|
function timeSort(a,b)
|
||||||
return a.time>b.time
|
return a.time>b.time
|
||||||
end
|
end
|
||||||
|
function stencil_miniTitle()
|
||||||
|
for i=1,#miniTitle_rect do
|
||||||
|
gc.rectangle("fill",unpack(miniTitle_rect[i]))
|
||||||
|
end
|
||||||
|
end
|
||||||
function stencil_field()
|
function stencil_field()
|
||||||
gc.rectangle("fill",0,-10,300,610)
|
gc.rectangle("fill",150,60,300,610)
|
||||||
end
|
end
|
||||||
function stencil_field_small()
|
function stencil_field_small()
|
||||||
gc.rectangle("fill",0,0,300,600)
|
gc.rectangle("fill",0,0,60,120)
|
||||||
end
|
end
|
||||||
--Single use
|
--Single-usage funcs
|
||||||
|
|
||||||
|
function VIB(t)
|
||||||
|
if setting.vib>0 then
|
||||||
|
love.system.vibrate(vibrateLevel[setting.vib+t])
|
||||||
|
end
|
||||||
|
end
|
||||||
function sysSFX(s,v)
|
function sysSFX(s,v)
|
||||||
if setting.sfx then
|
if setting.sfx then
|
||||||
local n=1
|
local n=1
|
||||||
while sfx[s][n]:isPlaying()do
|
::L::if sfx[s][n]:isPlaying()then
|
||||||
n=n+1
|
n=n+1
|
||||||
if not sfx[s][n]then
|
if not sfx[s][n]then
|
||||||
sfx[s][n]=sfx[s][n-1]:clone()
|
sfx[s][n]=sfx[s][n-1]:clone()
|
||||||
sfx[s][n]:seek(0)
|
sfx[s][n]:seek(0)
|
||||||
|
goto quit
|
||||||
end
|
end
|
||||||
end
|
goto L
|
||||||
|
end::quit::
|
||||||
sfx[s][n]:setVolume(v or 1)
|
sfx[s][n]:setVolume(v or 1)
|
||||||
sfx[s][n]:play()
|
sfx[s][n]:play()
|
||||||
end
|
end
|
||||||
@@ -84,14 +94,15 @@ end
|
|||||||
function SFX(s,v)
|
function SFX(s,v)
|
||||||
if setting.sfx and not P.ai then
|
if setting.sfx and not P.ai then
|
||||||
local n=1
|
local n=1
|
||||||
while sfx[s][n]:isPlaying()do
|
::L::if sfx[s][n]:isPlaying()then
|
||||||
n=n+1
|
n=n+1
|
||||||
if not sfx[s][n]then
|
if not sfx[s][n]then
|
||||||
sfx[s][n]=sfx[s][n-1]:clone()
|
sfx[s][n]=sfx[s][n-1]:clone()
|
||||||
sfx[s][n]:seek(0)
|
sfx[s][n]:seek(0)
|
||||||
break
|
goto quit
|
||||||
end
|
end
|
||||||
end
|
goto L
|
||||||
|
end::quit::
|
||||||
sfx[s][n]:setVolume(v or 1)
|
sfx[s][n]:setVolume(v or 1)
|
||||||
sfx[s][n]:play()
|
sfx[s][n]:play()
|
||||||
end
|
end
|
||||||
@@ -114,11 +125,6 @@ function gotoScene(s,style)
|
|||||||
Buttons.sel=nil
|
Buttons.sel=nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function startGame(mode)
|
|
||||||
--rec=""
|
|
||||||
gamemode=mode
|
|
||||||
gotoScene("play")
|
|
||||||
end
|
|
||||||
function back()
|
function back()
|
||||||
local t=prevMenu[scene]
|
local t=prevMenu[scene]
|
||||||
if type(t)=="string"then
|
if type(t)=="string"then
|
||||||
@@ -172,13 +178,13 @@ function loadSetting()
|
|||||||
if find(i,"=")then
|
if find(i,"=")then
|
||||||
local t=sub(i,1,find(i,"=")-1)
|
local t=sub(i,1,find(i,"=")-1)
|
||||||
local v=sub(i,find(i,"=")+1)
|
local v=sub(i,find(i,"=")+1)
|
||||||
if t=="sfx"or t=="bgm"then
|
if t=="sfx"or t=="bgm"or t=="bgblock"then
|
||||||
setting[t]=v=="true"
|
setting[t]=v=="true"
|
||||||
|
elseif t=="vib"then
|
||||||
|
setting.vib=toN(v:match("[0123]"))or 0
|
||||||
elseif t=="fullscreen"then
|
elseif t=="fullscreen"then
|
||||||
setting.fullscreen=v=="true"
|
setting.fullscreen=v=="true"
|
||||||
love.window.setFullscreen(setting.fullscreen)
|
love.window.setFullscreen(setting.fullscreen)
|
||||||
elseif t=="bgblock"then
|
|
||||||
setting.bgblock=v=="true"
|
|
||||||
elseif t=="keymap"then
|
elseif t=="keymap"then
|
||||||
v=string.splitS(v,"/")
|
v=string.splitS(v,"/")
|
||||||
for i=1,16 do
|
for i=1,16 do
|
||||||
@@ -204,21 +210,20 @@ function loadSetting()
|
|||||||
end
|
end
|
||||||
elseif t=="virtualkey"then
|
elseif t=="virtualkey"then
|
||||||
v=string.splitS(v,"/")
|
v=string.splitS(v,"/")
|
||||||
for i=1,9 do
|
for i=1,10 do
|
||||||
|
if not v[i]then goto c end
|
||||||
virtualkey[i]=string.splitS(v[i],",")
|
virtualkey[i]=string.splitS(v[i],",")
|
||||||
for j=1,4 do
|
for j=1,4 do
|
||||||
virtualkey[i][j]=toN(virtualkey[i][j])
|
virtualkey[i][j]=toN(virtualkey[i][j])
|
||||||
end
|
end
|
||||||
|
::c::
|
||||||
end
|
end
|
||||||
elseif t=="virtualkeyAlpha"then
|
elseif t=="virtualkeyAlpha"then
|
||||||
setting.virtualkeyAlpha=int(abs(toN(v)))
|
setting.virtualkeyAlpha=int(abs(toN(v)))
|
||||||
elseif t=="virtualkeyIcon"then
|
elseif t=="virtualkeyIcon"or t=="virtualkeySwitch"then
|
||||||
setting.virtualkeyIcon=v=="true"
|
setting[t]=v=="true"
|
||||||
elseif t=="virtualkeySwitch"then
|
|
||||||
setting.virtualkeySwitch=v=="true"
|
|
||||||
elseif t=="frameMul"then
|
elseif t=="frameMul"then
|
||||||
v=min(max(toN(v)or 100,0),100)
|
setting.frameMul=min(max(toN(v)or 100,0),100)
|
||||||
setting.frameMul=v
|
|
||||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||||
v=toN(v)if not v or v<0 then v=0 end
|
v=toN(v)if not v or v<0 then v=0 end
|
||||||
setting[t]=int(v)
|
setting[t]=int(v)
|
||||||
@@ -230,7 +235,7 @@ function loadSetting()
|
|||||||
end
|
end
|
||||||
function saveSetting()
|
function saveSetting()
|
||||||
local vk={}
|
local vk={}
|
||||||
for i=1,9 do
|
for i=1,10 do
|
||||||
for j=1,4 do
|
for j=1,4 do
|
||||||
virtualkey[i][j]=int(virtualkey[i][j]+.5)
|
virtualkey[i][j]=int(virtualkey[i][j]+.5)
|
||||||
end--Saving a integer is better?
|
end--Saving a integer is better?
|
||||||
@@ -247,6 +252,7 @@ function saveSetting()
|
|||||||
local t=table.concat({
|
local t=table.concat({
|
||||||
stringPack("sfx=",setting.sfx),
|
stringPack("sfx=",setting.sfx),
|
||||||
stringPack("bgm=",setting.bgm),
|
stringPack("bgm=",setting.bgm),
|
||||||
|
stringPack("vib=",setting.vib),
|
||||||
stringPack("fullscreen=",setting.fullscreen),
|
stringPack("fullscreen=",setting.fullscreen),
|
||||||
stringPack("bgblock=",setting.bgblock),
|
stringPack("bgblock=",setting.bgblock),
|
||||||
stringPack("das=",setting.das),
|
stringPack("das=",setting.das),
|
||||||
|
|||||||
Reference in New Issue
Block a user