Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
849e5b586e | ||
|
|
f82e979f9c | ||
|
|
c9a3e3ce1b | ||
|
|
72dcb84662 | ||
|
|
4af2126254 |
BIN
BGM/end.ogg
Normal file
BIN
BGM/newera.ogg
BIN
SFX/button.ogg
BIN
SFX/collect.ogg
Normal file
BIN
SFX/drop.ogg
BIN
SFX/lock.ogg
Normal file
BIN
SFX/spin.ogg
BIN
SFX/swipe.ogg
Normal file
33
ai.lua
@@ -51,7 +51,7 @@ function ifoverlapAI(f,bk,x,y)
|
|||||||
if y<1 then return true end
|
if y<1 then return true end
|
||||||
if y>#f then return end
|
if y>#f then return end
|
||||||
for i=1,#bk do for j=1,#bk[1]do
|
for i=1,#bk do for j=1,#bk[1]do
|
||||||
if f[y+i-1]and bk[i][j]>0 and f[y+i-1][x+j-1]>0 then return true end
|
if f[y+i-1]and bk[i][j]and f[y+i-1][x+j-1]>0 then return true end
|
||||||
end end
|
end end
|
||||||
end
|
end
|
||||||
function resetField(f0,f,start)
|
function resetField(f0,f,start)
|
||||||
@@ -60,7 +60,7 @@ function resetField(f0,f,start)
|
|||||||
goto L
|
goto L
|
||||||
end
|
end
|
||||||
for i=start,#f0 do
|
for i=start,#f0 do
|
||||||
f[i]=getNewRow()
|
f[i]=getNewRow(0)
|
||||||
for j=1,10 do
|
for j=1,10 do
|
||||||
f[i][j]=f0[i][j]
|
f[i][j]=f0[i][j]
|
||||||
end
|
end
|
||||||
@@ -69,19 +69,17 @@ end
|
|||||||
function getScore(field,bn,cb,cx,cy)
|
function getScore(field,bn,cb,cx,cy)
|
||||||
local score=0
|
local score=0
|
||||||
local highest=0
|
local highest=0
|
||||||
local height=getNewRow()
|
local height=getNewRow(0)
|
||||||
local clear=0
|
local clear=0
|
||||||
local hole=0
|
local hole=0
|
||||||
|
|
||||||
for i=cy+#cb-1,cy,-1 do
|
for i=cy+#cb-1,cy,-1 do
|
||||||
local f=true
|
|
||||||
for j=1,10 do
|
for j=1,10 do
|
||||||
if field[i][j]==0 then f=false;break end
|
if field[i][j]==0 then goto L end
|
||||||
end
|
|
||||||
if f then
|
|
||||||
removeRow(field,i)
|
|
||||||
clear=clear+1
|
|
||||||
end
|
end
|
||||||
|
removeRow(field,i)
|
||||||
|
clear=clear+1
|
||||||
|
::L::
|
||||||
end
|
end
|
||||||
if #field==0 then return 9e99 end--PC best
|
if #field==0 then return 9e99 end--PC best
|
||||||
for x=1,10 do
|
for x=1,10 do
|
||||||
@@ -119,21 +117,21 @@ function getScore(field,bn,cb,cx,cy)
|
|||||||
+clearScore[clear]*(8+#field)
|
+clearScore[clear]*(8+#field)
|
||||||
-hole*50
|
-hole*50
|
||||||
if #field>6 then score=score-highest*5 end
|
if #field>6 then score=score-highest*5 end
|
||||||
if mh1>3 then score=score-50-mh1*40 end
|
if mh1>3 then score=score-40-mh1*30 end
|
||||||
return score
|
return score
|
||||||
end
|
end
|
||||||
function AI_getControls(ctrl)
|
function AI_getControls(ctrl)
|
||||||
local Tfield={}--test field
|
local Tfield={}--test field
|
||||||
local field_org=P.field
|
local field_org=P.field
|
||||||
for i=1,#field_org do
|
for i=1,#field_org do
|
||||||
Tfield[i]=getNewRow()
|
Tfield[i]=getNewRow(0)
|
||||||
for j=1,10 do
|
for j=1,10 do
|
||||||
Tfield[i][j]=field_org[i][j]
|
Tfield[i][j]=field_org[i][j]
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
local best={x=1,dir=0,hold=false,score=-9e99}
|
local best={x=1,dir=0,hold=false,score=-9e99}
|
||||||
for ifhold=0,P.gameEnv.hold and 1 or 0 do
|
for ifhold=0,P.gameEnv.hold and 1 or 0 do
|
||||||
local bn=ifhold==0 and P.bid or P.hid>0 and P.hid or P.nxt[1]
|
local bn=ifhold==0 and P.cur.id or P.hold.id>0 and P.hold.id or P.next[1].id
|
||||||
for dir=0,dirCount[bn] do--each dir
|
for dir=0,dirCount[bn] do--each dir
|
||||||
local cb=blocks[bn][dir]
|
local cb=blocks[bn][dir]
|
||||||
for cx=1,11-#cb[1]do--each pos
|
for cx=1,11-#cb[1]do--each pos
|
||||||
@@ -144,9 +142,9 @@ function AI_getControls(ctrl)
|
|||||||
end--move to bottom
|
end--move to bottom
|
||||||
for i=1,#cb do
|
for i=1,#cb do
|
||||||
local y=cy+i-1
|
local y=cy+i-1
|
||||||
if not Tfield[y]then Tfield[y]=getNewRow()end
|
if not Tfield[y]then Tfield[y]=getNewRow(0)end
|
||||||
for j=1,#cb[1]do
|
for j=1,#cb[1]do
|
||||||
if cb[i][j]~=0 then
|
if cb[i][j]then
|
||||||
Tfield[y][cx+j-1]=1
|
Tfield[y][cx+j-1]=1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -173,11 +171,4 @@ function AI_getControls(ctrl)
|
|||||||
ins(ctrl,l[i])
|
ins(ctrl,l[i])
|
||||||
end
|
end
|
||||||
ins(ctrl,6)
|
ins(ctrl,6)
|
||||||
|
|
||||||
if rnd()<.1 then
|
|
||||||
if P.atkMode~=4 and P==mostDangerous then
|
|
||||||
ins(P.ai.controls,9)
|
|
||||||
--Smarter AI???
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
592
call&sys.lua
@@ -1,5 +1,106 @@
|
|||||||
|
local gc,tm=love.graphics,love.timer
|
||||||
|
local ms,kb,tc=love.mouse,love.keyboard,love.touch
|
||||||
|
local wd=love.window
|
||||||
|
local setFont=setFont
|
||||||
|
local Timer=tm.getTime
|
||||||
|
|
||||||
|
local scr=scr
|
||||||
|
local xOy=love.math.newTransform()
|
||||||
|
local focus=true
|
||||||
|
local mx,my,mouseShow=-20,-20,false
|
||||||
|
local touching=nil--1st touching ID
|
||||||
|
|
||||||
|
local sceneInit={
|
||||||
|
load=function()
|
||||||
|
curBG="none"
|
||||||
|
loading=1--Loading mode
|
||||||
|
loadnum=1--Loading counter
|
||||||
|
loadprogress=0--Loading bar(0~1)
|
||||||
|
loadTip=text.tips[rnd(#text.tips)]
|
||||||
|
end,
|
||||||
|
intro=function()
|
||||||
|
curBG="none"
|
||||||
|
count=0
|
||||||
|
BGM("blank")
|
||||||
|
end,
|
||||||
|
main=function()
|
||||||
|
curBG="none"
|
||||||
|
collectgarbage()
|
||||||
|
end,
|
||||||
|
mode=function()
|
||||||
|
saveData()
|
||||||
|
modeSel=modeSel or 1
|
||||||
|
levelSel=levelSel or 3
|
||||||
|
curBG="none"
|
||||||
|
BGM("blank")
|
||||||
|
end,
|
||||||
|
custom=function()
|
||||||
|
optSel=optSel or 1
|
||||||
|
curBG="matrix"
|
||||||
|
BGM("blank")
|
||||||
|
end,
|
||||||
|
draw=function()
|
||||||
|
kb.setKeyRepeat(true)
|
||||||
|
clearSureTime=0
|
||||||
|
pen=1
|
||||||
|
sx,sy=1,1
|
||||||
|
curBG="none"
|
||||||
|
end,
|
||||||
|
play=function()
|
||||||
|
if needResetGameData then
|
||||||
|
resetGameData()
|
||||||
|
needResetGameData=nil
|
||||||
|
end
|
||||||
|
sysSFX("ready")
|
||||||
|
end,
|
||||||
|
pause=function()
|
||||||
|
pauseTime=0
|
||||||
|
end,
|
||||||
|
setting=function()
|
||||||
|
curBG="none"
|
||||||
|
end,
|
||||||
|
setting2=function()
|
||||||
|
curBG="none"
|
||||||
|
curBoard=1
|
||||||
|
keyboardSet=1
|
||||||
|
joystickSet=1
|
||||||
|
keyboardSetting=false
|
||||||
|
joystickSetting=false
|
||||||
|
end,--Control settings
|
||||||
|
setting3=function()
|
||||||
|
curBG="game1"
|
||||||
|
defaultSel=1
|
||||||
|
sel=nil
|
||||||
|
snapLevel=1
|
||||||
|
end,--Touch setting
|
||||||
|
help=function()
|
||||||
|
curBG="none"
|
||||||
|
end,
|
||||||
|
stat=function()
|
||||||
|
curBG="none"
|
||||||
|
end,
|
||||||
|
quit=function()
|
||||||
|
love.event.quit()
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
|
||||||
|
BGblockList={}for i=1,16 do BGblockList[i]={v=0}end
|
||||||
|
local BGblock={tm=150,next=7,ct=0}
|
||||||
|
local function getNewBlock()
|
||||||
|
BGblock.ct=BGblock.ct+1
|
||||||
|
if BGblock.ct==17 then BGblock.ct=1 end
|
||||||
|
local t=BGblockList[BGblock.ct]
|
||||||
|
t.bn,t.size=BGblock.next,2+3*rnd()
|
||||||
|
t.b=blocks[t.bn][rnd(0,3)]
|
||||||
|
t.x=rnd(-#t.b[1]*t.size*30+100,1180)
|
||||||
|
t.y=-#t.b*30*t.size
|
||||||
|
t.v=t.size*(1+rnd())
|
||||||
|
BGblock.next=BGblock.next%7+1
|
||||||
|
return t
|
||||||
|
end
|
||||||
|
local scs={{1,2},nil,nil,nil,nil,{1.5,1.5},{0.5,2.5}}for i=2,5 do scs[i]=scs[1]end
|
||||||
|
|
||||||
function onVirtualkey(x,y)
|
function onVirtualkey(x,y)
|
||||||
local x,y=xOy:inverseTransformPoint(x,y)
|
|
||||||
local d2,nearest,distance
|
local d2,nearest,distance
|
||||||
for K=1,#virtualkey do
|
for K=1,#virtualkey do
|
||||||
local b=virtualkey[K]
|
local b=virtualkey[K]
|
||||||
@@ -14,37 +115,32 @@ function onVirtualkey(x,y)
|
|||||||
end
|
end
|
||||||
function buttonControl_key(i)
|
function buttonControl_key(i)
|
||||||
if i=="up"or i=="down"or i=="left"or i=="right"then
|
if i=="up"or i=="down"or i=="left"or i=="right"then
|
||||||
if not Buttons.sel then
|
if Buttons.sel then
|
||||||
if Buttons[scene][1]then
|
Buttons.sel=Buttons[scene][Buttons.sel[i]]or Buttons.sel
|
||||||
Buttons.sel=1
|
|
||||||
end
|
|
||||||
else
|
else
|
||||||
Buttons.sel=Buttons[scene][Buttons.sel][i]or Buttons.sel
|
Buttons.sel=select(2,next(Buttons[scene]))
|
||||||
|
mouseShow=false
|
||||||
end
|
end
|
||||||
elseif i=="space"or i=="return"then
|
elseif i=="space"or i=="return"then
|
||||||
if not sceneSwaping and Buttons.sel then
|
if not sceneSwaping and Buttons.sel then
|
||||||
local B=Buttons[scene][Buttons.sel]
|
Buttons.sel.alpha=1
|
||||||
B.code()
|
Buttons.sel.code()
|
||||||
B.alpha=1
|
|
||||||
sysSFX("button")
|
sysSFX("button")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function buttonControl_gamepad(i)
|
function buttonControl_gamepad(i)
|
||||||
if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
|
if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
|
||||||
if not Buttons.sel then
|
if Buttons.sel then
|
||||||
if Buttons[scene][1]then
|
Buttons.sel=Buttons[scene][Buttons.sel[i=="dpup"and"up"or i=="dpdown"and"down"or i=="dpleft"and"left"or"right"]]or Buttons.sel
|
||||||
Buttons.sel=1
|
|
||||||
end
|
|
||||||
mouseShow=false
|
|
||||||
else
|
else
|
||||||
Buttons.sel=Buttons[scene][Buttons.sel][i=="dpup"and"up"or i=="dpdown"and"down"or i=="dpleft"and"left"or"right"]or Buttons.sel
|
Buttons.sel=select(2,next(Buttons[scene]))
|
||||||
|
mouseShow=false
|
||||||
end
|
end
|
||||||
elseif i=="start"then
|
elseif i=="start"then
|
||||||
if not sceneSwaping and Buttons.sel then
|
if not sceneSwaping and Buttons.sel then
|
||||||
local B=Buttons[scene][Buttons.sel]
|
Buttons.sel.alpha=1
|
||||||
B.code()
|
Buttons.sel.code()
|
||||||
B.alpha=1
|
|
||||||
sysSFX("button")
|
sysSFX("button")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -59,6 +155,126 @@ function mouseDown.intro(x,y,k)
|
|||||||
gotoScene("main")
|
gotoScene("main")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function mouseDown.draw(x,y,k)
|
||||||
|
mouseMove.draw(x,y)
|
||||||
|
end
|
||||||
|
function mouseDown.setting3(x,y,k)
|
||||||
|
if k==2 then back()end
|
||||||
|
sel=nil
|
||||||
|
for K=1,#virtualkey do
|
||||||
|
local b=virtualkey[K]
|
||||||
|
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
||||||
|
sel=K
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
mouseMove={}
|
||||||
|
function mouseMove.draw(x,y,dx,dy)
|
||||||
|
sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
|
||||||
|
if sx<1 or sx>10 then sx=nil end
|
||||||
|
if sy<1 or sy>20 then sy=nil end
|
||||||
|
if sx and sy and ms.isDown(1,2)then
|
||||||
|
preField[sy][sx]=ms.isDown(1)and pen or 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function mouseMove.setting3(x,y,dx,dy)
|
||||||
|
if sel and ms.isDown(1)then
|
||||||
|
local b=virtualkey[sel]
|
||||||
|
b[1],b[2]=b[1]+dx,b[2]+dy
|
||||||
|
end
|
||||||
|
end
|
||||||
|
mouseUp={}
|
||||||
|
function mouseUp.setting3(x,y,k)
|
||||||
|
if sel then
|
||||||
|
local b=virtualkey[sel]
|
||||||
|
local k=snapLevelValue[snapLevel]
|
||||||
|
b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
|
||||||
|
end
|
||||||
|
end
|
||||||
|
wheelmoved={}
|
||||||
|
function wheelmoved.draw(x,y)
|
||||||
|
if y<0 then
|
||||||
|
pen=pen+1
|
||||||
|
if pen==8 then pen=9 elseif pen==14 then pen=0 end
|
||||||
|
else
|
||||||
|
pen=pen-1
|
||||||
|
if pen==8 then pen=7 elseif pen==-1 then pen=13 end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function wheelmoved.mode(x,y)
|
||||||
|
modeSel=min(max(modeSel+(y>0 and -1 or 1),1),#modeID)
|
||||||
|
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
|
||||||
|
end
|
||||||
|
touchDown={}
|
||||||
|
function touchDown.intro(id,x,y)
|
||||||
|
gotoScene("main")
|
||||||
|
end
|
||||||
|
function touchDown.draw(id,x,y)
|
||||||
|
end
|
||||||
|
function touchDown.setting3(id,x,y)
|
||||||
|
for K=1,#virtualkey do
|
||||||
|
local b=virtualkey[K]
|
||||||
|
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
||||||
|
sel=K
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function touchDown.play(id,x,y)
|
||||||
|
if setting.virtualkeySwitch then
|
||||||
|
local t=onVirtualkey(x,y)
|
||||||
|
if t then
|
||||||
|
pressKey(t,players[1])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
touchUp={}
|
||||||
|
function touchUp.setting3(id,x,y)
|
||||||
|
if sel then
|
||||||
|
x,y=xOy:inverseTransformPoint(x,y)
|
||||||
|
if sel then
|
||||||
|
local b=virtualkey[sel]
|
||||||
|
local k=snapLevelValue[snapLevel]
|
||||||
|
b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function touchUp.play(id,x,y)
|
||||||
|
if setting.virtualkeySwitch then
|
||||||
|
local t=onVirtualkey(x,y)
|
||||||
|
if t then
|
||||||
|
releaseKey(t,players[1])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
touchMove={}
|
||||||
|
function touchMove.setting3(id,x,y,dx,dy)
|
||||||
|
if sel then
|
||||||
|
local b=virtualkey[sel]
|
||||||
|
b[1],b[2]=b[1]+dx,b[2]+dy
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function touchMove.draw(id,x,y,dx,dy)
|
||||||
|
sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
|
||||||
|
if sx<1 or sx>10 then sx=nil end
|
||||||
|
if sy<1 or sy>20 then sy=nil end
|
||||||
|
if sx and sy then
|
||||||
|
preField[sy][sx]=pen
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function touchMove.play(id,x,y,dx,dy)
|
||||||
|
if setting.virtualkeySwitch then
|
||||||
|
local l=tc.getTouches()
|
||||||
|
for n=1,#virtualkey do
|
||||||
|
local b=virtualkey[n]
|
||||||
|
for i=1,#l do
|
||||||
|
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
|
||||||
|
if(x-b[1])^2+(y-b[2])^2<=b[3]then goto L end
|
||||||
|
end
|
||||||
|
releaseKey(n,players[1])
|
||||||
|
::L::
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
keyDown={}
|
keyDown={}
|
||||||
function keyDown.intro(key)
|
function keyDown.intro(key)
|
||||||
if key=="escape"then
|
if key=="escape"then
|
||||||
@@ -105,12 +321,42 @@ function keyDown.custom(key)
|
|||||||
optSel=optSel%#customID+1
|
optSel=optSel%#customID+1
|
||||||
elseif key=="up"then
|
elseif key=="up"then
|
||||||
optSel=(optSel-2)%#customID+1
|
optSel=(optSel-2)%#customID+1
|
||||||
|
elseif key=="d"then
|
||||||
|
gotoScene("draw")
|
||||||
elseif key=="return"then
|
elseif key=="return"then
|
||||||
loadGame(0,1)
|
loadGame(0,1)
|
||||||
|
elseif key=="space"then
|
||||||
|
loadGame(0,2)
|
||||||
elseif key=="escape"then
|
elseif key=="escape"then
|
||||||
back()
|
back()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function keyDown.draw(key)
|
||||||
|
if key=="delete"then
|
||||||
|
Buttons.draw.clear.code()
|
||||||
|
elseif key=="up"or key=="down"or key=="left"or key=="right"then
|
||||||
|
if not sx then sx=1 end
|
||||||
|
if not sy then sy=1 end
|
||||||
|
if key=="up"and sy<20 then sy=sy+1
|
||||||
|
elseif key=="down"and sy>1 then sy=sy-1
|
||||||
|
elseif key=="left"and sx>1 then sx=sx-1
|
||||||
|
elseif key=="right"and sx<10 then sx=sx+1
|
||||||
|
end
|
||||||
|
if kb.isDown("space")then
|
||||||
|
preField[sy][sx]=pen
|
||||||
|
end
|
||||||
|
elseif key=="space"then
|
||||||
|
if sx and sy then
|
||||||
|
preField[sy][sx]=pen
|
||||||
|
end
|
||||||
|
elseif key=="backspace"then
|
||||||
|
pen=0
|
||||||
|
elseif key=="escape"then
|
||||||
|
back()
|
||||||
|
else
|
||||||
|
pen=find("123qwea#sdzxc",key)or pen
|
||||||
|
end
|
||||||
|
end
|
||||||
function keyDown.setting2(key)
|
function keyDown.setting2(key)
|
||||||
if key=="escape"then
|
if key=="escape"then
|
||||||
if keyboardSetting then
|
if keyboardSetting then
|
||||||
@@ -141,9 +387,9 @@ function keyDown.setting2(key)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
function keyDown.play(key)
|
function keyDown.play(key)
|
||||||
if key=="escape"then back()return end
|
if key=="escape"then pauseGame()end
|
||||||
local m=setting.keyMap
|
local m=setting.keyMap
|
||||||
for p=1,4 do
|
for p=1,human do
|
||||||
local lib=setting.keyLib[p]
|
local lib=setting.keyLib[p]
|
||||||
for s=1,#lib do
|
for s=1,#lib do
|
||||||
for k=1,12 do
|
for k=1,12 do
|
||||||
@@ -155,10 +401,17 @@ function keyDown.play(key)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function keyDown.pause(key)
|
||||||
|
if key=="escape"then
|
||||||
|
back()
|
||||||
|
elseif key=="return"or key=="space"then
|
||||||
|
resumeGame()
|
||||||
|
end
|
||||||
|
end
|
||||||
keyUp={}
|
keyUp={}
|
||||||
function keyUp.play(key)
|
function keyUp.play(key)
|
||||||
local m=setting.keyMap
|
local m=setting.keyMap
|
||||||
for p=1,4 do
|
for p=1,human do
|
||||||
local lib=setting.keyLib[p]
|
local lib=setting.keyLib[p]
|
||||||
for s=1,#lib do
|
for s=1,#lib do
|
||||||
for k=1,12 do
|
for k=1,12 do
|
||||||
@@ -248,149 +501,116 @@ function gamepadUp.play(key)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
wheelmoved={}
|
|
||||||
function wheelmoved.mode(x,y)
|
|
||||||
modeSel=min(max(modeSel-sgn(y),1),#modeID)
|
|
||||||
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
function love.mousepressed(x,y,k,t,num)
|
||||||
function love.mousemoved(x,y,dx,dy,t)
|
if t then return end
|
||||||
if not t then
|
mouseShow=true
|
||||||
mouseShow=true
|
mx,my=xOy:inverseTransformPoint(x,y)
|
||||||
mx,my=xOy:inverseTransformPoint(x,y)
|
if mouseDown[scene]then
|
||||||
Buttons.sel=nil
|
mouseDown[scene](mx,my,k)
|
||||||
for i=1,#Buttons[scene]do
|
elseif k==2 then
|
||||||
local B=Buttons[scene][i]
|
back()
|
||||||
if not(B.hide and B.hide())then
|
end
|
||||||
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
|
if k==1 then
|
||||||
Buttons.sel=i
|
if not sceneSwaping and Buttons.sel then
|
||||||
return
|
local B=Buttons.sel
|
||||||
end
|
B.code()
|
||||||
end
|
B.alpha=1
|
||||||
|
Buttons.sel=nil
|
||||||
|
love.mousemoved(x,y,0,0)
|
||||||
|
sysSFX("button")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function love.mousepressed(x,y,k,t,num)
|
function love.mousemoved(x,y,dx,dy,t)
|
||||||
if not t then
|
if t then return end
|
||||||
mouseShow=true
|
mouseShow=true
|
||||||
mx,my=xOy:inverseTransformPoint(x,y)
|
mx,my=xOy:inverseTransformPoint(x,y)
|
||||||
if mouseDown[scene]then
|
Buttons.sel=nil
|
||||||
mouseDown[scene](mx,my,k)
|
if mouseMove[scene]then
|
||||||
else
|
mouseMove[scene](mx,my,dx/scr.k,dy/scr.k)
|
||||||
if k==1 then
|
end
|
||||||
if not sceneSwaping and Buttons.sel then
|
for _,B in next,Buttons[scene]do
|
||||||
local B=Buttons[scene][Buttons.sel]
|
if not(B.hide and B.hide())then
|
||||||
B.code()
|
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
|
||||||
B.alpha=1
|
Buttons.sel=B
|
||||||
Buttons.sel=nil
|
return
|
||||||
love.mousemoved(x,y)
|
|
||||||
sysSFX("button")
|
|
||||||
end
|
|
||||||
elseif k==2 then
|
|
||||||
back()
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function love.mousereleased(x,y,k,t,num)
|
function love.mousereleased(x,y,k,t,num)
|
||||||
|
if t then return end
|
||||||
|
mx,my=xOy:inverseTransformPoint(x,y)
|
||||||
|
if mouseUp[scene]then
|
||||||
|
mouseUp[scene](mx,my,k)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
function love.wheelmoved(x,y)
|
function love.wheelmoved(x,y)
|
||||||
if wheelmoved[scene]then wheelmoved[scene](x,y)end
|
if wheelmoved[scene]then wheelmoved[scene](x,y)end
|
||||||
end
|
end
|
||||||
|
|
||||||
function love.touchpressed(id,x,y)
|
function love.touchpressed(id,x,y)
|
||||||
if not touching then
|
if not touching then
|
||||||
touching=id
|
touching=id
|
||||||
love.mousemoved(x,y)
|
love.mousemoved(x,y,0,0)
|
||||||
mouseShow=false
|
mouseShow=false
|
||||||
end
|
end
|
||||||
if scene=="play"then
|
if touchDown[scene]then
|
||||||
if setting.virtualkeySwitch then
|
touchDown[scene](id,xOy:inverseTransformPoint(x,y))
|
||||||
local t=onVirtualkey(x,y)
|
|
||||||
if t then
|
|
||||||
pressKey(t,players[1])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif scene=="setting3"then
|
|
||||||
x,y=xOy:inverseTransformPoint(x,y)
|
|
||||||
for K=1,#virtualkey do
|
|
||||||
local b=virtualkey[K]
|
|
||||||
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
|
||||||
sel=K
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif scene=="intro"then
|
|
||||||
gotoScene("main")
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function love.touchreleased(id,x,y)
|
function love.touchreleased(id,x,y)
|
||||||
if id==touching then
|
if id==touching then
|
||||||
touching=nil
|
touching=nil
|
||||||
if Buttons.sel then
|
if Buttons.sel then
|
||||||
local B=Buttons[scene][Buttons.sel]
|
local B=Buttons.sel
|
||||||
B.code()
|
B.code()
|
||||||
B.alpha=1
|
B.alpha=1
|
||||||
Buttons.sel=nil
|
Buttons.sel=nil
|
||||||
|
sysSFX("button")
|
||||||
end
|
end
|
||||||
Buttons.sel=nil
|
Buttons.sel=nil
|
||||||
mouseShow=false
|
mouseShow=false
|
||||||
end
|
end
|
||||||
if scene=="play"and setting.virtualkeySwitch then
|
if touchUp[scene]then
|
||||||
local t=onVirtualkey(x,y)
|
touchUp[scene](id,xOy:inverseTransformPoint(x,y))
|
||||||
if t then
|
|
||||||
releaseKey(t,players[1])
|
|
||||||
end
|
|
||||||
elseif scene=="setting3"and sel then
|
|
||||||
x,y=xOy:inverseTransformPoint(x,y)
|
|
||||||
if sel then
|
|
||||||
local b=virtualkey[sel]
|
|
||||||
local k=snapLevelValue[snapLevel]
|
|
||||||
b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function love.touchmoved(id,x,y,dx,dy)
|
function love.touchmoved(id,x,y,dx,dy)
|
||||||
love.mousemoved(x,y)
|
|
||||||
mouseShow=false
|
|
||||||
if not Buttons.sel then
|
if not Buttons.sel then
|
||||||
touching=nil
|
touching=nil
|
||||||
end
|
end
|
||||||
if scene=="play"and setting.virtualkeySwitch then
|
x,y=xOy:inverseTransformPoint(x,y)
|
||||||
local l=tc.getTouches()
|
if touchMove[scene]then
|
||||||
for n=1,#virtualkey do
|
touchMove[scene](id,x,y,dx/scr.k,dy/scr.k)
|
||||||
local b=virtualkey[n]
|
end
|
||||||
for i=1,#l do
|
for _,B in next,Buttons[scene]do
|
||||||
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
|
if not(B.hide and B.hide())then
|
||||||
if(x-b[1])^2+(y-b[2])^2<=b[3]then return end
|
if abs(x-B.x)<B.w*.5 and abs(y-B.y)<B.h*.5 then
|
||||||
|
Buttons.sel=B
|
||||||
|
return
|
||||||
end
|
end
|
||||||
if P.keyPressing[n]then
|
|
||||||
releaseKey(n,players[1])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif scene=="setting3"then
|
|
||||||
x,y=xOy:inverseTransformPoint(x,y)
|
|
||||||
dx,dy=dx*screenK,dy*screenK
|
|
||||||
if sel then
|
|
||||||
local b=virtualkey[sel]
|
|
||||||
b[1],b[2]=b[1]+dx,b[2]+dy
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function love.keypressed(i)
|
function love.keypressed(i)
|
||||||
if i=="f12"then devMode=not devMode end
|
if i=="f8"then devMode=not devMode end
|
||||||
if devMode then
|
if devMode then
|
||||||
if i=="k"then
|
if i=="k"then
|
||||||
P=players.alive[rnd(#players.alive)]
|
P=players.alive[rnd(#players.alive)]
|
||||||
Event.gameover.lose()
|
Event_gameover.lose()
|
||||||
|
--Test code here
|
||||||
elseif i=="q"then
|
elseif i=="q"then
|
||||||
for i=1,#Buttons[scene]do
|
for k,B in next,Buttons[scene]do
|
||||||
local B=Buttons[scene][i]
|
|
||||||
print(format("x=%d,y=%d,w=%d,h=%d",B.x,B.y,B.w,B.h))
|
print(format("x=%d,y=%d,w=%d,h=%d",B.x,B.y,B.w,B.h))
|
||||||
end
|
end
|
||||||
|
elseif i=="s"then
|
||||||
|
print(scr.x,scr.y,scr.w,scr.h,scr.k)
|
||||||
elseif Buttons.sel then
|
elseif Buttons.sel then
|
||||||
local B=Buttons[scene][Buttons.sel]
|
local B=Buttons.sel
|
||||||
if i=="left"then B.x=B.x-10
|
if i=="left"then B.x=B.x-10
|
||||||
elseif i=="right"then B.x=B.x+10
|
elseif i=="right"then B.x=B.x+10
|
||||||
elseif i=="up"then B.y=B.y-10
|
elseif i=="up"then B.y=B.y-10
|
||||||
@@ -426,17 +646,34 @@ function love.gamepadreleased(joystick,i)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
--[[
|
--[[
|
||||||
function love.joystickpressed(js,k)
|
function love.joystickpressed(js,k)end
|
||||||
|
function love.joystickaxis(js,axis,valend
|
||||||
end
|
function love.joystickhat(js,hat,dirend
|
||||||
function love.joystickaxis(js,axis,val)
|
function love.sendData(data)end
|
||||||
|
function love.receiveData(id,data)end
|
||||||
end
|
|
||||||
function love.joystickhat(js,hat,dir)
|
|
||||||
|
|
||||||
end
|
|
||||||
]]
|
]]
|
||||||
|
function love.lowmemory()
|
||||||
|
collectgarbage()
|
||||||
|
end
|
||||||
|
function love.resize(w,h)
|
||||||
|
if w>=h then scr.w,scr.h=w,h
|
||||||
|
else scr.w,scr.h=h,w
|
||||||
|
end
|
||||||
|
scr.r=h/w
|
||||||
|
if h/w>=.5625 then
|
||||||
|
scr.k=w/1280
|
||||||
|
scr.x,scr.y=0,(h-w*9/16)*.5
|
||||||
|
else
|
||||||
|
scr.k=h/720
|
||||||
|
scr.x,scr.y=(w-h*16/9)*.5,0
|
||||||
|
end
|
||||||
|
xOy=xOy:setTransformation(w*.5,h*.5,nil,scr.k,nil,640,360)
|
||||||
|
gc.replaceTransform(xOy)
|
||||||
|
collectgarbage()
|
||||||
|
end
|
||||||
|
function love.focus(f)
|
||||||
|
if not f and scene=="play"then pauseGame()end
|
||||||
|
end
|
||||||
function love.update(dt)
|
function love.update(dt)
|
||||||
--[[
|
--[[
|
||||||
if players then
|
if players then
|
||||||
@@ -450,45 +687,42 @@ function love.update(dt)
|
|||||||
if BGblock[i].y>720 then rem(BGblock,i)end
|
if BGblock[i].y>720 then rem(BGblock,i)end
|
||||||
end
|
end
|
||||||
if setting.bgblock then
|
if setting.bgblock then
|
||||||
BGblock.ct=BGblock.ct-1
|
BGblock.tm=BGblock.tm-1
|
||||||
if BGblock.ct==0 then
|
if BGblock.tm==0 then
|
||||||
ins(BGblock,getNewBlock())
|
ins(BGblock,getNewBlock())
|
||||||
BGblock.ct=rnd(20,30)
|
BGblock.tm=rnd(20,30)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if sceneSwaping then
|
if sceneSwaping then
|
||||||
sceneSwaping.time=sceneSwaping.time-1
|
sceneSwaping.time=sceneSwaping.time-1
|
||||||
if sceneSwaping.time==sceneSwaping.mid then
|
if sceneSwaping.time==sceneSwaping.mid then
|
||||||
for i=1,#Buttons[scene]do
|
for k,B in next,Buttons[scene]do
|
||||||
Buttons[scene][i].alpha=0
|
B.alpha=0
|
||||||
end--Reset buttons' state
|
end--Reset buttons' alpha
|
||||||
scene=sceneSwaping.tar
|
scene=sceneSwaping.tar
|
||||||
BGM("blank")
|
|
||||||
sceneInit[scene]()
|
sceneInit[scene]()
|
||||||
Buttons.sel=nil
|
Buttons.sel=nil
|
||||||
elseif sceneSwaping.time==0 then
|
elseif sceneSwaping.time==0 then
|
||||||
sceneSwaping=nil
|
sceneSwaping=nil
|
||||||
end
|
end
|
||||||
elseif Tmr[scene]then
|
end
|
||||||
|
if Tmr[scene]then
|
||||||
Tmr[scene](dt)
|
Tmr[scene](dt)
|
||||||
end
|
end
|
||||||
|
for i=#Task,1,-1 do
|
||||||
|
Task[i]:update()
|
||||||
|
end
|
||||||
updateButton()
|
updateButton()
|
||||||
end
|
end
|
||||||
function love.sendData(data)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
function love.receiveData(id,data)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
function love.draw()
|
function love.draw()
|
||||||
gc.clear()
|
gc.discard()--SPEED UPUPUP!
|
||||||
Pnt.BG[curBG]()
|
Pnt.BG[setting.bg and curBG or"grey"]()
|
||||||
gc.setColor(1,1,1,.3)
|
gc.setColor(1,1,1,.2)
|
||||||
for n=1,#BGblock do
|
for n=1,#BGblock do
|
||||||
local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
|
local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
|
||||||
local size=BGblock[n].size
|
local size=BGblock[n].size
|
||||||
for i=1,#b do for j=1,#b[1]do
|
for i=1,#b do for j=1,#b[1]do
|
||||||
if b[i][j]>0 then
|
if b[i][j]then
|
||||||
gc.draw(img,BGblock[n].x+(j-1)*30*size,BGblock[n].y+(i-1)*30*size,nil,size)
|
gc.draw(img,BGblock[n].x+(j-1)*30*size,BGblock[n].y+(i-1)*30*size,nil,size)
|
||||||
end
|
end
|
||||||
end end
|
end end
|
||||||
@@ -499,7 +733,7 @@ function love.draw()
|
|||||||
local r=Timer()*.5
|
local r=Timer()*.5
|
||||||
gc.setColor(1,1,1,min(1-abs(1-r%1*2),.3))
|
gc.setColor(1,1,1,min(1-abs(1-r%1*2),.3))
|
||||||
r=int(r)%7+1
|
r=int(r)%7+1
|
||||||
gc.draw(mouseBlock[r],mx,my,Timer()%pi*4,20,20,scs[r][0][2]-.5,#blocks[r][0]-scs[r][0][1]+.5)
|
gc.draw(mouseBlock[r],mx,my,Timer()%pi*4,20,20,scs[r][2]-.5,#blocks[r][0]-scs[r][1]+.5)
|
||||||
gc.setColor(1,1,1,.5)
|
gc.setColor(1,1,1,.5)
|
||||||
gc.circle("fill",mx,my,5)
|
gc.circle("fill",mx,my,5)
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
@@ -507,74 +741,44 @@ function love.draw()
|
|||||||
end
|
end
|
||||||
if sceneSwaping then sceneSwaping.draw()end
|
if sceneSwaping then sceneSwaping.draw()end
|
||||||
|
|
||||||
if wh/ww>.5625 then
|
if scr.r==.5625 then goto L end
|
||||||
gc.setColor(0,0,0)
|
if scr.r>.5625 then
|
||||||
gc.rectangle("fill",0,0,1280,ww*9/16-wh)
|
gc.setColor(0,0,0)
|
||||||
gc.rectangle("fill",0,720,1280,wh-ww*9/16)
|
gc.rectangle("fill",0,0,1280,scr.w*9/16-scr.h)
|
||||||
elseif wh/ww<.5625 then
|
gc.rectangle("fill",0,720,1280,scr.h-scr.w*9/16)
|
||||||
gc.setColor(0,0,0)
|
else
|
||||||
gc.rectangle("fill",0,0,wh*16/9-ww,720)
|
gc.setColor(0,0,0)
|
||||||
gc.rectangle("fill",1280,0,ww-wh*16/9,720)
|
gc.rectangle("fill",0,0,scr.h*16/9-scr.w,720)
|
||||||
end
|
gc.rectangle("fill",1280,0,scr.w-scr.h*16/9,720)
|
||||||
|
end
|
||||||
|
::L::
|
||||||
setFont(20)gc.setColor(1,1,1)
|
setFont(20)gc.setColor(1,1,1)
|
||||||
gc.print(tm.getFPS(),5,700)
|
gc.print(tm.getFPS(),5,700)
|
||||||
if devMode then
|
if devMode then
|
||||||
gc.print(gcinfo(),5,680)
|
gc.print(gcinfo(),5,680)
|
||||||
gc.print(freeRow and #freeRow or 0,5,660)
|
gc.print(#freeRow or 0,5,660)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function love.resize(w,h)
|
|
||||||
ww,wh=w,h
|
|
||||||
screenK=h/w>=.5625 and w/1280 or h/720
|
|
||||||
xOy=xOy:setTransformation(w*.5,h*.5,nil,screenK,nil,640,360)
|
|
||||||
gc.replaceTransform(xOy)
|
|
||||||
end
|
|
||||||
function love.run()
|
function love.run()
|
||||||
local frameT=Timer()
|
local frameT=Timer()
|
||||||
local readyDrawFrame=0
|
local readyDrawFrame=0
|
||||||
love.resize(gc.getWidth(),gc.getHeight())
|
love.resize(gc.getWidth(),gc.getHeight())
|
||||||
scene="load"sceneInit.load()--System Launch
|
scene="load"sceneInit.load()--System Launch
|
||||||
math.randomseed(os.time()*626)
|
|
||||||
return function()
|
return function()
|
||||||
love.event.pump()
|
love.event.pump()
|
||||||
for name,a,b,c,d,e,f in love.event.poll()do
|
for name,a,b,c,d,e,f in love.event.poll()do
|
||||||
if name=="quit"then return 0 end
|
if name=="quit"then return 0 end
|
||||||
love.handlers[name](a,b,c,d,e,f)
|
if love[name]then love[name](a,b,c,d,e,f)end
|
||||||
end
|
end
|
||||||
if focus then
|
tm.step()
|
||||||
tm.step()
|
-- love.receiveData(id,data)
|
||||||
-- love.receiveData(id,data)
|
love.update(tm.getDelta())
|
||||||
love.update(tm.getDelta())
|
readyDrawFrame=readyDrawFrame+setting.frameMul
|
||||||
readyDrawFrame=readyDrawFrame+setting.frameMul
|
if readyDrawFrame>=100 then
|
||||||
if readyDrawFrame>=100 then
|
readyDrawFrame=readyDrawFrame-100
|
||||||
readyDrawFrame=readyDrawFrame-100
|
gc.clear()
|
||||||
gc.clear()
|
love.draw()
|
||||||
love.draw()
|
gc.present()
|
||||||
gc.present()
|
|
||||||
end
|
|
||||||
if not(wd.hasFocus()or keeprun)then
|
|
||||||
focus=false
|
|
||||||
ms.setVisible(true)
|
|
||||||
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
|
||||||
if scene=="play"then
|
|
||||||
for i=1,#players.alive do
|
|
||||||
local l=players.alive[i].keyPressing
|
|
||||||
for j=1,#l do
|
|
||||||
if l[j]then
|
|
||||||
releaseKey(j,players.alive[i])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
tm.sleep(.5)
|
|
||||||
if wd.hasFocus()then
|
|
||||||
tm.step()
|
|
||||||
focus=true
|
|
||||||
ms.setVisible(false)
|
|
||||||
if bgmPlaying then bgm[bgmPlaying]:play()end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
::L::if Timer()-frameT<1/60 then goto L end
|
::L::if Timer()-frameT<1/60 then goto L end
|
||||||
frameT=Timer()
|
frameT=Timer()
|
||||||
|
|||||||
44
class.lua
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
Task={}
|
||||||
|
metatable_task={__index=Task}
|
||||||
|
function newTask(code,P,data)
|
||||||
|
local obj={
|
||||||
|
code=code,
|
||||||
|
P=P,
|
||||||
|
data=data,
|
||||||
|
}
|
||||||
|
setmetatable(obj,metatable_task)
|
||||||
|
ins(Task,obj)
|
||||||
|
end
|
||||||
|
function clearTask(opt)
|
||||||
|
if opt=="all"then
|
||||||
|
while Task[1]do
|
||||||
|
rem(Task,i)
|
||||||
|
end
|
||||||
|
elseif opt=="play"then
|
||||||
|
for i=#Task,1,-1 do
|
||||||
|
if Task[i].P then
|
||||||
|
rem(Task,i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else--Player table
|
||||||
|
for i=#Task,1,-1 do
|
||||||
|
if Task[i].P==P then
|
||||||
|
rem(Task,i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function Task:update()
|
||||||
|
if self.code(self.P,self.data)then
|
||||||
|
self:destroy()
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function Task:destroy()
|
||||||
|
for i=#Task,1,-1 do
|
||||||
|
if Task[i]==self then
|
||||||
|
rem(Task,i)
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
4
conf.lua
@@ -9,7 +9,7 @@ function love.conf(t)
|
|||||||
t.audio.mixwithsystem=true--Switch on to keep sysBGM
|
t.audio.mixwithsystem=true--Switch on to keep sysBGM
|
||||||
|
|
||||||
local W=t.window
|
local W=t.window
|
||||||
W.title="Techmino V0.7.10"
|
W.title="Techmino V0.7.15"
|
||||||
W.icon="/image/icon.png"
|
W.icon="/image/icon.png"
|
||||||
W.width,W.height=1280,720
|
W.width,W.height=1280,720
|
||||||
W.minwidth,W.minheight=640,360
|
W.minwidth,W.minheight=640,360
|
||||||
@@ -17,7 +17,7 @@ function love.conf(t)
|
|||||||
W.resizable=true
|
W.resizable=true
|
||||||
W.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
|
W.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
|
||||||
W.fullscreen=X
|
W.fullscreen=X
|
||||||
W.vsync=X--0 to set ∞fps
|
W.vsync=0--0→∞fps
|
||||||
W.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
|
W.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
|
||||||
W.depth=X--Bits per sample in the depth buffer
|
W.depth=X--Bits per sample in the depth buffer
|
||||||
W.stencil=1--The number of bits per sample in the stencil buffer
|
W.stencil=1--The number of bits per sample in the stencil buffer
|
||||||
|
|||||||
1082
dataList.lua
Normal file
778
gamefunc.lua
|
Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 6.5 KiB |
BIN
image/mess/groupcode.png
Normal file
|
After Width: | Height: | Size: 31 KiB |
BIN
image/mess/light.png
Normal file
|
After Width: | Height: | Size: 423 B |
BIN
image/mess/lightBulb.png
Normal file
|
After Width: | Height: | Size: 421 B |
BIN
image/mess/paycode.png
Normal file
|
After Width: | Height: | Size: 60 KiB |
BIN
image/virtualkey/func.png
Normal file
|
After Width: | Height: | Size: 370 B |
|
Before Width: | Height: | Size: 300 B |
183
language/chi.lua
@@ -1,18 +1,17 @@
|
|||||||
return{
|
return{
|
||||||
royale_remain=function(n)
|
atkModeName={"随机","徽章","击杀","反击"},
|
||||||
return "剩余 "..n.." 名玩家"
|
royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
|
||||||
end,
|
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||||
cmb={nil,nil,"3连击","4连击","5连击","6连击","7连击","8连击","9连击","10连击!","11连击!","12连击!","13连击!","14连击!","15连击!","16连击!","17连击!","18连击!","19连击!","巨型连击"},
|
techrash="Techrash",
|
||||||
techrash="四清",
|
techrashB2B="Techrash B2B",
|
||||||
techrashB2B="满贯 四清",
|
techrashB3B="Techrash B2B2B",
|
||||||
techrashB3B="大满贯 四清",
|
|
||||||
block={"Z","S","L","J","T","O","I"},
|
block={"Z","S","L","J","T","O","I"},
|
||||||
spin={"Z型回旋","S型回旋","L型回旋","J型回旋","T型回旋","O型回旋","I型回旋"},
|
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
||||||
clear={"单清","双清","三清"},
|
clear={" single"," double"," triple"},
|
||||||
b2b="满贯 ",
|
b2b="B2B ",
|
||||||
b3b="大满贯 ",
|
b3b="B2B2B ",
|
||||||
mini="次级",
|
mini="Mini",
|
||||||
PC="场地全清",
|
PC="Perfect Clear",
|
||||||
hold="暂存",
|
hold="暂存",
|
||||||
next="下一个",
|
next="下一个",
|
||||||
|
|
||||||
@@ -22,6 +21,7 @@ return{
|
|||||||
|
|
||||||
win="胜利",
|
win="胜利",
|
||||||
lose="失败",
|
lose="失败",
|
||||||
|
pause="暂停",
|
||||||
|
|
||||||
custom="自定义游戏",
|
custom="自定义游戏",
|
||||||
customOption={
|
customOption={
|
||||||
@@ -45,7 +45,7 @@ return{
|
|||||||
next=nil,
|
next=nil,
|
||||||
hold={"开","关"},
|
hold={"开","关"},
|
||||||
sequence={"bag7","his4","随机"},
|
sequence={"bag7","his4","随机"},
|
||||||
visible={"可见","半隐形","全隐形"},
|
visible={"可见","半隐","全隐","瞬隐"},
|
||||||
target={10,20,40,100,200,500,1000,"∞"},
|
target={10,20,40,100,200,500,1000,"∞"},
|
||||||
freshLimit={0,8,15,"∞"},
|
freshLimit={0,8,15,"∞"},
|
||||||
opponent={"无电脑",1,2,3,4,5,6,7,8,9,10,11},
|
opponent={"无电脑",1,2,3,4,5,6,7,8,9,10,11},
|
||||||
@@ -53,20 +53,21 @@ return{
|
|||||||
softdropdas="软降DAS:",
|
softdropdas="软降DAS:",
|
||||||
softdroparr="软降ARR:",
|
softdroparr="软降ARR:",
|
||||||
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
||||||
keyboard="键盘",
|
keyboard="键盘",joystick="手柄",
|
||||||
joystick="手柄",
|
space="空格",enter="回车",
|
||||||
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
||||||
|
|
||||||
|
|
||||||
actName={"左移:","右移:","顺时针旋转:","顺时针旋转:","180°旋转","硬降:","软降:","暂存:","切换攻击:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","功能键:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||||
modeName={
|
modeName={
|
||||||
[0]="自定义",
|
[0]="自定义",
|
||||||
"竞速","马拉松","经典","禅","无尽","单挑","仅TSD","隐形","挖掘","生存","科研",
|
"竞速","马拉松","大师","经典","禅","无尽","单挑","仅TSD","隐形","挖掘","生存","科研",
|
||||||
"全清训练","全清挑战","41人混战","99人混战","干旱","多人",
|
"全清训练","全清挑战","41人混战","99人混战","干旱","多人",
|
||||||
},
|
},
|
||||||
modeInfo={
|
modeInfo={
|
||||||
sprint="挑战世界纪录",
|
sprint="挑战世界纪录",
|
||||||
marathon="尝试坚持到最后",
|
marathon="尝试坚持到最后",
|
||||||
|
master="成为方块大师",
|
||||||
classic="高速经典",
|
classic="高速经典",
|
||||||
zen="无重力消除200行",
|
zen="无重力消除200行",
|
||||||
infinite="科研沙盒",
|
infinite="科研沙盒",
|
||||||
@@ -84,17 +85,20 @@ return{
|
|||||||
hotseat="友尽模式",
|
hotseat="友尽模式",
|
||||||
},
|
},
|
||||||
|
|
||||||
loadTip="真在加载,不只是动画!",
|
|
||||||
load={"加载材质ing","加载音乐ing","加载音效ing","加载完成",},
|
load={"加载材质ing","加载音乐ing","加载音效ing","加载完成",},
|
||||||
tips={
|
tips={
|
||||||
"The whole game is made by MrZ!",
|
"不是动画,真的在加载!",
|
||||||
"Back to Back 10 combo Techrash PC!",
|
"整个游戏都是MrZ完成的!",
|
||||||
"Techmino has a Nspire-CX edition!",
|
"大满贯10连击消四全清!",
|
||||||
"Is B2B2B2B possible?",
|
"方块研究所有一个Nspire-CX版本!",
|
||||||
"MrZ spin Penta!",
|
"B2B2B2B存在吗?",
|
||||||
|
"MrZ旋转消5!",
|
||||||
"MEGACMB!",
|
"MEGACMB!",
|
||||||
"ALLSPIN!",
|
"ALLSPIN!",
|
||||||
"O spin Techrash?"
|
"O型回旋三清?",
|
||||||
|
"只用一个输入设备就可以玩游戏啦~",
|
||||||
|
"Miya:喵!",
|
||||||
|
"225238922,哔哩哔哩 干杯~",
|
||||||
},
|
},
|
||||||
stat={
|
stat={
|
||||||
"游戏运行次数:",
|
"游戏运行次数:",
|
||||||
@@ -121,71 +125,100 @@ return{
|
|||||||
"特别感谢:Farter,Teatube,196,Flyz,T830,[所有测试人员]和 你!",
|
"特别感谢:Farter,Teatube,196,Flyz,T830,[所有测试人员]和 你!",
|
||||||
"错误或者建议请附带相关信息发送到作者邮箱~",
|
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||||
},
|
},
|
||||||
|
support="支持作者",
|
||||||
|
group="官方QQ群",
|
||||||
ButtonText={
|
ButtonText={
|
||||||
main={
|
main={
|
||||||
"开始",
|
play="开始",
|
||||||
"设置",
|
setting="设置",
|
||||||
"帮助",
|
stat="统计信息",
|
||||||
"统计信息",
|
help="帮助",
|
||||||
"退出",
|
quit="退出",
|
||||||
},
|
},
|
||||||
mode={
|
mode={
|
||||||
"Λ",
|
up="Λ",
|
||||||
"v",
|
down="v",
|
||||||
"<",
|
left="<",
|
||||||
">",
|
right=">",
|
||||||
"开始",
|
start="开始",
|
||||||
"自定义(C)",
|
custom="自定义(C)",
|
||||||
"返回",
|
back="返回",
|
||||||
},
|
},
|
||||||
custom={
|
custom={
|
||||||
"Λ",
|
up="Λ",
|
||||||
"v",
|
down="v",
|
||||||
"<",
|
left="<",
|
||||||
">",
|
right=">",
|
||||||
"开始",
|
start1="消除开始",
|
||||||
"返回",
|
start2="拼图开始",
|
||||||
|
draw="画图(D)",
|
||||||
|
back="返回",
|
||||||
|
},
|
||||||
|
draw={
|
||||||
|
block1="■",
|
||||||
|
block2="■",
|
||||||
|
block3="■",
|
||||||
|
block4="■",
|
||||||
|
block5="■",
|
||||||
|
block6="■",
|
||||||
|
block7="■",
|
||||||
|
gb1="■",
|
||||||
|
gb2="■",
|
||||||
|
gb3="■",
|
||||||
|
gb4="■",
|
||||||
|
gb5="■",
|
||||||
|
erase="×",
|
||||||
|
clear="清空",
|
||||||
|
back="返回",
|
||||||
|
},
|
||||||
|
play={
|
||||||
|
pause="暂停",
|
||||||
|
},
|
||||||
|
pause={
|
||||||
|
resume="继续",
|
||||||
|
quit="退出",
|
||||||
},
|
},
|
||||||
setting={
|
setting={
|
||||||
function()return setting.ghost and"阴影 开"or"阴影 关"end,
|
ghost=function()return setting.ghost and"阴影:开"or"阴影:关"end,
|
||||||
function()return setting.center and"旋转中心 开"or"旋转中心 关"end,
|
center=function()return setting.center and"旋转中心:开"or"旋转中心:关"end,
|
||||||
"-",
|
grid=function()return setting.grid and"网格:开"or"网格:关"end,
|
||||||
"+",
|
swap=function()return setting.swap and"目标选择:组合键"or"目标选择:循环"end,
|
||||||
"-",
|
fxs=function()return setting.fxs and"特效:开"or"特效:关"end,
|
||||||
"+",
|
bg=function()return setting.bg and"背景:开"or"背景:关"end,
|
||||||
"-",
|
dasD="-",dasU="+",
|
||||||
"+",
|
arrD="-",arrU="+",
|
||||||
"-",
|
sddasD="-",sddasU="+",
|
||||||
"+",
|
sdarrD="-",sdarrU="+",
|
||||||
function()return setting.sfx and"音效 开"or"音效 关"end,
|
sfx=function()return setting.sfx and"音效:开"or"音效:关"end,
|
||||||
function()return setting.bgm and"音乐 开"or"音乐 关"end,
|
bgm=function()return setting.bgm and"音乐:开"or"音乐:关"end,
|
||||||
function()return "震动强度:"..setting.vib end,
|
vib=function()return "震动强度:"..setting.vib end,
|
||||||
function()return setting.fullscreen and"全屏 开"or"全屏 关"end,
|
fullscreen=function()return setting.fullscreen and"全屏:开"or"全屏:关"end,
|
||||||
function()return setting.bgblock and"背景动画 开"or"背景动画 关"end,
|
bgblock=function()return setting.bgblock and"背景动画:开"or"背景动画:关"end,
|
||||||
function()return"绘制帧:"..setting.frameMul.."%"end,
|
frame=function()return"绘制帧:"..setting.frameMul.."%"end,
|
||||||
"控制设置",
|
control="控制设置",
|
||||||
"触摸设置",
|
touch="触摸设置",
|
||||||
function()return langName[setting.lang]end,
|
lang=function()return langName[setting.lang]end,
|
||||||
"保存&返回",
|
back="保存&返回",
|
||||||
},
|
},
|
||||||
setting2={
|
setting2={
|
||||||
"返回",
|
back="返回",
|
||||||
},
|
},
|
||||||
setting3={
|
setting3={
|
||||||
"返回",
|
back="返回",
|
||||||
function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
hide=function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
||||||
"默认组合",
|
default="默认组合",
|
||||||
function()return text.snapLevelName[snapLevel]end,
|
snap=function()return text.snapLevelName[snapLevel]end,
|
||||||
function()return percent0to5[setting.virtualkeyAlpha]end,
|
alpha=function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||||
"图标",
|
icon="图标",
|
||||||
"大小",
|
size="大小",
|
||||||
},
|
},
|
||||||
help={
|
help={
|
||||||
"返回",
|
back="返回",
|
||||||
"作者QQ",
|
qq="作者QQ",
|
||||||
},
|
},
|
||||||
stat={
|
stat={
|
||||||
"返回",
|
back="返回",
|
||||||
|
path="打开存储目录",
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
}--中文→
|
}--中文
|
||||||
167
language/eng.lua
@@ -1,20 +1,19 @@
|
|||||||
return{
|
return{
|
||||||
royale_remain=function(n)
|
atkModeName={"Random","Badges","K.O.s","Counters"},
|
||||||
return n.." Players Remain"
|
royale_remain=function(n)return n.." Players Remain"end,
|
||||||
end,
|
|
||||||
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||||
techrash="Techrash",
|
techrash="Techrash",
|
||||||
techrashB2B="Techrash B2B",
|
techrashB2B="Techrash B2B",
|
||||||
techrashB3B="Techrash B2B2B",
|
techrashB3B="Techrash B2B2B",
|
||||||
block={"Z","S","L","J","T","O","I"},
|
block={"Z","S","L","J","T","O","I"},
|
||||||
spin={"Z spin","S spin","L spin","J spin","T spin","O spin","I spin"},
|
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
||||||
clear={" single"," double"," triple"},
|
clear={" single"," double"," triple"},
|
||||||
b2b=" B2B",
|
b2b="B2B ",
|
||||||
b3b=" B2B2B",
|
b3b="B2B2B ",
|
||||||
mini="Mini",
|
mini="Mini",
|
||||||
PC="Perfect Clear",
|
PC="Perfect Clear",
|
||||||
hold="hold",
|
hold="Hold",
|
||||||
next="next",
|
next="Next",
|
||||||
|
|
||||||
stage={"STAGE 1","STAGE 2","STAGE 3","STAGE 4","STAGE 5",},
|
stage={"STAGE 1","STAGE 2","STAGE 3","STAGE 4","STAGE 5",},
|
||||||
maxspeed="Max speed",
|
maxspeed="Max speed",
|
||||||
@@ -22,6 +21,7 @@ return{
|
|||||||
|
|
||||||
win="WIN",
|
win="WIN",
|
||||||
lose="LOSE",
|
lose="LOSE",
|
||||||
|
pause="PAUSE",
|
||||||
|
|
||||||
custom="Custom Game",
|
custom="Custom Game",
|
||||||
customOption={
|
customOption={
|
||||||
@@ -43,9 +43,9 @@ return{
|
|||||||
wait=nil,
|
wait=nil,
|
||||||
fall=nil,
|
fall=nil,
|
||||||
next=nil,
|
next=nil,
|
||||||
hold={"on","off"},
|
hold={"ON","OFF"},
|
||||||
sequence={"bag7","his4","random"},
|
sequence={"bag7","his4","random"},
|
||||||
visible={"normal","time","invisible"},
|
visible={"normal","time","invisible","sudden"},
|
||||||
target={10,20,40,100,200,500,1000,"∞"},
|
target={10,20,40,100,200,500,1000,"∞"},
|
||||||
freshLimit={0,8,15,"∞"},
|
freshLimit={0,8,15,"∞"},
|
||||||
opponent={"No CPU",1,2,3,4,5,6,7,8,9,10,11},
|
opponent={"No CPU",1,2,3,4,5,6,7,8,9,10,11},
|
||||||
@@ -53,20 +53,21 @@ return{
|
|||||||
softdropdas="softdropDAS:",
|
softdropdas="softdropDAS:",
|
||||||
softdroparr="softdropARR:",
|
softdroparr="softdropARR:",
|
||||||
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"},
|
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"},
|
||||||
keyboard="Keyboard",
|
keyboard="Keyboard",joystick="Joystick",
|
||||||
joystick="Joystick",
|
space="Space",enter="Enter",
|
||||||
setting2Help="Arrowkey to select/change slot,Enter to change,Esc back",
|
setting2Help="Arrowkey to select/change slot,Enter to change,Esc back",
|
||||||
|
|
||||||
|
|
||||||
actName={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip:","Hard Drop:","Soft Drop:","Hold:","Swap:","Restart:","Instant Left:","Instant Right:","Ins Down:"},
|
actName={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip:","Hard Drop:","Soft Drop:","Hold:","Function:","Restart:","Instant Left:","Instant Right:","Ins Down:"},
|
||||||
modeName={
|
modeName={
|
||||||
[0]="Custom",
|
[0]="Custom",
|
||||||
"Sprint","Marathon","Classic","Zen","Infinite","1v1","TSD-only","Blind","Dig","Survivor","Tech",
|
"Sprint","Marathon","Master","Classic","Zen","Infinite","1v1","TSD-only","Blind","Dig","Survivor","Tech",
|
||||||
"PC Train","PC Challenge","Techmino41","Techmino99","Drought","Hotseat",
|
"PC Train","PC Challenge","Techmino41","Techmino99","Drought","Hotseat",
|
||||||
},
|
},
|
||||||
modeInfo={
|
modeInfo={
|
||||||
sprint="Speed run",
|
sprint="Speed run",
|
||||||
marathon="Survive and reach target",
|
marathon="Survive and reach target",
|
||||||
|
master="To be Grand Master",
|
||||||
classic="Vintage car drag racing",
|
classic="Vintage car drag racing",
|
||||||
zen="Clear 200 Lines without gravity",
|
zen="Clear 200 Lines without gravity",
|
||||||
infinite="Infinite game,infinite happiness",
|
infinite="Infinite game,infinite happiness",
|
||||||
@@ -84,17 +85,20 @@ return{
|
|||||||
hotseat="",
|
hotseat="",
|
||||||
},
|
},
|
||||||
|
|
||||||
loadTip="not animation,real loading!",
|
|
||||||
load={"Loading textures","Loading BGM","Loading SFX","Finished",},
|
load={"Loading textures","Loading BGM","Loading SFX","Finished",},
|
||||||
tips={
|
tips={
|
||||||
"The whole game is made by MrZ!",
|
"Not animation,real loading!",
|
||||||
|
"The WHOLE game is made by MrZ!",
|
||||||
"Back to Back 10 combo Techrash PC!",
|
"Back to Back 10 combo Techrash PC!",
|
||||||
"Techmino has a Nspire-CX edition!",
|
"Techmino has a Nspire-CX edition!",
|
||||||
"Is B2B2B2B possible?",
|
"Is B2B2B2B possible?",
|
||||||
"MrZ spin Penta!",
|
"MrZ spin Penta!",
|
||||||
"MEGACMB!",
|
"MEGACMB!",
|
||||||
"ALLSPIN!",
|
"ALLSPIN!",
|
||||||
"O spin Techrash?"
|
"O spin triple?",
|
||||||
|
"You can play with any input device!",
|
||||||
|
"Miya:Nya!",
|
||||||
|
"225238922,Bilibili cheers!",
|
||||||
},
|
},
|
||||||
stat={
|
stat={
|
||||||
"Games run:",
|
"Games run:",
|
||||||
@@ -109,7 +113,7 @@ return{
|
|||||||
"Total spin:",
|
"Total spin:",
|
||||||
},
|
},
|
||||||
help={
|
help={
|
||||||
"I think you don't need \"help\".",
|
"I don't think you need \"help\".",
|
||||||
"THIS IS ONLY A SMALL BLOCK GAME",
|
"THIS IS ONLY A SMALL BLOCK GAME",
|
||||||
"But just play like playing TOP/C2/KOS/TGM3",
|
"But just play like playing TOP/C2/KOS/TGM3",
|
||||||
"Game is not public now,so DO NOT DISTIRBUTE",
|
"Game is not public now,so DO NOT DISTIRBUTE",
|
||||||
@@ -121,71 +125,100 @@ return{
|
|||||||
"Special thanks:Farter,Teatube,196,Flyz,T830,[all test staff] and YOU!",
|
"Special thanks:Farter,Teatube,196,Flyz,T830,[all test staff] and YOU!",
|
||||||
"Any bugs/suggestions to my E-mail.",
|
"Any bugs/suggestions to my E-mail.",
|
||||||
},
|
},
|
||||||
|
support="Support Author",
|
||||||
|
group="Official QQ Group",
|
||||||
ButtonText={
|
ButtonText={
|
||||||
main={
|
main={
|
||||||
"Play",
|
play="Play",
|
||||||
"Settings",
|
setting="Settings",
|
||||||
"Help",
|
stat="Statistics",
|
||||||
"Statistics",
|
help="Help",
|
||||||
"Quit",
|
quit="Quit",
|
||||||
},
|
},
|
||||||
mode={
|
mode={
|
||||||
"Λ",
|
up="Λ",
|
||||||
"v",
|
down="v",
|
||||||
"<",
|
left="<",
|
||||||
">",
|
right=">",
|
||||||
"Start",
|
start="Start",
|
||||||
"Custom(C)",
|
custom="Custom(C)",
|
||||||
"Back",
|
back="Back",
|
||||||
},
|
},
|
||||||
custom={
|
custom={
|
||||||
"Λ",
|
up="Λ",
|
||||||
"v",
|
down="v",
|
||||||
"<",
|
left="<",
|
||||||
">",
|
right=">",
|
||||||
"Start",
|
start1="Clear Start",
|
||||||
"Back",
|
start2="Puzzle Start",
|
||||||
|
draw="Draw(D)",
|
||||||
|
back="Back",
|
||||||
|
},
|
||||||
|
draw={
|
||||||
|
block1="■",
|
||||||
|
block2="■",
|
||||||
|
block3="■",
|
||||||
|
block4="■",
|
||||||
|
block5="■",
|
||||||
|
block6="■",
|
||||||
|
block7="■",
|
||||||
|
gb1="■",
|
||||||
|
gb2="■",
|
||||||
|
gb3="■",
|
||||||
|
gb4="■",
|
||||||
|
gb5="■",
|
||||||
|
erase="×",
|
||||||
|
clear="Clear",
|
||||||
|
back="Back",
|
||||||
|
},
|
||||||
|
play={
|
||||||
|
pause="Pause",
|
||||||
|
},
|
||||||
|
pause={
|
||||||
|
resume="Resume",
|
||||||
|
quit="Quit",
|
||||||
},
|
},
|
||||||
setting={
|
setting={
|
||||||
function()return setting.ghost and"Ghost:ON"or"Ghost:OFF"end,
|
ghost=function()return setting.ghost and"Ghost:ON"or"Ghost:OFF"end,
|
||||||
function()return setting.center and"Center:ON"or"Center:OFF"end,
|
center=function()return setting.center and"Center:ON"or"Center:OFF"end,
|
||||||
"-",
|
grid=function()return setting.grid and"Grid:ON"or"Grid:OFF"end,
|
||||||
"+",
|
swap=function()return setting.swap and"Swap:comboKey"or"Swap:loop"end,
|
||||||
"-",
|
fxs=function()return setting.fxs and"FXs:ON"or"FXs:OFF"end,
|
||||||
"+",
|
bg=function()return setting.bg and"BG:ON"or"BG:OFF"end,
|
||||||
"-",
|
dasD="-",dasU="+",
|
||||||
"+",
|
arrD="-",arrU="+",
|
||||||
"-",
|
sddasD="-",sddasU="+",
|
||||||
"+",
|
sdarrD="-",sdarrU="+",
|
||||||
function()return setting.sfx and"SFX:on"or"SFX:off"end,
|
sfx=function()return setting.sfx and"SFX:ON"or"SFX:OFF"end,
|
||||||
function()return setting.bgm and"BGM:on"or"BGM:off"end,
|
bgm=function()return setting.bgm and"BGM:ON"or"BGM:OFF"end,
|
||||||
function()return "Vibrate level:"..setting.vib end,
|
vib=function()return "Vibrate level:"..setting.vib end,
|
||||||
function()return setting.fullscreen and"Fullscreen:on"or"Fullscreen:off"end,
|
fullscreen=function()return setting.fullscreen and"Fullscreen:ON"or"Fullscreen:OFF"end,
|
||||||
function()return setting.bgblock and"BG animation:on"or"BG animation:off"end,
|
bgblock=function()return setting.bgblock and"BG animation:ON"or"BG animation:OFF"end,
|
||||||
function()return"FrameDraw:"..setting.frameMul.."%"end,
|
frame=function()return"FrameDraw:"..setting.frameMul.."%"end,
|
||||||
"Control settings",
|
control="Control settings",
|
||||||
"Touch settings",
|
touch="Touch settings",
|
||||||
function()return langName[setting.lang]end,
|
lang=function()return langName[setting.lang]end,
|
||||||
"Save&Back",
|
back="Save&Back",
|
||||||
},
|
},
|
||||||
setting2={
|
setting2={
|
||||||
"Back",
|
back="Back",
|
||||||
},
|
},
|
||||||
setting3={
|
setting3={
|
||||||
"Back",
|
back="Back",
|
||||||
function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,
|
hide=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,
|
||||||
"Defaults",
|
default="Defaults",
|
||||||
function()return text.snapLevelName[snapLevel]end,
|
snap=function()return text.snapLevelName[snapLevel]end,
|
||||||
function()return percent0to5[setting.virtualkeyAlpha]end,
|
alpha=function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||||
"Icon",
|
icon="Icon",
|
||||||
"Size",
|
size="Size",
|
||||||
},
|
},
|
||||||
help={
|
help={
|
||||||
"Back",
|
back="Back",
|
||||||
"Author's qq",
|
qq="Author's qq",
|
||||||
},
|
},
|
||||||
stat={
|
stat={
|
||||||
"Back",
|
back="Back",
|
||||||
|
path="Open Data Folder",
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
698
main.lua
@@ -1,39 +1,23 @@
|
|||||||
lib={
|
local gc,tm=love.graphics,love.timer
|
||||||
gc=love.graphics,
|
local ms,kb=love.mouse,love.keyboard
|
||||||
kb=love.keyboard,
|
local fs,sys=love.filesystem,love.system
|
||||||
ms=love.mouse,
|
|
||||||
tc=love.touch,
|
|
||||||
tm=love.timer,
|
|
||||||
fs=love.filesystem,
|
|
||||||
wd=love.window,
|
|
||||||
mt=love.math,
|
|
||||||
sys=love.system,
|
|
||||||
}for k,v in pairs(lib)do _G[k]=v end lib=nil
|
|
||||||
toN,toS=tonumber,tostring
|
|
||||||
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
|
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
|
||||||
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
|
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
|
||||||
ins,rem,sort=table.insert,table.remove,table.sort
|
ins,rem,sort=table.insert,table.remove,table.sort
|
||||||
|
math.randomseed(os.time()*626)
|
||||||
null=function()end
|
null=function()end
|
||||||
|
|
||||||
ww,wh=gc.getWidth(),gc.getHeight()
|
|
||||||
Timer=tm.getTime--Easy&Quick to get time!
|
|
||||||
mx,my,mouseShow=-20,-20,false
|
|
||||||
xOy=love.math.newTransform()
|
|
||||||
focus=true
|
|
||||||
|
|
||||||
system=sys.getOS()
|
system=sys.getOS()
|
||||||
touching=nil--1st touching ID
|
scr={x=0,y=0,w=gc.getWidth(),h=gc.getHeight(),k=1}
|
||||||
|
|
||||||
scene=""
|
scene=""
|
||||||
bgmPlaying=nil
|
bgmPlaying=nil
|
||||||
curBG="none"
|
curBG="none"
|
||||||
BGblock={ct=150,next=7}
|
|
||||||
|
|
||||||
kb.setKeyRepeat(false)
|
kb.setKeyRepeat(false)
|
||||||
kb.setTextInput(false)
|
kb.setTextInput(false)
|
||||||
ms.setVisible(false)
|
ms.setVisible(false)
|
||||||
|
|
||||||
Fonts={}
|
local Fonts={}
|
||||||
function setFont(s)
|
function setFont(s)
|
||||||
if s~=currentFont then
|
if s~=currentFont then
|
||||||
if Fonts[s]then
|
if Fonts[s]then
|
||||||
@@ -45,23 +29,25 @@ function setFont(s)
|
|||||||
end
|
end
|
||||||
currentFont=s
|
currentFont=s
|
||||||
end
|
end
|
||||||
|
return Fonts[s]
|
||||||
end
|
end
|
||||||
|
|
||||||
gameEnv0={
|
gameEnv0={
|
||||||
das=10,arr=2,
|
das=10,arr=2,
|
||||||
sddas=0,sdarr=2,
|
sddas=0,sdarr=2,
|
||||||
ghost=true,center=true,
|
ghost=true,center=true,
|
||||||
|
grid=false,swap=true,
|
||||||
|
_20G=false,bone=false,
|
||||||
drop=30,lock=45,
|
drop=30,lock=45,
|
||||||
wait=1,fall=1,
|
wait=0,fall=0,
|
||||||
next=6,hold=true,oncehold=true,
|
next=6,hold=true,oncehold=true,
|
||||||
sequence="bag7",visible=1,
|
sequence="bag7",
|
||||||
_20G=false,target=1e99,
|
|
||||||
freshLimit=15,
|
block=true,
|
||||||
ospin=true,
|
keepVisible=true,visible="show",
|
||||||
reach=null,
|
Fkey=false,puzzle=false,ospin=true,
|
||||||
bg="none",
|
freshLimit=1e99,target=1e99,reach=null,
|
||||||
bgm="race"
|
bg="none",bgm="race"
|
||||||
--not all is actually used,some only provide a key
|
|
||||||
}
|
}
|
||||||
customSel={
|
customSel={
|
||||||
drop=20,
|
drop=20,
|
||||||
@@ -76,620 +62,24 @@ customSel={
|
|||||||
freshLimit=3,
|
freshLimit=3,
|
||||||
opponent=1,
|
opponent=1,
|
||||||
}
|
}
|
||||||
loadmode={
|
preField={}for i=1,20 do preField[i]={0,0,0,0,0,0,0,0,0,0}end
|
||||||
sprint=function()
|
freeRow={}
|
||||||
createPlayer(1,340,15)
|
for i=1,40 do
|
||||||
end,
|
freeRow[i]={0,0,0,0,0,0,0,0,0,0}
|
||||||
marathon=function()
|
end
|
||||||
createPlayer(1,340,15)
|
|
||||||
end,
|
|
||||||
classic=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
end,
|
|
||||||
zen=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
end,
|
|
||||||
infinite=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
end,
|
|
||||||
solo=function()
|
|
||||||
createPlayer(1,200,15)
|
|
||||||
createPlayer(2,830,220,.7,customRange.opponent[3*curMode.lv])
|
|
||||||
end,
|
|
||||||
tsd=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
end,
|
|
||||||
blind=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
end,
|
|
||||||
dig=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
local P=players[1]
|
|
||||||
if curMode.lv==1 then
|
|
||||||
ins(players[1].task,Event.task.dig_normal)
|
|
||||||
pushSpeed=1
|
|
||||||
elseif curMode.lv==2 then
|
|
||||||
ins(players[1].task,Event.task.dig_lunatic)
|
|
||||||
pushSpeed=1
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
survivor=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
local P=players[1]
|
|
||||||
ins(players[1].task,Event.task[curMode.lv==1 and"survivor_easy"or curMode.lv==2 and"survivor_normal"or curMode.lv==3 and"survivor_hard"or curMode.lv==4 and"survivor_lunatic"])
|
|
||||||
pushSpeed=curMode.lv>2 and 2 or 1
|
|
||||||
end,
|
|
||||||
tech=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
end,
|
|
||||||
pctrain=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
P=players[1]
|
|
||||||
Event.newPC()
|
|
||||||
P.freshNext()
|
|
||||||
end,
|
|
||||||
pcchallenge=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
end,
|
|
||||||
techmino41=function()
|
|
||||||
createPlayer(1,340,15)--Player
|
|
||||||
if curMode.lv==5 then players[1].gameEnv.drop=15 end
|
|
||||||
local n,min,max=2
|
|
||||||
if curMode.lv==1 then min,max=5,30
|
|
||||||
elseif curMode.lv==2 then min,max=3,25
|
|
||||||
elseif curMode.lv==3 then min,max=2,20
|
|
||||||
elseif curMode.lv==4 then min,max=2,10
|
|
||||||
elseif curMode.lv==5 then min,max=1,6
|
|
||||||
end
|
|
||||||
for i=1,4 do for j=1,5 do
|
|
||||||
createPlayer(n,77*i-55,140*j-125,.2,rnd(min,max))
|
|
||||||
n=n+1
|
|
||||||
end end
|
|
||||||
for i=9,12 do for j=1,5 do
|
|
||||||
createPlayer(n,77*i+275,140*j-125,.2,rnd(min,max))
|
|
||||||
n=n+1
|
|
||||||
end end
|
|
||||||
--AIs
|
|
||||||
|
|
||||||
end,
|
|
||||||
techmino99=function()
|
|
||||||
createPlayer(1,340,15)--Player
|
|
||||||
if curMode.lv==5 then players[1].gameEnv.drop=15 end
|
|
||||||
local n,min,max=2
|
|
||||||
if curMode.lv==1 then min,max=5,32
|
|
||||||
elseif curMode.lv==2 then min,max=3,25
|
|
||||||
elseif curMode.lv==3 then min,max=2,18
|
|
||||||
elseif curMode.lv==4 then min,max=2,12
|
|
||||||
elseif curMode.lv==5 then min,max=1,12
|
|
||||||
end
|
|
||||||
for i=1,7 do for j=1,7 do
|
|
||||||
createPlayer(n,46*i-36,97*j-72,.135,rnd(min,max))
|
|
||||||
n=n+1
|
|
||||||
end end
|
|
||||||
for i=15,21 do for j=1,7 do
|
|
||||||
createPlayer(n,46*i+264,97*j-72,.135,rnd(min,max))
|
|
||||||
n=n+1
|
|
||||||
end end
|
|
||||||
--AIs
|
|
||||||
|
|
||||||
end,
|
|
||||||
drought=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
end,
|
|
||||||
hotseat=function()
|
|
||||||
if curMode.lv==1 then
|
|
||||||
createPlayer(1,20,15)
|
|
||||||
createPlayer(2,650,15)
|
|
||||||
elseif curMode.lv==2 then
|
|
||||||
createPlayer(1,20,100,.65)
|
|
||||||
createPlayer(2,435,100,.65)
|
|
||||||
createPlayer(3,850,100,.65)
|
|
||||||
elseif curMode.lv==3 then
|
|
||||||
createPlayer(1,25,160,.5)
|
|
||||||
createPlayer(2,335,160,.5)
|
|
||||||
createPlayer(3,645,160,.5)
|
|
||||||
createPlayer(4,955,160,.5)
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
custom=function()
|
|
||||||
for i=1,#customID do
|
|
||||||
local k=customID[i]
|
|
||||||
modeEnv[k]=customRange[k][customSel[k]]
|
|
||||||
end
|
|
||||||
modeEnv._20G=modeEnv.drop==-1
|
|
||||||
if modeEnv.opponent==0 then
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
else
|
|
||||||
modeEnv.target=nil
|
|
||||||
createPlayer(1,20,15)
|
|
||||||
createPlayer(2,660,85,.9,modeEnv.opponent)
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
}
|
|
||||||
mesDisp={
|
|
||||||
--Default:font=35,white
|
|
||||||
sprint=function()
|
|
||||||
setFont(70)
|
|
||||||
mStr(max(P.gameEnv.target-P.cstat.row,0),-75,260)
|
|
||||||
end,
|
|
||||||
marathon=function()
|
|
||||||
setFont(50)
|
|
||||||
mStr(P.cstat.row,-75,320)
|
|
||||||
mStr(P.gameEnv.target,-75,370)
|
|
||||||
gc.rectangle("fill",-120,376,90,4)
|
|
||||||
end,
|
|
||||||
classic=function()
|
|
||||||
setFont(80)
|
|
||||||
local r=P.gameEnv.target*.1
|
|
||||||
mStr(r<11 and 19+r or r==11 and"00"or r==12 and"0a"or format("%x",r*10-110),-75,210)
|
|
||||||
setFont(20)
|
|
||||||
mStr("speed level",-75,290)
|
|
||||||
setFont(50)
|
|
||||||
mStr(P.cstat.row,-75,320)
|
|
||||||
mStr(P.gameEnv.target,-75,370)
|
|
||||||
gc.rectangle("fill",-120,376,90,4)
|
|
||||||
end,
|
|
||||||
zen=function()
|
|
||||||
setFont(75)
|
|
||||||
mStr(max(200-P.cstat.row,0),-75,280)
|
|
||||||
end,
|
|
||||||
infinite=function()
|
|
||||||
setFont(50)
|
|
||||||
mStr(P.cstat.atk,-75,310)
|
|
||||||
mStr(format("%.2f",2.5*P.cstat.atk/P.cstat.piece),-75,420)
|
|
||||||
setFont(20)
|
|
||||||
mStr("Attack",-75,363)
|
|
||||||
mStr("Efficiency",-75,475)
|
|
||||||
end,
|
|
||||||
tsd=function()
|
|
||||||
setFont(35)
|
|
||||||
mStr("TSD",-75,405)
|
|
||||||
setFont(80)
|
|
||||||
mStr(P.cstat.event,-75,330)
|
|
||||||
end,
|
|
||||||
blind=function()
|
|
||||||
setFont(25)
|
|
||||||
mStr("Rows",-75,300)
|
|
||||||
mStr("Techrash",-75,420)
|
|
||||||
setFont(80)
|
|
||||||
mStr(P.cstat.row,-75,220)
|
|
||||||
mStr(P.cstat.techrash,-75,340)
|
|
||||||
end,
|
|
||||||
dig=function()
|
|
||||||
setFont(70)
|
|
||||||
mStr(P.cstat.event,-75,310)
|
|
||||||
setFont(30)
|
|
||||||
mStr("Wave",-75,375)
|
|
||||||
end,
|
|
||||||
survivor=function()
|
|
||||||
setFont(70)
|
|
||||||
mStr(P.cstat.event,-75,310)
|
|
||||||
setFont(30)
|
|
||||||
mStr("Wave",-75,375)
|
|
||||||
end,
|
|
||||||
pctrain=function()
|
|
||||||
setFont(25)
|
|
||||||
mStr("Perfect Clear",-75,410)
|
|
||||||
setFont(80)
|
|
||||||
mStr(P.cstat.pc,-75,330)
|
|
||||||
end,
|
|
||||||
pcchallenge=function()
|
|
||||||
setFont(25)
|
|
||||||
mStr("Perfect Clear",-75,430)
|
|
||||||
setFont(80)
|
|
||||||
mStr(P.cstat.pc,-75,350)
|
|
||||||
setFont(50)
|
|
||||||
mStr(max(100-P.cstat.row,0),-75,250)
|
|
||||||
end,
|
|
||||||
techmino41=function()
|
|
||||||
setFont(40)
|
|
||||||
mStr(#players.alive.."/41",-75,175)
|
|
||||||
mStr(P.ko,-60,215)
|
|
||||||
setFont(25)
|
|
||||||
gc.print("KO",-115,225)
|
|
||||||
gc.setColor(1,.5,0,.6)
|
|
||||||
gc.print(P.badge,-35,227)
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
setFont(30)
|
|
||||||
gc.print(up0to4[P.strength],-125,290)
|
|
||||||
for i=1,P.strength do
|
|
||||||
gc.draw(badgeIcon,16*i-130,260)
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
techmino99=function()
|
|
||||||
setFont(40)
|
|
||||||
mStr(#players.alive.."/99",-75,175)
|
|
||||||
mStr(P.ko,-60,215)
|
|
||||||
setFont(25)
|
|
||||||
gc.print("KO",-115,225)
|
|
||||||
gc.setColor(1,.5,0,.6)
|
|
||||||
gc.print(P.badge,-35,227)
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
setFont(30)
|
|
||||||
gc.print(up0to4[P.strength],-125,290)
|
|
||||||
for i=1,P.strength do
|
|
||||||
gc.draw(badgeIcon,16*i-130,260)
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
drought=function()
|
|
||||||
setFont(75)
|
|
||||||
mStr(max(100-P.cstat.row,0),-75,280)
|
|
||||||
end,
|
|
||||||
custom=function()
|
|
||||||
if P.gameEnv.target<1e4 then
|
|
||||||
setFont(75)
|
|
||||||
mStr(max(P.gameEnv.target-P.cstat.row,0),-75,280)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
}
|
|
||||||
Event={
|
|
||||||
gameover={
|
|
||||||
win=function()
|
|
||||||
local P=players.alive[1]
|
|
||||||
P.alive=false
|
|
||||||
P.control=false
|
|
||||||
P.timing=false
|
|
||||||
P.waiting=1e99
|
|
||||||
P.b2b=0
|
|
||||||
if modeEnv.royaleMode then
|
|
||||||
P.rank=1
|
|
||||||
P.result="WIN"
|
|
||||||
showText(P,1,"appear",60,120,nil,true)
|
|
||||||
changeAtk(P)
|
|
||||||
end
|
|
||||||
::L::if P.task[1]then
|
|
||||||
rem(P.task)
|
|
||||||
goto L
|
|
||||||
end
|
|
||||||
for i=1,#P.atkBuffer do
|
|
||||||
P.atkBuffer[i].sent=true
|
|
||||||
P.atkBuffer[i].time=0
|
|
||||||
end
|
|
||||||
for i=1,#P.field do
|
|
||||||
for j=1,10 do
|
|
||||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
showText(P,text.win,"beat",90,nil,nil,true)
|
|
||||||
if P.id==1 and players[2]and players[2].ai then SFX("win")end
|
|
||||||
ins(P.task,Event.task.win)
|
|
||||||
end,
|
|
||||||
lose=function()
|
|
||||||
P.alive=false
|
|
||||||
P.control=false
|
|
||||||
P.timing=false
|
|
||||||
P.waiting=1e99
|
|
||||||
P.b2b=0
|
|
||||||
::L::if P.task[1]then
|
|
||||||
rem(P.task)
|
|
||||||
goto L
|
|
||||||
end
|
|
||||||
for i=1,#players.alive do
|
|
||||||
if players.alive[i]==P then
|
|
||||||
rem(players.alive,i)
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if modeEnv.royaleMode then
|
|
||||||
changeAtk(P)
|
|
||||||
P.result="K.O."
|
|
||||||
P.rank=#players.alive+1
|
|
||||||
showText(P,P.rank,"appear",60,120,nil,true)
|
|
||||||
P.strength=0
|
|
||||||
local A=P
|
|
||||||
::L::
|
|
||||||
A=A.lastRecv
|
|
||||||
if A and not A.alive and A~=P then goto L end
|
|
||||||
if A and A~=P then
|
|
||||||
if P.id==1 or A.id==1 then
|
|
||||||
throwBadge(P,A,P.badge)
|
|
||||||
P.killMark=A.id==1
|
|
||||||
end
|
|
||||||
A.ko,A.badge=A.ko+1,A.badge+P.badge+1
|
|
||||||
for i=A.strength+1,4 do
|
|
||||||
if A.badge>=modeEnv.royalePowerup[i]then
|
|
||||||
A.strength=i
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if P==mostBadge then
|
|
||||||
mostBadge,secBadge=secBadge
|
|
||||||
elseif P==secBadge then
|
|
||||||
secBadge=nil
|
|
||||||
end
|
|
||||||
if mostBadge then
|
|
||||||
if A.badge>mostBadge.badge then
|
|
||||||
if A~=mostBadge then
|
|
||||||
mostBadge,secBadge=A,mostBadge
|
|
||||||
end
|
|
||||||
elseif secBadge then
|
|
||||||
if A.badge>secBadge.badge then
|
|
||||||
secBadge=A
|
|
||||||
end
|
|
||||||
else
|
|
||||||
secBadge=A
|
|
||||||
end
|
|
||||||
else
|
|
||||||
mostBadge=A
|
|
||||||
end
|
|
||||||
end
|
|
||||||
freshMostDangerous()
|
|
||||||
for i=1,#players.alive do
|
|
||||||
if players.alive[i].atking==P then
|
|
||||||
freshTarget(players.alive[i])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if #players.alive==modeEnv.royaleRemain[gameStage]then
|
|
||||||
royaleLevelup()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
for i=1,#P.atkBuffer do
|
|
||||||
P.atkBuffer[i].sent=true
|
|
||||||
P.atkBuffer[i].time=0
|
|
||||||
end
|
|
||||||
for i=1,#P.field do
|
|
||||||
for j=1,10 do
|
|
||||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
showText(P,text.lose,"appear",90,nil,nil,true)
|
|
||||||
if P.id==1 and players[2]and players[2].ai then SFX("fail")end
|
|
||||||
ins(P.task,Event.task.lose)
|
|
||||||
if #players.alive==1 then
|
|
||||||
local t=P
|
|
||||||
P=players.alive[1]
|
|
||||||
Event.gameover.win()
|
|
||||||
P=t
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
},
|
|
||||||
marathon_reach=function()
|
|
||||||
local s=int(P.cstat.row*.1)
|
|
||||||
if s>=20 then
|
|
||||||
P.cstat.row=200
|
|
||||||
Event.gameover.win()
|
|
||||||
else
|
|
||||||
P.gameEnv.drop=marathon_drop[s]
|
|
||||||
if s==18 then P.gameEnv._20G=true end
|
|
||||||
P.gameEnv.target=s*10+10
|
|
||||||
SFX("reach")
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
marathon_reach_lunatic=function()
|
|
||||||
if P.gameEnv.target==250 then
|
|
||||||
P.cstat.row=250
|
|
||||||
Event.gameover.win()
|
|
||||||
else
|
|
||||||
P.gameEnv.target=P.gameEnv.target+50
|
|
||||||
local t=P.gameEnv.target/50
|
|
||||||
P.gameEnv.lock=rush_lock[t]
|
|
||||||
P.gameEnv.wait=rush_wait[t]
|
|
||||||
P.gameEnv.fall=rush_fall[t]
|
|
||||||
showText(P,text.stage[t],"fly",80,-120)
|
|
||||||
SFX("reach")
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
marathon_reach_ultimate=function()
|
|
||||||
if P.cstat.event==5 then
|
|
||||||
P.cstat.row=250
|
|
||||||
Event.gameover.win()
|
|
||||||
else
|
|
||||||
local t=P.cstat.event+1
|
|
||||||
if t==1 then t=2 end
|
|
||||||
P.gameEnv.target=50*t
|
|
||||||
P.cstat.event=t
|
|
||||||
P.gameEnv.lock=death_lock[t]
|
|
||||||
P.gameEnv.wait=death_wait[t]
|
|
||||||
P.gameEnv.fall=death_fall[t]
|
|
||||||
showText(P,text.stage[t],"fly",80,-120)
|
|
||||||
SFX("reach")
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
classic_reach=function()
|
|
||||||
P.gameEnv.target=P.gameEnv.target+10
|
|
||||||
if P.gameEnv.target==100 then
|
|
||||||
P.gameEnv.drop,P.gameEnv.lock=0,0
|
|
||||||
end
|
|
||||||
SFX("reach")
|
|
||||||
end,
|
|
||||||
tsd_reach=function()
|
|
||||||
if P.lastClear~=52 then
|
|
||||||
Event.gameover.lose()
|
|
||||||
else
|
|
||||||
P.gameEnv.target=P.gameEnv.target+20
|
|
||||||
P.cstat.event=P.cstat.event+1
|
|
||||||
if #P.field>11 and P.cstat.event%5~=1 then
|
|
||||||
ins(P.clearing,1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
tech_reach=function()
|
|
||||||
if #P.clearing>0 and P.lastClear<10 then
|
|
||||||
Event.gameover.lose()
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
tech_reach_hard=function()
|
|
||||||
if #P.clearing>0 and P.lastClear<10 or P.lastClear==74 then
|
|
||||||
Event.gameover.lose()
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
newPC=function()
|
|
||||||
local P=players[1]
|
|
||||||
if P.cstat.piece%4==0 then
|
|
||||||
if #P.field==#P.clearing then
|
|
||||||
P.counter=P.cstat.piece==0 and 20 or 0
|
|
||||||
ins(P.task,Event.task.PC)
|
|
||||||
if curMode.lv==2 then
|
|
||||||
local s=P.cstat.pc*.5
|
|
||||||
if int(s)==s and s>0 then
|
|
||||||
P.gameEnv.drop=pc_drop[s]or 10
|
|
||||||
P.gameEnv.lock=pc_lock[s]or 20
|
|
||||||
P.gameEnv.fall=pc_fall[s]or 5
|
|
||||||
if s==10 then
|
|
||||||
showText(P,text.maxspeed,"appear",80,-140)
|
|
||||||
else
|
|
||||||
showText(P,text.speedup,"appear",30,-140)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
Event.gameover.lose()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
task={
|
|
||||||
win=function()
|
|
||||||
P.endCounter=P.endCounter+1
|
|
||||||
if P.endCounter>80 then
|
|
||||||
if P.gameEnv.visible==1 then
|
|
||||||
for i=1,#P.field do
|
|
||||||
for j=1,10 do
|
|
||||||
if P.visTime[i][j]>0 then
|
|
||||||
P.visTime[i][j]=P.visTime[i][j]-1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if P.endCounter==100 then
|
|
||||||
for i=1,#P.field do
|
|
||||||
removeRow(P.field)
|
|
||||||
removeRow(P.visTime)
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
elseif P.endCounter==100 then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
lose=function()
|
|
||||||
P.endCounter=P.endCounter+1
|
|
||||||
if P.endCounter>80 then
|
|
||||||
if P.gameEnv.visible==1 then
|
|
||||||
for i=1,#P.field do
|
|
||||||
for j=1,10 do
|
|
||||||
if P.visTime[i][j]>0 then
|
|
||||||
P.visTime[i][j]=P.visTime[i][j]-1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if P.endCounter==100 then
|
|
||||||
for i=1,#P.field do
|
|
||||||
removeRow(P.field)
|
|
||||||
removeRow(P.visTime)
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
elseif P.endCounter==100 then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
dig_normal=function()
|
|
||||||
local P=players[1]
|
|
||||||
P.counter=P.counter+1
|
|
||||||
if #P.clearing==0 and P.counter>=max(90,180-2*P.cstat.event)then
|
|
||||||
ins(P.field,1,getNewRow(13))
|
|
||||||
ins(P.visTime,1,getNewRow(1e99))
|
|
||||||
P.field[1][rnd(10)]=0
|
|
||||||
P.fieldBeneath=P.fieldBeneath+30
|
|
||||||
P.cy,P.y_img=P.cy+1,P.y_img+1
|
|
||||||
P.counter=0
|
|
||||||
P.cstat.event=P.cstat.event+1
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
dig_lunatic=function()
|
|
||||||
local P=players[1]
|
|
||||||
P.counter=P.counter+1
|
|
||||||
if #P.clearing==0 and P.counter>=max(40,60-.5*P.cstat.event)then
|
|
||||||
ins(P.field,1,getNewRow(13))
|
|
||||||
ins(P.visTime,1,getNewRow(1e99))
|
|
||||||
P.field[1][rnd(10)]=0
|
|
||||||
P.fieldBeneath=P.fieldBeneath+30
|
|
||||||
P.cy,P.y_img=P.cy+1,P.y_img+1
|
|
||||||
P.counter=0
|
|
||||||
P.cstat.event=P.cstat.event+1
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
survivor_easy=function()
|
|
||||||
local P=players[1]
|
|
||||||
P.counter=P.counter+1
|
|
||||||
if P.counter==max(60,180-2*P.cstat.event)then
|
|
||||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
|
|
||||||
P.counter=0
|
|
||||||
if P.cstat.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
|
||||||
P.cstat.event=P.cstat.event+1
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
survivor_normal=function()
|
|
||||||
local P=players[1]
|
|
||||||
P.counter=P.counter+1
|
|
||||||
if P.counter==max(60,180-2*P.cstat.event)then
|
|
||||||
local d=P.cstat.event+1
|
|
||||||
if d%4==0 then ins (P.atkBuffer,{rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1})
|
|
||||||
elseif d%4==1 then ins(P.atkBuffer,{rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1})
|
|
||||||
elseif d%4==2 then ins(P.atkBuffer,{rnd(10),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2})
|
|
||||||
elseif d%4==3 then ins(P.atkBuffer,{rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3})
|
|
||||||
end
|
|
||||||
P.counter=0
|
|
||||||
if P.cstat.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
|
||||||
P.cstat.event=P.cstat.event+1
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
survivor_hard=function()
|
|
||||||
local P=players[1]
|
|
||||||
P.counter=P.counter+1
|
|
||||||
if P.counter==max(60,180-2*P.cstat.event)then
|
|
||||||
if P.cstat.event%3<2 then
|
|
||||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
|
||||||
else
|
|
||||||
ins(P.atkBuffer,{rnd(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
|
|
||||||
end
|
|
||||||
P.counter=0
|
|
||||||
if P.cstat.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
|
||||||
P.cstat.event=P.cstat.event+1
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
survivor_lunatic=function()
|
|
||||||
local P=players[1]
|
|
||||||
P.counter=P.counter+1
|
|
||||||
if P.counter==max(90,150-P.cstat.event)then
|
|
||||||
local t=max(60,90-P.cstat.event)
|
|
||||||
ins(P.atkBuffer,{rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
|
||||||
P.counter=0
|
|
||||||
if P.cstat.event==30 then showText(P,text.maxspeed,"appear",80,-140)end
|
|
||||||
P.cstat.event=P.cstat.event+1
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
PC=function()
|
|
||||||
local P=players[1]
|
|
||||||
P.counter=P.counter+1
|
|
||||||
if P.counter==21 then
|
|
||||||
local t=P.cstat.pc%2
|
|
||||||
for i=1,4 do
|
|
||||||
local r=getNewRow()
|
|
||||||
for j=1,10 do
|
|
||||||
r[j]=PCbase[4*t+i][j]
|
|
||||||
end
|
|
||||||
ins(P.field,1,r)
|
|
||||||
ins(P.visTime,1,getNewRow(P.showTime))
|
|
||||||
end
|
|
||||||
P.fieldBeneath=P.fieldBeneath+120
|
|
||||||
-- P.cy=P.cy+4
|
|
||||||
P.y_img=P.y_img+4
|
|
||||||
freshgho()
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
--Game system Data
|
--Game system Data
|
||||||
setting={
|
setting={
|
||||||
lang=1,
|
ghost=true,center=true,
|
||||||
|
grid=false,swap=true,
|
||||||
|
fxs=true,bg=true,
|
||||||
|
|
||||||
|
das=10,arr=2,
|
||||||
|
sddas=0,sdarr=2,
|
||||||
|
|
||||||
sfx=true,bgm=true,vib=3,
|
sfx=true,bgm=true,vib=3,
|
||||||
fullscreen=false,
|
fullscreen=false,
|
||||||
bgblock=true,
|
bgblock=true,
|
||||||
das=10,arr=2,
|
lang=1,
|
||||||
sddas=0,sdarr=2,
|
|
||||||
ghost=true,center=true,
|
|
||||||
keyMap={
|
keyMap={
|
||||||
{"left","right","x","z","c","up","down","space","tab","r","","",""},
|
{"left","right","x","z","c","up","down","space","tab","r","","",""},
|
||||||
{"","","","","","","","","","","","",""},
|
{"","","","","","","","","","","","",""},
|
||||||
@@ -751,7 +141,7 @@ virtualkey={
|
|||||||
{1280-80,720-80,6400,80},--hardDrop
|
{1280-80,720-80,6400,80},--hardDrop
|
||||||
{1280-80,720-240,6400,80},--softDrop
|
{1280-80,720-240,6400,80},--softDrop
|
||||||
{1280-80,720-400,6400,80},--hold
|
{1280-80,720-400,6400,80},--hold
|
||||||
{80,360,6400,80},--swap
|
{80,360,6400,80},--func
|
||||||
{80,80,6400,80},--restart
|
{80,80,6400,80},--restart
|
||||||
--[[
|
--[[
|
||||||
{x=0,y=0,r=0},--toLeft
|
{x=0,y=0,r=0},--toLeft
|
||||||
@@ -763,9 +153,18 @@ virtualkey={
|
|||||||
virtualkeyDown={false,false,false,false,false,false,false,false,false,false,false,false,false}
|
virtualkeyDown={false,false,false,false,false,false,false,false,false,false,false,false,false}
|
||||||
virtualkeyPressTime={0,0,0,0,0,0,0,0,0,0,0,0,0}
|
virtualkeyPressTime={0,0,0,0,0,0,0,0,0,0,0,0,0}
|
||||||
--User Data&User Setting
|
--User Data&User Setting
|
||||||
require("toolfunc")
|
require"toolfunc"
|
||||||
userData=fs.newFile("userdata")
|
require"list"
|
||||||
userSetting=fs.newFile("usersetting")
|
require"class"
|
||||||
|
require"gamefunc"
|
||||||
|
require"ai"
|
||||||
|
require"timer"
|
||||||
|
require"paint"
|
||||||
|
require"call&sys"
|
||||||
|
require"dataList"
|
||||||
|
require"texture"
|
||||||
|
|
||||||
|
userData,userSetting=fs.newFile("userdata"),fs.newFile("usersetting")
|
||||||
if fs.getInfo("userdata")then
|
if fs.getInfo("userdata")then
|
||||||
loadData()
|
loadData()
|
||||||
end
|
end
|
||||||
@@ -773,13 +172,6 @@ if fs.getInfo("usersetting")then
|
|||||||
loadSetting()
|
loadSetting()
|
||||||
elseif system=="Android" or system=="iOS"then
|
elseif system=="Android" or system=="iOS"then
|
||||||
setting.virtualkeySwitch=true
|
setting.virtualkeySwitch=true
|
||||||
|
setting.swap=false
|
||||||
end
|
end
|
||||||
|
swapLanguage(setting.lang)
|
||||||
require("gamefunc")
|
|
||||||
require("ai")
|
|
||||||
require("timer")
|
|
||||||
require("paint")
|
|
||||||
require("call&sys")
|
|
||||||
require("list")
|
|
||||||
swapLanguage(setting.lang)
|
|
||||||
require("texture")
|
|
||||||
554
paint.lua
@@ -1,40 +1,59 @@
|
|||||||
swapDeck_data={
|
local gc=love.graphics
|
||||||
{4,0,1,1},{6,0,15,1},{5,0,9,1},{6,0,6,1},
|
local mt=love.math
|
||||||
{1,0,3,1},{3,0,12,1},{1,1,8,1},{2,1,4,2},
|
local setFont=setFont
|
||||||
{3,2,13,2},{4,1,12,2},{5,2,1,2},{7,1,11,2},
|
local Timer=love.timer.getTime
|
||||||
{2,1,9,3},{3,0,6,3},{4,2,14,3},{1,0,4,4},
|
|
||||||
{7,1,1,4},{6,0,2,4},{5,2,6,4},{6,0,14,5},
|
local attackColor={
|
||||||
{3,3,15,5},{4,0,7,6},{7,1,10,5},{5,0,2,6},
|
{color.darkGrey,color.white},
|
||||||
{2,1,1,7},{1,0,4,6},{4,1,13,5},{1,1,6,7},
|
{color.grey,color.white},
|
||||||
{5,3,11,5},{3,2,11,7},{6,0,8,7},{4,2,12,8},
|
{color.lightPurple,color.white},
|
||||||
{7,0,8,9},{1,0,2,8},{5,2,4,8},{6,0,15,8},
|
{color.lightRed,color.white},
|
||||||
}--Block id [ZSLJTOI] ,dir,x,y
|
{color.darkGreen,color.cyan},
|
||||||
swap={
|
}
|
||||||
none={2,1,d=function()end},
|
local frameColor={
|
||||||
flash={8,1,d=function()gc.clear(1,1,1)end},
|
[0]=color.white,
|
||||||
deck={50,8,d=function()
|
color.lightGreen,
|
||||||
local t=sceneSwaping.time
|
color.lightBlue,
|
||||||
gc.setColor(1,1,1)
|
color.lightPurple,
|
||||||
if t>8 then
|
color.lightOrange,
|
||||||
local t=max(t,15)
|
}
|
||||||
for i=1,51-t do
|
local modeLevelColor={
|
||||||
local bn=swapDeck_data[i][1]
|
EASY=color.cyan,
|
||||||
local b=blocks[bn][swapDeck_data[i][2]]
|
NORMAL=color.green,
|
||||||
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
HARD=color.magenta,
|
||||||
for y=1,#b do for x=1,#b[1]do
|
["HARD+"]=color.darkMagenta,
|
||||||
if b[y][x]>0 then
|
LUNATIC=color.red,
|
||||||
gc.draw(blockSkin[bn],80*(cx+x-2),80*(10-cy-y),nil,8/3)
|
EXTRA=color.lightMagenta,
|
||||||
end
|
ULTIMATE=color.lightYellow,
|
||||||
end end
|
|
||||||
end
|
MESS=color.lightGrey,
|
||||||
end
|
GM=color.blue,
|
||||||
if t<17 then
|
DEATH=color.lightRed,
|
||||||
gc.setColor(1,1,1,(8-abs(t-8))*.125)
|
CTWC=color.lightBlue,
|
||||||
gc.rectangle("fill",0,0,1280,720)
|
["10L"]=color.cyan,
|
||||||
end
|
["20L"]=color.lightBlue,
|
||||||
|
["40L"]=color.green,
|
||||||
|
["100L"]=color.orange,
|
||||||
|
["400L"]=color.red,
|
||||||
|
["1000L"]=color.darkRed,
|
||||||
|
}
|
||||||
|
|
||||||
|
local miniTitle_rect={
|
||||||
|
{2,0,5,1},{4,1,1,6},
|
||||||
|
{9,0,4,1},{9,3,4,1},{9,6,4,1},{8,0,1,7},
|
||||||
|
{15,0,3,1},{15,6,3,1},{14,0,1,7},
|
||||||
|
{19,0,1,7},{23,0,1,7},{20,3,3,1},
|
||||||
|
{0,8,1,6},{6,8,1,6},{1,9,1,1},{2,10,1,1},{3,11,1,1},{4,10,1,1},{5,9,1,1},
|
||||||
|
{8,8,5,1},{8,13,5,1},{10,9,1,4},
|
||||||
|
{14,8,1,6},{19,8,1,6},{15,9,1,1},{16,10,1,1},{17,11,1,1},{18,12,1,1},
|
||||||
|
{21,8,5,1},{21,13,5,1},{21,9,1,4},{25,9,1,4},
|
||||||
|
}
|
||||||
|
local function stencil_miniTitle()
|
||||||
|
for i=1,#miniTitle_rect do
|
||||||
|
gc.rectangle("fill",unpack(miniTitle_rect[i]))
|
||||||
end
|
end
|
||||||
},
|
end
|
||||||
}--Scene swapping animations
|
|
||||||
FX={
|
FX={
|
||||||
flash=0,--Black screen(frame)
|
flash=0,--Black screen(frame)
|
||||||
shake=0,--Screen shake(frame)
|
shake=0,--Screen shake(frame)
|
||||||
@@ -87,7 +106,7 @@ FX={
|
|||||||
zoomout=function(t,a)
|
zoomout=function(t,a)
|
||||||
gc.push("transform")
|
gc.push("transform")
|
||||||
setFont(t.font)
|
setFont(t.font)
|
||||||
local k=t.t^.5*.2+1
|
local k=t.t^.5*.1+1
|
||||||
gc.translate(150,290+t.dy)
|
gc.translate(150,290+t.dy)
|
||||||
gc.scale(k,k)
|
gc.scale(k,k)
|
||||||
gc.setColor(1,1,1,a)
|
gc.setColor(1,1,1,a)
|
||||||
@@ -109,38 +128,35 @@ FX={
|
|||||||
}
|
}
|
||||||
|
|
||||||
function updateButton()
|
function updateButton()
|
||||||
for i=1,#Buttons[scene]do
|
for k,B in next,Buttons[scene]do
|
||||||
local B=Buttons[scene][i]
|
local t=B==Buttons.sel and .4 or 0
|
||||||
local t=i==Buttons.sel and .4 or 0
|
|
||||||
B.alpha=abs(B.alpha-t)>.02 and(B.alpha+(B.alpha<t and .02 or -.02))or t
|
B.alpha=abs(B.alpha-t)>.02 and(B.alpha+(B.alpha<t and .02 or -.02))or t
|
||||||
if B.alpha>t then B.alpha=B.alpha-.02 elseif B.alpha<t then B.alpha=B.alpha+.02 end
|
if B.alpha>t then B.alpha=B.alpha-.02 elseif B.alpha<t then B.alpha=B.alpha+.02 end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function drawButton()
|
function drawButton()
|
||||||
for i=1,#Buttons[scene]do
|
for k,B in next,Buttons[scene]do
|
||||||
local B=Buttons[scene][i]
|
|
||||||
if not(B.hide and B.hide())then
|
if not(B.hide and B.hide())then
|
||||||
local C=B.rgb or color.white
|
local C=B.rgb or color.white
|
||||||
gc.setColor(C[1],C[2],C[3],B.alpha)
|
gc.setColor(C[1],C[2],C[3],B.alpha)
|
||||||
gc.rectangle("fill",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
gc.rectangle("fill",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||||
|
gc.setColor(C)
|
||||||
|
gc.setLineWidth(3)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h,4)
|
||||||
gc.setColor(C[1],C[2],C[3],.3)
|
gc.setColor(C[1],C[2],C[3],.3)
|
||||||
gc.setLineWidth(5)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
gc.setLineWidth(5)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h,4)
|
||||||
local t=B.t
|
local t=B.t
|
||||||
local y0
|
local y0
|
||||||
if t then
|
if t then
|
||||||
if type(t)=="function"then t=t()end
|
if type(t)=="function"then t=t()end
|
||||||
setFont(B.f or 40)
|
setFont(B.f or 40)
|
||||||
y0=B.y-7-currentFont*.5
|
y0=B.y-currentFont*.64
|
||||||
mStr(t,B.x-1,y0)
|
gc.printf(t,B.x-201,y0+2,400,"center")
|
||||||
mStr(t,B.x+1,y0)
|
gc.printf(t,B.x-199,y0+2,400,"center")
|
||||||
mStr(t,B.x-1,y0+2)
|
gc.printf(t,B.x-201,y0,400,"center")
|
||||||
mStr(t,B.x+1,y0+2)
|
gc.printf(t,B.x-199,y0,400,"center")
|
||||||
end
|
gc.setColor(C)
|
||||||
gc.setColor(C)
|
|
||||||
if t then
|
|
||||||
mStr(t,B.x,y0+1)
|
mStr(t,B.x,y0+1)
|
||||||
end
|
end
|
||||||
gc.setLineWidth(3)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h,4)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -151,21 +167,22 @@ function drawDial(x,y,speed)
|
|||||||
gc.setColor(1,1,1,.6)
|
gc.setColor(1,1,1,.6)
|
||||||
gc.draw(dialNeedle,x,y,2.094+(speed<=175 and .02094*speed or 4.712-52.36/(speed-125)),nil,nil,5,4)
|
gc.draw(dialNeedle,x,y,2.094+(speed<=175 and .02094*speed or 4.712-52.36/(speed-125)),nil,nil,5,4)
|
||||||
end
|
end
|
||||||
function drawPixel(y,x,id,alpha)
|
function drawPixel(y,x,id)
|
||||||
gc.setColor(1,1,1,alpha)
|
|
||||||
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
||||||
end
|
end
|
||||||
function drawAtkPointer(x,y)
|
function drawAtkPointer(x,y)
|
||||||
gc.setColor(0,.6,1,.35+sin(Timer()*20)*.2)
|
local t=sin(Timer()*20)
|
||||||
|
gc.setColor(.2,.7+t*.2,1,.6+t*.4)
|
||||||
gc.circle("fill",x,y,25,6)
|
gc.circle("fill",x,y,25,6)
|
||||||
local a=Timer()*3%1*.8
|
local a=Timer()*3%1*.8
|
||||||
gc.setColor(0,.6,1,.8-a)
|
gc.setColor(0,.6,1,.8-a)
|
||||||
gc.circle("line",x,y,25*(1+a),6)
|
gc.circle("line",x,y,30*(1+a),6)
|
||||||
end
|
end
|
||||||
|
|
||||||
function VirtualkeyPreview()
|
function VirtualkeyPreview()
|
||||||
for i=1,#virtualkey do
|
for i=1,#virtualkey do
|
||||||
gc.setColor(1,sel==i and .5 or 1,sel==i and .5 or 1,setting.virtualkeyAlpha*.2)
|
local c=sel==i and .8 or 1
|
||||||
|
gc.setColor(c,c,c,setting.virtualkeyAlpha*.2)
|
||||||
local b=virtualkey[i]
|
local b=virtualkey[i]
|
||||||
gc.setLineWidth(b[4]*.07)
|
gc.setLineWidth(b[4]*.07)
|
||||||
gc.circle("line",b[1],b[2],b[4]-5)
|
gc.circle("line",b[1],b[2],b[4]-5)
|
||||||
@@ -176,76 +193,80 @@ function drawVirtualkey()
|
|||||||
local a=setting.virtualkeyAlpha*.2
|
local a=setting.virtualkeyAlpha*.2
|
||||||
local P=players[1]
|
local P=players[1]
|
||||||
for i=1,#virtualkey do
|
for i=1,#virtualkey do
|
||||||
local p,b=virtualkeyDown[i],virtualkey[i]
|
if i~=9 or modeEnv.Fkey then
|
||||||
if p then gc.setColor(.75,.75,.75,a)
|
local p,b=virtualkeyDown[i],virtualkey[i]
|
||||||
else gc.setColor(1,1,1,a)
|
if p then gc.setColor(.7,.7,.7,a)
|
||||||
end
|
else gc.setColor(1,1,1,a)
|
||||||
gc.setLineWidth(b[4]*.07)
|
end
|
||||||
gc.circle("line",b[1],b[2]+virtualkeyPressTime[i],b[4]-5)
|
gc.setLineWidth(b[4]*.07)
|
||||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2]+virtualkeyPressTime[i],nil,b[4]*.025,nil,18,18)end
|
gc.circle("line",b[1],b[2]+virtualkeyPressTime[i],b[4]-5)
|
||||||
if virtualkeyPressTime[i]>0 then
|
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2]+virtualkeyPressTime[i],nil,b[4]*.025,nil,18,18)end
|
||||||
gc.setColor(1,1,1,a*virtualkeyPressTime[i]*.1)
|
if virtualkeyPressTime[i]>0 then
|
||||||
gc.circle("line",b[1],b[2],b[4]*(1.4-virtualkeyPressTime[i]*.04))
|
gc.setColor(1,1,1,a*virtualkeyPressTime[i]*.1)
|
||||||
|
gc.circle("line",b[1],b[2],b[4]*(1.4-virtualkeyPressTime[i]*.04))
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
Pnt={}
|
Pnt={BG={}}
|
||||||
Pnt.BG={
|
function Pnt.BG.none()
|
||||||
none=function()
|
gc.clear(.15,.15,.15)
|
||||||
gc.clear(.2,.2,.2)
|
end
|
||||||
end,
|
function Pnt.BG.grey()
|
||||||
glow=function()
|
gc.clear(.3,.3,.3)
|
||||||
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
end
|
||||||
gc.clear(t,t,t)
|
function Pnt.BG.glow()
|
||||||
end,
|
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
||||||
game1=function()
|
gc.clear(t,t,t)
|
||||||
gc.setColor(1,1,1)
|
end
|
||||||
gc.draw(background1,640,360,Timer()*.15,12,nil,64,64)
|
function Pnt.BG.game1()
|
||||||
end,
|
gc.setColor(1,1,1)
|
||||||
game2=function()
|
gc.draw(background1,640,360,Timer()*.15,12,nil,64,64)
|
||||||
gc.setColor(1,.5,.5)
|
end
|
||||||
gc.draw(background1,640,360,Timer()*.2,12,nil,64,64)
|
function Pnt.BG.game2()
|
||||||
end,
|
gc.setColor(1,.5,.5)
|
||||||
game3=function()
|
gc.draw(background1,640,360,Timer()*.2,12,nil,64,64)
|
||||||
gc.setColor(.6,.6,1)
|
end
|
||||||
gc.draw(background1,640,360,Timer()*.25,12,nil,64,64)
|
function Pnt.BG.game3()
|
||||||
end,
|
gc.setColor(.6,.6,1)
|
||||||
rgb=function()
|
gc.draw(background1,640,360,Timer()*.25,12,nil,64,64)
|
||||||
gc.clear(
|
end
|
||||||
sin(Timer()*1.2)*.15+.5,
|
function Pnt.BG.rgb()
|
||||||
sin(Timer()*1.5)*.15+.5,
|
gc.clear(
|
||||||
sin(Timer()*1.9)*.15+.5
|
sin(Timer()*1.2)*.15+.5,
|
||||||
)
|
sin(Timer()*1.5)*.15+.5,
|
||||||
end,
|
sin(Timer()*1.9)*.15+.5
|
||||||
strap=function()
|
)
|
||||||
gc.setColor(1,1,1)
|
end
|
||||||
local x=Timer()%32*40
|
function Pnt.BG.strap()
|
||||||
gc.draw(background2,x,0,nil,10)
|
gc.setColor(1,1,1)
|
||||||
gc.draw(background2,x-1280,0,nil,10)
|
local x=Timer()%32*40
|
||||||
end,
|
gc.draw(background2,x,0,nil,10)
|
||||||
matrix=function()
|
gc.draw(background2,x-1280,0,nil,10)
|
||||||
for i=0,15 do
|
end
|
||||||
for j=0,8 do
|
local matrixT={}for i=0,15 do matrixT[i]={}for j=0,8 do matrixT[i][j]=mt.noise(i,j)+2 end end
|
||||||
-- local t=sin(Timer()*((2.468*i-1.357*j)%3))*.3
|
function Pnt.BG.matrix()
|
||||||
local t=(sin((mt.noise(i,j)+2)*Timer())+1)*.2
|
gc.clear(.15,.15,.15)
|
||||||
gc.setColor(t,t,t)
|
for i=0,15 do
|
||||||
gc.rectangle("fill",80*i,80*j,80,80)
|
for j=0,8 do
|
||||||
end
|
local t=sin(matrixT[i][j]*Timer())*.2+.2
|
||||||
|
gc.setColor(1,1,1,t)
|
||||||
|
gc.rectangle("fill",80*i,80*j,80,80)
|
||||||
end
|
end
|
||||||
end,
|
end
|
||||||
}
|
end
|
||||||
|
|
||||||
function Pnt.load()
|
function Pnt.load()
|
||||||
gc.setLineWidth(4)
|
gc.setLineWidth(4)
|
||||||
gc.setColor(1,1,1,.5)
|
gc.setColor(1,1,1,.5)
|
||||||
gc.rectangle("fill",300,330,loadprogress*680,60)
|
gc.rectangle("fill",300,330,loadprogress*680,60,5)
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
gc.rectangle("line",300,330,680,60)
|
gc.rectangle("line",300,330,680,60,5)
|
||||||
setFont(40)
|
setFont(40)
|
||||||
mStr(text.load[loading],640,335)
|
mStr(text.load[loading],640,335)
|
||||||
setFont(25)
|
setFont(30)
|
||||||
mStr(text.loadTip,640,400)
|
mStr(loadTip,640,400)
|
||||||
end
|
end
|
||||||
function Pnt.intro()
|
function Pnt.intro()
|
||||||
gc.push()
|
gc.push()
|
||||||
@@ -256,20 +277,19 @@ function Pnt.intro()
|
|||||||
gc.setColor(1,1,1,min(count,80)*.005)
|
gc.setColor(1,1,1,min(count,80)*.005)
|
||||||
gc.rectangle("fill",0,0,26,14)
|
gc.rectangle("fill",0,0,26,14)
|
||||||
gc.pop()
|
gc.pop()
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1,.06)
|
||||||
gc.setColor(1,1,1,.125)
|
for i=41,5,-2 do
|
||||||
for i=19,5,-2 do
|
|
||||||
gc.setLineWidth(i)
|
gc.setLineWidth(i)
|
||||||
gc.line(250+(count-80)*25,150,(count-80)*25-150,570)
|
gc.line(200+(count-80)*25,130,(count-80)*25,590)
|
||||||
end
|
end
|
||||||
gc.setStencilTest()
|
gc.setStencilTest()
|
||||||
end
|
end
|
||||||
function Pnt.main()
|
function Pnt.main()
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
|
gc.draw(titleImage,300,30)
|
||||||
setFont(30)
|
setFont(30)
|
||||||
gc.print("Alpha V0.7.10",370,140)
|
gc.print("Alpha V0.7.15",290,140)
|
||||||
gc.print(system,530,110)
|
gc.print(system,800,110)
|
||||||
gc.draw(titleImage,30,30)
|
|
||||||
end
|
end
|
||||||
function Pnt.mode()
|
function Pnt.mode()
|
||||||
setFont(40)
|
setFont(40)
|
||||||
@@ -291,45 +311,78 @@ function Pnt.mode()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
function Pnt.custom()
|
function Pnt.custom()
|
||||||
|
gc.setColor(1,1,1,.3+sin(Timer()*8)*.2)
|
||||||
|
gc.rectangle("fill",25,95+40*optSel,465,40)
|
||||||
setFont(80)
|
setFont(80)
|
||||||
gc.setColor(color.lightGrey)
|
gc.setColor(.8,.8,.8)gc.print(text.custom,20,20)
|
||||||
gc.print(text.custom,20,20)
|
gc.setColor(1,1,1)gc.print(text.custom,22,23)
|
||||||
gc.setColor(color.white)
|
|
||||||
gc.print(text.custom,22,23)
|
|
||||||
setFont(40)
|
setFont(40)
|
||||||
for i=1,#customID do
|
for i=1,#customID do
|
||||||
local k=customID[i]
|
local k=customID[i]
|
||||||
local y=90+40*i
|
local y=90+40*i
|
||||||
gc.printf(text.customOption[k],50,y,300,"right")
|
gc.printf(text.customOption[k],30,y,320,"right")
|
||||||
if text.customVal[k]then
|
if text.customVal[k]then
|
||||||
gc.print(text.customVal[k][customSel[k]],350,y)
|
gc.print(text.customVal[k][customSel[k]],350,y)
|
||||||
else
|
else
|
||||||
gc.print(customRange[k][customSel[k]],350,y)
|
gc.print(customRange[k][customSel[k]],350,y)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
gc.print("→",10,90+40*optSel)
|
end
|
||||||
|
function Pnt.draw()
|
||||||
|
gc.translate(200,60)
|
||||||
|
gc.setColor(1,1,1,.2)
|
||||||
|
gc.setLineWidth(1)
|
||||||
|
for x=1,9 do gc.line(30*x,0,30*x,600)end
|
||||||
|
for y=0,19 do gc.line(0,30*y,300,30*y)end
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
gc.setLineWidth(3)
|
||||||
|
gc.rectangle("line",-2,-2,304,604)
|
||||||
|
for y=1,20 do for x=1,10 do
|
||||||
|
if preField[y][x]>0 then
|
||||||
|
drawPixel(y,x,preField[y][x])
|
||||||
|
end
|
||||||
|
end end
|
||||||
|
if sx and sy then
|
||||||
|
gc.setLineWidth(2)
|
||||||
|
gc.rectangle("line",30*sx-30,600-30*sy,30,30)
|
||||||
|
end
|
||||||
|
gc.translate(-200,-60)
|
||||||
|
if clearSureTime>0 then
|
||||||
|
gc.setColor(1,1,1,clearSureTime*.02)
|
||||||
|
gc.draw(drawableText.question,1100,570)
|
||||||
|
end
|
||||||
|
if pen>0 then
|
||||||
|
gc.setLineWidth(13)
|
||||||
|
gc.setColor(blockColor[pen])
|
||||||
|
gc.rectangle("line",945,605,70,70)
|
||||||
|
else
|
||||||
|
gc.setColor(.8,.8,.8)
|
||||||
|
gc.draw(drawableText.x,950,560)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
function Pnt.play()
|
function Pnt.play()
|
||||||
for p=1,#players do
|
for p=1,#players do
|
||||||
P=players[p]
|
P=players[p]
|
||||||
if P.small then
|
if P.small then
|
||||||
gc.push("transform")
|
gc.push("transform")
|
||||||
gc.translate(P.x,P.y)gc.scale(P.size)--Scale
|
gc.translate(P.x,P.y)gc.scale(P.size)--Position
|
||||||
gc.setColor(0,0,0,.4)gc.rectangle("fill",0,0,60,120)--Black Background
|
gc.setColor(0,0,0,.4)gc.rectangle("fill",0,0,60,120)--Background
|
||||||
gc.stencil(stencil_field_small,"replace",1)
|
|
||||||
gc.translate(0,P.fieldBeneath*.2)
|
gc.translate(0,P.fieldBeneath*.2)
|
||||||
gc.setStencilTest("equal",1)
|
gc.setScissor(scr.x+P.x*scr.k,scr.y+P.y*scr.k,60*P.size*scr.k,120*P.size*scr.k)
|
||||||
gc.setColor(1,1,1,P.result and max(20-P.endCounter,0)*.05 or 1)
|
gc.setColor(1,1,1,P.result and max(20-P.endCounter,0)*.05 or 1)
|
||||||
|
local h=#P.clearing
|
||||||
for j=int(P.fieldBeneath/30+1),#P.field do
|
for j=int(P.fieldBeneath/30+1),#P.field do
|
||||||
if P.falling<=0 or without(P.clearing,j)then
|
if j==P.clearing[h]and P.falling>-1 then
|
||||||
|
h=h-1
|
||||||
|
else
|
||||||
for i=1,10 do
|
for i=1,10 do
|
||||||
if P.field[j][i]>0 then
|
if P.field[j][i]>0 then
|
||||||
gc.draw(blockSkinmini[P.field[j][i]],6*i-6,120-6*j)
|
gc.draw(blockSkinmini[P.field[j][i]],6*i-6,120-6*j)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end--Field
|
||||||
gc.setStencilTest()--In-playField mask
|
gc.setScissor()
|
||||||
gc.translate(0,-P.fieldBeneath*.2)
|
gc.translate(0,-P.fieldBeneath*.2)
|
||||||
gc.setLineWidth(2)
|
gc.setLineWidth(2)
|
||||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",-1,-1,62,122)--Draw boarder
|
gc.setColor(frameColor[P.strength])gc.rectangle("line",-1,-1,62,122)--Draw boarder
|
||||||
@@ -352,58 +405,85 @@ function Pnt.play()
|
|||||||
gc.pop()
|
gc.pop()
|
||||||
else
|
else
|
||||||
gc.push("transform")
|
gc.push("transform")
|
||||||
gc.translate(P.x,P.y)gc.scale(P.size)
|
gc.translate(P.x,P.y)gc.scale(P.size)--Position
|
||||||
gc.setColor(0,0,0,.6)gc.rectangle("fill",0,0,600,690)--Black Background
|
gc.setColor(0,0,0,.6)gc.rectangle("fill",0,0,600,690)--Background
|
||||||
gc.setLineWidth(7)
|
gc.setLineWidth(7)
|
||||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690)--Big frame
|
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690)--Big frame
|
||||||
gc.stencil(stencil_field,"replace", 1)
|
gc.translate(150,70)
|
||||||
gc.translate(150,70+P.fieldBeneath)
|
if P.gameEnv.grid then
|
||||||
gc.setStencilTest("equal",1)
|
gc.setLineWidth(1)
|
||||||
|
gc.setColor(1,1,1,.2)
|
||||||
|
for x=1,9 do gc.line(30*x,-10,30*x,600)end
|
||||||
|
for y=0,19 do gc.line(0,30*y,300,30*y)end
|
||||||
|
end--Grid lines
|
||||||
|
gc.translate(0,P.fieldBeneath)
|
||||||
|
gc.setScissor(scr.x+P.absFieldPos[1]*scr.k,scr.y+P.absFieldPos[2]*scr.k,300*P.size*scr.k,610*P.size*scr.k)
|
||||||
|
local h=#P.clearing
|
||||||
for j=int(P.fieldBeneath/30+1),#P.field do
|
for j=int(P.fieldBeneath/30+1),#P.field do
|
||||||
if P.falling<=0 or without(P.clearing,j)then
|
if j==P.clearing[h]and P.falling>-1 then
|
||||||
for i=1,10 do
|
h=h-1
|
||||||
if P.field[j][i]>0 then
|
|
||||||
drawPixel(j,i,P.field[j][i],min(P.visTime[j][i],20)*.05)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
gc.setColor(1,1,1,P.falling/P.gameEnv.fall)
|
gc.setColor(1,1,1,P.falling/P.gameEnv.fall)
|
||||||
gc.rectangle("fill",0,600-30*j,320,30)
|
gc.rectangle("fill",0,600-30*j,320,30)
|
||||||
|
else
|
||||||
|
for i=1,10 do
|
||||||
|
if P.field[j][i]>0 then
|
||||||
|
gc.setColor(1,1,1,min(P.visTime[j][i]*.05,1))
|
||||||
|
drawPixel(j,i,P.field[j][i])
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end--Field
|
end--Field
|
||||||
if P.waiting<=0 then
|
for i=1,#P.shade do
|
||||||
|
local S=P.shade[i]
|
||||||
|
gc.setColor(1,1,1,S[1]*.12)
|
||||||
|
for x=S[3],S[5]do
|
||||||
|
for y=S[6],S[4]do
|
||||||
|
drawPixel(y,x,S[2])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end--shade FX
|
||||||
|
if P.waiting==-1 then
|
||||||
if P.gameEnv.ghost then
|
if P.gameEnv.ghost then
|
||||||
|
gc.setColor(1,1,1,.3)
|
||||||
for i=1,P.r do for j=1,P.c do
|
for i=1,P.r do for j=1,P.c do
|
||||||
if P.cb[i][j]>0 then
|
if P.cur.bk[i][j]then
|
||||||
drawPixel(i+P.y_img-1,j+P.cx-1,P.bc,.3)
|
drawPixel(i+P.y_img-1,j+P.curX-1,P.cur.color)
|
||||||
end
|
end
|
||||||
end end
|
end end
|
||||||
end--Ghost
|
end--Ghost
|
||||||
gc.setColor(1,1,1,P.lockDelay/P.gameEnv.lock)
|
if P.gameEnv.block then
|
||||||
for i=1,P.r do for j=1,P.c do
|
gc.setColor(1,1,1,P.lockDelay/P.gameEnv.lock)
|
||||||
if P.cb[i][j]>0 then
|
for i=1,P.r do for j=1,P.c do
|
||||||
gc.rectangle("fill",30*(j+P.cx-1)-34,596-30*(i+P.cy-1),38,38)
|
if P.cur.bk[i][j]then
|
||||||
end
|
gc.rectangle("fill",30*(j+P.curX-1)-33,597-30*(i+P.curY-1),36,36)
|
||||||
end end--BlockShade(lockdelay indicator)
|
end
|
||||||
for i=1,P.r do for j=1,P.c do
|
end end--BlockShade(lockdelay indicator)
|
||||||
if P.cb[i][j]>0 then
|
gc.setColor(1,1,1)
|
||||||
drawPixel(i+P.cy-1,j+P.cx-1,P.bc,1)
|
for i=1,P.r do for j=1,P.c do
|
||||||
end
|
if P.cur.bk[i][j]then
|
||||||
end end--Block
|
drawPixel(i+P.curY-1,j+P.curX-1,P.cur.color)
|
||||||
|
end
|
||||||
|
end end--Block
|
||||||
|
end
|
||||||
if P.gameEnv.center then
|
if P.gameEnv.center then
|
||||||
local x=30*(P.cx+P.sc[2]-1)-30+15
|
gc.setColor(1,1,1)
|
||||||
gc.draw(spinCenter,x,600-30*(P.cy+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
local x=30*(P.curX+P.sc[2]-1)-30+15
|
||||||
|
gc.draw(spinCenter,x,600-30*(P.curY+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
||||||
gc.setColor(1,1,1,.5)
|
gc.setColor(1,1,1,.5)
|
||||||
gc.draw(spinCenter,x,600-30*(P.y_img+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
gc.draw(spinCenter,x,600-30*(P.y_img+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
||||||
end--Rotate center
|
end--Rotate center
|
||||||
end
|
end
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
gc.draw(PTC.dust[p])--Draw game field
|
gc.draw(PTC.dust[p])
|
||||||
gc.setStencilTest()--In-playField mask
|
--Draw game field
|
||||||
|
gc.setScissor()--In-playField mask
|
||||||
gc.translate(0,-P.fieldBeneath)
|
gc.translate(0,-P.fieldBeneath)
|
||||||
gc.setLineWidth(3)
|
gc.setLineWidth(3)
|
||||||
gc.setColor(1,1,1)gc.rectangle("line",-1,-11,302,612)--Draw boarder
|
gc.setColor(1,1,1)
|
||||||
|
gc.rectangle("line",-1,-11,302,612)--Draw boarder
|
||||||
|
|
||||||
|
gc.setLineWidth(2)
|
||||||
|
gc.rectangle("line",301,0,16,601.5)--Draw atkBuffer boarder
|
||||||
local h=0
|
local h=0
|
||||||
for i=1,#P.atkBuffer do
|
for i=1,#P.atkBuffer do
|
||||||
local a=P.atkBuffer[i]
|
local a=P.atkBuffer[i]
|
||||||
@@ -416,59 +496,63 @@ function Pnt.play()
|
|||||||
end
|
end
|
||||||
if a.countdown>0 then
|
if a.countdown>0 then
|
||||||
gc.setColor(attackColor[a.lv][1])
|
gc.setColor(attackColor[a.lv][1])
|
||||||
gc.rectangle("fill",304,600-h,12,-bar+3)
|
gc.rectangle("fill",304,599-h,11,-bar+3)
|
||||||
gc.setColor(attackColor[a.lv][2])
|
gc.setColor(attackColor[a.lv][2])
|
||||||
gc.rectangle("fill",304,600-h+(-bar+3),12,-(-bar+3)*(1-a.countdown/a.cd0))
|
gc.rectangle("fill",304,599-h+(-bar+3),11,-(-bar+3)*(1-a.countdown/a.cd0))
|
||||||
--Timing
|
--Timing
|
||||||
else
|
else
|
||||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
local t=sin((Timer()-i)*30)*.5+.5
|
||||||
gc.rectangle("fill",304,600-h,12,-bar+3)
|
local c1,c2=attackColor[a.lv][1],attackColor[a.lv][2]
|
||||||
|
gc.setColor(c1[1]*t+c2[1]*(1-t),c1[2]*t+c2[2]*(1-t),c1[3]*t+c2[3]*(1-t))
|
||||||
|
gc.rectangle("fill",304,599-h,11,-bar+3)
|
||||||
--Warning
|
--Warning
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
gc.setColor(attackColor[a.lv][1])
|
gc.setColor(attackColor[a.lv][1])
|
||||||
bar=bar*(20-a.time)*.05
|
bar=bar*(20-a.time)*.05
|
||||||
gc.rectangle("fill",304,600-h,12,-bar+2)
|
gc.rectangle("fill",304,599-h,11,-bar+2)
|
||||||
--Disappear
|
--Disappear
|
||||||
end
|
end
|
||||||
h=h+bar
|
h=h+bar
|
||||||
end--Buffer line
|
end--Buffer line
|
||||||
|
local a,b=P.b2b,P.b2b1 if a>b then a,b=b,a end
|
||||||
gc.setColor(P.b2b<40 and color.white or P.b2b<=480 and color.lightRed or color.lightBlue)
|
gc.setColor(.8,1,.2)
|
||||||
gc.rectangle("fill",-13,600,10,-P.b2b1)
|
gc.rectangle("fill",-15,599.5,11,-b*.5)
|
||||||
gc.setColor(color.red)
|
gc.setColor(P.b2b<40 and color.white or P.b2b<=1e3 and color.lightRed or color.lightBlue)
|
||||||
gc.rectangle("fill",-19,600-40,16,5)
|
gc.rectangle("fill",-15,599.5,11,-a*.5)
|
||||||
gc.setColor(color.blue)
|
gc.setColor(1,1,1,.5+sin(Timer()*30)*.5)
|
||||||
gc.rectangle("fill",-19,600-480,16,5)
|
gc.rectangle("fill",-16,b<40 and 578.5 or 98.5,13,3)
|
||||||
--B2B bar
|
|
||||||
|
|
||||||
setFont(40)
|
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
|
gc.rectangle("line",-17,-3,16,604.5)--Draw b2b bar boarder
|
||||||
|
--B2B indictator
|
||||||
|
|
||||||
if P.gameEnv.hold then
|
if P.gameEnv.hold then
|
||||||
mStr(text.hold,-75,-10)
|
gc.setColor(1,1,1)
|
||||||
for i=1,#P.hb do
|
gc.draw(drawableText.hold,-124,-10)
|
||||||
for j=1,#P.hb[1] do
|
for i=1,#P.hold.bk do
|
||||||
if P.hb[i][j]>0 then
|
for j=1,#P.hold.bk[1] do
|
||||||
drawPixel(i+17.5-#P.hb*.5,j-2.5-#P.hb[1]*.5,P.holded and 13 or P.hc,1)
|
if P.hold.bk[i][j]then
|
||||||
|
drawPixel(i+17.5-#P.hold.bk*.5,j-2.7-#P.hold.bk[1]*.5,P.holded and 9 or P.hold.color)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end--Hold
|
end--Hold
|
||||||
gc.print(text.next,325,-10)
|
gc.draw(drawableText.next,340,-10)
|
||||||
for N=1,P.gameEnv.next do
|
local N=1
|
||||||
local b=P.nb[N]
|
::L::
|
||||||
for i=1,#b do
|
local b,c=P.next[N].bk,P.next[N].color
|
||||||
for j=1,#b[1] do
|
gc.setColor(1,1,1)
|
||||||
if b[i][j]>0 then
|
for i=1,#b do for j=1,#b[1] do
|
||||||
drawPixel(i+20-2.4*N-#b*.5,j+12.5-#b[1]*.5,P.nxt[N],1)
|
if b[i][j]then
|
||||||
end
|
drawPixel(i+20-2.4*N-#b*.5,j+12.7-#b[1]*.5,c)
|
||||||
end
|
end
|
||||||
end
|
end end
|
||||||
end--Next
|
N=N+1
|
||||||
setFont(30)
|
if N<=P.gameEnv.next and P.next[N]then goto L end
|
||||||
|
--Next
|
||||||
gc.setColor(.8,.8,.8)
|
gc.setColor(.8,.8,.8)
|
||||||
gc.print(curMode.modeName,-135,-65)
|
gc.draw(drawableText.modeName,-135,-65)
|
||||||
gc.printf(curMode.levelName,240,-65,200,"right")
|
gc.draw(drawableText.levelName,437-drawableText.levelName:getWidth(),-65)
|
||||||
if frame<180 then
|
if frame<180 then
|
||||||
local count=179-frame
|
local count=179-frame
|
||||||
gc.push("transform")
|
gc.push("transform")
|
||||||
@@ -485,13 +569,12 @@ function Pnt.play()
|
|||||||
|
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
setFont(35)
|
setFont(35)
|
||||||
mStr(format("%.2f",P.time),-75,520)--Draw time
|
mStr(format("%.2f",P.time),-82,520)--Draw time
|
||||||
if mesDisp[curMode.id]then mesDisp[curMode.id]()end--Draw other message
|
if mesDisp[curMode.id]then mesDisp[curMode.id]()end--Draw other message
|
||||||
|
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
setFont(15)
|
gc.draw(drawableText.bpm,390,490)
|
||||||
gc.print("BPM",390,490)
|
gc.draw(drawableText.kpm,350,583)
|
||||||
gc.print("KPM",350,583)
|
|
||||||
setFont(30)
|
setFont(30)
|
||||||
drawDial(360,520,P.dropSpeed)
|
drawDial(360,520,P.dropSpeed)
|
||||||
drawDial(405,575,P.keySpeed)
|
drawDial(405,575,P.keySpeed)
|
||||||
@@ -508,18 +591,16 @@ function Pnt.play()
|
|||||||
end
|
end
|
||||||
end--Draw players
|
end--Draw players
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
for i=1,3 do
|
gc.draw(PTC.attack[1])
|
||||||
gc.draw(PTC.attack[i])
|
gc.draw(PTC.attack[2])
|
||||||
end
|
gc.draw(PTC.attack[3])
|
||||||
if setting.virtualkeySwitch then
|
if setting.virtualkeySwitch then drawVirtualkey()end
|
||||||
drawVirtualkey()
|
|
||||||
end
|
|
||||||
if modeEnv.royaleMode then
|
if modeEnv.royaleMode then
|
||||||
for i=1,#FX.badge do
|
for i=1,#FX.badge do
|
||||||
local b=FX.badge[i]
|
local b=FX.badge[i]
|
||||||
local t=b.t<10 and 0 or b.t<50 and(sin(1.5*(b.t/20-1.5))+1)*.5 or 1
|
local t=b.t<10 and 0 or b.t<50 and .5+sin(1.5*(b.t/20-1.5))*.5 or 1
|
||||||
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
|
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
|
||||||
gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,b.size,nil,14,14)
|
gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,nil,nil,14,14)
|
||||||
end
|
end
|
||||||
P=players[1]
|
P=players[1]
|
||||||
gc.setLineWidth(5)
|
gc.setLineWidth(5)
|
||||||
@@ -538,33 +619,47 @@ function Pnt.play()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function Pnt.pause()
|
||||||
|
gc.setColor(0,0,0,pauseTime*.015)
|
||||||
|
gc.rectangle("fill",0,0,1280,720)
|
||||||
|
if system~="Android"then
|
||||||
|
setFont(40)
|
||||||
|
gc.setColor(1,1,1,pauseTime*.02)
|
||||||
|
mStr(text.space.."/"..text.enter,640,300)
|
||||||
|
gc.print("ESC",610,598)
|
||||||
|
end
|
||||||
|
setFont(120)
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
mStr(text.pause,640,140-12*(5-pauseTime*.1)^2)
|
||||||
|
end
|
||||||
function Pnt.setting()
|
function Pnt.setting()
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
setFont(35)
|
setFont(35)
|
||||||
mStr("DAS:"..setting.das,288,158)
|
mStr("DAS:"..setting.das,290,278)
|
||||||
mStr("ARR:"..setting.arr,503,158)
|
mStr("ARR:"..setting.arr,506,278)
|
||||||
setFont(18)
|
setFont(18)
|
||||||
mStr(text.softdropdas..setting.sddas,288,249)
|
mStr(text.softdropdas..setting.sddas,290,361)
|
||||||
mStr(text.softdroparr..setting.sdarr,503,249)
|
mStr(text.softdroparr..setting.sdarr,506,361)
|
||||||
end
|
end
|
||||||
function Pnt.setting2()
|
function Pnt.setting2()
|
||||||
|
local a=.3+sin(Timer()*15)*.1
|
||||||
if keyboardSetting then
|
if keyboardSetting then
|
||||||
gc.setColor(1,.5,.5,.2+(sin(Timer()*15)+1)*.1)
|
gc.setColor(1,.5,.5,a)
|
||||||
else
|
else
|
||||||
gc.setColor(.9,.9,.9,.2+(sin(Timer()*15)+1)*.1)
|
gc.setColor(.9,.9,.9,a)
|
||||||
end
|
end
|
||||||
gc.rectangle("fill",240,40*keyboardSet-10,200,40)
|
gc.rectangle("fill",240,40*keyboardSet-10,200,40)
|
||||||
if joystickSetting then
|
if joystickSetting then
|
||||||
gc.setColor(1,.5,.5,.2+(sin(Timer()*15)+1)*.1)
|
gc.setColor(1,.5,.5,a)
|
||||||
else
|
else
|
||||||
gc.setColor(.9,.9,.9,.2+(sin(Timer()*15)+1)*.1)
|
gc.setColor(.9,.9,.9,a)
|
||||||
end
|
end
|
||||||
gc.rectangle("fill",440,40*joystickSet-10,200,40)
|
gc.rectangle("fill",440,40*joystickSet-10,200,40)
|
||||||
|
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
setFont(25)
|
setFont(25)
|
||||||
for y=1,13 do
|
for y=1,13 do
|
||||||
mStr(text.actName[y],150,40*y)
|
mStr(text.actName[y],150,40*y-5)
|
||||||
for x=1,2 do
|
for x=1,2 do
|
||||||
mStr(setting.keyMap[curBoard+x*8-8][y],200*x+140,40*y-3)
|
mStr(setting.keyMap[curBoard+x*8-8][y],200*x+140,40*y-3)
|
||||||
end
|
end
|
||||||
@@ -574,8 +669,8 @@ function Pnt.setting2()
|
|||||||
gc.line(200*x-160,30,200*x-160,550)
|
gc.line(200*x-160,30,200*x-160,550)
|
||||||
end
|
end
|
||||||
gc.line(40,550,640,550)
|
gc.line(40,550,640,550)
|
||||||
gc.print(text.keyboard,335,1)
|
mStr(text.keyboard,340,0)
|
||||||
gc.print(text.joystick,420,1)
|
mStr(text.joystick,540,0)
|
||||||
gc.print(text.setting2Help,50,620)
|
gc.print(text.setting2Help,50,620)
|
||||||
setFont(40)
|
setFont(40)
|
||||||
gc.print("< P"..curBoard.."/P8 >",430,570)
|
gc.print("< P"..curBoard.."/P8 >",430,570)
|
||||||
@@ -601,17 +696,21 @@ function Pnt.help()
|
|||||||
gc.printf(text.help[i],140,15+43*i,1000,"center")
|
gc.printf(text.help[i],140,15+43*i,1000,"center")
|
||||||
end
|
end
|
||||||
gc.draw(titleImage,180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
gc.draw(titleImage,180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
||||||
|
gc.draw(payCode,20,20)
|
||||||
|
gc.draw(groupCode,1080,20)
|
||||||
|
gc.setColor(1,1,1,sin(Timer()*10)*.5+.5)
|
||||||
|
setFont(35)
|
||||||
|
mStr(text.support,150,283)
|
||||||
|
setFont(25)
|
||||||
|
mStr(text.group,1170,210)
|
||||||
end
|
end
|
||||||
function Pnt.stat()
|
function Pnt.stat()
|
||||||
setFont(35)
|
setFont(35)
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
for i=1,10 do
|
for i=1,10 do gc.print(text.stat[i],350,20+40*i)end
|
||||||
gc.print(text.stat[i],350,20+40*i)
|
|
||||||
end
|
|
||||||
|
|
||||||
gc.print(stat.run,650,60)
|
gc.print(stat.run,650,60)
|
||||||
gc.print(stat.game,650,100)
|
gc.print(stat.game,650,100)
|
||||||
gc.print(format("%0.2f",stat.gametime).."s",650,140)
|
gc.print(format("%0.1fhr",stat.gametime*2.78e-4),650,140)
|
||||||
gc.print(stat.piece,650,180)
|
gc.print(stat.piece,650,180)
|
||||||
gc.print(stat.row,650,220)
|
gc.print(stat.row,650,220)
|
||||||
gc.print(stat.atk,650,260)
|
gc.print(stat.atk,650,260)
|
||||||
@@ -619,6 +718,5 @@ function Pnt.stat()
|
|||||||
gc.print(stat.rotate,650,340)
|
gc.print(stat.rotate,650,340)
|
||||||
gc.print(stat.hold,650,380)
|
gc.print(stat.hold,650,380)
|
||||||
gc.print(stat.spin,650,420)
|
gc.print(stat.spin,650,420)
|
||||||
|
|
||||||
gc.draw(titleImage,260,570,.2+.07*sin(Timer()*3),.8,nil,250,60)
|
gc.draw(titleImage,260,570,.2+.07*sin(Timer()*3),.8,nil,250,60)
|
||||||
end
|
end
|
||||||
112
texture.lua
@@ -1,12 +1,13 @@
|
|||||||
local N=gc.newImage
|
local gc=love.graphics
|
||||||
function C(x,y)
|
local N,c=gc.newImage
|
||||||
|
local function T(s,t)return gc.newText(setFont(s),t)end
|
||||||
|
local function C(x,y)
|
||||||
c=gc.newCanvas(x,y)
|
c=gc.newCanvas(x,y)
|
||||||
gc.setCanvas(c)
|
gc.setCanvas(c)
|
||||||
return c
|
return c
|
||||||
end
|
end
|
||||||
|
|
||||||
gc.setDefaultFilter("nearest","nearest")
|
gc.setDefaultFilter("nearest","nearest")
|
||||||
|
|
||||||
local blockImg=N("/image/block/1.png")
|
local blockImg=N("/image/block/1.png")
|
||||||
blockSkin,blockSkinmini={},{}
|
blockSkin,blockSkinmini={},{}
|
||||||
for i=1,13 do
|
for i=1,13 do
|
||||||
@@ -17,21 +18,8 @@ for i=1,13 do
|
|||||||
gc.draw(blockImg,6-6*i,0,nil,.2)
|
gc.draw(blockImg,6-6*i,0,nil,.2)
|
||||||
blockSkinmini[i]=c
|
blockSkinmini[i]=c
|
||||||
end
|
end
|
||||||
for i=1,13 do
|
|
||||||
end
|
|
||||||
blockImg:release()
|
blockImg:release()
|
||||||
|
|
||||||
RCPB={10,33,200,33,105,5,105,60}
|
|
||||||
do royaleCtrlPad=C(300,100)
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
setFont(25)
|
|
||||||
gc.setLineWidth(2)
|
|
||||||
for i=1,4 do
|
|
||||||
gc.rectangle("line",RCPB[2*i-1],RCPB[2*i],90,35,8,4)
|
|
||||||
mStr(atkModeName[i],RCPB[2*i-1]+45,RCPB[2*i]+3)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
virtualkeyIcon={}
|
virtualkeyIcon={}
|
||||||
for i=1,10 do
|
for i=1,10 do
|
||||||
virtualkeyIcon[i]=N("/image/virtualkey/"..actName[i]..".png")
|
virtualkeyIcon[i]=N("/image/virtualkey/"..actName[i]..".png")
|
||||||
@@ -43,8 +31,8 @@ for i=1,7 do
|
|||||||
local b=blocks[i][0]
|
local b=blocks[i][0]
|
||||||
mouseBlock[i]=C(#b[1],#b)
|
mouseBlock[i]=C(#b[1],#b)
|
||||||
gc.setColor(blockColor[i])
|
gc.setColor(blockColor[i])
|
||||||
for x=1,#b[1]do for y=1,#b do
|
for y=1,#b do for x=1,#b[1]do
|
||||||
if b[y][x]==1 then
|
if b[y][x]then
|
||||||
gc.rectangle("fill",x-1,#b-y,1,1)
|
gc.rectangle("fill",x-1,#b-y,1,1)
|
||||||
end
|
end
|
||||||
end end
|
end end
|
||||||
@@ -87,77 +75,21 @@ dialCircle=N("/image/mess/dialCircle.png")
|
|||||||
dialNeedle=N("/image/mess/dialNeedle.png")
|
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||||
badgeIcon=N("/image/mess/badge.png")
|
badgeIcon=N("/image/mess/badge.png")
|
||||||
spinCenter=N("/image/mess/spinCenter.png")
|
spinCenter=N("/image/mess/spinCenter.png")
|
||||||
|
lightBulb=N("/image/mess/lightBulb.png")
|
||||||
|
light=N("/image/mess/light.png")
|
||||||
|
|
||||||
background1=N("/image/BG/bg1.jpg")
|
background1=N("/image/BG/bg1.jpg")
|
||||||
background2=N("/image/BG/bg2.png")
|
background2=N("/image/BG/bg2.png")
|
||||||
|
groupCode=N("/image/mess/groupcode.png")
|
||||||
c=nil
|
payCode=N("/image/mess/paycode.png")
|
||||||
gc.setCanvas()
|
drawableText={
|
||||||
|
question=T(100,"?"),
|
||||||
sceneInit={
|
x=T(110,"×"),
|
||||||
load=function()
|
bpm=T(15,"BPM"),
|
||||||
curBG="none"
|
kpm=T(15,"KPM"),
|
||||||
keeprun=true
|
modeName=T(30),
|
||||||
loading=1--Loading mode
|
levelName=T(30),
|
||||||
loadnum=1--Loading counter
|
next=T(40),
|
||||||
loadprogress=0--Loading bar(0~1)
|
hold=T(40),
|
||||||
end,
|
}
|
||||||
intro=function()
|
c=gc.setCanvas()
|
||||||
curBG="none"
|
|
||||||
count=0
|
|
||||||
keeprun=true
|
|
||||||
end,
|
|
||||||
main=function()
|
|
||||||
curBG="none"
|
|
||||||
keeprun=true
|
|
||||||
collectgarbage()
|
|
||||||
end,
|
|
||||||
mode=function()
|
|
||||||
saveData()
|
|
||||||
modeSel=modeSel or 1
|
|
||||||
levelSel=levelSel or 3
|
|
||||||
curBG="none"
|
|
||||||
keeprun=true
|
|
||||||
end,
|
|
||||||
custom=function()
|
|
||||||
optSel=optSel or 1
|
|
||||||
curBG="matrix"
|
|
||||||
keeprun=true
|
|
||||||
end,
|
|
||||||
play=function()
|
|
||||||
keeprun=false
|
|
||||||
resetGameData()
|
|
||||||
sysSFX("ready")
|
|
||||||
mouseShow=false
|
|
||||||
end,
|
|
||||||
setting=function()
|
|
||||||
curBG="none"
|
|
||||||
keeprun=true
|
|
||||||
end,
|
|
||||||
setting2=function()
|
|
||||||
curBG="none"
|
|
||||||
keeprun=true
|
|
||||||
curBoard=1
|
|
||||||
keyboardSet=1
|
|
||||||
joystickSet=1
|
|
||||||
keyboardSetting=false
|
|
||||||
joystickSetting=false
|
|
||||||
end,--Control settings
|
|
||||||
setting3=function()
|
|
||||||
curBG="game1"
|
|
||||||
keeprun=true
|
|
||||||
defaultSel=1
|
|
||||||
sel=nil
|
|
||||||
snapLevel=1
|
|
||||||
end,--Touch setting
|
|
||||||
help=function()
|
|
||||||
curBG="none"
|
|
||||||
keeprun=true
|
|
||||||
end,
|
|
||||||
stat=function()
|
|
||||||
curBG="none"
|
|
||||||
keeprun=true
|
|
||||||
end,
|
|
||||||
quit=function()
|
|
||||||
love.event.quit()
|
|
||||||
end,
|
|
||||||
}
|
|
||||||
182
timer.lua
@@ -1,10 +1,12 @@
|
|||||||
|
local Timer=love.timer.getTime
|
||||||
|
|
||||||
Tmr={}
|
Tmr={}
|
||||||
function Tmr.load()
|
function Tmr.load()
|
||||||
if loading==1 then
|
if loading==1 then
|
||||||
loadnum=loadnum+1
|
loadnum=loadnum+1
|
||||||
loadprogress=loadnum/10
|
loadprogress=loadnum/10
|
||||||
if loadnum==5 then
|
if loadnum==5 then
|
||||||
--require("load_texture")
|
--require("texture")
|
||||||
elseif loadnum==10 then
|
elseif loadnum==10 then
|
||||||
loadnum=1
|
loadnum=1
|
||||||
loading=2
|
loading=2
|
||||||
@@ -13,6 +15,7 @@ function Tmr.load()
|
|||||||
if loadnum<=#bgm then
|
if loadnum<=#bgm then
|
||||||
bgm[bgm[loadnum]]=love.audio.newSource("/BGM/"..bgm[loadnum]..".ogg","stream")
|
bgm[bgm[loadnum]]=love.audio.newSource("/BGM/"..bgm[loadnum]..".ogg","stream")
|
||||||
bgm[bgm[loadnum]]:setLooping(true)
|
bgm[bgm[loadnum]]:setLooping(true)
|
||||||
|
bgm[bgm[loadnum]]:setVolume(0)
|
||||||
loadprogress=loadnum/#bgm
|
loadprogress=loadnum/#bgm
|
||||||
loadnum=loadnum+1
|
loadnum=loadnum+1
|
||||||
else
|
else
|
||||||
@@ -42,6 +45,9 @@ function Tmr.intro()
|
|||||||
count=count+1
|
count=count+1
|
||||||
if count==200 then count=80 end
|
if count==200 then count=80 end
|
||||||
end
|
end
|
||||||
|
function Tmr.draw()
|
||||||
|
if clearSureTime>0 then clearSureTime=clearSureTime-1 end
|
||||||
|
end
|
||||||
function Tmr.play(dt)
|
function Tmr.play(dt)
|
||||||
frame=frame+1
|
frame=frame+1
|
||||||
stat.gametime=stat.gametime+dt
|
stat.gametime=stat.gametime+dt
|
||||||
@@ -69,10 +75,9 @@ function Tmr.play(dt)
|
|||||||
virtualkeyPressTime[i]=virtualkeyPressTime[i]-1
|
virtualkeyPressTime[i]=virtualkeyPressTime[i]-1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
for i=1,3 do
|
PTC.attack[1]:update(dt)
|
||||||
PTC.attack[i]:update(dt)
|
PTC.attack[2]:update(dt)
|
||||||
end
|
PTC.attack[3]:update(dt)
|
||||||
|
|
||||||
if frame<180 then
|
if frame<180 then
|
||||||
if frame==179 then
|
if frame==179 then
|
||||||
gameStart()
|
gameStart()
|
||||||
@@ -82,24 +87,33 @@ function Tmr.play(dt)
|
|||||||
for p=1,#players do
|
for p=1,#players do
|
||||||
P=players[p]
|
P=players[p]
|
||||||
if P.keyPressing[1]or P.keyPressing[2]then
|
if P.keyPressing[1]or P.keyPressing[2]then
|
||||||
P.moving=P.moving+sgn(P.moving)
|
P.moving=P.moving+(P.moving>0 and 1 or -1)
|
||||||
else
|
else
|
||||||
P.moving=0
|
P.moving=0
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return
|
return
|
||||||
end--Counting,include pre-das
|
end--Counting,include pre-das,directy RETURN
|
||||||
for p=1,#players do
|
for p=1,#players do
|
||||||
P=players[p]
|
P=players[p]
|
||||||
if P.timing then P.time=P.time+dt end
|
if P.timing then P.time=P.time+dt end
|
||||||
if P.alive then
|
if P.alive then
|
||||||
local v=0
|
if not P.small then
|
||||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.keyTime[i])end P.keySpeed=P.keySpeed*.99+v*.1
|
local v=0
|
||||||
v=0
|
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.keyTime[i])end P.keySpeed=P.keySpeed*.99+v*.1
|
||||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.dropTime[i])end P.dropSpeed=P.dropSpeed*.99+v*.1
|
v=0
|
||||||
--Update speeds
|
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.dropTime[i])end P.dropSpeed=P.dropSpeed*.99+v*.1
|
||||||
|
--Update speeds
|
||||||
|
if modeEnv.royaleMode then
|
||||||
|
if P.keyPressing[9]then
|
||||||
|
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||||
|
else
|
||||||
|
P.swappingAtkMode=P.swappingAtkMode+((#P.field>15 and P.swappingAtkMode>4 or P.swappingAtkMode>8)and -1 or 1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if P.ai and P.waiting<=0 then
|
if P.ai and P.waiting==-1 then
|
||||||
P.ai.controlDelay=P.ai.controlDelay-1
|
P.ai.controlDelay=P.ai.controlDelay-1
|
||||||
if P.ai.controlDelay==0 then
|
if P.ai.controlDelay==0 then
|
||||||
if #P.ai.controls>0 then
|
if #P.ai.controls>0 then
|
||||||
@@ -110,16 +124,22 @@ function Tmr.play(dt)
|
|||||||
else
|
else
|
||||||
AI_getControls(P.ai.controls)
|
AI_getControls(P.ai.controls)
|
||||||
P.ai.controlDelay=P.ai.controlDelay0+2
|
P.ai.controlDelay=P.ai.controlDelay0+2
|
||||||
|
if Timer()-P.cstat.point>P.cstat.event then
|
||||||
|
P.cstat.point=Timer()
|
||||||
|
P.cstat.event=P.ai.controlDelay0+rnd(2,10)
|
||||||
|
changeAtkMode(rnd()<.85 and 1 or #P.atker>3 and 4 or rnd()<.35 and 2 or 3)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
if not P.keepVisible then
|
||||||
|
for j=1,#P.field do for i=1,10 do
|
||||||
|
if P.visTime[j][i]>0 then P.visTime[j][i]=P.visTime[j][i]-1 end
|
||||||
|
end end
|
||||||
|
end--Fresh visible time
|
||||||
|
|
||||||
for j=1,#P.field do for i=1,10 do
|
|
||||||
if P.visTime[j][i]>0 then P.visTime[j][i]=P.visTime[j][i]-1 end
|
|
||||||
end end
|
|
||||||
--Fresh visible time
|
|
||||||
if P.keyPressing[1]or P.keyPressing[2]then
|
if P.keyPressing[1]or P.keyPressing[2]then
|
||||||
P.moving=P.moving+sgn(P.moving)
|
P.moving=P.moving+(P.moving>0 and 1 or -1)
|
||||||
local d=abs(P.moving)-P.gameEnv.das
|
local d=abs(P.moving)-P.gameEnv.das
|
||||||
if d>1 then
|
if d>1 then
|
||||||
if P.gameEnv.arr>0 then
|
if P.gameEnv.arr>0 then
|
||||||
@@ -134,8 +154,8 @@ function Tmr.play(dt)
|
|||||||
P.moving=0
|
P.moving=0
|
||||||
end
|
end
|
||||||
if P.keyPressing[7]and not P.keyPressing[9]then
|
if P.keyPressing[7]and not P.keyPressing[9]then
|
||||||
P.downing=P.downing+1
|
|
||||||
local d=abs(P.downing)-P.gameEnv.sddas
|
local d=abs(P.downing)-P.gameEnv.sddas
|
||||||
|
P.downing=P.downing+1
|
||||||
if d>1 then
|
if d>1 then
|
||||||
if P.gameEnv.sdarr>0 then
|
if P.gameEnv.sdarr>0 then
|
||||||
if d%P.gameEnv.sdarr==0 then
|
if d%P.gameEnv.sdarr==0 then
|
||||||
@@ -148,76 +168,82 @@ function Tmr.play(dt)
|
|||||||
else
|
else
|
||||||
P.downing=0
|
P.downing=0
|
||||||
end
|
end
|
||||||
if modeEnv.royaleMode then
|
if P.falling>=0 then
|
||||||
if P.keyPressing[9]then
|
|
||||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
|
||||||
else
|
|
||||||
P.swappingAtkMode=P.swappingAtkMode+((#P.field>15 and P.swappingAtkMode>4 or P.swappingAtkMode>8)and -1 or 1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if P.falling>0 then
|
|
||||||
P.falling=P.falling-1
|
P.falling=P.falling-1
|
||||||
if P.falling<=0 then
|
if P.falling>=0 then goto stop end
|
||||||
if #P.field>P.clearing[1]then SFX("fall")end
|
if P.gameEnv.fall>0 and #P.field>P.clearing[1]then SFX("fall")end
|
||||||
for i=1,#P.clearing do
|
for i=1,#P.clearing do
|
||||||
removeRow(P.field,P.clearing[i])
|
removeRow(P.field,P.clearing[i])
|
||||||
removeRow(P.visTime,P.clearing[i])
|
removeRow(P.visTime,P.clearing[i])
|
||||||
end
|
|
||||||
::L::if P.clearing[1]then
|
|
||||||
rem(P.clearing)
|
|
||||||
goto L
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
elseif P.waiting>0 then
|
::L::
|
||||||
|
rem(P.clearing)
|
||||||
|
if P.clearing[1]then goto L end
|
||||||
|
end
|
||||||
|
if P.waiting>=0 then
|
||||||
P.waiting=P.waiting-1
|
P.waiting=P.waiting-1
|
||||||
if P.waiting<=0 then
|
if P.waiting==-1 then resetblock()end
|
||||||
resetblock()
|
goto stop
|
||||||
|
end
|
||||||
|
if P.curY~=P.y_img then
|
||||||
|
if P.dropDelay>=0 then
|
||||||
|
P.dropDelay=P.dropDelay-1
|
||||||
|
if P.dropDelay>=0 then goto stop end
|
||||||
|
end
|
||||||
|
drop()
|
||||||
|
P.dropDelay=P.gameEnv.drop
|
||||||
|
if P.freshTime<=P.gameEnv.freshLimit then
|
||||||
|
P.lockDelay=P.gameEnv.lock
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if P.cy~=P.y_img then
|
P.lockDelay=P.lockDelay-1
|
||||||
if P.dropDelay>0 then
|
if P.lockDelay>=0 then goto stop end
|
||||||
P.dropDelay=P.dropDelay-1
|
drop()
|
||||||
else
|
end
|
||||||
drop()
|
::stop::
|
||||||
P.dropDelay=P.gameEnv.drop
|
if P.b2b1==P.b2b then
|
||||||
if P.freshTime<=P.gameEnv.freshLimit then
|
elseif P.b2b1<P.b2b then
|
||||||
P.lockDelay=P.gameEnv.lock
|
P.b2b1=min(P.b2b1*.98+P.b2b*.02+.4,P.b2b)
|
||||||
end
|
else
|
||||||
end
|
P.b2b1=max(P.b2b1*.95+P.b2b*.05-.6,P.b2b)
|
||||||
else
|
|
||||||
if P.lockDelay>0 then P.lockDelay=P.lockDelay-1
|
|
||||||
else drop()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
P.b2b1=P.b2b1*.92+P.b2b*.08
|
|
||||||
--Alive
|
--Alive
|
||||||
else
|
else
|
||||||
P.keySpeed=P.keySpeed*.96+P.cstat.key/P.time*60*.04
|
if not P.small then
|
||||||
P.dropSpeed=P.dropSpeed*.96+P.cstat.piece/P.time*60*.04
|
P.keySpeed=P.keySpeed*.96+P.cstat.key/P.time*60*.04
|
||||||
--Final average speeds
|
P.dropSpeed=P.dropSpeed*.96+P.cstat.piece/P.time*60*.04
|
||||||
if P.falling>0 then
|
--Final average speeds
|
||||||
P.falling=P.falling-1
|
if modeEnv.royaleMode then
|
||||||
if P.falling<=0 then
|
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||||
if #P.field>P.clearing[1]then
|
|
||||||
SFX("fall")
|
|
||||||
if P.id==1 then VIB(1)end
|
|
||||||
end
|
|
||||||
for i=1,#P.clearing do
|
|
||||||
removeRow(P.field,P.clearing[i])
|
|
||||||
removeRow(P.visTime,P.clearing[i])
|
|
||||||
end
|
|
||||||
P.clearing={}
|
|
||||||
end
|
end
|
||||||
end--Rows cleared drop
|
end
|
||||||
|
if P.falling>=0 then
|
||||||
|
P.falling=P.falling-1
|
||||||
|
if P.falling>=0 then goto stop end
|
||||||
|
if P.gameEnv.fall>0 and #P.field>P.clearing[1]then SFX("fall")end
|
||||||
|
for i=1,#P.clearing do
|
||||||
|
removeRow(P.field,P.clearing[i])
|
||||||
|
removeRow(P.visTime,P.clearing[i])
|
||||||
|
end
|
||||||
|
::L::
|
||||||
|
rem(P.clearing)
|
||||||
|
if P.clearing[1]then goto L end
|
||||||
|
end::stop::
|
||||||
if P.endCounter<40 then
|
if P.endCounter<40 then
|
||||||
for j=1,#P.field do for i=1,10 do
|
for j=1,#P.field do for i=1,10 do
|
||||||
if P.visTime[j][i]<20 then P.visTime[j][i]=P.visTime[j][i]+.5 end
|
if P.visTime[j][i]<20 then P.visTime[j][i]=P.visTime[j][i]+.5 end
|
||||||
end end--Make field visible
|
end end--Make field visible
|
||||||
end
|
end
|
||||||
if P.b2b1>0 then P.b2b1=max(P.b2b1-3,0)end
|
if P.b2b1>0 then P.b2b1=max(0,P.b2b1*.92-1)end
|
||||||
--Dead
|
--Dead
|
||||||
end
|
end
|
||||||
|
for i=#P.shade,1,-1 do
|
||||||
|
local S=P.shade[i]
|
||||||
|
S[1]=S[1]-1
|
||||||
|
if S[1]==0 then
|
||||||
|
rem(P.shade,i)
|
||||||
|
end
|
||||||
|
end
|
||||||
for i=#P.bonus,1,-1 do
|
for i=#P.bonus,1,-1 do
|
||||||
local b=P.bonus[i]
|
local b=P.bonus[i]
|
||||||
if b.inf then
|
if b.inf then
|
||||||
@@ -229,9 +255,6 @@ function Tmr.play(dt)
|
|||||||
if b.t>=60 then rem(P.bonus,i)end
|
if b.t>=60 then rem(P.bonus,i)end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
for i=#P.task,1,-1 do
|
|
||||||
if P.task[i]()then rem(P.task,i)end
|
|
||||||
end
|
|
||||||
for i=#P.atkBuffer,1,-1 do
|
for i=#P.atkBuffer,1,-1 do
|
||||||
local atk=P.atkBuffer[i]
|
local atk=P.atkBuffer[i]
|
||||||
atk.time=atk.time+1
|
atk.time=atk.time+1
|
||||||
@@ -250,5 +273,10 @@ function Tmr.play(dt)
|
|||||||
PTC.dust[p]:update(dt)
|
PTC.dust[p]:update(dt)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if modeEnv.royaleMode and frame%60==0 then freshMostDangerous()end
|
if modeEnv.royaleMode and frame%120==0 then freshMostDangerous()end
|
||||||
|
end
|
||||||
|
function Tmr.pause(dt)
|
||||||
|
if pauseTime<50 then
|
||||||
|
pauseTime=pauseTime+1
|
||||||
|
end
|
||||||
end
|
end
|
||||||
281
toolfunc.lua
@@ -1,4 +1,10 @@
|
|||||||
function string.splitS(s,sep)
|
local tm=love.timer
|
||||||
|
local gc=love.graphics
|
||||||
|
local kb=love.keyboard
|
||||||
|
local setFont=setFont
|
||||||
|
local toN,toS=tonumber,tostring
|
||||||
|
|
||||||
|
local function splitS(s,sep)
|
||||||
local t={}
|
local t={}
|
||||||
::L::
|
::L::
|
||||||
local i=find(s,sep)or #s+1
|
local i=find(s,sep)or #s+1
|
||||||
@@ -7,27 +13,18 @@ function string.splitS(s,sep)
|
|||||||
if #s~=0 then goto L end
|
if #s~=0 then goto L end
|
||||||
return t
|
return t
|
||||||
end
|
end
|
||||||
function sgn(i)return i>0 and 1 or i<0 and -1 or 0 end--Row numbe is A-uth-or's id!
|
|
||||||
function stringPack(s,v)return s..toS(v)end
|
|
||||||
function without(t,v)
|
|
||||||
for i=1,#t do
|
|
||||||
if t[i]==v then return end
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
function mStr(s,x,y)
|
function mStr(s,x,y)
|
||||||
gc.printf(s,x-300,y,600,"center")
|
gc.printf(s,x-300,y,600,"center")
|
||||||
end
|
end
|
||||||
|
|
||||||
function getNewRow(val)
|
function getNewRow(val)
|
||||||
if not val then val=0 end
|
|
||||||
local t=rem(freeRow)
|
local t=rem(freeRow)
|
||||||
for i=1,10 do
|
for i=1,10 do
|
||||||
t[i]=val or 0
|
t[i]=val
|
||||||
end
|
end
|
||||||
--clear a row and move to active list
|
--clear a row and move to active list
|
||||||
if #freeRow==0 then
|
if #freeRow==0 then
|
||||||
for i=1,20 do
|
for i=1,10 do
|
||||||
ins(freeRow,{0,0,0,0,0,0,0,0,0,0})
|
ins(freeRow,{0,0,0,0,0,0,0,0,0,0})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -38,47 +35,38 @@ function removeRow(t,k)
|
|||||||
ins(freeRow,rem(t,k))
|
ins(freeRow,rem(t,k))
|
||||||
end
|
end
|
||||||
|
|
||||||
local count=0
|
|
||||||
BGblockList={}for i=1,16 do BGblockList[i]={v=0}end
|
|
||||||
function getNewBlock()
|
|
||||||
count=count+1
|
|
||||||
if count==17 then count=1 end
|
|
||||||
local t=BGblockList[count]
|
|
||||||
t.bn,t.size=BGblock.next,2+3*rnd()
|
|
||||||
t.b=blocks[t.bn][rnd(0,3)]
|
|
||||||
t.x=rnd(-#t.b[1]*t.size*30+100,1180)
|
|
||||||
t.y=-#t.b*30*t.size
|
|
||||||
t.v=t.size*(1+rnd())
|
|
||||||
BGblock.next=BGblock.next%7+1
|
|
||||||
return t
|
|
||||||
end
|
|
||||||
--Background animation
|
|
||||||
|
|
||||||
function timeSort(a,b)
|
|
||||||
return a.time>b.time
|
|
||||||
end
|
|
||||||
function stencil_miniTitle()
|
|
||||||
for i=1,#miniTitle_rect do
|
|
||||||
gc.rectangle("fill",unpack(miniTitle_rect[i]))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function stencil_field()
|
|
||||||
gc.rectangle("fill",150,60,300,610)
|
|
||||||
end
|
|
||||||
function stencil_field_small()
|
|
||||||
gc.rectangle("fill",0,0,60,120)
|
|
||||||
end
|
|
||||||
--Single-usage funcs
|
--Single-usage funcs
|
||||||
|
langName={"中文","English"}
|
||||||
|
local langID={"chi","eng"}
|
||||||
function swapLanguage(l)
|
function swapLanguage(l)
|
||||||
text=require("language/"..langID[l])
|
text=require("language/"..langID[l])
|
||||||
Buttons.sel=nil
|
Buttons.sel=nil
|
||||||
for scene,list in pairs(Buttons)do
|
for S,L in next,Buttons do
|
||||||
for num=1,#list do
|
for N,B in next,L do
|
||||||
list[num].alpha=0
|
B.alpha=0
|
||||||
list[num].t=text.ButtonText[scene][num]
|
B.t=text.ButtonText[S][N]
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
drawableText.next:set(text.next)
|
||||||
|
drawableText.hold:set(text.hold)
|
||||||
|
if royaleCtrlPad then royaleCtrlPad:release()end
|
||||||
|
gc.push("transform")
|
||||||
|
gc.origin()
|
||||||
|
royaleCtrlPad=gc.newCanvas(300,100)
|
||||||
|
gc.setCanvas(royaleCtrlPad)
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
setFont(25)
|
||||||
|
gc.setLineWidth(2)
|
||||||
|
for i=1,4 do
|
||||||
|
gc.rectangle("line",RCPB[2*i-1],RCPB[2*i],90,35,8,4)
|
||||||
|
mStr(text.atkModeName[i],RCPB[2*i-1]+45,RCPB[2*i]+3)
|
||||||
|
end
|
||||||
|
gc.setCanvas()
|
||||||
|
gc.pop()
|
||||||
|
collectgarbage()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local vibrateLevel={0,0,.03,.04,.05,.07,.9}
|
||||||
function VIB(t)
|
function VIB(t)
|
||||||
if setting.vib>0 then
|
if setting.vib>0 then
|
||||||
love.system.vibrate(vibrateLevel[setting.vib+t])
|
love.system.vibrate(vibrateLevel[setting.vib+t])
|
||||||
@@ -118,22 +106,103 @@ function SFX(s,v)
|
|||||||
end
|
end
|
||||||
function BGM(s)
|
function BGM(s)
|
||||||
if setting.bgm and bgmPlaying~=s then
|
if setting.bgm and bgmPlaying~=s then
|
||||||
for k,v in pairs(bgm)do v:stop()end
|
if bgmPlaying then newTask(Event_task.bgmFadeOut,nil,bgmPlaying)end
|
||||||
if s then bgm[s]:play()end
|
for i=1,#Task do
|
||||||
|
if Task[i].code==Event_task.bgmFadeIn then
|
||||||
|
Task[i].code=Event_task.bgmFadeOut
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if s then
|
||||||
|
newTask(Event_task.bgmFadeIn,nil,s)
|
||||||
|
bgm[s]:play()
|
||||||
|
end
|
||||||
bgmPlaying=s
|
bgmPlaying=s
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local swapDeck_data={
|
||||||
|
{4,0,1,1},{6,0,15,1},{5,0,9,1},{6,0,6,1},
|
||||||
|
{1,0,3,1},{3,0,12,1},{1,1,8,1},{2,1,4,2},
|
||||||
|
{3,2,13,2},{4,1,12,2},{5,2,1,2},{7,1,11,2},
|
||||||
|
{2,1,9,3},{3,0,6,3},{4,2,14,3},{1,0,4,4},
|
||||||
|
{7,1,1,4},{6,0,2,4},{5,2,6,4},{6,0,14,5},
|
||||||
|
{3,3,15,5},{4,0,7,6},{7,1,10,5},{5,0,2,6},
|
||||||
|
{2,1,1,7},{1,0,4,6},{4,1,13,5},{1,1,6,7},
|
||||||
|
{5,3,11,5},{3,2,11,7},{6,0,8,7},{4,2,12,8},
|
||||||
|
{7,0,8,9},{1,0,2,8},{5,2,4,8},{6,0,15,8},
|
||||||
|
}--Block id [ZSLJTOI] ,dir,x,y
|
||||||
|
local swap={
|
||||||
|
none={2,1,d=function()end},
|
||||||
|
flash={8,1,d=function()gc.clear(1,1,1)end},
|
||||||
|
fade={30,15,d=function()
|
||||||
|
local t=1-abs(sceneSwaping.time*.06667-1)
|
||||||
|
gc.setColor(0,0,0,t)
|
||||||
|
gc.rectangle("fill",0,0,1280,720)
|
||||||
|
end},
|
||||||
|
deck={50,8,d=function()
|
||||||
|
local t=sceneSwaping.time
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
if t>8 then
|
||||||
|
local t=max(t,15)
|
||||||
|
for i=1,51-t do
|
||||||
|
local bn=swapDeck_data[i][1]
|
||||||
|
local b=blocks[bn][swapDeck_data[i][2]]
|
||||||
|
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
||||||
|
for y=1,#b do for x=1,#b[1]do
|
||||||
|
if b[y][x]then
|
||||||
|
gc.draw(blockSkin[bn],80*(cx+x-2),80*(10-cy-y),nil,8/3)
|
||||||
|
end
|
||||||
|
end end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if t<17 then
|
||||||
|
gc.setColor(1,1,1,(8-abs(t-8))*.125)
|
||||||
|
gc.rectangle("fill",0,0,1280,720)
|
||||||
|
end
|
||||||
|
end},
|
||||||
|
}--Scene swapping animations
|
||||||
function gotoScene(s,style)
|
function gotoScene(s,style)
|
||||||
if not sceneSwaping and s~=scene then
|
if not sceneSwaping and s~=scene then
|
||||||
style=style or"deck"
|
style=style or"fade"
|
||||||
sceneSwaping={
|
sceneSwaping={
|
||||||
tar=s,style=style,
|
tar=s,style=style,
|
||||||
time=swap[style][1],mid=swap[style][2],
|
time=swap[style][1],mid=swap[style][2],
|
||||||
draw=swap[style].d
|
draw=swap[style].d
|
||||||
}
|
}
|
||||||
Buttons.sel=nil
|
Buttons.sel=nil
|
||||||
|
if style~="none"then
|
||||||
|
sysSFX("swipe")
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
local prevMenu={
|
||||||
|
load=love.event.quit,
|
||||||
|
intro="quit",
|
||||||
|
main="intro",
|
||||||
|
mode="main",
|
||||||
|
custom="mode",
|
||||||
|
draw=function()
|
||||||
|
kb.setKeyRepeat(false)
|
||||||
|
gotoScene("custom")
|
||||||
|
end,
|
||||||
|
ready="mode",
|
||||||
|
play=function()
|
||||||
|
clearTask("play")
|
||||||
|
gotoScene(curMode.id~="custom"and"mode"or"custom","deck")
|
||||||
|
end,
|
||||||
|
pause=function()
|
||||||
|
clearTask("play")
|
||||||
|
gotoScene(curMode.id~="custom"and"mode"or"custom","deck")
|
||||||
|
end,
|
||||||
|
help="main",
|
||||||
|
stat="main",
|
||||||
|
setting=function()
|
||||||
|
saveSetting()
|
||||||
|
gotoScene("main")
|
||||||
|
end,
|
||||||
|
setting2="setting",
|
||||||
|
setting3="setting",
|
||||||
|
}
|
||||||
function back()
|
function back()
|
||||||
local t=prevMenu[scene]
|
local t=prevMenu[scene]
|
||||||
if type(t)=="string"then
|
if type(t)=="string"then
|
||||||
@@ -142,10 +211,57 @@ function back()
|
|||||||
t()
|
t()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function pauseGame()
|
||||||
|
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||||
|
for i=1,#players.alive do
|
||||||
|
local l=players.alive[i].keyPressing
|
||||||
|
for j=1,#l do
|
||||||
|
if l[j]then
|
||||||
|
releaseKey(j,players.alive[i])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
gotoScene("pause","none")
|
||||||
|
end
|
||||||
|
function resumeGame()
|
||||||
|
if bgmPlaying then bgm[bgmPlaying]:play()end
|
||||||
|
gotoScene("play","fade")
|
||||||
|
end
|
||||||
|
local dataOpt={
|
||||||
|
"run",
|
||||||
|
"game",
|
||||||
|
"gametime",
|
||||||
|
"piece",
|
||||||
|
"row",
|
||||||
|
"atk",
|
||||||
|
"key",
|
||||||
|
"rotate",
|
||||||
|
"hold",
|
||||||
|
"spin",
|
||||||
|
}
|
||||||
|
local saveOpt={
|
||||||
|
"ghost","center",
|
||||||
|
"grid","swap",
|
||||||
|
"fxs","bg",
|
||||||
|
|
||||||
|
"das","arr",
|
||||||
|
"sddas","sdarr",
|
||||||
|
|
||||||
|
"lang",
|
||||||
|
|
||||||
|
"sfx","bgm",
|
||||||
|
"vib",
|
||||||
|
"fullscreen",
|
||||||
|
"bgblock",
|
||||||
|
"virtualkeyAlpha",
|
||||||
|
"virtualkeyIcon",
|
||||||
|
"virtualkeySwitch",
|
||||||
|
"frameMul",
|
||||||
|
}
|
||||||
function loadData()
|
function loadData()
|
||||||
userData:open("r")
|
userData:open("r")
|
||||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
--local t=splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||||
local t=string.splitS(userData:read(),"\r\n")
|
local t=splitS(userData:read(),"\r\n")
|
||||||
userData:close()
|
userData:close()
|
||||||
for i=1,#t do
|
for i=1,#t do
|
||||||
local i=t[i]
|
local i=t[i]
|
||||||
@@ -160,18 +276,11 @@ function loadData()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
function saveData()
|
function saveData()
|
||||||
local t=table.concat({
|
local t={}
|
||||||
stringPack("run=",stat.run),
|
for i=1,#dataOpt do
|
||||||
stringPack("game=",stat.game),
|
ins(t,dataOpt[i].."="..toS(stat[dataOpt[i]]))
|
||||||
stringPack("gametime=",stat.gametime),
|
end
|
||||||
stringPack("piece=",stat.piece),
|
t=table.concat(t,"\r\n")
|
||||||
stringPack("row=",stat.row),
|
|
||||||
stringPack("atk=",stat.atk),
|
|
||||||
stringPack("key=",stat.key),
|
|
||||||
stringPack("rotate=",stat.rotate),
|
|
||||||
stringPack("hold=",stat.hold),
|
|
||||||
stringPack("spin=",stat.spin),
|
|
||||||
},"\r\n")
|
|
||||||
--t=love.math.compress(t,"zlib"):getString()
|
--t=love.math.compress(t,"zlib"):getString()
|
||||||
userData:open("w")
|
userData:open("w")
|
||||||
userData:write(t)
|
userData:write(t)
|
||||||
@@ -179,8 +288,8 @@ function saveData()
|
|||||||
end
|
end
|
||||||
function loadSetting()
|
function loadSetting()
|
||||||
userSetting:open("r")
|
userSetting:open("r")
|
||||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
--local t=splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||||
local t=string.splitS(userSetting:read(),"\r\n")
|
local t=splitS(userSetting:read(),"\r\n")
|
||||||
userSetting:close()
|
userSetting:close()
|
||||||
for i=1,#t do
|
for i=1,#t do
|
||||||
local i=t[i]
|
local i=t[i]
|
||||||
@@ -195,17 +304,17 @@ function loadSetting()
|
|||||||
setting.fullscreen=v=="true"
|
setting.fullscreen=v=="true"
|
||||||
love.window.setFullscreen(setting.fullscreen)
|
love.window.setFullscreen(setting.fullscreen)
|
||||||
elseif t=="keymap"then
|
elseif t=="keymap"then
|
||||||
v=string.splitS(v,"/")
|
v=splitS(v,"/")
|
||||||
for i=1,16 do
|
for i=1,16 do
|
||||||
local v1=string.splitS(v[i],",")
|
local v1=splitS(v[i],",")
|
||||||
for j=1,#v1 do
|
for j=1,#v1 do
|
||||||
setting.keyMap[i][j]=v1[j]
|
setting.keyMap[i][j]=v1[j]
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif t=="keylib"then
|
elseif t=="keylib"then
|
||||||
v=string.splitS(v,"/")
|
v=splitS(v,"/")
|
||||||
for i=1,4 do
|
for i=1,4 do
|
||||||
local v1=string.splitS(v[i],",")
|
local v1=splitS(v[i],",")
|
||||||
for j=1,#v1 do
|
for j=1,#v1 do
|
||||||
setting.keyLib[i][j]=toN(v1[j])
|
setting.keyLib[i][j]=toN(v1[j])
|
||||||
end
|
end
|
||||||
@@ -218,10 +327,10 @@ function loadSetting()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif t=="virtualkey"then
|
elseif t=="virtualkey"then
|
||||||
v=string.splitS(v,"/")
|
v=splitS(v,"/")
|
||||||
for i=1,10 do
|
for i=1,10 do
|
||||||
if not v[i]then goto c end
|
if not v[i]then goto c end
|
||||||
virtualkey[i]=string.splitS(v[i],",")
|
virtualkey[i]=splitS(v[i],",")
|
||||||
for j=1,4 do
|
for j=1,4 do
|
||||||
virtualkey[i][j]=toN(virtualkey[i][j])
|
virtualkey[i][j]=toN(virtualkey[i][j])
|
||||||
end
|
end
|
||||||
@@ -236,7 +345,7 @@ function loadSetting()
|
|||||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||||
v=toN(v)if not v or v<0 then v=0 end
|
v=toN(v)if not v or v<0 then v=0 end
|
||||||
setting[t]=int(v)
|
setting[t]=int(v)
|
||||||
elseif t=="ghost"or t=="center"then
|
elseif t=="ghost"or t=="center"or t=="grid"or t=="swap"or t=="fxs"or t=="bg"then
|
||||||
setting[t]=v=="true"
|
setting[t]=v=="true"
|
||||||
elseif t=="lang"then
|
elseif t=="lang"then
|
||||||
setting[t]=toN(v:match("[12]"))or 1
|
setting[t]=toN(v:match("[12]"))or 1
|
||||||
@@ -260,25 +369,15 @@ function saveSetting()
|
|||||||
for i=1,4 do
|
for i=1,4 do
|
||||||
lib[i]=table.concat(setting.keyLib[i],",")
|
lib[i]=table.concat(setting.keyLib[i],",")
|
||||||
end
|
end
|
||||||
local t=table.concat({
|
local t={
|
||||||
stringPack("lang=",setting.lang),
|
"keymap="..toS(table.concat(map,"/")),
|
||||||
stringPack("sfx=",setting.sfx),
|
"keylib="..toS(table.concat(lib,"/")),
|
||||||
stringPack("bgm=",setting.bgm),
|
"virtualkey="..toS(table.concat(vk,"/")),
|
||||||
stringPack("vib=",setting.vib),
|
}
|
||||||
stringPack("fullscreen=",setting.fullscreen),
|
for i=1,#saveOpt do
|
||||||
stringPack("bgblock=",setting.bgblock),
|
ins(t,saveOpt[i].."="..toS(setting[saveOpt[i]]))
|
||||||
stringPack("das=",setting.das),
|
end
|
||||||
stringPack("arr=",setting.arr),
|
t=table.concat(t,"\r\n")
|
||||||
stringPack("sddas=",setting.sddas),
|
|
||||||
stringPack("sdarr=",setting.sdarr),
|
|
||||||
stringPack("keymap=",table.concat(map,"/")),
|
|
||||||
stringPack("keylib=",table.concat(lib,"/")),
|
|
||||||
stringPack("virtualkey=",table.concat(vk,"/")),
|
|
||||||
stringPack("virtualkeyAlpha=",setting.virtualkeyAlpha),
|
|
||||||
stringPack("virtualkeyIcon=",setting.virtualkeyIcon),
|
|
||||||
stringPack("virtualkeySwitch=",setting.virtualkeySwitch),
|
|
||||||
stringPack("frameMul=",setting.frameMul),
|
|
||||||
},"\r\n")
|
|
||||||
--t=love.math.compress(t,"zlib"):getString()
|
--t=love.math.compress(t,"zlib"):getString()
|
||||||
userSetting:open("w")
|
userSetting:open("w")
|
||||||
userSetting:write(t)
|
userSetting:write(t)
|
||||||
|
|||||||