Compare commits
24 Commits
| Author | SHA1 | Date | |
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383254bce2 | ||
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4c4bae854f | ||
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dd7beca9ce | ||
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30bbf1b1db |
BIN
BGM/blank.ogg
BIN
BGM/cruelty.ogg
Normal file
BIN
BGM/end.ogg
Normal file
BIN
BGM/final.ogg
Normal file
BIN
BGM/infinite.ogg
Normal file
BIN
BGM/newera.ogg
Normal file
BIN
BGM/push.ogg
BIN
BGM/race.ogg
BIN
BGM/reason.ogg
BIN
BGM/rockblock.ogg
Normal file
BIN
BGM/secret7th.ogg
Normal file
BIN
BGM/secret8th.ogg
Normal file
BIN
BGM/way.ogg
14
BGblock.lua
@@ -1,14 +0,0 @@
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|||||||
local count=0
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||||||
BGblockList={}for i=1,16 do BGblockList[i]={}end
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||||||
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|
||||||
function getNewBlock()
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||||||
count=count+1
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|
||||||
if count==17 then count=1 end
|
|
||||||
local t=BGblockList[count]
|
|
||||||
t.bn,t.size=rnd(7),2+3*rnd()
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|
||||||
t.b=blocks[t.bn][rnd(0,3)]
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|
||||||
t.x=rnd(-#t.b[1]*t.size*30+100,1180)
|
|
||||||
t.y=-#t.b*30*t.size
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|
||||||
t.v=t.size*(1+rnd())
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|
||||||
return t
|
|
||||||
end
|
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||||||
BIN
SFX/blip_1.ogg
Normal file
BIN
SFX/blip_2.ogg
Normal file
BIN
SFX/button.ogg
BIN
SFX/collect.ogg
Normal file
BIN
SFX/drop.ogg
BIN
SFX/emit.ogg
Normal file
BIN
SFX/fail.ogg
Normal file
BIN
SFX/lock.ogg
Normal file
BIN
SFX/spin.ogg
BIN
SFX/swipe.ogg
Normal file
BIN
SFX/win.ogg
Normal file
78
TRS.lua
@@ -1,78 +0,0 @@
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|||||||
blocks={
|
|
||||||
{[0]={{0,1,1},{1,1,0}},{{1,0},{1,1},{0,1}},{{0,1,1},{1,1,0}},{{1,0},{1,1},{0,1}}},--Z
|
|
||||||
{[0]={{1,1,0},{0,1,1}},{{0,1},{1,1},{1,0}},{{1,1,0},{0,1,1}},{{0,1},{1,1},{1,0}}},--S
|
|
||||||
{[0]={{1,1,1},{0,0,1}},{{1,1},{1,0},{1,0}},{{1,0,0},{1,1,1}},{{0,1},{0,1},{1,1}}},--L
|
|
||||||
{[0]={{1,1,1},{1,0,0}},{{1,0},{1,0},{1,1}},{{0,0,1},{1,1,1}},{{1,1},{0,1},{0,1}}},--J
|
|
||||||
{[0]={{1,1,1},{0,1,0}},{{1,0},{1,1},{1,0}},{{0,1,0},{1,1,1}},{{0,1},{1,1},{0,1}}},--T
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|
||||||
{[0]={{1,1},{1,1}},{{1,1},{1,1}},{{1,1},{1,1}},{{1,1},{1,1}}},--O
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|
||||||
{[0]={{1,1,1,1}},{{1},{1},{1},{1}},{{1,1,1,1}},{{1},{1},{1},{1}}},--I
|
|
||||||
}
|
|
||||||
do
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|
||||||
scs={
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|
||||||
{[0]={1,2},{2,1},{2,2},{2,2}},
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|
||||||
{[0]={1,2},{2,1},{2,2},{2,2}},
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||||||
{[0]={1,2},{2,1},{2,2},{2,2}},
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||||||
{[0]={1,2},{2,1},{2,2},{2,2}},
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|
||||||
{[0]={1,2},{2,1},{2,2},{2,2}},
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|
||||||
{[0]={1.5,1.5},{1.5,1.5},{1.5,1.5},{1.5,1.5},},
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|
||||||
{[0]={.5,2.5},{2.5,0.5},{1.5,2.5},{2.5,1.5}},
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|
||||||
}
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|
||||||
TRS={
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||||||
[1]={
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|
||||||
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{0,1}},
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|
||||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1}},
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|
||||||
[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
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|
||||||
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
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|
||||||
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
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|
||||||
[32]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
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|
||||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
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|
||||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
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|
||||||
[02]={{0,0},{1,0},{-1,0},{0,-1},{0,1}},
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|
||||||
[20]={{0,0},{-1,0},{1,0},{0,1},{0,-1}},
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|
||||||
[13]={{0,0},{0,1},{0,-1},{-1,0},{1,0},{0,2}},
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|
||||||
[31]={{0,0},{0,-1},{0,1},{1,0},{-1,0},{0,2}},
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|
||||||
},
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|
||||||
[2]={
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|
||||||
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
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|
||||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
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|
||||||
[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
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|
||||||
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
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|
||||||
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
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||||||
[32]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
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||||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
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|
||||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{0,1}},
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|
||||||
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
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|
||||||
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
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|
||||||
[13]={{0,0},{0,-1},{0,1},{1,0},{-1,0},{0,2}},
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|
||||||
[31]={{0,0},{0,1},{0,-1},{-1,0},{1,0},{0,2}},
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|
||||||
},
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|
||||||
[5]={
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|
||||||
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
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|
||||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
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|
||||||
[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
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|
||||||
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
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|
||||||
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
|
|
||||||
[32]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
|
|
||||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
|
|
||||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{0,1}},
|
|
||||||
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
|
||||||
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
|
||||||
[13]={{0,0},{0,-1},{0,1},{1,0},{-1,0},{0,2}},
|
|
||||||
[31]={{0,0},{0,-1},{0,1},{-1,0},{1,0},{0,2}},
|
|
||||||
},
|
|
||||||
[7]={
|
|
||||||
[01]={{0,0},{-2,0},{1,0},{-2,-1},{1,2}},
|
|
||||||
[10]={{0,0},{2,0},{-1,0},{2,1},{-1,-2}},
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|
||||||
[12]={{0,0},{-1,0},{2,0},{-1,2},{2,-1}},
|
|
||||||
[21]={{0,0},{1,0},{-2,0},{1,-2},{-2,1}},
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|
||||||
[23]={{0,0},{2,0},{-1,0},{2,1},{-1,-2}},
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|
||||||
[32]={{0,0},{-2,0},{1,0},{-2,-1},{1,2}},
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|
||||||
[30]={{0,0},{1,0},{-2,0},{1,-2},{-2,1}},
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|
||||||
[03]={{0,0},{-1,0},{2,0},{-1,2},{2,-1}},
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|
||||||
[02]={{0,0},{-1,0},{1,0},{0,1}},
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|
||||||
[20]={{0,0},{1,0},{-1,0},{0,-1}},
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|
||||||
[13]={{0,0},{1,0}},
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|
||||||
[31]={{0,0},{-1,0}},
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|
||||||
}
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|
||||||
}TRS[3],TRS[4],TRS[6]=TRS[2],TRS[1],TRS[1]
|
|
||||||
end
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|
||||||
154
ai.lua
@@ -1,12 +1,12 @@
|
|||||||
--[[
|
--[[
|
||||||
HighestBlock
|
HighestBlock
|
||||||
HorizontalTransitions
|
HorizontalTransitions
|
||||||
VerticalTransitions
|
VerticalTransitions
|
||||||
BlockedCells
|
BlockedCells
|
||||||
Wells
|
Wells
|
||||||
FilledLines
|
FilledLines
|
||||||
TetrisShape
|
4deepShape
|
||||||
BlockedWells;
|
BlockedWells;
|
||||||
]]
|
]]
|
||||||
dirCount={1,1,3,3,3,0,1}
|
dirCount={1,1,3,3,3,0,1}
|
||||||
spinOffset={
|
spinOffset={
|
||||||
@@ -18,127 +18,157 @@ spinOffset={
|
|||||||
{0,0,0},--O
|
{0,0,0},--O
|
||||||
{2,0,1},--I
|
{2,0,1},--I
|
||||||
}for i=1,7 do spinOffset[i][0]=0 end
|
}for i=1,7 do spinOffset[i][0]=0 end
|
||||||
|
--[[
|
||||||
|
controlname:
|
||||||
|
1~5:mL,mR,rR,rL,rF,
|
||||||
|
6~10:hD,sD,H,A,R,
|
||||||
|
11~13:LL,RR,DD
|
||||||
|
]]
|
||||||
|
FCL={
|
||||||
|
[1]={
|
||||||
|
{{11},{11,2},{1},{},{2},{2,2},{12,1},{12}},
|
||||||
|
{{11,4},{11,3},{11,2,3},{4},{3},{2,3},{2,2,3},{12,4},{12,3}},
|
||||||
|
},
|
||||||
|
[3]={
|
||||||
|
{{11},{11,2},{1},{},{2},{2,2},{12,1},{12},},
|
||||||
|
{{3,11},{11,3},{11,2,3},{1,3},{3},{2,3},{2,2,3},{12,1,3},{12,3},},
|
||||||
|
{{11,5},{11,2,5},{1,5},{5},{2,5},{2,2,5},{12,1,5},{12,5},},
|
||||||
|
{{11,4},{11,2,4},{1,4},{4},{2,4},{2,2,4},{12,1,4},{12,4},{4,12},},
|
||||||
|
},
|
||||||
|
[6]={
|
||||||
|
{{11},{11,2},{1,1},{1},{},{2},{2,2},{12,1},{12},},
|
||||||
|
},
|
||||||
|
[7]={
|
||||||
|
{{11},{11,2},{1},{},{2},{12,1},{12},},
|
||||||
|
{{4,11},{11,4},{11,3},{1,4},{4},{3},{2,3},{12,4},{12,3},{3,12},},
|
||||||
|
},
|
||||||
|
}
|
||||||
|
FCL[2]=FCL[1]
|
||||||
|
FCL[4]=FCL[3]
|
||||||
|
FCL[5]=FCL[3]
|
||||||
|
clearScore={[0]=0,0,2,4,12}
|
||||||
function ifoverlapAI(f,bk,x,y)
|
function ifoverlapAI(f,bk,x,y)
|
||||||
if y<1 then return true end
|
if y<1 then return true end
|
||||||
if y>#f then return nil end
|
if y>#f then return end
|
||||||
for i=1,#bk do for j=1,#bk[1]do
|
for i=1,#bk do for j=1,#bk[1]do
|
||||||
if f[y+i-1]and bk[i][j]>0 and f[y+i-1][x+j-1]>0 then return true end
|
if f[y+i-1]and bk[i][j]and f[y+i-1][x+j-1]>0 then return true end
|
||||||
end end
|
end end
|
||||||
end
|
end
|
||||||
function resetField(f0,f,start)
|
function resetField(f0,f,start)
|
||||||
while f[start]do
|
::L::if f[start]then
|
||||||
removeRow(f,start)
|
removeRow(f,start)
|
||||||
|
goto L
|
||||||
end
|
end
|
||||||
for i=start,#f0 do
|
for i=start,#f0 do
|
||||||
f[i]=getNewRow()
|
f[i]=getNewRow(0)
|
||||||
for j=1,10 do
|
for j=1,10 do
|
||||||
f[i][j]=f0[i][j]
|
f[i][j]=f0[i][j]
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function getScore(field,cb,cx,cy)
|
function getScore(field,bn,cb,cx,cy)
|
||||||
|
local score=0
|
||||||
local highest=0
|
local highest=0
|
||||||
local height=getNewRow()
|
local height=getNewRow(0)
|
||||||
local rough=0
|
|
||||||
local clear=0
|
local clear=0
|
||||||
local hole=0
|
local hole=0
|
||||||
|
|
||||||
for i=cy+#cb-1,cy,-1 do
|
for i=cy+#cb-1,cy,-1 do
|
||||||
local f=true
|
|
||||||
for j=1,10 do
|
for j=1,10 do
|
||||||
if field[i][j]==0 then f=false;break end
|
if field[i][j]==0 then goto L end
|
||||||
end
|
|
||||||
if f then
|
|
||||||
removeRow(field,i)
|
|
||||||
clear=clear+1
|
|
||||||
end
|
end
|
||||||
|
removeRow(field,i)
|
||||||
|
clear=clear+1
|
||||||
|
::L::
|
||||||
end
|
end
|
||||||
if #field==0 then return 9e99 end--PC best
|
if #field==0 then return 9e99 end--PC best
|
||||||
for x=1,10 do
|
for x=1,10 do
|
||||||
local h=#field
|
local h=#field
|
||||||
while field[h][x]==0 and h>1 do
|
::L::if field[h][x]==0 and h>1 then
|
||||||
h=h-1
|
h=h-1
|
||||||
|
goto L
|
||||||
end
|
end
|
||||||
height[x]=h
|
height[x]=h
|
||||||
if x>3 and x<8 and h>highest then highest=h end
|
if x>3 and x<8 and h>highest then highest=h end
|
||||||
if h>1 then
|
if h>1 then
|
||||||
for h=h-1,1,-1 do
|
for h=h-1,1,-1 do
|
||||||
if field[h][x]==0 then hole=hole+1 if hole>5 then break end end
|
if field[h][x]==0 then
|
||||||
|
hole=hole+1
|
||||||
|
if hole==5 then break end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
local h1,mh1=0,0
|
||||||
for x=1,9 do
|
for x=1,9 do
|
||||||
local dh=abs(height[x]-height[x])
|
local dh=abs(height[x]-height[x+1])
|
||||||
if dh>1 then
|
if dh==1 then
|
||||||
rough=rough+min(dh^2,10)
|
h1=h1+1
|
||||||
|
if h1>mh1 then mh1=h1 end
|
||||||
|
else
|
||||||
|
h1=0
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
ins(freeRow,height)
|
ins(freeRow,height)
|
||||||
return
|
score=
|
||||||
-highest*5
|
#field*20
|
||||||
-rough*15
|
-cy*35
|
||||||
-cy*20
|
-#cb*25
|
||||||
-#cb*10
|
+clearScore[clear]*(8+#field)
|
||||||
+clear^2*4
|
-hole*50
|
||||||
-hole*15
|
if #field>6 then score=score-highest*5 end
|
||||||
|
if mh1>3 then score=score-40-mh1*30 end
|
||||||
|
return score
|
||||||
end
|
end
|
||||||
--controlname:mL,mR,rR,rL,rF,hD,sD,H,LL,RR
|
|
||||||
function AI_getControls(ctrl)
|
function AI_getControls(ctrl)
|
||||||
local Tfield={}--test field
|
local Tfield={}--test field
|
||||||
local field_org=field
|
local field_org=P.field
|
||||||
for i=1,#field_org do
|
for i=1,#field_org do
|
||||||
Tfield[i]=getNewRow()
|
Tfield[i]=getNewRow(0)
|
||||||
for j=1,10 do
|
for j=1,10 do
|
||||||
Tfield[i][j]=field_org[i][j]
|
Tfield[i][j]=field_org[i][j]
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
local best={x=1,dir=0,hold=false,score=-9e99}
|
local best={x=1,dir=0,hold=false,score=-9e99}
|
||||||
for ifhold=0,1 do
|
for ifhold=0,P.gameEnv.hold and 1 or 0 do
|
||||||
local bn=ifhold==0 and bn or hn>0 and hn or nxt[1]
|
local bn=ifhold==0 and P.cur.id or P.hold.id>0 and P.hold.id or P.next[1].id
|
||||||
for dir=0,dirCount[bn] do--for each direction
|
for dir=0,dirCount[bn] do--each dir
|
||||||
local cb=blocks[bn][dir]
|
local cb=blocks[bn][dir]
|
||||||
for cx=1,11-#cb[1]do--for each positioon
|
for cx=1,11-#cb[1]do--each pos
|
||||||
local cy=#Tfield+1
|
local cy=#Tfield+1
|
||||||
while not ifoverlapAI(Tfield,cb,cx,cy-1)do
|
::L::if not ifoverlapAI(Tfield,cb,cx,cy-1)then
|
||||||
cy=cy-1
|
cy=cy-1
|
||||||
|
goto L
|
||||||
end--move to bottom
|
end--move to bottom
|
||||||
for i=1,#cb do
|
for i=1,#cb do
|
||||||
local y=cy+i-1
|
local y=cy+i-1
|
||||||
if not Tfield[y]then Tfield[y]=getNewRow()end
|
if not Tfield[y]then Tfield[y]=getNewRow(0)end
|
||||||
for j=1,#cb[1]do
|
for j=1,#cb[1]do
|
||||||
if cb[i][j]~=0 then
|
if cb[i][j]then
|
||||||
Tfield[y][cx+j-1]=1
|
Tfield[y][cx+j-1]=1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end--simulate lock
|
end--simulate lock
|
||||||
local score=getScore(Tfield,cb,cx,cy)
|
local score=getScore(Tfield,bn,cb,cx,cy)
|
||||||
if score>best.score then
|
if score>best.score then
|
||||||
best={bn=bn,x=cx,dir=dir,hold=ifhold==1,score=score}
|
best={bn=bn,x=cx,dir=dir,hold=ifhold==1,score=score}
|
||||||
end
|
end
|
||||||
resetField(field_org,Tfield,cy)
|
resetField(field_org,Tfield,cy)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end--ifHold loop
|
end
|
||||||
|
|
||||||
while #Tfield>0 do
|
::L::
|
||||||
|
if #Tfield>0 then
|
||||||
removeRow(Tfield,1)
|
removeRow(Tfield,1)
|
||||||
|
goto L
|
||||||
end--Release cache
|
end--Release cache
|
||||||
|
|
||||||
if best.hold then
|
if best.hold then
|
||||||
ins(ctrl,8)
|
ins(ctrl,8)
|
||||||
end
|
end
|
||||||
if best.dir==1 then
|
local l=FCL[best.bn][best.dir+1][best.x]
|
||||||
ins(ctrl,3)
|
for i=1,#l do
|
||||||
elseif best.dir==2 then
|
ins(ctrl,l[i])
|
||||||
ins(ctrl,5)
|
end
|
||||||
elseif best.dir==3 then
|
ins(ctrl,6)
|
||||||
ins(ctrl,4)
|
|
||||||
end--hold&rotate
|
|
||||||
best.x=best.x-spinOffset[best.bn][best.dir]
|
|
||||||
local n=blockPos[best.bn]<best.x and 2 or 1
|
|
||||||
for i=1,abs(blockPos[best.bn]-best.x)do
|
|
||||||
ins(ctrl,n)
|
|
||||||
end--move
|
|
||||||
ins(ctrl,6)--harddrop
|
|
||||||
end
|
end
|
||||||
109
button.lua
@@ -1,109 +0,0 @@
|
|||||||
Buttons={
|
|
||||||
load={},
|
|
||||||
intro={},
|
|
||||||
main={
|
|
||||||
{x=250,y=300,w=330,h=60,rgb=color.red,t="Play",code=function()gotoScene("mode")end,down=2},
|
|
||||||
{x=250,y=380,w=330,h=60,rgb=color.blue,t="Settings",code=function()gotoScene("setting")end,up=1,down=3},
|
|
||||||
{x=165,y=460,w=160,h=60,rgb=color.yellow,t="Help",code=function()gotoScene("help")end,up=2,down=5,right=4},
|
|
||||||
{x=335,y=460,w=160,h=60,rgb=color.cyan,t="Statistics",code=function()gotoScene("stat")end,up=2,down=5,left=3},
|
|
||||||
{x=250,y=540,w=330,h=60,rgb=color.grey,t="Quit",code=function()gotoScene("quit")end,up=3},
|
|
||||||
},
|
|
||||||
mode={
|
|
||||||
{x=330,y=140,w=280,h=70,rgb=color.white,t="40 Lines",code=function()startGame("sprint")end,down=4,right=2},
|
|
||||||
{x=640,y=140,w=280,h=70,rgb=color.white,t="Zen",code=function()startGame("zen")end,down=5,left=1,right=3},
|
|
||||||
{x=950,y=140,w=280,h=70,rgb=color.white,t="GM Roll",code=function()startGame("gmroll")end,down=6,left=2},
|
|
||||||
{x=330,y=250,w=280,h=70,rgb=color.white,t="Marathon",code=function()startGame("marathon")end,up=1,down=7,right=5},
|
|
||||||
{x=640,y=250,w=280,h=70,rgb=color.white,t="Tetris 21",code=function()startGame("tetris21")end,up=2,down=8,left=4,right=6},
|
|
||||||
{x=950,y=250,w=280,h=70,rgb=color.white,t="Blind",code=function()startGame("blind")end,up=3,down=9,left=5},
|
|
||||||
{x=330,y=360,w=280,h=70,rgb=color.white,t="Death",code=function()startGame("death")end,up=4,down=10,right=8},
|
|
||||||
{x=640,y=360,w=280,h=70,rgb=color.white,t="AI Solo",code=function()startGame("solo")end,up=5,down=10,right=9,left=7},
|
|
||||||
{x=950,y=360,w=280,h=70,rgb=color.white,t="Asymmetry Solo",code=function()startGame("asymsolo")end,up=6,down=10,left=8},
|
|
||||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()gotoScene("main")end,up=8},
|
|
||||||
},
|
|
||||||
play={
|
|
||||||
},
|
|
||||||
setting={
|
|
||||||
{x=330,y=100,w=200,h=60,rgb=color.white,t=function()return setting.ghost and"Ghost ON"or"Ghost OFF"end,code=function()setting.ghost=not setting.ghost end,down=6,right=2},
|
|
||||||
{x=540,y=100,w=200,h=60,rgb=color.white,t=function()return setting.center and"Center ON"or"Center OFF"end,code=function()setting.center=not setting.center end,down=6,left=1,right=3},
|
|
||||||
{x=870,y=100,w=340,h=60,rgb=color.white,t=function()return setting.sfx and"Disable SFX"or"Enable SFX"end,code=function()setting.sfx=not setting.sfx end,down=4,left=2},
|
|
||||||
{x=870,y=180,w=340,h=60,rgb=color.white,t=function()return setting.bgm and"Disable BGM"or"Enable BGM"end,code=function()BGM()setting.bgm=not setting.bgm;BGM("blank")end,up=3,down=5,left=2},
|
|
||||||
{x=870,y=260,w=340,h=60,rgb=color.white,t=function()return setting.fullscreen and"Disable fullscreen"or"Enable fullscreen"end,
|
|
||||||
code=function()
|
|
||||||
setting.fullscreen=not setting.fullscreen
|
|
||||||
love.window.setFullscreen(setting.fullscreen)
|
|
||||||
end,
|
|
||||||
up=4,down=7,left=6
|
|
||||||
},
|
|
||||||
{x=435,y=250,w=320,h=60,rgb=color.white,t="Advanced settings",code=function()gotoScene("setting2")end,up=1,down=7,right=5},
|
|
||||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end,up=6},
|
|
||||||
},
|
|
||||||
setting2={
|
|
||||||
{x=290,y=70 ,w=160,h=45,rgb=color.white,t=function()return setting.key[1]end,code=function()keysetting,gamepadsetting=1 end,up=1,down=2,right=10},
|
|
||||||
{x=290,y=130,w=160,h=45,rgb=color.white,t=function()return setting.key[2]end,code=function()keysetting,gamepadsetting=2 end,up=1,down=3,right=11},
|
|
||||||
{x=290,y=190,w=160,h=45,rgb=color.white,t=function()return setting.key[3]end,code=function()keysetting,gamepadsetting=3 end,up=2,down=4,right=12},
|
|
||||||
{x=290,y=250,w=160,h=45,rgb=color.white,t=function()return setting.key[4]end,code=function()keysetting,gamepadsetting=4 end,up=3,down=5,right=13},
|
|
||||||
{x=290,y=310,w=160,h=45,rgb=color.white,t=function()return setting.key[5]end,code=function()keysetting,gamepadsetting=5 end,up=4,down=6,right=14},
|
|
||||||
{x=290,y=370,w=160,h=45,rgb=color.white,t=function()return setting.key[6]end,code=function()keysetting,gamepadsetting=6 end,up=5,down=7,right=15},
|
|
||||||
{x=290,y=430,w=160,h=45,rgb=color.white,t=function()return setting.key[7]end,code=function()keysetting,gamepadsetting=7 end,up=6,down=8,right=16},
|
|
||||||
{x=290,y=490,w=160,h=45,rgb=color.white,t=function()return setting.key[8]end,code=function()keysetting,gamepadsetting=8 end,up=7,down=9,right=17},
|
|
||||||
{x=290,y=550,w=160,h=45,rgb=color.white,t=function()return setting.key[9]end,code=function()keysetting,gamepadsetting=9 end,up=8,down=27,right=18},
|
|
||||||
--1~9
|
|
||||||
{x=540,y=70 ,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[1]end,code=function()gamepadsetting,keysetting=1 end,up=10,down=11,left=1,right=19},
|
|
||||||
{x=540,y=130,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[2]end,code=function()gamepadsetting,keysetting=2 end,up=10,down=12,left=2,right=19},
|
|
||||||
{x=540,y=190,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[3]end,code=function()gamepadsetting,keysetting=3 end,up=11,down=13,left=3,right=23},
|
|
||||||
{x=540,y=250,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[4]end,code=function()gamepadsetting,keysetting=4 end,up=12,down=14,left=4,right=23},
|
|
||||||
{x=540,y=310,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[5]end,code=function()gamepadsetting,keysetting=5 end,up=13,down=15,left=5,right=28},
|
|
||||||
{x=540,y=370,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[6]end,code=function()gamepadsetting,keysetting=6 end,up=14,down=16,left=6,right=28},
|
|
||||||
{x=540,y=430,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[7]end,code=function()gamepadsetting,keysetting=7 end,up=15,down=17,left=7,right=28},
|
|
||||||
{x=540,y=490,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[8]end,code=function()gamepadsetting,keysetting=8 end,up=16,down=18,left=8,right=28},
|
|
||||||
{x=540,y=550,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[9]end,code=function()gamepadsetting,keysetting=9 end,up=17,down=27,left=9,right=28},
|
|
||||||
--10~18
|
|
||||||
{x=745,y=90,w=40,h=40,rgb=color.white,t="-",code=function()setting.das=(setting.das-1)%31 end,hold=true,left=10,right=20,down=23},
|
|
||||||
{x=910,y=90,w=40,h=40,rgb=color.white,t="+",code=function()setting.das=(setting.das+1)%31 end,hold=true,left=19,right=21,down=24},
|
|
||||||
{x=960,y=90,w=40,h=40,rgb=color.white,t="-",code=function()setting.arr=(setting.arr-1)%16 end,hold=true,left=20,right=22,down=25},
|
|
||||||
{x=1125,y=90,w=40,h=40,rgb=color.white,t="+",code=function()setting.arr=(setting.arr+1)%16 end,hold=true,left=21,down=26},
|
|
||||||
--19~22
|
|
||||||
{x=745,y=150,w=40,h=40,rgb=color.white,t="-",code=function()setting.sddas=(setting.sddas-1)%11 end,hold=true,up=19,down=28,left=10,right=24},
|
|
||||||
{x=910,y=150,w=40,h=40,rgb=color.white,t="+",code=function()setting.sddas=(setting.sddas+1)%11 end,hold=true,up=20,down=28,left=23,right=25},
|
|
||||||
{x=960,y=150,w=40,h=40,rgb=color.white,t="-",code=function()setting.sdarr=(setting.sdarr-1)%6 end,hold=true,up=21,down=28,left=24,right=26},
|
|
||||||
{x=1125,y=150,w=40,h=40,rgb=color.white,t="+",code=function()setting.sdarr=(setting.sdarr+1)%4 end,hold=true,up=22,down=28,left=25},
|
|
||||||
--23~26
|
|
||||||
{x=405,y=630,w=130,h=60,rgb=color.white,t="Reset",code=function()for i=1,#setting.key do setting.key[i]=gameEnv0.key[i] end end,up=9,right=28},
|
|
||||||
{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()keysetting=nil;back()end,up=9,left=27},
|
|
||||||
--27~28
|
|
||||||
},
|
|
||||||
help={
|
|
||||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end},
|
|
||||||
},
|
|
||||||
stat={
|
|
||||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end},
|
|
||||||
},
|
|
||||||
sel=nil,--selected button Obj
|
|
||||||
pressing=0,--pressing time
|
|
||||||
}
|
|
||||||
for k,v in pairs(Buttons)do
|
|
||||||
if type(v)=="table"then
|
|
||||||
for i=1,#v do
|
|
||||||
v[i].alpha=0
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
gamePad={
|
|
||||||
{x=0,y=0,r=60},--moveLeft
|
|
||||||
{x=0,y=0,r=60},--moveRight
|
|
||||||
{x=0,y=0,r=60},--rotLeft
|
|
||||||
{x=0,y=0,r=60},--rotRight
|
|
||||||
{x=0,y=0,r=60},--rotFlip
|
|
||||||
{x=0,y=0,r=60},--hardDrop
|
|
||||||
{x=0,y=0,r=60},--softDrop
|
|
||||||
{x=0,y=0,r=60},--hold
|
|
||||||
{x=0,y=0,r=60},--restart
|
|
||||||
{x=0,y=0,r=60},--toLeft
|
|
||||||
{x=0,y=0,r=60},--toRight
|
|
||||||
{x=0,y=0,r=60},--toDown
|
|
||||||
}
|
|
||||||
for i=1,#gamePad do
|
|
||||||
gamePad[i].press=false
|
|
||||||
gamePad[i].r=gamePad[i].r^2
|
|
||||||
end
|
|
||||||
777
call&sys.lua
Normal file
@@ -0,0 +1,777 @@
|
|||||||
|
local gc,tm=love.graphics,love.timer
|
||||||
|
local ms,kb,tc=love.mouse,love.keyboard,love.touch
|
||||||
|
local wd=love.window
|
||||||
|
local setFont=setFont
|
||||||
|
local Timer=tm.getTime
|
||||||
|
|
||||||
|
local scr=scr
|
||||||
|
local xOy=love.math.newTransform()
|
||||||
|
local focus=true
|
||||||
|
local mx,my,mouseShow=-20,-20,false
|
||||||
|
local touching=nil--1st touching ID
|
||||||
|
|
||||||
|
local sceneInit={
|
||||||
|
load=function()
|
||||||
|
loading=1--Loading mode
|
||||||
|
loadnum=1--Loading counter
|
||||||
|
loadprogress=0--Loading bar(0~1)
|
||||||
|
loadTip=text.tips[rnd(#text.tips)]
|
||||||
|
end,
|
||||||
|
intro=function()
|
||||||
|
count=0
|
||||||
|
BGM("blank")
|
||||||
|
end,
|
||||||
|
main=function()
|
||||||
|
collectgarbage()
|
||||||
|
end,
|
||||||
|
mode=function()
|
||||||
|
curBG="none"
|
||||||
|
saveData()
|
||||||
|
modeSel=modeSel or 1
|
||||||
|
levelSel=levelSel or 3
|
||||||
|
BGM("blank")
|
||||||
|
end,
|
||||||
|
custom=function()
|
||||||
|
optSel=optSel or 1
|
||||||
|
curBG="matrix"
|
||||||
|
BGM("blank")
|
||||||
|
end,
|
||||||
|
draw=function()
|
||||||
|
kb.setKeyRepeat(true)
|
||||||
|
clearSureTime=0
|
||||||
|
pen=1
|
||||||
|
sx,sy=1,1
|
||||||
|
end,
|
||||||
|
play=function()
|
||||||
|
if needResetGameData then
|
||||||
|
resetGameData()
|
||||||
|
needResetGameData=nil
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
pause=function()
|
||||||
|
end,
|
||||||
|
setting=function()
|
||||||
|
curBG="none"
|
||||||
|
end,
|
||||||
|
setting2=function()
|
||||||
|
curBoard=1
|
||||||
|
keyboardSet=1
|
||||||
|
joystickSet=1
|
||||||
|
keyboardSetting=false
|
||||||
|
joystickSetting=false
|
||||||
|
end,--Control settings
|
||||||
|
setting3=function()
|
||||||
|
curBG="game1"
|
||||||
|
defaultSel=1
|
||||||
|
sel=nil
|
||||||
|
snapLevel=1
|
||||||
|
end,--Touch setting
|
||||||
|
help=function()
|
||||||
|
end,
|
||||||
|
stat=function()
|
||||||
|
end,
|
||||||
|
quit=function()
|
||||||
|
love.event.quit()
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
|
||||||
|
BGblockList={}for i=1,16 do BGblockList[i]={v=0}end
|
||||||
|
local BGblock={tm=150,next=7,ct=0}
|
||||||
|
local function getNewBlock()
|
||||||
|
BGblock.ct=BGblock.ct+1
|
||||||
|
if BGblock.ct==17 then BGblock.ct=1 end
|
||||||
|
local t=BGblockList[BGblock.ct]
|
||||||
|
t.bn,t.size=BGblock.next,2+3*rnd()
|
||||||
|
t.b=blocks[t.bn][rnd(0,3)]
|
||||||
|
t.x=rnd(-#t.b[1]*t.size*30+100,1180)
|
||||||
|
t.y=-#t.b*30*t.size
|
||||||
|
t.v=t.size*(1+rnd())
|
||||||
|
BGblock.next=BGblock.next%7+1
|
||||||
|
return t
|
||||||
|
end
|
||||||
|
local scs={{1,2},nil,nil,nil,nil,{1.5,1.5},{0.5,2.5}}for i=2,5 do scs[i]=scs[1]end
|
||||||
|
|
||||||
|
function onVirtualkey(x,y)
|
||||||
|
local d2,nearest,distance
|
||||||
|
for K=1,#virtualkey do
|
||||||
|
local b=virtualkey[K]
|
||||||
|
d2=(x-b[1])^2+(y-b[2])^2
|
||||||
|
if d2<b[3]then
|
||||||
|
if not nearest or d2<distance then
|
||||||
|
nearest,distance=K,d2
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return nearest
|
||||||
|
end
|
||||||
|
function buttonControl_key(i)
|
||||||
|
if i=="up"or i=="down"or i=="left"or i=="right"then
|
||||||
|
if Buttons.sel then
|
||||||
|
Buttons.sel=Buttons[scene][Buttons.sel[i]]or Buttons.sel
|
||||||
|
else
|
||||||
|
Buttons.sel=select(2,next(Buttons[scene]))
|
||||||
|
mouseShow=false
|
||||||
|
end
|
||||||
|
elseif i=="space"or i=="return"then
|
||||||
|
if not sceneSwaping and Buttons.sel then
|
||||||
|
Buttons.sel.alpha=1
|
||||||
|
Buttons.sel.code()
|
||||||
|
sysSFX("button")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function buttonControl_gamepad(i)
|
||||||
|
if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
|
||||||
|
if Buttons.sel then
|
||||||
|
Buttons.sel=Buttons[scene][Buttons.sel[i=="dpup"and"up"or i=="dpdown"and"down"or i=="dpleft"and"left"or"right"]]or Buttons.sel
|
||||||
|
else
|
||||||
|
Buttons.sel=select(2,next(Buttons[scene]))
|
||||||
|
mouseShow=false
|
||||||
|
end
|
||||||
|
elseif i=="start"then
|
||||||
|
if not sceneSwaping and Buttons.sel then
|
||||||
|
Buttons.sel.alpha=1
|
||||||
|
Buttons.sel.code()
|
||||||
|
sysSFX("button")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
mouseShow=false
|
||||||
|
end
|
||||||
|
|
||||||
|
mouseDown={}
|
||||||
|
function mouseDown.intro(x,y,k)
|
||||||
|
if k==2 then
|
||||||
|
back()
|
||||||
|
else
|
||||||
|
gotoScene("main")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function mouseDown.draw(x,y,k)
|
||||||
|
mouseMove.draw(x,y)
|
||||||
|
end
|
||||||
|
function mouseDown.setting3(x,y,k)
|
||||||
|
if k==2 then back()end
|
||||||
|
for K=1,#virtualkey do
|
||||||
|
local b=virtualkey[K]
|
||||||
|
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
||||||
|
sel=K
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
mouseMove={}
|
||||||
|
function mouseMove.draw(x,y,dx,dy)
|
||||||
|
sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
|
||||||
|
if sx<1 or sx>10 then sx=nil end
|
||||||
|
if sy<1 or sy>20 then sy=nil end
|
||||||
|
if sx and sy and ms.isDown(1,2)then
|
||||||
|
preField[sy][sx]=ms.isDown(1)and pen or 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function mouseMove.setting3(x,y,dx,dy)
|
||||||
|
if sel and ms.isDown(1)then
|
||||||
|
local b=virtualkey[sel]
|
||||||
|
b[1],b[2]=b[1]+dx,b[2]+dy
|
||||||
|
end
|
||||||
|
end
|
||||||
|
mouseUp={}
|
||||||
|
function mouseUp.setting3(x,y,k)
|
||||||
|
if sel then
|
||||||
|
local b=virtualkey[sel]
|
||||||
|
local k=snapLevelValue[snapLevel]
|
||||||
|
b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
|
||||||
|
end
|
||||||
|
end
|
||||||
|
wheelmoved={}
|
||||||
|
function wheelmoved.draw(x,y)
|
||||||
|
if y<0 then
|
||||||
|
pen=pen+1
|
||||||
|
if pen==8 then pen=9 elseif pen==14 then pen=0 end
|
||||||
|
else
|
||||||
|
pen=pen-1
|
||||||
|
if pen==8 then pen=7 elseif pen==-1 then pen=13 end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function wheelmoved.mode(x,y)
|
||||||
|
modeSel=min(max(modeSel+(y>0 and -1 or 1),1),#modeID)
|
||||||
|
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
|
||||||
|
end
|
||||||
|
touchDown={}
|
||||||
|
function touchDown.intro(id,x,y)
|
||||||
|
gotoScene("main")
|
||||||
|
end
|
||||||
|
function touchDown.draw(id,x,y)
|
||||||
|
end
|
||||||
|
function touchDown.setting3(id,x,y)
|
||||||
|
for K=1,#virtualkey do
|
||||||
|
local b=virtualkey[K]
|
||||||
|
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
||||||
|
sel=K
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function touchDown.play(id,x,y)
|
||||||
|
if setting.virtualkeySwitch then
|
||||||
|
local t=onVirtualkey(x,y)
|
||||||
|
if t then
|
||||||
|
pressKey(t,players[1])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
touchUp={}
|
||||||
|
function touchUp.setting3(id,x,y)
|
||||||
|
if sel then
|
||||||
|
x,y=xOy:inverseTransformPoint(x,y)
|
||||||
|
if sel then
|
||||||
|
local b=virtualkey[sel]
|
||||||
|
local k=snapLevelValue[snapLevel]
|
||||||
|
b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function touchUp.play(id,x,y)
|
||||||
|
if setting.virtualkeySwitch then
|
||||||
|
local t=onVirtualkey(x,y)
|
||||||
|
if t then
|
||||||
|
releaseKey(t,players[1])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
touchMove={}
|
||||||
|
function touchMove.setting3(id,x,y,dx,dy)
|
||||||
|
if sel then
|
||||||
|
local b=virtualkey[sel]
|
||||||
|
b[1],b[2]=b[1]+dx,b[2]+dy
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function touchMove.draw(id,x,y,dx,dy)
|
||||||
|
sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
|
||||||
|
if sx<1 or sx>10 then sx=nil end
|
||||||
|
if sy<1 or sy>20 then sy=nil end
|
||||||
|
if sx and sy then
|
||||||
|
preField[sy][sx]=pen
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function touchMove.play(id,x,y,dx,dy)
|
||||||
|
if setting.virtualkeySwitch then
|
||||||
|
local l=tc.getTouches()
|
||||||
|
for n=1,#virtualkey do
|
||||||
|
local b=virtualkey[n]
|
||||||
|
for i=1,#l do
|
||||||
|
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
|
||||||
|
if(x-b[1])^2+(y-b[2])^2<=b[3]then goto L end
|
||||||
|
end
|
||||||
|
releaseKey(n,players[1])
|
||||||
|
::L::
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
keyDown={}
|
||||||
|
function keyDown.intro(key)
|
||||||
|
if key=="escape"then
|
||||||
|
back()
|
||||||
|
else
|
||||||
|
gotoScene("main")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function keyDown.mode(key)
|
||||||
|
if key=="down"then
|
||||||
|
if modeSel<#modeID then
|
||||||
|
modeSel=modeSel+1
|
||||||
|
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
|
||||||
|
end
|
||||||
|
elseif key=="up"then
|
||||||
|
if modeSel>1 then
|
||||||
|
modeSel=modeSel-1
|
||||||
|
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
|
||||||
|
end
|
||||||
|
elseif key=="left"then
|
||||||
|
if levelSel>1 then
|
||||||
|
levelSel=levelSel-1
|
||||||
|
end
|
||||||
|
elseif key=="right"then
|
||||||
|
if levelSel<#modeLevel[modeID[modeSel]]then
|
||||||
|
levelSel=levelSel+1
|
||||||
|
end
|
||||||
|
elseif key=="return"then
|
||||||
|
loadGame(modeSel,levelSel)
|
||||||
|
elseif key=="c"then
|
||||||
|
gotoScene("custom")
|
||||||
|
elseif key=="escape"then
|
||||||
|
back()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function keyDown.custom(key)
|
||||||
|
if key=="left"then
|
||||||
|
local k=customID[optSel]
|
||||||
|
customSel[k]=(customSel[k]-2)%#customRange[k]+1
|
||||||
|
elseif key=="right"then
|
||||||
|
local k=customID[optSel]
|
||||||
|
customSel[k]=customSel[k]%#customRange[k]+1
|
||||||
|
elseif key=="down"then
|
||||||
|
optSel=optSel%#customID+1
|
||||||
|
elseif key=="up"then
|
||||||
|
optSel=(optSel-2)%#customID+1
|
||||||
|
elseif key=="d"then
|
||||||
|
gotoScene("draw")
|
||||||
|
elseif key=="return"then
|
||||||
|
loadGame(0,1)
|
||||||
|
elseif key=="space"then
|
||||||
|
loadGame(0,2)
|
||||||
|
elseif key=="escape"then
|
||||||
|
back()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function keyDown.draw(key)
|
||||||
|
if key=="delete"then
|
||||||
|
Buttons.draw.clear.code()
|
||||||
|
elseif key=="up"or key=="down"or key=="left"or key=="right"then
|
||||||
|
if not sx then sx=1 end
|
||||||
|
if not sy then sy=1 end
|
||||||
|
if key=="up"and sy<20 then sy=sy+1
|
||||||
|
elseif key=="down"and sy>1 then sy=sy-1
|
||||||
|
elseif key=="left"and sx>1 then sx=sx-1
|
||||||
|
elseif key=="right"and sx<10 then sx=sx+1
|
||||||
|
end
|
||||||
|
if kb.isDown("space")then
|
||||||
|
preField[sy][sx]=pen
|
||||||
|
end
|
||||||
|
elseif key=="space"then
|
||||||
|
if sx and sy then
|
||||||
|
preField[sy][sx]=pen
|
||||||
|
end
|
||||||
|
elseif key=="backspace"then
|
||||||
|
pen=0
|
||||||
|
elseif key=="escape"then
|
||||||
|
back()
|
||||||
|
else
|
||||||
|
pen=find("123qwea#sdzxc",key)or pen
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function keyDown.setting2(key)
|
||||||
|
if key=="escape"then
|
||||||
|
if keyboardSetting then
|
||||||
|
keyboardSetting=false
|
||||||
|
else
|
||||||
|
back()
|
||||||
|
end
|
||||||
|
elseif keyboardSetting then
|
||||||
|
for l=1,8 do
|
||||||
|
for y=1,13 do
|
||||||
|
if setting.keyMap[l][y]==key then
|
||||||
|
setting.keyMap[l][y]=""
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
setting.keyMap[curBoard][keyboardSet]=key
|
||||||
|
keyboardSetting=false
|
||||||
|
elseif key=="return"then
|
||||||
|
keyboardSetting=true
|
||||||
|
elseif key=="up"then
|
||||||
|
keyboardSet=max(keyboardSet-1,1)
|
||||||
|
elseif key=="down"then
|
||||||
|
keyboardSet=min(keyboardSet+1,13)
|
||||||
|
elseif key=="left"then
|
||||||
|
curBoard=max(curBoard-1,1)
|
||||||
|
elseif key=="right"then
|
||||||
|
curBoard=min(curBoard+1,8)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function keyDown.play(key)
|
||||||
|
if key=="escape"and not sceneSwaping then
|
||||||
|
return(frame<180 and back or pauseGame)()
|
||||||
|
end
|
||||||
|
local m=setting.keyMap
|
||||||
|
for p=1,human do
|
||||||
|
local lib=setting.keyLib[p]
|
||||||
|
for s=1,#lib do
|
||||||
|
for k=1,12 do
|
||||||
|
if key==m[lib[s]][k]then
|
||||||
|
pressKey(k,players[p])
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function keyDown.pause(key)
|
||||||
|
if key=="escape"then
|
||||||
|
back()
|
||||||
|
elseif key=="return"or key=="space"then
|
||||||
|
resumeGame()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
keyUp={}
|
||||||
|
function keyUp.play(key)
|
||||||
|
local m=setting.keyMap
|
||||||
|
for p=1,human do
|
||||||
|
local lib=setting.keyLib[p]
|
||||||
|
for s=1,#lib do
|
||||||
|
for k=1,12 do
|
||||||
|
if key==m[lib[s]][k]then
|
||||||
|
releaseKey(k,players[p])
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
gamepadDown={}
|
||||||
|
function gamepadDown.intro(key)
|
||||||
|
if key=="back"then
|
||||||
|
back()
|
||||||
|
else
|
||||||
|
gotoScene("main")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function gamepadDown.mode(key)
|
||||||
|
if key=="dpdown"then
|
||||||
|
if modeSel<#modeID then modeSel=modeSel+1 end
|
||||||
|
elseif key=="dpup"then
|
||||||
|
if modeSel>1 then modeSel=modeSel-1 end
|
||||||
|
elseif key=="start"then
|
||||||
|
loadGame(modeSel,levelSel)
|
||||||
|
elseif key=="back"then
|
||||||
|
back()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function gamepadDown.setting2(key)
|
||||||
|
if key=="back"then
|
||||||
|
if joystickSetting then
|
||||||
|
joystickSetting=false
|
||||||
|
else
|
||||||
|
back()
|
||||||
|
end
|
||||||
|
elseif joystickSetting then
|
||||||
|
for l=9,16 do
|
||||||
|
for y=1,12 do
|
||||||
|
if setting.keyMap[l][y]==key then
|
||||||
|
setting.keyMap[l][y]=""
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
setting.keyMap[8+curBoard][joystickSet]=key
|
||||||
|
joystickSetting=false
|
||||||
|
elseif key=="start"then
|
||||||
|
joystickSetting=true
|
||||||
|
elseif key=="up"then
|
||||||
|
joystickSet=max(joystickSet-1,1)
|
||||||
|
elseif key=="down"then
|
||||||
|
joystickSet=min(joystickSet+1,12)
|
||||||
|
elseif key=="left"then
|
||||||
|
curBoard=max(curBoard-1,1)
|
||||||
|
elseif key=="right"then
|
||||||
|
curBoard=min(curBoard+1,8)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function gamepadDown.play(key)
|
||||||
|
if key=="back"then back()return end
|
||||||
|
local m=setting.keyMap
|
||||||
|
for p=1,4 do
|
||||||
|
local lib=setting.keyLib[p]
|
||||||
|
for s=1,#lib do
|
||||||
|
for k=1,12 do
|
||||||
|
if key==m[8+lib[s]][k]then
|
||||||
|
pressKey(k,players[p])
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
gamepadUp={}
|
||||||
|
function gamepadUp.play(key)
|
||||||
|
local m=setting.keyMap
|
||||||
|
for p=1,4 do
|
||||||
|
local lib=setting.keyLib[p]
|
||||||
|
for s=1,#lib do
|
||||||
|
for k=1,12 do
|
||||||
|
if key==m[8+lib[s]][k]then
|
||||||
|
releaseKey(k,players[p])
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function love.mousepressed(x,y,k,t,num)
|
||||||
|
if t then return end
|
||||||
|
mouseShow=true
|
||||||
|
mx,my=xOy:inverseTransformPoint(x,y)
|
||||||
|
if mouseDown[scene]then
|
||||||
|
mouseDown[scene](mx,my,k)
|
||||||
|
elseif k==2 then
|
||||||
|
back()
|
||||||
|
end
|
||||||
|
if k==1 then
|
||||||
|
if not sceneSwaping and Buttons.sel then
|
||||||
|
local B=Buttons.sel
|
||||||
|
B.code()
|
||||||
|
B.alpha=1
|
||||||
|
Buttons.sel=nil
|
||||||
|
love.mousemoved(x,y,0,0)
|
||||||
|
sysSFX("button")
|
||||||
|
VIB(1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function love.mousemoved(x,y,dx,dy,t)
|
||||||
|
if t then return end
|
||||||
|
mouseShow=true
|
||||||
|
mx,my=xOy:inverseTransformPoint(x,y)
|
||||||
|
Buttons.sel=nil
|
||||||
|
if mouseMove[scene]then
|
||||||
|
mouseMove[scene](mx,my,dx/scr.k,dy/scr.k)
|
||||||
|
end
|
||||||
|
for _,B in next,Buttons[scene]do
|
||||||
|
if not(B.hide and B.hide())then
|
||||||
|
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
|
||||||
|
Buttons.sel=B
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function love.mousereleased(x,y,k,t,num)
|
||||||
|
if t then return end
|
||||||
|
mx,my=xOy:inverseTransformPoint(x,y)
|
||||||
|
if mouseUp[scene]then
|
||||||
|
mouseUp[scene](mx,my,k)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function love.wheelmoved(x,y)
|
||||||
|
if wheelmoved[scene]then wheelmoved[scene](x,y)end
|
||||||
|
end
|
||||||
|
|
||||||
|
function love.touchpressed(id,x,y)
|
||||||
|
if not touching then
|
||||||
|
touching=id
|
||||||
|
love.touchmoved(id,x,y,0,0)
|
||||||
|
mouseShow=false
|
||||||
|
end
|
||||||
|
if touchDown[scene]then
|
||||||
|
touchDown[scene](id,xOy:inverseTransformPoint(x,y))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function love.touchreleased(id,x,y)
|
||||||
|
if id==touching then
|
||||||
|
touching=nil
|
||||||
|
if Buttons.sel then
|
||||||
|
local B=Buttons.sel
|
||||||
|
B.code()
|
||||||
|
B.alpha=1
|
||||||
|
Buttons.sel=nil
|
||||||
|
sysSFX("button")
|
||||||
|
VIB(1)
|
||||||
|
end
|
||||||
|
Buttons.sel=nil
|
||||||
|
mouseShow=false
|
||||||
|
end
|
||||||
|
if touchUp[scene]then
|
||||||
|
touchUp[scene](id,xOy:inverseTransformPoint(x,y))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function love.touchmoved(id,x,y,dx,dy)
|
||||||
|
x,y=xOy:inverseTransformPoint(x,y)
|
||||||
|
if touchMove[scene]then
|
||||||
|
touchMove[scene](id,x,y,dx/scr.k,dy/scr.k)
|
||||||
|
end
|
||||||
|
Buttons.sel=nil
|
||||||
|
for _,B in next,Buttons[scene]do
|
||||||
|
if not(B.hide and B.hide())then
|
||||||
|
if abs(x-B.x)<B.w*.5 and abs(y-B.y)<B.h*.5 then
|
||||||
|
Buttons.sel=B
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if not Buttons.sel then
|
||||||
|
touching=nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function love.keypressed(i)
|
||||||
|
if i=="f8"then devMode=not devMode end
|
||||||
|
if devMode then
|
||||||
|
if i=="k"then
|
||||||
|
P=players.alive[rnd(#players.alive)]
|
||||||
|
Event_gameover.lose()
|
||||||
|
--Test code here
|
||||||
|
elseif i=="q"then
|
||||||
|
for k,B in next,Buttons[scene]do
|
||||||
|
print(format("x=%d,y=%d,w=%d,h=%d",B.x,B.y,B.w,B.h))
|
||||||
|
end
|
||||||
|
elseif i=="s"then
|
||||||
|
print(scr.x,scr.y,scr.w,scr.h,scr.k)
|
||||||
|
elseif Buttons.sel then
|
||||||
|
local B=Buttons.sel
|
||||||
|
if i=="left"then B.x=B.x-10
|
||||||
|
elseif i=="right"then B.x=B.x+10
|
||||||
|
elseif i=="up"then B.y=B.y-10
|
||||||
|
elseif i=="down"then B.y=B.y+10
|
||||||
|
elseif i==","then B.w=B.w-10
|
||||||
|
elseif i=="."then B.w=B.w+10
|
||||||
|
elseif i=="/"then B.h=B.h-10
|
||||||
|
elseif i=="'"then B.h=B.h+10
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if keyDown[scene]then keyDown[scene](i)
|
||||||
|
elseif i=="escape"or i=="back"then back()
|
||||||
|
else buttonControl_key(i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
mouseShow=false
|
||||||
|
end
|
||||||
|
function love.keyreleased(i)
|
||||||
|
if keyUp[scene]then keyUp[scene](i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function love.gamepadpressed(joystick,i)
|
||||||
|
if gamepadDown[scene]then return gamepadDown[scene](i)
|
||||||
|
elseif i=="back"then back()
|
||||||
|
else buttonControl_gamepad(i)
|
||||||
|
end
|
||||||
|
mouseShow=false
|
||||||
|
end
|
||||||
|
function love.gamepadreleased(joystick,i)
|
||||||
|
if gamepadUp[scene]then gamepadUp[scene](i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
--[[
|
||||||
|
function love.joystickpressed(js,k)end
|
||||||
|
function love.joystickaxis(js,axis,valend
|
||||||
|
function love.joystickhat(js,hat,dirend
|
||||||
|
function love.sendData(data)end
|
||||||
|
function love.receiveData(id,data)end
|
||||||
|
]]
|
||||||
|
function love.lowmemory()
|
||||||
|
collectgarbage()
|
||||||
|
end
|
||||||
|
function love.resize(w,h)
|
||||||
|
scr.w,scr.h,scr.r=w,h,h/w
|
||||||
|
if scr.r>=.5625 then
|
||||||
|
scr.k=w/1280
|
||||||
|
scr.x,scr.y=0,(h-w*9/16)*.5
|
||||||
|
else
|
||||||
|
scr.k=h/720
|
||||||
|
scr.x,scr.y=(w-h*16/9)*.5,0
|
||||||
|
end
|
||||||
|
xOy=xOy:setTransformation(w*.5,h*.5,nil,scr.k,nil,640,360)
|
||||||
|
gc.replaceTransform(xOy)
|
||||||
|
collectgarbage()
|
||||||
|
end
|
||||||
|
function love.focus(f)
|
||||||
|
if not f and wd.isMinimized()and scene=="play"then pauseGame()end
|
||||||
|
end
|
||||||
|
function love.update(dt)
|
||||||
|
--[[
|
||||||
|
if players then
|
||||||
|
for k,v in pairs(players[1])do
|
||||||
|
if rawget(_G,k)and k~="next"and k~="hold"and k~="stat"then print(k,_G[v])end
|
||||||
|
end
|
||||||
|
end--check player data flew(debugging)
|
||||||
|
]]
|
||||||
|
for i=#BGblock,1,-1 do
|
||||||
|
BGblock[i].y=BGblock[i].y+BGblock[i].v
|
||||||
|
if BGblock[i].y>720 then rem(BGblock,i)end
|
||||||
|
end
|
||||||
|
if setting.bgblock then
|
||||||
|
BGblock.tm=BGblock.tm-1
|
||||||
|
if BGblock.tm==0 then
|
||||||
|
ins(BGblock,getNewBlock())
|
||||||
|
BGblock.tm=rnd(20,30)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if sceneSwaping then
|
||||||
|
sceneSwaping.time=sceneSwaping.time-1
|
||||||
|
if sceneSwaping.time==sceneSwaping.mid then
|
||||||
|
for k,B in next,Buttons[scene]do
|
||||||
|
B.alpha=0
|
||||||
|
end--Reset buttons' alpha
|
||||||
|
scene=sceneSwaping.tar
|
||||||
|
sceneInit[scene]()
|
||||||
|
Buttons.sel=nil
|
||||||
|
elseif sceneSwaping.time==0 then
|
||||||
|
sceneSwaping=nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if Tmr[scene]then
|
||||||
|
Tmr[scene](dt)
|
||||||
|
end
|
||||||
|
for i=#Task,1,-1 do
|
||||||
|
Task[i]:update()
|
||||||
|
end
|
||||||
|
updateButton()
|
||||||
|
end
|
||||||
|
function love.draw()
|
||||||
|
gc.discard()--SPEED UPUPUP!
|
||||||
|
Pnt.BG[setting.bg and curBG or"grey"]()
|
||||||
|
gc.setColor(1,1,1,.2)
|
||||||
|
for n=1,#BGblock do
|
||||||
|
local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
|
||||||
|
local size=BGblock[n].size
|
||||||
|
for i=1,#b do for j=1,#b[1]do
|
||||||
|
if b[i][j]then
|
||||||
|
gc.draw(img,BGblock[n].x+(j-1)*30*size,BGblock[n].y+(i-1)*30*size,nil,size)
|
||||||
|
end
|
||||||
|
end end
|
||||||
|
end
|
||||||
|
if Pnt[scene]then Pnt[scene]()end
|
||||||
|
drawButton()
|
||||||
|
if mouseShow and not touching then
|
||||||
|
local r=Timer()*.5
|
||||||
|
gc.setColor(1,1,1,min(1-abs(1-r%1*2),.3))
|
||||||
|
r=int(r)%7+1
|
||||||
|
gc.draw(mouseBlock[r],mx,my,Timer()%pi*4,20,20,scs[r][2]-.5,#blocks[r][0]-scs[r][1]+.5)
|
||||||
|
gc.setColor(1,1,1,.5)gc.circle("fill",mx,my,5)
|
||||||
|
gc.setColor(1,1,1)gc.circle("fill",mx,my,3)
|
||||||
|
end
|
||||||
|
if sceneSwaping then sceneSwaping.draw()end
|
||||||
|
|
||||||
|
if scr.r~=.5625 then
|
||||||
|
gc.setColor(0,0,0)
|
||||||
|
if scr.r>.5625 then
|
||||||
|
local d=(scr.h-scr.w*9/16)*.5/scr.k
|
||||||
|
gc.rectangle("fill",0,0,1280,-d)
|
||||||
|
gc.rectangle("fill",0,720,1280,d)
|
||||||
|
else--high
|
||||||
|
local d=(scr.w-scr.h*16/9)*.5/scr.k
|
||||||
|
gc.rectangle("fill",0,0,-d,720)
|
||||||
|
gc.rectangle("fill",1280,0,d,720)
|
||||||
|
end--wide
|
||||||
|
end
|
||||||
|
setFont(20)gc.setColor(1,1,1)
|
||||||
|
gc.print(tm.getFPS(),5,700)
|
||||||
|
if devMode then
|
||||||
|
gc.print(gcinfo(),5,680)
|
||||||
|
gc.print(#freeRow or 0,5,660)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function love.run()
|
||||||
|
local frameT=Timer()
|
||||||
|
local readyDrawFrame=0
|
||||||
|
love.resize(gc.getWidth(),gc.getHeight())
|
||||||
|
scene="load"sceneInit.load()--System Launch
|
||||||
|
return function()
|
||||||
|
love.event.pump()
|
||||||
|
for name,a,b,c,d,e,f in love.event.poll()do
|
||||||
|
if name=="quit"then return 0 end
|
||||||
|
if love[name]then love[name](a,b,c,d,e,f)end
|
||||||
|
end
|
||||||
|
tm.step()
|
||||||
|
-- love.receiveData(id,data)
|
||||||
|
love.update(tm.getDelta())
|
||||||
|
readyDrawFrame=readyDrawFrame+setting.frameMul
|
||||||
|
if readyDrawFrame>=100 then
|
||||||
|
readyDrawFrame=readyDrawFrame-100
|
||||||
|
love.draw()
|
||||||
|
gc.present()
|
||||||
|
end
|
||||||
|
::L::if Timer()-frameT<1/60 then goto L end
|
||||||
|
frameT=Timer()
|
||||||
|
tm.sleep(.001)
|
||||||
|
end
|
||||||
|
end
|
||||||
44
class.lua
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
Task={}
|
||||||
|
metatable_task={__index=Task}
|
||||||
|
function newTask(code,P,data)
|
||||||
|
local obj={
|
||||||
|
code=code,
|
||||||
|
P=P,
|
||||||
|
data=data,
|
||||||
|
}
|
||||||
|
setmetatable(obj,metatable_task)
|
||||||
|
ins(Task,obj)
|
||||||
|
end
|
||||||
|
function clearTask(opt)
|
||||||
|
if opt=="all"then
|
||||||
|
while Task[1]do
|
||||||
|
rem(Task,i)
|
||||||
|
end
|
||||||
|
elseif opt=="play"then
|
||||||
|
for i=#Task,1,-1 do
|
||||||
|
if Task[i].P then
|
||||||
|
rem(Task,i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else--Player table
|
||||||
|
for i=#Task,1,-1 do
|
||||||
|
if Task[i].P==P then
|
||||||
|
rem(Task,i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function Task:update()
|
||||||
|
if(not self.P or self.P and scene=="play")and self.code(self.P,self.data)then
|
||||||
|
self:destroy()
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function Task:destroy()
|
||||||
|
for i=#Task,1,-1 do
|
||||||
|
if Task[i]==self then
|
||||||
|
rem(Task,i)
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
89
conf.lua
@@ -1,49 +1,48 @@
|
|||||||
function love.conf(t)
|
function love.conf(t)
|
||||||
local X=nil
|
local X=nil
|
||||||
t.identity="Techmino"--The name of the save directory (string)
|
t.identity="Techmino"--Save directory name
|
||||||
t.appendidentity=X--Search files in source directory before save directory (boolean)
|
t.appendidentity=X--If search files in source before save directory
|
||||||
t.version="11.1"
|
t.version="11.1"
|
||||||
t.console=X
|
t.console=X
|
||||||
t.accelerometerjoystick=X--Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
|
t.accelerometerjoystick=X--If exposing accelerometer on iOS and Android as a Joystick
|
||||||
t.externalstorage=X
|
t.gammacorrect=X
|
||||||
t.gammacorrect=true
|
t.audio.mixwithsystem=true--Switch on to keep sysBGM
|
||||||
-- t.audio.mixwithsystem=true--Keep background music playing when opening LOVE (boolean, iOS and Android only)
|
|
||||||
|
|
||||||
t.window.title="Techmino Alpha"
|
local W=t.window
|
||||||
t.window.icon="/image/icon.png"
|
W.title="Techmino V0.7.17"
|
||||||
t.window.width=1280
|
W.icon="/image/icon.png"
|
||||||
t.window.height=720
|
W.width,W.height=1280,720
|
||||||
t.window.borderless=X
|
W.minwidth,W.minheight=640,360
|
||||||
t.window.resizable=true
|
W.borderless=X
|
||||||
t.window.minwidth=640
|
W.resizable=true
|
||||||
t.window.minheight=360
|
W.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
|
||||||
t.window.fullscreen=X
|
W.fullscreen=X
|
||||||
t.window.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
|
W.vsync=0--0→∞fps
|
||||||
t.window.vsync=1
|
W.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
|
||||||
t.window.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
|
W.depth=X--Bits per sample in the depth buffer
|
||||||
t.window.depth=X--The number of bits per sample in the depth buffer
|
W.stencil=1--The number of bits per sample in the stencil buffer
|
||||||
t.window.stencil=1--The number of bits per sample in the stencil buffer
|
W.display=1--Monitor ID
|
||||||
t.window.display=1--Monitor ID
|
W.highdpi=X--Enable high-dpi mode for the window on a Retina display (boolean)
|
||||||
t.window.highdpi=X--Enable high-dpi mode for the window on a Retina display (boolean)
|
W.x,W.y=nil
|
||||||
t.window.x=nil
|
|
||||||
t.window.y=nil
|
|
||||||
|
|
||||||
t.modules.window=true
|
local M=t.modules
|
||||||
t.modules.system=true
|
M.window=true
|
||||||
t.modules.audio=true
|
M.system=true
|
||||||
t.modules.data=true
|
M.audio=true
|
||||||
t.modules.event=true
|
M.data=true
|
||||||
t.modules.font=true
|
M.event=true
|
||||||
t.modules.graphics=true
|
M.font=true
|
||||||
t.modules.image=true
|
M.graphics=true
|
||||||
t.modules.joystick=true
|
M.image=true
|
||||||
t.modules.keyboard=true
|
M.joystick=true
|
||||||
t.modules.math=true
|
M.keyboard=true
|
||||||
t.modules.mouse=true
|
M.math=true
|
||||||
t.modules.sound=true
|
M.mouse=true
|
||||||
t.modules.timer=true
|
M.sound=true
|
||||||
t.modules.touch=true
|
M.timer=true
|
||||||
t.modules.physics=X
|
M.touch=true
|
||||||
t.modules.thread=X
|
|
||||||
t.modules.video=X
|
M.physics=X
|
||||||
|
M.thread=X
|
||||||
|
M.video=X
|
||||||
end
|
end
|
||||||
127
control.lua
@@ -1,127 +0,0 @@
|
|||||||
function buttonControl_key(i)
|
|
||||||
mouseShow=false
|
|
||||||
if i=="up"or i=="down"or i=="left"or i=="right"then
|
|
||||||
if not Buttons.sel then
|
|
||||||
Buttons.sel=1
|
|
||||||
else
|
|
||||||
Buttons.sel=Buttons[scene][Buttons.sel][i]or Buttons.sel
|
|
||||||
end
|
|
||||||
elseif i=="space"or i=="return"then
|
|
||||||
if not sceneSwaping and Buttons.sel then
|
|
||||||
local B=Buttons[scene][Buttons.sel]
|
|
||||||
B.code()
|
|
||||||
B.alpha=1
|
|
||||||
sysSFX("button")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function buttonControl_gamepad(i)
|
|
||||||
if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
|
|
||||||
|
|
||||||
if not Buttons.sel then
|
|
||||||
Buttons.sel=1
|
|
||||||
mouseShow=false
|
|
||||||
else
|
|
||||||
Buttons.sel=Buttons[scene][Buttons.sel][i=="dpup"and"up"or i=="dpdown"and"down"or i=="dpleft"and"left"or"right"]or Buttons.sel
|
|
||||||
end
|
|
||||||
elseif i=="start"then
|
|
||||||
if not sceneSwaping and Buttons.sel then
|
|
||||||
local B=Buttons[scene][Buttons.sel]
|
|
||||||
if B.hold then Buttons.pressing=max(Buttons.pressing,1)end
|
|
||||||
B.code()
|
|
||||||
B.alpha=1
|
|
||||||
sysSFX("button")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function love.mousemoved(x,y)
|
|
||||||
mouseShow=true
|
|
||||||
mx,my=mouseConvert(x,y)
|
|
||||||
Buttons.sel=nil
|
|
||||||
for i=1,#Buttons[scene]do
|
|
||||||
local B=Buttons[scene][i]
|
|
||||||
if not(B.hide and B.hide())then
|
|
||||||
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
|
|
||||||
Buttons.sel=i
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if not Buttons.sel then Buttons.pressing=0 end
|
|
||||||
end
|
|
||||||
function love.mousepressed(x,y,k)
|
|
||||||
mouseShow=true
|
|
||||||
mx,my=mouseConvert(x,y)
|
|
||||||
if mouseDown[scene]then mouseDown[scene](mx,my,k)end
|
|
||||||
if k==1 then
|
|
||||||
if not sceneSwaping and Buttons.sel then
|
|
||||||
local B=Buttons[scene][Buttons.sel]
|
|
||||||
if B.hold then Buttons.pressing=max(Buttons.pressing,1)end
|
|
||||||
B.code()
|
|
||||||
B.alpha=1
|
|
||||||
Buttons.sel=nil
|
|
||||||
love.mousemoved(x,y)
|
|
||||||
sysSFX("button")
|
|
||||||
end
|
|
||||||
elseif k==3 then
|
|
||||||
back()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function love.mousereleased(x,y,k)
|
|
||||||
Buttons.pressing=0
|
|
||||||
end
|
|
||||||
|
|
||||||
function love.touchpressed(id,x,y)
|
|
||||||
ins(touches,id)
|
|
||||||
end
|
|
||||||
function love.touchrealeased(id,x,y)
|
|
||||||
for i=1,#touches do
|
|
||||||
if touches[i]==id then rem(touches,i)break end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function love.touchmoved(id,x,y,dx,dy)
|
|
||||||
end
|
|
||||||
|
|
||||||
function love.keypressed(i)
|
|
||||||
if keyDown[scene]then keyDown[scene](i)
|
|
||||||
elseif i=="escape"then back()
|
|
||||||
else buttonControl_key(i)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function love.keyreleased(i)
|
|
||||||
if keyUp[scene]then keyUp[scene](i)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function love.gamepadpressed(joystick,i)
|
|
||||||
if scene~="play"or scene=="setting2"and not gamepadsetting then
|
|
||||||
if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
|
|
||||||
if not Buttons.sel then
|
|
||||||
Buttons.sel=1
|
|
||||||
mouseShow=false
|
|
||||||
else
|
|
||||||
Buttons.sel=Buttons[scene][Buttons.sel][i]or Buttons.sel
|
|
||||||
end
|
|
||||||
elseif i=="start"then
|
|
||||||
if not sceneSwaping and Buttons.sel then
|
|
||||||
local B=Buttons[scene][Buttons.sel]
|
|
||||||
if B.hold then Buttons.pressing=max(Buttons.pressing,1)end
|
|
||||||
B.code()
|
|
||||||
B.alpha=1
|
|
||||||
sysSFX("button")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if gamepadDown[scene]then return gamepadDown[scene](i)
|
|
||||||
elseif i=="back"then return back()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function love.gamepadreleased(joystick,i)
|
|
||||||
if gamepadUp[scene]then gamepadUp[scene](i)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function love.wheelmoved(x,y)
|
|
||||||
if wheelmoved[scene]then wheelmoved[scene](x,y)end
|
|
||||||
end
|
|
||||||
1072
dataList.lua
Normal file
@@ -1,56 +0,0 @@
|
|||||||
game={}
|
|
||||||
function game.load()
|
|
||||||
scene="load"
|
|
||||||
curBG="none"
|
|
||||||
mouseShow=true
|
|
||||||
loading=1--Loading mode
|
|
||||||
loadnum=1--Loading counter
|
|
||||||
loadprogress=0--Loading bar
|
|
||||||
end
|
|
||||||
function game.intro()
|
|
||||||
scene="intro"
|
|
||||||
curBG="none"
|
|
||||||
mouseShow=true
|
|
||||||
end
|
|
||||||
function game.main()
|
|
||||||
scene="main"
|
|
||||||
curBG="none"
|
|
||||||
mouseShow=true
|
|
||||||
BGM("blank")
|
|
||||||
end
|
|
||||||
function game.mode()
|
|
||||||
scene="mode"
|
|
||||||
curBG="none"
|
|
||||||
mouseShow=true
|
|
||||||
BGM("blank")
|
|
||||||
end
|
|
||||||
function game.play()
|
|
||||||
scene="play"
|
|
||||||
--curBG="game1"
|
|
||||||
resetGameData()
|
|
||||||
sysSFX("ready")
|
|
||||||
end
|
|
||||||
function game.setting()
|
|
||||||
scene="setting"
|
|
||||||
curBG="none"
|
|
||||||
BGM("blank")
|
|
||||||
end
|
|
||||||
function game.setting2()
|
|
||||||
scene="setting2"
|
|
||||||
curBG="none"
|
|
||||||
keyssetting=nil
|
|
||||||
BGM("blank")
|
|
||||||
end
|
|
||||||
function game.help()
|
|
||||||
scene="help"
|
|
||||||
curBG="none"
|
|
||||||
BGM("blank")
|
|
||||||
end
|
|
||||||
function game.stat()
|
|
||||||
scene="stat"
|
|
||||||
curBG="none"
|
|
||||||
BGM("blank")
|
|
||||||
end
|
|
||||||
function game.quit()
|
|
||||||
love.event.quit()
|
|
||||||
end
|
|
||||||
1146
gamefunc.lua
Normal file
BIN
image/BG/1.png
|
Before Width: | Height: | Size: 10 KiB |
BIN
image/BG/bg1.jpg
Normal file
|
After Width: | Height: | Size: 6.3 KiB |
BIN
image/BG/bg2.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
image/block.png
|
Before Width: | Height: | Size: 5.7 KiB |
BIN
image/block/1.png
Normal file
|
After Width: | Height: | Size: 6.5 KiB |
BIN
image/icon.gfie
BIN
image/icon.ico
|
Before Width: | Height: | Size: 13 KiB |
BIN
image/icon.png
|
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 36 KiB |
|
Before Width: | Height: | Size: 404 B After Width: | Height: | Size: 404 B |
|
Before Width: | Height: | Size: 882 B After Width: | Height: | Size: 882 B |
|
Before Width: | Height: | Size: 973 B After Width: | Height: | Size: 973 B |
BIN
image/mess/badge.png
Normal file
|
After Width: | Height: | Size: 964 B |
BIN
image/mess/dialCircle.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
image/mess/dialNeedle.png
Normal file
|
After Width: | Height: | Size: 452 B |
BIN
image/mess/groupcode.png
Normal file
|
After Width: | Height: | Size: 31 KiB |
BIN
image/mess/light.png
Normal file
|
After Width: | Height: | Size: 423 B |
BIN
image/mess/lightBulb.png
Normal file
|
After Width: | Height: | Size: 421 B |
BIN
image/mess/paycode.png
Normal file
|
After Width: | Height: | Size: 60 KiB |
BIN
image/mess/spinCenter.png
Normal file
|
After Width: | Height: | Size: 211 B |
BIN
image/mess/title.png
Normal file
|
After Width: | Height: | Size: 44 KiB |
BIN
image/title.png
|
Before Width: | Height: | Size: 201 B |
|
Before Width: | Height: | Size: 48 KiB |
|
Before Width: | Height: | Size: 60 KiB |
BIN
image/virtualkey/func.png
Normal file
|
After Width: | Height: | Size: 370 B |
BIN
image/virtualkey/hardDrop.png
Normal file
|
After Width: | Height: | Size: 227 B |
BIN
image/virtualkey/hold.png
Normal file
|
After Width: | Height: | Size: 246 B |
BIN
image/virtualkey/moveLeft.png
Normal file
|
After Width: | Height: | Size: 219 B |
BIN
image/virtualkey/moveRight.png
Normal file
|
After Width: | Height: | Size: 219 B |
BIN
image/virtualkey/restart.png
Normal file
|
After Width: | Height: | Size: 243 B |
BIN
image/virtualkey/rotFlip.png
Normal file
|
After Width: | Height: | Size: 262 B |
BIN
image/virtualkey/rotLeft.png
Normal file
|
After Width: | Height: | Size: 241 B |
BIN
image/virtualkey/rotRight.png
Normal file
|
After Width: | Height: | Size: 243 B |
BIN
image/virtualkey/softDrop.png
Normal file
|
After Width: | Height: | Size: 220 B |
239
language/chi.lua
Normal file
@@ -0,0 +1,239 @@
|
|||||||
|
return{
|
||||||
|
atkModeName={"随机","徽章","击杀","反击"},
|
||||||
|
royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
|
||||||
|
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||||
|
techrash="Techrash",
|
||||||
|
techrashB2B="B2B Techrash",
|
||||||
|
techrashB3B="B2B2B Techrash",
|
||||||
|
block={"Z","S","L","J","T","O","I"},
|
||||||
|
clear={" single"," double"," triple"},
|
||||||
|
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
||||||
|
b2b="B2B ",b3b="B2B2B ",
|
||||||
|
mini="Mini",
|
||||||
|
PC="Perfect Clear",
|
||||||
|
hold="暂存",next="下一个",
|
||||||
|
|
||||||
|
stage={"关卡 1","关卡 2","关卡 3","关卡 4","关卡 5",},
|
||||||
|
maxspeed="最高速度",
|
||||||
|
speedup="速度加快",
|
||||||
|
|
||||||
|
win="胜利",
|
||||||
|
lose="失败",
|
||||||
|
pause="暂停",
|
||||||
|
finish="结束",
|
||||||
|
pauseTime="暂停时间",
|
||||||
|
|
||||||
|
custom="自定义游戏",
|
||||||
|
customOption={
|
||||||
|
drop="下落延迟:",
|
||||||
|
lock="锁定延迟:",
|
||||||
|
wait="放块延迟:",
|
||||||
|
fall="消行延迟:",
|
||||||
|
next="序列数量:",
|
||||||
|
hold="暂存:",
|
||||||
|
sequence="序列:",
|
||||||
|
visible="可见性:",
|
||||||
|
target="目标行数:",
|
||||||
|
freshLimit="锁延刷新次数:",
|
||||||
|
opponent="对手速度等级:",
|
||||||
|
},
|
||||||
|
customVal={
|
||||||
|
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||||
|
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||||
|
wait=nil,
|
||||||
|
fall=nil,
|
||||||
|
next=nil,
|
||||||
|
hold={"开","关","无限"},
|
||||||
|
sequence={"bag7","his4","随机"},
|
||||||
|
visible={"可见","半隐","全隐","瞬隐"},
|
||||||
|
target={10,20,40,100,200,500,1000,"∞"},
|
||||||
|
freshLimit={0,8,15,"∞"},
|
||||||
|
opponent={"无电脑",1,2,3,4,5,6,7,8,9,10,11},
|
||||||
|
},
|
||||||
|
softdropdas="软降DAS:",
|
||||||
|
softdroparr="软降ARR:",
|
||||||
|
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
||||||
|
keyboard="键盘",joystick="手柄",
|
||||||
|
space="空格",enter="回车",
|
||||||
|
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
||||||
|
|
||||||
|
|
||||||
|
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","功能键:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||||
|
modeName={
|
||||||
|
[0]="自定义",
|
||||||
|
"竞速","马拉松","大师","经典","禅","无尽","单挑","仅TSD","隐形","挖掘","生存","科研",
|
||||||
|
"全清训练","全清挑战","41人混战","99人混战","干旱","多人",
|
||||||
|
},
|
||||||
|
modeInfo={
|
||||||
|
sprint="挑战世界纪录",
|
||||||
|
marathon="尝试坚持到最后",
|
||||||
|
master="成为方块大师",
|
||||||
|
classic="高速经典",
|
||||||
|
zen="无重力消除200行",
|
||||||
|
infinite="科研沙盒",
|
||||||
|
solo="打败AI",
|
||||||
|
tsd="尽可能做TSD",
|
||||||
|
blind="最强大脑",
|
||||||
|
dig="核能挖掘机",
|
||||||
|
survivor="防守练习",
|
||||||
|
tech="尽可能不要普通消除",
|
||||||
|
pctrain="熟悉全清定式的组合",
|
||||||
|
pcchallenge="100行内尽可能多PC",
|
||||||
|
techmino41="41人混战",
|
||||||
|
techmino99="99人混战",
|
||||||
|
drought="异常序列",
|
||||||
|
hotseat="友尽模式",
|
||||||
|
},
|
||||||
|
|
||||||
|
load={"加载材质ing","加载音乐ing","加载音效ing","加载完成",},
|
||||||
|
tips={
|
||||||
|
"不是动画,真的在加载!",
|
||||||
|
"整个游戏都是MrZ完成的!",
|
||||||
|
"大满贯10连击消四全清!",
|
||||||
|
"<方块研究所>有一个Nspire-CX版本!",
|
||||||
|
"B2B2B2B存在吗?",
|
||||||
|
"MEGACMB!",
|
||||||
|
"ALLSPIN!",
|
||||||
|
"O型回旋三清?",
|
||||||
|
"只用一个输入设备就可以游玩了",
|
||||||
|
"Miya:喵!",
|
||||||
|
"225238922,哔哩哔哩 干杯~",
|
||||||
|
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||||||
|
"合群了就会消失,但是消失不代表没有意义",
|
||||||
|
"学会使用两个旋转键,三个更好",
|
||||||
|
"更小的DAS和ARR拥有更高的操作上限",
|
||||||
|
"注意到\"旋转\"到底对方块做了些什么吗?",
|
||||||
|
"20G是一套全新的游戏规则",
|
||||||
|
"不要在上课时玩游戏!",
|
||||||
|
"本游戏难度上限很高,做好心理准备",
|
||||||
|
"方块可以不是个休闲游戏",
|
||||||
|
},
|
||||||
|
stat={
|
||||||
|
"游戏运行次数:",
|
||||||
|
"游戏局数:",
|
||||||
|
"游戏时间:",
|
||||||
|
"总按键数:",
|
||||||
|
"总旋转数:",
|
||||||
|
"Hold次数:",
|
||||||
|
"方块使用数:",
|
||||||
|
"总消行数:",
|
||||||
|
"总攻击数:",
|
||||||
|
"总发送数:",
|
||||||
|
"总接收数:",
|
||||||
|
"总上涨数:",
|
||||||
|
"总消除数:",
|
||||||
|
"总Spin数:",
|
||||||
|
"总B2B数:",
|
||||||
|
"总PC数:",
|
||||||
|
"平均效率:",
|
||||||
|
},
|
||||||
|
help={
|
||||||
|
"好像也没啥好帮助的吧?就当是关于了",
|
||||||
|
"这只是一个方块游戏,请勿过度解读和随意联想",
|
||||||
|
"不过就当成TOP/C2/KOS/TGM3/JS玩好了",
|
||||||
|
"游戏还在测试阶段,请 勿 外 传",
|
||||||
|
"",
|
||||||
|
"使用LOVE2D引擎",
|
||||||
|
"作者:MrZ 邮箱:1046101471@qq.com",
|
||||||
|
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ",
|
||||||
|
"使用工具:VScode,GFIE,Beepbox,Goldwave",
|
||||||
|
"特别感谢:Farter,Teatube,196,Flyz,T830,[所有测试人员]和 你!",
|
||||||
|
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||||
|
},
|
||||||
|
support="支持作者",
|
||||||
|
group="官方QQ群",
|
||||||
|
ButtonText={
|
||||||
|
main={
|
||||||
|
play="开始",
|
||||||
|
setting="设置",
|
||||||
|
stat="统计信息",
|
||||||
|
help="帮助",
|
||||||
|
quit="退出",
|
||||||
|
},
|
||||||
|
mode={
|
||||||
|
up="Λ",
|
||||||
|
down="v",
|
||||||
|
left="<",
|
||||||
|
right=">",
|
||||||
|
start="开始",
|
||||||
|
custom="自定义(C)",
|
||||||
|
back="返回",
|
||||||
|
},
|
||||||
|
custom={
|
||||||
|
up="Λ",
|
||||||
|
down="v",
|
||||||
|
left="<",
|
||||||
|
right=">",
|
||||||
|
start1="消除开始",
|
||||||
|
start2="拼图开始",
|
||||||
|
draw="画图(D)",
|
||||||
|
back="返回",
|
||||||
|
},
|
||||||
|
draw={
|
||||||
|
block1="■",
|
||||||
|
block2="■",
|
||||||
|
block3="■",
|
||||||
|
block4="■",
|
||||||
|
block5="■",
|
||||||
|
block6="■",
|
||||||
|
block7="■",
|
||||||
|
gb1="■",
|
||||||
|
gb2="■",
|
||||||
|
gb3="■",
|
||||||
|
gb4="■",
|
||||||
|
gb5="■",
|
||||||
|
erase="×",
|
||||||
|
clear="清空",
|
||||||
|
back="返回",
|
||||||
|
},
|
||||||
|
play={
|
||||||
|
pause="暂停",
|
||||||
|
},
|
||||||
|
pause={
|
||||||
|
resume="继续",
|
||||||
|
quit="退出",
|
||||||
|
},
|
||||||
|
setting={
|
||||||
|
ghost=function()return setting.ghost and"阴影:开"or"阴影:关"end,
|
||||||
|
center=function()return setting.center and"旋转中心:开"or"旋转中心:关"end,
|
||||||
|
grid=function()return setting.grid and"网格:开"or"网格:关"end,
|
||||||
|
swap=function()return setting.swap and"目标选择:组合键"or"目标选择:循环"end,
|
||||||
|
fxs=function()return setting.fxs and"特效:开"or"特效:关"end,
|
||||||
|
bg=function()return setting.bg and"背景:开"or"背景:关"end,
|
||||||
|
dasD="-",dasU="+",
|
||||||
|
arrD="-",arrU="+",
|
||||||
|
sddasD="-",sddasU="+",
|
||||||
|
sdarrD="-",sdarrU="+",
|
||||||
|
sfx=function()return setting.sfx and"音效:开"or"音效:关"end,
|
||||||
|
bgm=function()return setting.bgm and"音乐:开"or"音乐:关"end,
|
||||||
|
vib=function()return "震动强度:"..setting.vib end,
|
||||||
|
fullscreen=function()return setting.fullscreen and"全屏:开"or"全屏:关"end,
|
||||||
|
bgblock=function()return setting.bgblock and"背景动画:开"or"背景动画:关"end,
|
||||||
|
frame=function()return"绘制帧:"..setting.frameMul.."%"end,
|
||||||
|
control="控制设置",
|
||||||
|
touch="触摸设置",
|
||||||
|
lang=function()return langName[setting.lang]end,
|
||||||
|
back="保存&返回",
|
||||||
|
},
|
||||||
|
setting2={
|
||||||
|
back="返回",
|
||||||
|
},
|
||||||
|
setting3={
|
||||||
|
back="返回",
|
||||||
|
hide=function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
||||||
|
default="默认组合",
|
||||||
|
snap=function()return text.snapLevelName[snapLevel]end,
|
||||||
|
alpha=function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||||
|
icon="图标",
|
||||||
|
size="大小",
|
||||||
|
},
|
||||||
|
help={
|
||||||
|
back="返回",
|
||||||
|
qq="作者QQ",
|
||||||
|
},
|
||||||
|
stat={
|
||||||
|
back="返回",
|
||||||
|
path="打开存储目录",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
}--
|
||||||
239
language/chi_full.lua
Normal file
@@ -0,0 +1,239 @@
|
|||||||
|
return{
|
||||||
|
atkModeName={"随机","徽章","击杀","反击"},
|
||||||
|
royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
|
||||||
|
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||||
|
techrash="四清",
|
||||||
|
techrashB2B="满贯 四清",
|
||||||
|
techrashB3B="大满贯 四清",
|
||||||
|
block={"Z","S","L","J","T","O","I"},
|
||||||
|
clear={"单清","双清","三清"},
|
||||||
|
spin={"Z型回旋","S型回旋","L型回旋","J型回旋","T型回旋","O型回旋","I型回旋"},
|
||||||
|
b2b="满贯",b3b="大满贯",
|
||||||
|
mini="迷你",
|
||||||
|
PC="场地全清",
|
||||||
|
hold="暂存",next="下一个",
|
||||||
|
|
||||||
|
stage={"关卡 1","关卡 2","关卡 3","关卡 4","关卡 5",},
|
||||||
|
maxspeed="最高速度",
|
||||||
|
speedup="速度加快",
|
||||||
|
|
||||||
|
win="胜利",
|
||||||
|
lose="失败",
|
||||||
|
pause="暂停",
|
||||||
|
finish="结束",
|
||||||
|
pauseTime="暂停时间",
|
||||||
|
|
||||||
|
custom="自定义游戏",
|
||||||
|
customOption={
|
||||||
|
drop="下落延迟:",
|
||||||
|
lock="锁定延迟:",
|
||||||
|
wait="放块延迟:",
|
||||||
|
fall="消行延迟:",
|
||||||
|
next="序列数量:",
|
||||||
|
hold="暂存:",
|
||||||
|
sequence="序列:",
|
||||||
|
visible="可见性:",
|
||||||
|
target="目标行数:",
|
||||||
|
freshLimit="锁延刷新次数:",
|
||||||
|
opponent="对手速度等级:",
|
||||||
|
},
|
||||||
|
customVal={
|
||||||
|
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||||
|
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||||
|
wait=nil,
|
||||||
|
fall=nil,
|
||||||
|
next=nil,
|
||||||
|
hold={"开","关","无限"},
|
||||||
|
sequence={"bag7","his4","随机"},
|
||||||
|
visible={"可见","半隐","全隐","瞬隐"},
|
||||||
|
target={10,20,40,100,200,500,1000,"∞"},
|
||||||
|
freshLimit={0,8,15,"∞"},
|
||||||
|
opponent={"无电脑",1,2,3,4,5,6,7,8,9,10,11},
|
||||||
|
},
|
||||||
|
softdropdas="软降DAS:",
|
||||||
|
softdroparr="软降ARR:",
|
||||||
|
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
||||||
|
keyboard="键盘",joystick="手柄",
|
||||||
|
space="空格",enter="回车",
|
||||||
|
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
||||||
|
|
||||||
|
|
||||||
|
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","功能键:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||||
|
modeName={
|
||||||
|
[0]="自定义",
|
||||||
|
"竞速","马拉松","大师","经典","禅","无尽","单挑","仅TSD","隐形","挖掘","生存","科研",
|
||||||
|
"全清训练","全清挑战","41人混战","99人混战","干旱","多人",
|
||||||
|
},
|
||||||
|
modeInfo={
|
||||||
|
sprint="挑战世界纪录",
|
||||||
|
marathon="尝试坚持到最后",
|
||||||
|
master="成为方块大师",
|
||||||
|
classic="高速经典",
|
||||||
|
zen="无重力消除200行",
|
||||||
|
infinite="科研沙盒",
|
||||||
|
solo="打败AI",
|
||||||
|
tsd="尽可能做T旋双清",
|
||||||
|
blind="最强大脑",
|
||||||
|
dig="核能挖掘机",
|
||||||
|
survivor="防守练习",
|
||||||
|
tech="尽可能不要普通消除!",
|
||||||
|
pctrain="熟悉全清定式的组合",
|
||||||
|
pcchallenge="100行内尽可能多全清",
|
||||||
|
techmino41="41人混战",
|
||||||
|
techmino99="99人混战",
|
||||||
|
drought="异常序列",
|
||||||
|
hotseat="友尽模式",
|
||||||
|
},
|
||||||
|
|
||||||
|
load={"加载材质ing","加载音乐ing","加载音效ing","加载完成",},
|
||||||
|
tips={
|
||||||
|
"不是动画,真的在加载!",
|
||||||
|
"整个游戏都是MrZ完成的!",
|
||||||
|
"大满贯10连击消四全清!",
|
||||||
|
"<方块研究所>有一个Nspire-CX版本!",
|
||||||
|
"B2B2B2B存在吗?",
|
||||||
|
"MEGACMB!",
|
||||||
|
"ALLSPIN!",
|
||||||
|
"O型回旋三清?",
|
||||||
|
"只用一个输入设备就可以游玩了",
|
||||||
|
"Miya:喵!",
|
||||||
|
"225238922,哔哩哔哩 干杯~",
|
||||||
|
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||||||
|
"合群了就会消失,但是消失不代表没有意义",
|
||||||
|
"学会使用两个旋转键,三个更好",
|
||||||
|
"更小的DAS和ARR拥有更高的操作上限",
|
||||||
|
"注意到\"旋转\"到底对方块做了些什么吗?",
|
||||||
|
"20G是一套全新的游戏规则",
|
||||||
|
"不要在上课时玩游戏!",
|
||||||
|
"本游戏难度上限很高,做好心理准备",
|
||||||
|
"方块可以不是个休闲游戏",
|
||||||
|
},
|
||||||
|
stat={
|
||||||
|
"游戏运行次数:",
|
||||||
|
"游戏局数:",
|
||||||
|
"游戏时间:",
|
||||||
|
"总按键数:",
|
||||||
|
"总旋转数:",
|
||||||
|
"暂存次数:",
|
||||||
|
"总方块使用:",
|
||||||
|
"总消行数:",
|
||||||
|
"总攻击行数:",
|
||||||
|
"总发送数:",
|
||||||
|
"总接收数:",
|
||||||
|
"总上涨数:",
|
||||||
|
"总消除数:",
|
||||||
|
"总旋转消行数:",
|
||||||
|
"总满贯数:",
|
||||||
|
"总全清数:",
|
||||||
|
"平均效率:",
|
||||||
|
},
|
||||||
|
help={
|
||||||
|
"好像也没啥好帮助的吧?就当是关于了",
|
||||||
|
"这只是一个方块游戏,请勿过度解读和随意联想",
|
||||||
|
"不过就当成TOP/C2/KOS/TGM3/JS玩好了",
|
||||||
|
"游戏还在测试阶段,请 勿 外 传",
|
||||||
|
"",
|
||||||
|
"使用LOVE2D引擎",
|
||||||
|
"作者:MrZ 邮箱:1046101471@qq.com",
|
||||||
|
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ",
|
||||||
|
"使用工具:VScode,GFIE,Beepbox,Goldwave",
|
||||||
|
"特别感谢:Farter,Teatube,196,Flyz,T830,[所有测试人员]和 你!",
|
||||||
|
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||||
|
},
|
||||||
|
support="支持作者",
|
||||||
|
group="官方QQ群",
|
||||||
|
ButtonText={
|
||||||
|
main={
|
||||||
|
play="开始",
|
||||||
|
setting="设置",
|
||||||
|
stat="统计信息",
|
||||||
|
help="帮助",
|
||||||
|
quit="退出",
|
||||||
|
},
|
||||||
|
mode={
|
||||||
|
up="Λ",
|
||||||
|
down="v",
|
||||||
|
left="<",
|
||||||
|
right=">",
|
||||||
|
start="开始",
|
||||||
|
custom="自定义(C)",
|
||||||
|
back="返回",
|
||||||
|
},
|
||||||
|
custom={
|
||||||
|
up="Λ",
|
||||||
|
down="v",
|
||||||
|
left="<",
|
||||||
|
right=">",
|
||||||
|
start1="消除开始",
|
||||||
|
start2="拼图开始",
|
||||||
|
draw="画图(D)",
|
||||||
|
back="返回",
|
||||||
|
},
|
||||||
|
draw={
|
||||||
|
block1="■",
|
||||||
|
block2="■",
|
||||||
|
block3="■",
|
||||||
|
block4="■",
|
||||||
|
block5="■",
|
||||||
|
block6="■",
|
||||||
|
block7="■",
|
||||||
|
gb1="■",
|
||||||
|
gb2="■",
|
||||||
|
gb3="■",
|
||||||
|
gb4="■",
|
||||||
|
gb5="■",
|
||||||
|
erase="×",
|
||||||
|
clear="清空",
|
||||||
|
back="返回",
|
||||||
|
},
|
||||||
|
play={
|
||||||
|
pause="暂停",
|
||||||
|
},
|
||||||
|
pause={
|
||||||
|
resume="继续",
|
||||||
|
quit="退出",
|
||||||
|
},
|
||||||
|
setting={
|
||||||
|
ghost=function()return setting.ghost and"阴影:开"or"阴影:关"end,
|
||||||
|
center=function()return setting.center and"旋转中心:开"or"旋转中心:关"end,
|
||||||
|
grid=function()return setting.grid and"网格:开"or"网格:关"end,
|
||||||
|
swap=function()return setting.swap and"目标选择:组合键"or"目标选择:循环"end,
|
||||||
|
fxs=function()return setting.fxs and"特效:开"or"特效:关"end,
|
||||||
|
bg=function()return setting.bg and"背景:开"or"背景:关"end,
|
||||||
|
dasD="-",dasU="+",
|
||||||
|
arrD="-",arrU="+",
|
||||||
|
sddasD="-",sddasU="+",
|
||||||
|
sdarrD="-",sdarrU="+",
|
||||||
|
sfx=function()return setting.sfx and"音效:开"or"音效:关"end,
|
||||||
|
bgm=function()return setting.bgm and"音乐:开"or"音乐:关"end,
|
||||||
|
vib=function()return "震动强度:"..setting.vib end,
|
||||||
|
fullscreen=function()return setting.fullscreen and"全屏:开"or"全屏:关"end,
|
||||||
|
bgblock=function()return setting.bgblock and"背景动画:开"or"背景动画:关"end,
|
||||||
|
frame=function()return"绘制帧:"..setting.frameMul.."%"end,
|
||||||
|
control="控制设置",
|
||||||
|
touch="触摸设置",
|
||||||
|
lang=function()return langName[setting.lang]end,
|
||||||
|
back="保存&返回",
|
||||||
|
},
|
||||||
|
setting2={
|
||||||
|
back="返回",
|
||||||
|
},
|
||||||
|
setting3={
|
||||||
|
back="返回",
|
||||||
|
hide=function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
||||||
|
default="默认组合",
|
||||||
|
snap=function()return text.snapLevelName[snapLevel]end,
|
||||||
|
alpha=function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||||
|
icon="图标",
|
||||||
|
size="大小",
|
||||||
|
},
|
||||||
|
help={
|
||||||
|
back="返回",
|
||||||
|
qq="作者QQ",
|
||||||
|
},
|
||||||
|
stat={
|
||||||
|
back="返回",
|
||||||
|
path="打开存储目录",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
}--文全
|
||||||
239
language/eng.lua
Normal file
@@ -0,0 +1,239 @@
|
|||||||
|
return{
|
||||||
|
atkModeName={"Random","Badges","K.O.s","Counters"},
|
||||||
|
royale_remain=function(n)return n.." Players Remain"end,
|
||||||
|
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||||
|
techrash="Techrash",
|
||||||
|
techrashB2B="B2B Techrash",
|
||||||
|
techrashB3B="B2B2B Techrash",
|
||||||
|
block={"Z","S","L","J","T","O","I"},
|
||||||
|
clear={" single"," double"," triple"},
|
||||||
|
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
||||||
|
b2b="B2B ",b3b="B2B2B ",
|
||||||
|
mini="Mini",
|
||||||
|
PC="Perfect Clear",
|
||||||
|
hold="Hold",next="Next",
|
||||||
|
|
||||||
|
stage={"STAGE 1","STAGE 2","STAGE 3","STAGE 4","STAGE 5",},
|
||||||
|
maxspeed="Max speed",
|
||||||
|
speedup="Speed up",
|
||||||
|
|
||||||
|
win="WIN",
|
||||||
|
lose="LOSE",
|
||||||
|
pause="PAUSE",
|
||||||
|
finish="FINISH",
|
||||||
|
pauseTime="Pause time",
|
||||||
|
|
||||||
|
custom="Custom Game",
|
||||||
|
customOption={
|
||||||
|
drop="Drop delay:",
|
||||||
|
lock="Lock delay:",
|
||||||
|
wait="Next piece delay:",
|
||||||
|
fall="Clear row delay:",
|
||||||
|
next="Next count:",
|
||||||
|
hold="Hold:",
|
||||||
|
sequence="Sequence:",
|
||||||
|
visible="Visible:",
|
||||||
|
target="Line limit:",
|
||||||
|
freshLimit="Lock fresh limit:",
|
||||||
|
opponent="Opponent speed:",
|
||||||
|
},
|
||||||
|
customVal={
|
||||||
|
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||||
|
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||||
|
wait=nil,
|
||||||
|
fall=nil,
|
||||||
|
next=nil,
|
||||||
|
hold={"ON","OFF","FREE"},
|
||||||
|
sequence={"bag7","his4","random"},
|
||||||
|
visible={"normal","time","invisible","sudden"},
|
||||||
|
target={10,20,40,100,200,500,1000,"∞"},
|
||||||
|
freshLimit={0,8,15,"∞"},
|
||||||
|
opponent={"No CPU",1,2,3,4,5,6,7,8,9,10,11},
|
||||||
|
},
|
||||||
|
softdropdas="softdropDAS:",
|
||||||
|
softdroparr="softdropARR:",
|
||||||
|
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"},
|
||||||
|
keyboard="Keyboard",joystick="Joystick",
|
||||||
|
space="Space",enter="Enter",
|
||||||
|
setting2Help="Arrowkey to select/change slot,Enter to change,Esc back",
|
||||||
|
|
||||||
|
|
||||||
|
actName={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip:","Hard Drop:","Soft Drop:","Hold:","Function:","Restart:","Instant Left:","Instant Right:","Ins Down:"},
|
||||||
|
modeName={
|
||||||
|
[0]="Custom",
|
||||||
|
"Sprint","Marathon","Master","Classic","Zen","Infinite","1v1","TSD-only","Blind","Dig","Survivor","Tech",
|
||||||
|
"PC Train","PC Challenge","Techmino41","Techmino99","Drought","Hotseat",
|
||||||
|
},
|
||||||
|
modeInfo={
|
||||||
|
sprint="Speed run",
|
||||||
|
marathon="Survive and reach target",
|
||||||
|
master="To be Grand Master",
|
||||||
|
classic="Vintage car drag racing",
|
||||||
|
zen="Clear 200 Lines without gravity",
|
||||||
|
infinite="Infinite game,infinite happiness",
|
||||||
|
solo="Beat AI",
|
||||||
|
tsd="Make more T-spin-doubles",
|
||||||
|
blind="Invisible board",
|
||||||
|
dig="Downstack!",
|
||||||
|
survivor="Hand them!",
|
||||||
|
tech="Don't do normal clear",
|
||||||
|
pctrain="Let's learn some PCs",
|
||||||
|
pcchallenge="Make PCs in 100 Lines",
|
||||||
|
techmino41="Melee fight with 40 AIs",
|
||||||
|
techmino99="Melee fight with 98 AIs",
|
||||||
|
drought="ERRSEQ flood attack",
|
||||||
|
hotseat="",
|
||||||
|
},
|
||||||
|
|
||||||
|
load={"Loading textures","Loading BGM","Loading SFX","Finished",},
|
||||||
|
tips={
|
||||||
|
"Not animation,real loading!",
|
||||||
|
"The WHOLE game is made by MrZ!",
|
||||||
|
"Back to Back 10 combo Techrash PC!",
|
||||||
|
"Techmino has a Nspire-CX edition!",
|
||||||
|
"Is B2B2B2B possible?",
|
||||||
|
"MEGACMB!",
|
||||||
|
"ALLSPIN!",
|
||||||
|
"O spin triple?",
|
||||||
|
"You can play with any input device!",
|
||||||
|
"Miya:Nya!",
|
||||||
|
"225238922,Bilibili cheers!",
|
||||||
|
"Playing too much = taking drugs",
|
||||||
|
"Disappearing doesn't mean useless",
|
||||||
|
"Try to use two rotate button,three better",
|
||||||
|
"Small DAS&ARR can make you faster,if you can adapt to it",
|
||||||
|
"Have you noticed what does \"rotating\" do to block?",
|
||||||
|
"20G is a brand new game rule",
|
||||||
|
"Do not play game in class!",
|
||||||
|
"This game can be very hard,be mentally perpared",
|
||||||
|
"This in not a casual game",
|
||||||
|
},
|
||||||
|
stat={
|
||||||
|
"Games run:",
|
||||||
|
"Games played:",
|
||||||
|
"Game time:",
|
||||||
|
"Total key pressed:",
|
||||||
|
"Total rotate:",
|
||||||
|
"Total hold:",
|
||||||
|
"Total block used:",
|
||||||
|
"Total rows cleared:",
|
||||||
|
"Total attack:",
|
||||||
|
"Total sent:",
|
||||||
|
"Total receive:",
|
||||||
|
"Total pend:",
|
||||||
|
"Total clear:",
|
||||||
|
"Total spin:",
|
||||||
|
"Total B2B:",
|
||||||
|
"Total PC:",
|
||||||
|
"Total Efficiency",
|
||||||
|
},
|
||||||
|
help={
|
||||||
|
"I don't think you need \"help\".",
|
||||||
|
"THIS IS ONLY A BLOCK GAME",
|
||||||
|
"But just play like playing TOP/C2/KOS/TGM3",
|
||||||
|
"Game is not public now,so DO NOT DISTIRBUTE",
|
||||||
|
"",
|
||||||
|
"Powered by LOVE2D",
|
||||||
|
"Author:MrZ E-mail:1046101471@qq.com",
|
||||||
|
"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ",
|
||||||
|
"Tool used:VScode,GFIE,Beepbox,Goldwave",
|
||||||
|
"Special thanks:Farter,Teatube,196,Flyz,T830,[all test staff] and YOU!",
|
||||||
|
"Any bugs/suggestions to my E-mail.",
|
||||||
|
},
|
||||||
|
support="Support Author",
|
||||||
|
group="Official QQ Group",
|
||||||
|
ButtonText={
|
||||||
|
main={
|
||||||
|
play="Play",
|
||||||
|
setting="Settings",
|
||||||
|
stat="Statistics",
|
||||||
|
help="Help",
|
||||||
|
quit="Quit",
|
||||||
|
},
|
||||||
|
mode={
|
||||||
|
up="Λ",
|
||||||
|
down="v",
|
||||||
|
left="<",
|
||||||
|
right=">",
|
||||||
|
start="Start",
|
||||||
|
custom="Custom(C)",
|
||||||
|
back="Back",
|
||||||
|
},
|
||||||
|
custom={
|
||||||
|
up="Λ",
|
||||||
|
down="v",
|
||||||
|
left="<",
|
||||||
|
right=">",
|
||||||
|
start1="Clear Start",
|
||||||
|
start2="Puzzle Start",
|
||||||
|
draw="Draw(D)",
|
||||||
|
back="Back",
|
||||||
|
},
|
||||||
|
draw={
|
||||||
|
block1="■",
|
||||||
|
block2="■",
|
||||||
|
block3="■",
|
||||||
|
block4="■",
|
||||||
|
block5="■",
|
||||||
|
block6="■",
|
||||||
|
block7="■",
|
||||||
|
gb1="■",
|
||||||
|
gb2="■",
|
||||||
|
gb3="■",
|
||||||
|
gb4="■",
|
||||||
|
gb5="■",
|
||||||
|
erase="×",
|
||||||
|
clear="Clear",
|
||||||
|
back="Back",
|
||||||
|
},
|
||||||
|
play={
|
||||||
|
pause="Pause",
|
||||||
|
},
|
||||||
|
pause={
|
||||||
|
resume="Resume",
|
||||||
|
quit="Quit",
|
||||||
|
},
|
||||||
|
setting={
|
||||||
|
ghost=function()return setting.ghost and"Ghost:ON"or"Ghost:OFF"end,
|
||||||
|
center=function()return setting.center and"Center:ON"or"Center:OFF"end,
|
||||||
|
grid=function()return setting.grid and"Grid:ON"or"Grid:OFF"end,
|
||||||
|
swap=function()return setting.swap and"Swap:comboKey"or"Swap:loop"end,
|
||||||
|
fxs=function()return setting.fxs and"FXs:ON"or"FXs:OFF"end,
|
||||||
|
bg=function()return setting.bg and"BG:ON"or"BG:OFF"end,
|
||||||
|
dasD="-",dasU="+",
|
||||||
|
arrD="-",arrU="+",
|
||||||
|
sddasD="-",sddasU="+",
|
||||||
|
sdarrD="-",sdarrU="+",
|
||||||
|
sfx=function()return setting.sfx and"SFX:ON"or"SFX:OFF"end,
|
||||||
|
bgm=function()return setting.bgm and"BGM:ON"or"BGM:OFF"end,
|
||||||
|
vib=function()return "Vibrate level:"..setting.vib end,
|
||||||
|
fullscreen=function()return setting.fullscreen and"Fullscreen:ON"or"Fullscreen:OFF"end,
|
||||||
|
bgblock=function()return setting.bgblock and"BG animation:ON"or"BG animation:OFF"end,
|
||||||
|
frame=function()return"FrameDraw:"..setting.frameMul.."%"end,
|
||||||
|
control="Control settings",
|
||||||
|
touch="Touch settings",
|
||||||
|
lang=function()return langName[setting.lang]end,
|
||||||
|
back="Save&Back",
|
||||||
|
},
|
||||||
|
setting2={
|
||||||
|
back="Back",
|
||||||
|
},
|
||||||
|
setting3={
|
||||||
|
back="Back",
|
||||||
|
hide=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,
|
||||||
|
default="Defaults",
|
||||||
|
snap=function()return text.snapLevelName[snapLevel]end,
|
||||||
|
alpha=function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||||
|
icon="Icon",
|
||||||
|
size="Size",
|
||||||
|
},
|
||||||
|
help={
|
||||||
|
back="Back",
|
||||||
|
qq="Author's qq",
|
||||||
|
},
|
||||||
|
stat={
|
||||||
|
back="Back",
|
||||||
|
path="Open Data Folder",
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
374
list.lua
Normal file
@@ -0,0 +1,374 @@
|
|||||||
|
local gc=love.graphics
|
||||||
|
local sys=love.system
|
||||||
|
local fs=love.filesystem
|
||||||
|
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","func","restart","insLeft","insRight","insDown"}
|
||||||
|
color={
|
||||||
|
red={1,0,0},
|
||||||
|
green={0,1,0},
|
||||||
|
blue={.2,.2,1},
|
||||||
|
yellow={1,1,0},
|
||||||
|
magenta={1,0,1},
|
||||||
|
cyan={0,1,1},
|
||||||
|
grey={.6,.6,.6},
|
||||||
|
|
||||||
|
lightRed={1,.5,.5},
|
||||||
|
lightGreen={.5,1,.5},
|
||||||
|
lightBlue={.6,.6,1},
|
||||||
|
lightYellow={1,1,.5},
|
||||||
|
lightMagenta={1,.5,1},
|
||||||
|
lightCyan={.5,1,1},
|
||||||
|
lightGrey={.8,.8,.8},
|
||||||
|
|
||||||
|
darkRed={.6,0,0},
|
||||||
|
darkGreen={0,.6,0},
|
||||||
|
darkBlue={0,0,.6},
|
||||||
|
darkYellow={.6,.6,0},
|
||||||
|
darkMagenta={.6,0,.6},
|
||||||
|
darkCyan={0,.6,.6},
|
||||||
|
darkGrey={.3,.3,.3},
|
||||||
|
|
||||||
|
white={1,1,1},
|
||||||
|
orange={1,.6,0},
|
||||||
|
lightOrange={1,.7,.3},
|
||||||
|
purple={.5,0,1},
|
||||||
|
lightPurple={.8,.4,1},
|
||||||
|
darkPurple={.3,0,.6},
|
||||||
|
}
|
||||||
|
blockColor={
|
||||||
|
color.red,
|
||||||
|
color.green,
|
||||||
|
color.orange,
|
||||||
|
color.blue,
|
||||||
|
color.magenta,
|
||||||
|
color.yellow,
|
||||||
|
color.cyan,
|
||||||
|
color.darkGreen,
|
||||||
|
color.darkGrey,
|
||||||
|
color.grey,
|
||||||
|
color.darkPurple,
|
||||||
|
color.darkRed,
|
||||||
|
color.darkGreen,
|
||||||
|
}
|
||||||
|
sfx={
|
||||||
|
"button","swipe",
|
||||||
|
|
||||||
|
"ready","start","win","fail","collect",
|
||||||
|
"move","rotate","rotatekick","hold",
|
||||||
|
"prerotate","prehold",
|
||||||
|
"lock","drop","fall",
|
||||||
|
"reach",
|
||||||
|
"ren_1","ren_2","ren_3","ren_4","ren_5","ren_6","ren_7","ren_8","ren_9","ren_10","ren_11",
|
||||||
|
"clear_1","clear_2","clear_3","clear_4",
|
||||||
|
"spin_0","spin_1","spin_2","spin_3",
|
||||||
|
"emit","blip_1","blip_2",
|
||||||
|
"perfectclear",
|
||||||
|
}
|
||||||
|
bgm={
|
||||||
|
"blank",
|
||||||
|
"way",
|
||||||
|
"race",
|
||||||
|
"newera",
|
||||||
|
"push",
|
||||||
|
"reason",
|
||||||
|
"infinite",
|
||||||
|
"cruelty",
|
||||||
|
"final",
|
||||||
|
"secret7th",
|
||||||
|
"secret8th",
|
||||||
|
"rockblock",
|
||||||
|
"end",
|
||||||
|
}
|
||||||
|
|
||||||
|
customID={
|
||||||
|
"drop",
|
||||||
|
"lock",
|
||||||
|
"wait",
|
||||||
|
"fall",
|
||||||
|
"next",
|
||||||
|
"hold",
|
||||||
|
"sequence",
|
||||||
|
"visible",
|
||||||
|
"target",
|
||||||
|
"freshLimit",
|
||||||
|
"opponent",
|
||||||
|
}
|
||||||
|
customRange={
|
||||||
|
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99,-1},
|
||||||
|
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
|
||||||
|
wait={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
|
||||||
|
fall={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
|
||||||
|
next={0,1,2,3,4,5,6},
|
||||||
|
hold={true,false,true},
|
||||||
|
sequence={"bag7","his4","rnd"},
|
||||||
|
visible={"show","time","fast","none"},
|
||||||
|
target={10,20,40,100,200,500,1000,1e99},
|
||||||
|
freshLimit={0,8,15,1e99},
|
||||||
|
opponent={0,60,30,20,15,10,7,5,4,3,2,1},
|
||||||
|
}
|
||||||
|
|
||||||
|
RCPB={10,33,200,33,105,5,105,60}
|
||||||
|
snapLevelValue={1,10,20,40,60,80}
|
||||||
|
up0to4={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",}
|
||||||
|
percent0to5={[0]="0%","20%","40%","60%","80%","100%",}
|
||||||
|
|
||||||
|
modeID={
|
||||||
|
[0]="custom",
|
||||||
|
"sprint","marathon","master","classic","zen","infinite","solo","tsd","blind","dig","survivor","tech",
|
||||||
|
"pctrain","pcchallenge","techmino41","techmino99","drought","hotseat",
|
||||||
|
}
|
||||||
|
modeLevel={
|
||||||
|
sprint={"10L","20L","40L","100L","400L","1000L"},
|
||||||
|
marathon={"EASY","NORMAL","HARD"},
|
||||||
|
master={"LUNATIC","ULTIMATE"},
|
||||||
|
classic={"CTWC"},
|
||||||
|
zen={"NORMAL"},
|
||||||
|
infinite={"NORMAL"},
|
||||||
|
solo={"EASY","NORMAL","HARD","LUNATIC"},
|
||||||
|
tsd={"NORMAL","HARD"},
|
||||||
|
blind={"EASY","HARD","HARD+","LUNATIC","ULTIMATE","GM"},
|
||||||
|
dig={"NORMAL","LUNATIC"},
|
||||||
|
survivor={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||||
|
tech={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||||
|
pctrain={"NORMAL","EXTRA"},
|
||||||
|
pcchallenge={"NORMAL","HARD","LUNATIC"},
|
||||||
|
techmino41={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||||
|
techmino99={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||||
|
drought={"NORMAL","MESS"},
|
||||||
|
hotseat={"2P","3P","4P",},
|
||||||
|
custom={"Normal","Puzzle"},
|
||||||
|
}
|
||||||
|
local t,f=true,false
|
||||||
|
blocks={
|
||||||
|
{[0]={{f,t,t},{t,t,f}},{{t,f},{t,t},{f,t}}},
|
||||||
|
{[0]={{t,t,f},{f,t,t}},{{f,t},{t,t},{t,f}}},
|
||||||
|
{[0]={{t,t,t},{f,f,t}},{{t,t},{t,f},{t,f}},{{t,f,f},{t,t,t}},{{f,t},{f,t},{t,t}}},
|
||||||
|
{[0]={{t,t,t},{t,f,f}},{{t,f},{t,f},{t,t}},{{f,f,t},{t,t,t}},{{t,t},{f,t},{f,t}}},
|
||||||
|
{[0]={{t,t,t},{f,t,f}},{{t,f},{t,t},{t,f}},{{f,t,f},{t,t,t}},{{f,t},{t,t},{f,t}}},
|
||||||
|
{[0]={{t,t},{t,t}},{{t,t},{t,t}}},
|
||||||
|
{[0]={{t,t,t,t}},{{t},{t},{t},{t}}},
|
||||||
|
}
|
||||||
|
local l={1,2,6,7}for i=1,4 do blocks[l[i]][2],blocks[l[i]][3]=blocks[l[i]][0],blocks[l[i]][1]end
|
||||||
|
for i=1,7 do blocks[i+7]=blocks[i]end
|
||||||
|
|
||||||
|
local virtualkeySet={
|
||||||
|
{
|
||||||
|
{80,720-200,6400,80},--moveLeft
|
||||||
|
{320,720-200,6400,80},--moveRight
|
||||||
|
{1280-80,720-200,6400,80},--rotRight
|
||||||
|
{1280-200,720-80,6400,80},--rotLeft
|
||||||
|
{1280-200,720-320,6400,80},--rotFlip
|
||||||
|
{200,720-320,6400,80},--hardDrop
|
||||||
|
{200,720-80,6400,80},--softDrop
|
||||||
|
{1280-320,720-200,6400,80},--hold
|
||||||
|
{1280-80,280,6400,80},--func
|
||||||
|
{80,280,6400,80},--restart
|
||||||
|
},--Farter's set 3
|
||||||
|
{
|
||||||
|
{1280-320,720-200,6400,80},--moveLeft
|
||||||
|
{1280-80,720-200,6400,80},--moveRight
|
||||||
|
{200,720-80,6400,80},--rotRight
|
||||||
|
{80,720-200,6400,80},--rotLeft
|
||||||
|
{200,720-320,6400,80},--rotFlip
|
||||||
|
{1280-200,720-320,6400,80},--hardDrop
|
||||||
|
{1280-200,720-80,6400,80},--softDrop
|
||||||
|
{320,720-200,6400,80},--hold
|
||||||
|
{80,280,6400,80},--func
|
||||||
|
{1280-80,280,6400,80},--restart
|
||||||
|
},--Mirrored farter's set 3
|
||||||
|
{
|
||||||
|
{80,720-80,6400,80},--moveLeft
|
||||||
|
{240,720-80,6400,80},--moveRight
|
||||||
|
{1280-240,720-80,6400,80},--rotRight
|
||||||
|
{1280-400,720-80,6400,80},--rotLeft
|
||||||
|
{1280-240,720-240,6400,80},--rotFlip
|
||||||
|
{1280-80,720-80,6400,80},--hardDrop
|
||||||
|
{1280-80,720-240,6400,80},--softDrop
|
||||||
|
{1280-80,720-400,6400,80},--hold
|
||||||
|
{80,360,6400,80},--func
|
||||||
|
{80,80,6400,80},--restart
|
||||||
|
},--Author's set
|
||||||
|
{
|
||||||
|
{1280-400,720-80,6400,80},--moveLeft
|
||||||
|
{1280-80,720-80,6400,80},--moveRight
|
||||||
|
{240,720-80,6400,80},--rotRight
|
||||||
|
{80,720-80,6400,80},--rotLeft
|
||||||
|
{240,720-240,6400,80},--rotFlip
|
||||||
|
{1280-240,720-240,6400,80},--hardDrop
|
||||||
|
{1280-240,720-80,6400,80},--softDrop
|
||||||
|
{1280-80,720-240,6400,80},--hold
|
||||||
|
{80,720-240,6400,80},--func
|
||||||
|
{80,320,6400,80},--restart
|
||||||
|
},--Keyboard set
|
||||||
|
{
|
||||||
|
{1200-370,40,1600,40},--moveLeft
|
||||||
|
{1200-280,40,1600,40},--moveRight
|
||||||
|
{1200-530,40,1600,40},--rotRight
|
||||||
|
{1200-610,40,1600,40},--rotLeft
|
||||||
|
{1200-450,40,1600,40},--rotFlip
|
||||||
|
{1200-50,40,1600,40},--hardDrop
|
||||||
|
{1200-130,40,1600,40},--softDrop
|
||||||
|
{1200-210,40,1600,40},--hold
|
||||||
|
{1200-690,40,1600,40},--func
|
||||||
|
{1200-770,40,1600,40},--restart
|
||||||
|
},--PC key feedback
|
||||||
|
}
|
||||||
|
Buttons={
|
||||||
|
load={},
|
||||||
|
intro={},
|
||||||
|
main={
|
||||||
|
play= {x=380,y=300,w=240,h=240,rgb=color.red,f=70,code=function()gotoScene("mode")end,down="stat",right="setting"},
|
||||||
|
setting={x=640,y=300,w=240,h=240,rgb=color.lightBlue,f=55,code=function()gotoScene("setting")end,down="stat",left="play",right="help"},
|
||||||
|
stat= {x=640,y=560,w=240,h=240,rgb=color.cyan,f=55,code=function()gotoScene("stat")end,up="setting",left="play",right="help"},
|
||||||
|
help= {x=900,y=560,w=240,h=240,rgb=color.yellow,f=55,code=function()gotoScene("help")end,up="setting",left="stat",right="quit"},
|
||||||
|
quit= {x=1180,y=620,w=120,h=120,rgb=color.lightGrey,f=50,code=function()gotoScene("quit")end,up="setting",left="help"},
|
||||||
|
},
|
||||||
|
mode={
|
||||||
|
up= {x=1000,y=210,w=200,h=140, rgb=color.white, f=64, code=function()keyDown.mode("up")end, hide=function()return modeSel==1 end,},
|
||||||
|
down= {x=1000,y=430,w=200,h=140, rgb=color.white, f=80, code=function()keyDown.mode("down")end, hide=function()return modeSel==#modeID end,},
|
||||||
|
left= {x=190, y=160,w=100,h=80, rgb=color.white, code=function()keyDown.mode("left")end, hide=function()return levelSel==1 end,},
|
||||||
|
right= {x=350, y=160,w=100,h=80, rgb=color.white, code=function()keyDown.mode("right")end,hide=function()return levelSel==#modeLevel[modeID[modeSel]]end,},
|
||||||
|
start={ x=1000, y=600,w=250,h=100, rgb=color.green, f=50, code=function()
|
||||||
|
loadGame(modeSel,levelSel)end},
|
||||||
|
custom= {x=275, y=420,w=200,h=90, rgb=color.yellow, code=function()gotoScene("custom")end},
|
||||||
|
back= {x=640, y=630,w=230,h=90, rgb=color.white, f=45, code=back},
|
||||||
|
},
|
||||||
|
custom={
|
||||||
|
up= {x=1000,y=220, w=100, h=100, rgb=color.white, code=function()optSel=(optSel-2)%#customID+1 end},
|
||||||
|
down= {x=1000,y=460, w=100, h=100, rgb=color.white,f=50, code=function()optSel=optSel%#customID+1 end},
|
||||||
|
left= {x=880, y=340, w=100, h=100, rgb=color.white,f=50, code=function()local k=customID[optSel]customSel[k]=(customSel[k]-2)%#customRange[k]+1 end},
|
||||||
|
right= {x=1120,y=340, w=100, h=100, rgb=color.white,f=50, code=function()local k=customID[optSel]customSel[k]=customSel[k]%#customRange[k]+1 end},
|
||||||
|
start1= {x=880, y=580, w=220, h=70, rgb=color.green, code=function()loadGame(0,1)end},
|
||||||
|
start2= {x=1120,y=580, w=220, h=70, rgb=color.lightPurple, code=function()loadGame(0,2)end},
|
||||||
|
draw= {x=1000,y=90, w=190, h=85, rgb=color.cyan, code=function()gotoScene("draw")end},
|
||||||
|
back= {x=640, y=630 ,w=180, h=60, rgb=color.white, code=back},
|
||||||
|
},
|
||||||
|
draw={
|
||||||
|
block1= {x=840, y=80,w=120,h=120, f=65, rgb=color.red, code=function()pen=1 end},
|
||||||
|
block2= {x=980, y=80,w=120,h=120, f=65, rgb=color.green, code=function()pen=2 end},
|
||||||
|
block3= {x=1120,y=80,w=120,h=120, f=65, rgb=color.orange, code=function()pen=3 end},
|
||||||
|
block4= {x=840, y=220,w=120,h=120, f=65, rgb=color.blue, code=function()pen=4 end},
|
||||||
|
block5= {x=980, y=220,w=120,h=120, f=65, rgb=color.magenta, code=function()pen=5 end},
|
||||||
|
block6= {x=1120,y=220,w=120,h=120, f=65, rgb=color.yellow, code=function()pen=6 end},
|
||||||
|
block7= {x=840, y=360,w=120,h=120, f=65, rgb=color.cyan, code=function()pen=7 end},
|
||||||
|
gb1= {x=980, y=360,w=120,h=120, f=65, rgb=color.darkGrey, code=function()pen=9 end},
|
||||||
|
gb2= {x=1120,y=360,w=120,h=120, f=65, rgb=color.grey, code=function()pen=10 end},
|
||||||
|
gb3= {x=840, y=500,w=120,h=120, f=65, rgb=color.darkPurple,code=function()pen=11 end},
|
||||||
|
gb4= {x=980, y=500,w=120,h=120, f=65, rgb=color.darkRed, code=function()pen=12 end},
|
||||||
|
gb5= {x=1120,y=500,w=120,h=120, f=65, rgb=color.darkGreen,code=function()pen=13 end},
|
||||||
|
erase= {x=840, y=640,w=120,h=120, f=70, rgb=color.grey, code=function()pen=0 end},
|
||||||
|
clear= {x=1120,y=640,w=120,h=120, rgb=color.white, code=function()
|
||||||
|
if clearSureTime>0 then
|
||||||
|
for y=1,20 do for x=1,10 do preField[y][x]=0 end end
|
||||||
|
clearSureTime=0
|
||||||
|
else
|
||||||
|
clearSureTime=50
|
||||||
|
end
|
||||||
|
end},
|
||||||
|
back= {x=1235,y=45,w=80,h=80, f=35, rgb=color.white, code=back},
|
||||||
|
},
|
||||||
|
play={
|
||||||
|
pause={x=1235,y=45,w=80,h=80,rgb=color.white,f=30,code=pauseGame},
|
||||||
|
},
|
||||||
|
pause={
|
||||||
|
resume= {x=640,y=400,w=240,h=100, rgb=color.white,f=50,code=resumeGame},
|
||||||
|
quit= {x=640,y=550,w=240,h=100, rgb=color.white,f=50,code=back},
|
||||||
|
},
|
||||||
|
setting={--Normal setting
|
||||||
|
ghost= {x=290, y=90, w=210, h=60, rgb=color.white,code=function()setting.ghost=not setting.ghost end,down="grid",right="center"},
|
||||||
|
center= {x=505, y=90, w=210, h=60, rgb=color.white,code=function()setting.center=not setting.center end,down="swap",left="ghost",right="sfx"},
|
||||||
|
grid= {x=290, y=160, w=210, h=60, rgb=color.white,code=function()setting.grid=not setting.grid end,up="ghost",down="fxs",right="swap"},
|
||||||
|
swap= {x=505, y=160, w=210, h=60,f=28, rgb=color.white,code=function()setting.swap=not setting.swap end,up="center",down="bg",left="grid",right="vib"},
|
||||||
|
fxs= {x=290, y=230, w=210, h=60, rgb=color.white,code=function()setting.fxs=not setting.fxs end,up="grid",down="dasU",right="bg"},
|
||||||
|
bg= {x=505, y=230, w=210, h=60, rgb=color.white,code=function()setting.bg=not setting.bg end,up="swap",down="arrD",right="fullscreen"},
|
||||||
|
|
||||||
|
dasD= {x=210, y=300, w=50, h=50, rgb=color.white,code=function()setting.das=(setting.das-1)%31 end,up="fxs",down="sddasD",right="dasU"},
|
||||||
|
dasU= {x=370, y=300, w=50, h=50, rgb=color.white,code=function()setting.das=(setting.das+1)%31 end,up="fxs",down="sddasU",left="dasD",right="arrD"},
|
||||||
|
arrD= {x=425, y=300, w=50, h=50, rgb=color.white,code=function()setting.arr=(setting.arr-1)%16 end,up="bg",down="sdarrD",left="dasU",right="arrU"},
|
||||||
|
arrU= {x=585, y=300, w=50, h=50, rgb=color.white,code=function()setting.arr=(setting.arr+1)%16 end,up="bg",down="sdarrU",left="arrD",right="bgblock"},--3~6
|
||||||
|
sddasD= {x=210, y=370, w=50, h=50, rgb=color.white,code=function()setting.sddas=(setting.sddas-1)%11 end,up="dasD",down="lang",right="sddasU"},
|
||||||
|
sddasU= {x=370, y=370, w=50, h=50, rgb=color.white,code=function()setting.sddas=(setting.sddas+1)%11 end,up="dasU",down="lang",left="sddasD",right="sdarrD"},
|
||||||
|
sdarrD= {x=425, y=370, w=50, h=50, rgb=color.white,code=function()setting.sdarr=(setting.sdarr-1)%4 end,up="arrD",down="lang",left="sddasU",right="sdarrU"},
|
||||||
|
sdarrU= {x=585, y=370, w=50, h=50, rgb=color.white,code=function()setting.sdarr=(setting.sdarr+1)%4 end,up="arrU",down="lang",left="sdarrD",right="frame"},
|
||||||
|
|
||||||
|
sfx= {x=760,y=90, w=160, h=60, rgb=color.white,code=function()setting.sfx=not setting.sfx end,down="vib",left="center",right="bgm"},
|
||||||
|
bgm= {x=940,y=90, w=160, h=60, rgb=color.white,code=function()
|
||||||
|
BGM()
|
||||||
|
setting.bgm=not setting.bgm
|
||||||
|
BGM("blank")
|
||||||
|
end,down="vib",left="sfx"},
|
||||||
|
vib= {x=850,y=160, w=340,h=60,rgb=color.white, code=function()
|
||||||
|
setting.vib=(setting.vib+1)%6
|
||||||
|
VIB(1)
|
||||||
|
end,up="sfx",down="fullscreen",left="swap"},
|
||||||
|
fullscreen= {x=850,y=230, w=340,h=60,rgb=color.white, code=function()
|
||||||
|
setting.fullscreen=not setting.fullscreen
|
||||||
|
love.window.setFullscreen(setting.fullscreen)
|
||||||
|
if not setting.fullscreen then
|
||||||
|
love.resize(gc.getWidth(),gc.getHeight())
|
||||||
|
end
|
||||||
|
end,up="vib",down="bgblock",left="bg"},
|
||||||
|
bgblock={x=850,y=300, w=340,h=60,rgb=color.white, code=function()
|
||||||
|
setting.bgblock=not setting.bgblock
|
||||||
|
if not setting.bgblock then
|
||||||
|
for i=1,16 do
|
||||||
|
BGblockList[i].v=3*BGblockList[i].v
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,up="fullscreen",down="frame",left="arrU"},
|
||||||
|
frame= {x=850,y=370, w=340,h=60,rgb=color.white, code=function()
|
||||||
|
setting.frameMul=setting.frameMul+(setting.frameMul<50 and 5 or 10)
|
||||||
|
if setting.frameMul>100 then setting.frameMul=25 end
|
||||||
|
end,up="bgblock",down="control",left="sdarrU"},
|
||||||
|
control={x=850,y=440, w=340,h=60,rgb=color.green, code=function()gotoScene("setting2")end,up="frame",down="touch",left="lang"},
|
||||||
|
touch= {x=850,y=510, w=340,h=60,rgb=color.yellow,code=function()gotoScene("setting3")end,up="control",down="back",left="lang"},
|
||||||
|
lang= {x=280,y=510, w=200,h=60,rgb=color.red, code=function()
|
||||||
|
setting.lang=setting.lang%#langName+1
|
||||||
|
swapLanguage(setting.lang)
|
||||||
|
end,up="sddasD",down="back",right="touch"},
|
||||||
|
back= {x=640,y=620, w=300,h=70,rgb=color.white, code=back,up="touch"},
|
||||||
|
},
|
||||||
|
setting2={--Control setting
|
||||||
|
back={x=840,y=630,w=180,h=60,rgb=color.white,code=back},
|
||||||
|
},
|
||||||
|
setting3={--Touch setting
|
||||||
|
back={x=640,y=410,w=170,h=80,f=45,code=back},
|
||||||
|
hide={x=640,y=210,w=500,h=80,f=45,code=function()
|
||||||
|
setting.virtualkeySwitch=not setting.virtualkeySwitch
|
||||||
|
end},
|
||||||
|
default={x=450,y=310,w=170,h=80,code=function()
|
||||||
|
for K=1,#virtualkey do
|
||||||
|
local b,b0=virtualkey[K],virtualkeySet[defaultSel][K]
|
||||||
|
b[1],b[2],b[3],b[4]=b0[1],b0[2],b0[3],b0[4]
|
||||||
|
end--Default virtualkey
|
||||||
|
defaultSel=defaultSel%5+1
|
||||||
|
end},
|
||||||
|
snap={x=640,y=310,w=170,h=80,code=function()
|
||||||
|
snapLevel=snapLevel%6+1
|
||||||
|
end},
|
||||||
|
alpha={x=830,y=310,w=170,h=80,f=45,code=function()
|
||||||
|
setting.virtualkeyAlpha=(setting.virtualkeyAlpha+1)%6
|
||||||
|
--Adjust virtualkey alpha
|
||||||
|
end},
|
||||||
|
icon={x=450,y=410,w=170,h=80,f=45,code=function()
|
||||||
|
setting.virtualkeyIcon=not setting.virtualkeyIcon
|
||||||
|
--Switch virtualkey icon
|
||||||
|
end},
|
||||||
|
size={x=830,y=410,w=170,h=80,f=45,code=function()
|
||||||
|
if sel then
|
||||||
|
local b=virtualkey[sel]
|
||||||
|
b[4]=b[4]+10
|
||||||
|
if b[4]==150 then b[4]=40 end
|
||||||
|
b[3]=b[4]^2
|
||||||
|
end
|
||||||
|
end},
|
||||||
|
},
|
||||||
|
help={
|
||||||
|
back={x=640,y=590,w=180,h=60,rgb=color.white,code=back,right="qq"},
|
||||||
|
qq={x=980,y=590,w=230,h=60,hide=function()return system=="Android"end,rgb=color.white,code=function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end,left="back"},
|
||||||
|
},
|
||||||
|
stat={
|
||||||
|
back={x=640,y=590,w=180,h=60,rgb=color.white,code=back,right="path"},
|
||||||
|
path={x=980,y=590,w=250,h=60,f=30,hide=function()return system=="Android"end,rgb=color.white,code=function()sys.openURL(fs.getSaveDirectory())end,left="back"},
|
||||||
|
},
|
||||||
|
sel=nil,--selected button id(integer)
|
||||||
|
}
|
||||||
13
lists.lua
@@ -1,13 +0,0 @@
|
|||||||
loseReason={"Finished","Block out"}
|
|
||||||
blockName={"Z","S","L","J","T","O","I"}
|
|
||||||
clearName={"Single","Double","Triple"}
|
|
||||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","toLeft","toRight"}
|
|
||||||
actName_show={"move left","move right","rotate right","rotate left","rotate flip","hard drop","soft drop","hold","restart","toLeft","toRight"}
|
|
||||||
blockPos={4,4,4,4,4,5,4}
|
|
||||||
renATK={[0]=0,0,0,1,1,2,2,3,3,3}--4 else
|
|
||||||
b2bATK={3,5,8}
|
|
||||||
|
|
||||||
marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
|
|
||||||
death_lock={10,9,8,7,6}
|
|
||||||
death_wait={6,5,4,3,2}
|
|
||||||
death_fall={10,8,7,6,5}
|
|
||||||
95
texture.lua
Normal file
@@ -0,0 +1,95 @@
|
|||||||
|
local gc=love.graphics
|
||||||
|
local N,c=gc.newImage
|
||||||
|
local function T(s,t)return gc.newText(setFont(s),t)end
|
||||||
|
local function C(x,y)
|
||||||
|
c=gc.newCanvas(x,y)
|
||||||
|
gc.setCanvas(c)
|
||||||
|
return c
|
||||||
|
end
|
||||||
|
|
||||||
|
gc.setDefaultFilter("nearest","nearest")
|
||||||
|
local blockImg=N("/image/block/1.png")
|
||||||
|
blockSkin,blockSkinmini={},{}
|
||||||
|
for i=1,13 do
|
||||||
|
C(30,30)
|
||||||
|
gc.draw(blockImg,30-30*i,0)
|
||||||
|
blockSkin[i]=c
|
||||||
|
C(6,6)
|
||||||
|
gc.draw(blockImg,6-6*i,0,nil,.2)
|
||||||
|
blockSkinmini[i]=c
|
||||||
|
end
|
||||||
|
blockImg:release()
|
||||||
|
|
||||||
|
virtualkeyIcon={}
|
||||||
|
for i=1,10 do
|
||||||
|
virtualkeyIcon[i]=N("/image/virtualkey/"..actName[i]..".png")
|
||||||
|
end
|
||||||
|
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
mouseBlock={}
|
||||||
|
for i=1,7 do
|
||||||
|
local b=blocks[i][0]
|
||||||
|
mouseBlock[i]=C(#b[1],#b)
|
||||||
|
gc.setColor(blockColor[i])
|
||||||
|
for y=1,#b do for x=1,#b[1]do
|
||||||
|
if b[y][x]then
|
||||||
|
gc.rectangle("fill",x-1,#b-y,1,1)
|
||||||
|
end
|
||||||
|
end end
|
||||||
|
end
|
||||||
|
|
||||||
|
PTC={dust={}}--Particle systems
|
||||||
|
C(6,6)
|
||||||
|
gc.clear(1,1,1)
|
||||||
|
PTC.dust0=gc.newParticleSystem(c,1000)
|
||||||
|
PTC.dust0:setParticleLifetime(.2,.3)
|
||||||
|
PTC.dust0:setEmissionRate(0)
|
||||||
|
PTC.dust0:setLinearAcceleration(-1500,-200,1500,200)
|
||||||
|
PTC.dust0:setColors(1,1,1,.5,1,1,1,0)
|
||||||
|
c:release()
|
||||||
|
--Dust particles
|
||||||
|
|
||||||
|
PTC.attack={}
|
||||||
|
PTC.attack[1]=gc.newParticleSystem(N("/image/mess/atk1.png"),200)
|
||||||
|
PTC.attack[1]:setParticleLifetime(.25)
|
||||||
|
PTC.attack[1]:setEmissionRate(0)
|
||||||
|
PTC.attack[1]:setSpin(10)
|
||||||
|
PTC.attack[1]:setColors(1,1,1,.7,1,1,1,0)
|
||||||
|
|
||||||
|
PTC.attack[2]=gc.newParticleSystem(N("/image/mess/atk2.png"),200)
|
||||||
|
PTC.attack[2]:setParticleLifetime(.3)
|
||||||
|
PTC.attack[2]:setEmissionRate(0)
|
||||||
|
PTC.attack[2]:setSpin(8)
|
||||||
|
PTC.attack[2]:setColors(1,1,1,.7,1,1,1,0)
|
||||||
|
|
||||||
|
PTC.attack[3]=gc.newParticleSystem(N("/image/mess/atk3.png"),200)
|
||||||
|
PTC.attack[3]:setParticleLifetime(.4)
|
||||||
|
PTC.attack[3]:setEmissionRate(0)
|
||||||
|
PTC.attack[3]:setSpin(6)
|
||||||
|
PTC.attack[3]:setColors(1,1,1,.7,1,1,1,0)
|
||||||
|
--Attack particles
|
||||||
|
|
||||||
|
gc.setDefaultFilter("linear","linear")
|
||||||
|
titleImage=N("/image/mess/title.png")
|
||||||
|
dialCircle=N("/image/mess/dialCircle.png")
|
||||||
|
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||||
|
badgeIcon=N("/image/mess/badge.png")
|
||||||
|
spinCenter=N("/image/mess/spinCenter.png")
|
||||||
|
lightBulb=N("/image/mess/lightBulb.png")
|
||||||
|
light=N("/image/mess/light.png")
|
||||||
|
|
||||||
|
background1=N("/image/BG/bg1.jpg")
|
||||||
|
background2=N("/image/BG/bg2.png")
|
||||||
|
groupCode=N("/image/mess/groupcode.png")
|
||||||
|
payCode=N("/image/mess/paycode.png")
|
||||||
|
drawableText={
|
||||||
|
question=T(100,"?"),
|
||||||
|
x=T(110,"×"),
|
||||||
|
bpm=T(15,"BPM"),
|
||||||
|
kpm=T(15,"KPM"),
|
||||||
|
modeName=T(30),
|
||||||
|
levelName=T(30),
|
||||||
|
next=T(40),
|
||||||
|
hold=T(40),
|
||||||
|
}
|
||||||
|
c=gc.setCanvas()
|
||||||
303
timer.lua
@@ -1,10 +1,13 @@
|
|||||||
|
local wd=love.window
|
||||||
|
local Timer=love.timer.getTime
|
||||||
|
|
||||||
Tmr={}
|
Tmr={}
|
||||||
function Tmr.load()
|
function Tmr.load()
|
||||||
if loading==1 then
|
if loading==1 then
|
||||||
loadnum=loadnum+1
|
loadnum=loadnum+1
|
||||||
loadprogress=loadnum/10
|
loadprogress=loadnum/10
|
||||||
if loadnum==5 then
|
if loadnum==5 then
|
||||||
--require("load_texture")
|
--require("texture")
|
||||||
elseif loadnum==10 then
|
elseif loadnum==10 then
|
||||||
loadnum=1
|
loadnum=1
|
||||||
loading=2
|
loading=2
|
||||||
@@ -13,6 +16,7 @@ function Tmr.load()
|
|||||||
if loadnum<=#bgm then
|
if loadnum<=#bgm then
|
||||||
bgm[bgm[loadnum]]=love.audio.newSource("/BGM/"..bgm[loadnum]..".ogg","stream")
|
bgm[bgm[loadnum]]=love.audio.newSource("/BGM/"..bgm[loadnum]..".ogg","stream")
|
||||||
bgm[bgm[loadnum]]:setLooping(true)
|
bgm[bgm[loadnum]]:setLooping(true)
|
||||||
|
bgm[bgm[loadnum]]:setVolume(0)
|
||||||
loadprogress=loadnum/#bgm
|
loadprogress=loadnum/#bgm
|
||||||
loadnum=loadnum+1
|
loadnum=loadnum+1
|
||||||
else
|
else
|
||||||
@@ -33,191 +37,250 @@ function Tmr.load()
|
|||||||
elseif loading==4 then
|
elseif loading==4 then
|
||||||
loadnum=loadnum+1
|
loadnum=loadnum+1
|
||||||
if loadnum==15 then
|
if loadnum==15 then
|
||||||
gotoScene("main")
|
stat.run=stat.run+1
|
||||||
|
gotoScene("intro","none")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function Tmr.intro()
|
||||||
|
count=count+1
|
||||||
|
if count==200 then count=80 end
|
||||||
|
end
|
||||||
|
function Tmr.draw()
|
||||||
|
if clearSureTime>0 then clearSureTime=clearSureTime-1 end
|
||||||
|
end
|
||||||
function Tmr.play(dt)
|
function Tmr.play(dt)
|
||||||
frame=frame+1
|
frame=frame+1
|
||||||
stat.gametime=stat.gametime+dt
|
stat.time=stat.time+dt
|
||||||
|
|
||||||
for i=#FX.beam,1,-1 do
|
for i=#FX.beam,1,-1 do
|
||||||
local b=FX.beam[i]
|
local b=FX.beam[i]
|
||||||
b.t=b.t+1
|
b.t=b.t+1
|
||||||
local t=b.t*.025
|
local t0=b.t*.025--t in [0,1]
|
||||||
PTC.attack[b.lv]:setPosition(b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t-100*(4*t*(1-t)))
|
local t=(sin(1.5*(2*t0-1))+1)*.5
|
||||||
|
PTC.attack[b.lv]:setPosition(b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t)
|
||||||
PTC.attack[b.lv]:emit(1)
|
PTC.attack[b.lv]:emit(1)
|
||||||
if t==1 then
|
if t0==1 then
|
||||||
rem(FX.beam,i)
|
rem(FX.beam,i)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
for i=1,3 do
|
for i=#FX.badge,1,-1 do
|
||||||
PTC.attack[i]:update(dt)
|
local b=FX.badge[i]
|
||||||
|
b.t=b.t+1
|
||||||
|
if b.t==60 then
|
||||||
|
rem(FX.badge,i)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
-- Update attack beam
|
for i=1,#virtualkey do
|
||||||
if count then
|
if virtualkeyPressTime[i]>0 then
|
||||||
count=count-1
|
virtualkeyPressTime[i]=virtualkeyPressTime[i]-1
|
||||||
if count==0 then
|
end
|
||||||
count=nil
|
end
|
||||||
sysSFX("start")
|
PTC.attack[1]:update(dt)
|
||||||
for P=1,#players do
|
PTC.attack[2]:update(dt)
|
||||||
P=players[P]
|
PTC.attack[3]:update(dt)
|
||||||
_G.P=P
|
if frame<180 then
|
||||||
setmetatable(_G,P.index)
|
if frame==179 then
|
||||||
P.control=true
|
gameStart()
|
||||||
P.timing=true
|
elseif frame%60==0 then
|
||||||
resetblock()
|
|
||||||
end
|
|
||||||
setmetatable(_G,nil)
|
|
||||||
elseif count%60==0 then
|
|
||||||
sysSFX("ready")
|
sysSFX("ready")
|
||||||
end
|
end
|
||||||
|
for p=1,#players do
|
||||||
if count then
|
P=players[p]
|
||||||
for p=1,#players do
|
if P.keyPressing[1]or P.keyPressing[2]then
|
||||||
P=players[p]
|
P.moving=P.moving+(P.moving>0 and 1 or -1)
|
||||||
setmetatable(_G,P.index)
|
else
|
||||||
if keyPressing[1]or keyPressing[2]then
|
P.moving=0
|
||||||
P.moving=moving+sgn(moving)
|
|
||||||
else
|
|
||||||
P.moving=0
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
return nil
|
|
||||||
end
|
end
|
||||||
end--Start counting,include pre-das
|
return
|
||||||
|
end--Counting,include pre-das,directy RETURN
|
||||||
for p=1,#players do
|
for p=1,#players do
|
||||||
P=players[p]
|
P=players[p]
|
||||||
setmetatable(_G,P.index)
|
if P.timing then P.stat.time=P.stat.time+dt end
|
||||||
if timing then P.time=time+dt end
|
if P.alive then
|
||||||
if alive then
|
if not P.small then
|
||||||
local v=0
|
local v=0
|
||||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-keyTime[i])end P.keySpeed=keySpeed*.99+v*.1
|
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.keyTime[i])end P.keySpeed=P.keySpeed*.99+v*.1
|
||||||
v=0 for i=2,10 do v=v+i*(i-1)*7.2/(frame-dropTime[i])end P.dropSpeed=dropSpeed*.99+v*.1
|
v=0
|
||||||
--Update speeds
|
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.dropTime[i])end P.dropSpeed=P.dropSpeed*.99+v*.1
|
||||||
|
--Update speeds
|
||||||
|
if modeEnv.royaleMode then
|
||||||
|
if P.keyPressing[9]then
|
||||||
|
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||||
|
else
|
||||||
|
P.swappingAtkMode=P.swappingAtkMode+((#P.field>15 and P.swappingAtkMode>4 or P.swappingAtkMode>8)and -1 or 1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if P.ai then
|
if P.ai and P.waiting==-1 then
|
||||||
P.ai.controlDelay=P.ai.controlDelay-1
|
P.ai.controlDelay=P.ai.controlDelay-1
|
||||||
if P.ai.controlDelay==0 then
|
if P.ai.controlDelay==0 then
|
||||||
if #P.ai.controls>0 then
|
if #P.ai.controls>0 then
|
||||||
pressKey(P.ai.controls[1],P)
|
pressKey(P.ai.controls[1],P)
|
||||||
releaseKey(P.ai.controls[1],P)
|
releaseKey(P.ai.controls[1],P)
|
||||||
rem(P.ai.controls,1)
|
rem(P.ai.controls,1)
|
||||||
P.ai.controlDelay=P.ai.controlDelay0+rnd(3)
|
P.ai.controlDelay=P.ai.controlDelay0+1
|
||||||
else
|
else
|
||||||
AI_getControls(P.ai.controls)
|
AI_getControls(P.ai.controls)
|
||||||
P.ai.controlDelay=2*P.ai.controlDelay0
|
P.ai.controlDelay=P.ai.controlDelay0+2
|
||||||
|
if Timer()-P.modeData.point>P.modeData.event then
|
||||||
|
P.modeData.point=Timer()
|
||||||
|
P.modeData.event=P.ai.controlDelay0+rnd(2,10)
|
||||||
|
changeAtkMode(rnd()<.85 and 1 or #P.atker>3 and 4 or rnd()<.35 and 2 or 3)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
if not P.keepVisible then
|
||||||
|
for j=1,#P.field do for i=1,10 do
|
||||||
|
if P.visTime[j][i]>0 then P.visTime[j][i]=P.visTime[j][i]-1 end
|
||||||
|
end end
|
||||||
|
end--Fresh visible time
|
||||||
|
|
||||||
for j=1,#field do for i=1,10 do
|
if P.keyPressing[1]or P.keyPressing[2]then
|
||||||
if visTime[j][i]>0 then P.visTime[j][i]=visTime[j][i]-1 end
|
P.moving=P.moving+(P.moving>0 and 1 or -1)
|
||||||
end end
|
local d=abs(P.moving)-P.gameEnv.das
|
||||||
--Fresh visible time
|
|
||||||
if keyPressing[1]or keyPressing[2]then
|
|
||||||
local d=abs(moving)-gameEnv.das
|
|
||||||
if d>1 then
|
if d>1 then
|
||||||
if gameEnv.arr>0 then
|
if P.gameEnv.arr>0 then
|
||||||
if d%gameEnv.arr==0 then
|
if d%P.gameEnv.arr==0 then
|
||||||
act[moving>0 and"moveRight"or"moveLeft"](true)
|
act[P.moving>0 and"moveRight"or"moveLeft"](true)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
act[moving>0 and"toRight"or"toLeft"]()
|
act[P.moving>0 and"insRight"or"insLeft"]()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
P.moving=moving+sgn(moving)
|
|
||||||
else
|
else
|
||||||
P.moving=0
|
P.moving=0
|
||||||
end
|
end
|
||||||
if keyPressing[7]then
|
if P.keyPressing[7]and not P.keyPressing[9]then
|
||||||
local d=abs(downing)-gameEnv.sddas
|
local d=abs(P.downing)-P.gameEnv.sddas
|
||||||
|
P.downing=P.downing+1
|
||||||
if d>1 then
|
if d>1 then
|
||||||
if gameEnv.sdarr>0 then
|
if P.gameEnv.sdarr>0 then
|
||||||
if d%gameEnv.sdarr==0 then
|
if d%P.gameEnv.sdarr==0 then
|
||||||
act.down1()
|
act.down1()
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
act.toDown()
|
act.insDown()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
P.downing=downing+1
|
|
||||||
else
|
else
|
||||||
P.downing=0
|
P.downing=0
|
||||||
end
|
end
|
||||||
if falling>0 then
|
if P.falling>=0 then
|
||||||
P.falling=falling-1
|
P.falling=P.falling-1
|
||||||
if falling<=0 then
|
if P.falling>=0 then goto stop end
|
||||||
if #field>clearing[1]then SFX("fall")end
|
if P.gameEnv.fall>0 and #P.field>P.clearing[1]then SFX("fall")end
|
||||||
for i=1,#clearing do
|
for i=1,#P.clearing do
|
||||||
removeRow(field,clearing[i])
|
removeRow(P.field,P.clearing[i])
|
||||||
removeRow(visTime,clearing[i])
|
removeRow(P.visTime,P.clearing[i])
|
||||||
end
|
|
||||||
P.clearing={}
|
|
||||||
end
|
end
|
||||||
--Rows cleared drop
|
::L::
|
||||||
elseif waiting>0 then
|
rem(P.clearing)
|
||||||
P.waiting=waiting-1
|
if P.clearing[1]then goto L end
|
||||||
if waiting<=0 then
|
end
|
||||||
resetblock()
|
if P.waiting>=0 then
|
||||||
|
P.waiting=P.waiting-1
|
||||||
|
if P.waiting==-1 then resetblock()end
|
||||||
|
goto stop
|
||||||
|
end
|
||||||
|
if P.curY~=P.y_img then
|
||||||
|
if P.dropDelay>=0 then
|
||||||
|
P.dropDelay=P.dropDelay-1
|
||||||
|
if P.dropDelay>=0 then goto stop end
|
||||||
|
end
|
||||||
|
drop()
|
||||||
|
P.dropDelay=P.gameEnv.drop
|
||||||
|
if P.freshTime<=P.gameEnv.freshLimit then
|
||||||
|
P.lockDelay=P.gameEnv.lock
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if cy~=y_img then
|
P.lockDelay=P.lockDelay-1
|
||||||
if dropDelay>1 then
|
if P.lockDelay>=0 then goto stop end
|
||||||
P.dropDelay=dropDelay-1
|
drop()
|
||||||
else
|
end
|
||||||
drop()
|
::stop::
|
||||||
P.dropDelay,P.lockDelay=gameEnv.drop,gameEnv.lock
|
if P.b2b1==P.b2b then
|
||||||
end
|
elseif P.b2b1<P.b2b then
|
||||||
else
|
P.b2b1=min(P.b2b1*.98+P.b2b*.02+.4,P.b2b)
|
||||||
if lockDelay>0 then P.lockDelay=lockDelay-1
|
else
|
||||||
else drop()
|
P.b2b1=max(P.b2b1*.95+P.b2b*.05-.6,P.b2b)
|
||||||
end
|
end
|
||||||
|
--Alive
|
||||||
|
else
|
||||||
|
if not P.small then
|
||||||
|
P.keySpeed=P.keySpeed*.96+P.stat.key/P.stat.time*60*.04
|
||||||
|
P.dropSpeed=P.dropSpeed*.96+P.stat.piece/P.stat.time*60*.04
|
||||||
|
--Final average speeds
|
||||||
|
if modeEnv.royaleMode then
|
||||||
|
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if P.b2b>480 then P.b2b=P.b2b-1 end
|
if P.falling>=0 then
|
||||||
else--Alive
|
P.falling=P.falling-1
|
||||||
P.keySpeed=keySpeed*.96+cstat.key/time*60*.04
|
if P.falling>=0 then goto stop end
|
||||||
P.dropSpeed=dropSpeed*.96+cstat.piece/time*60*.04
|
if P.gameEnv.fall>0 and #P.field>P.clearing[1]then SFX("fall")end
|
||||||
--Final average speeds
|
for i=1,#P.clearing do
|
||||||
if falling>0 then
|
removeRow(P.field,P.clearing[i])
|
||||||
P.falling=falling-1
|
removeRow(P.visTime,P.clearing[i])
|
||||||
if falling<=0 then
|
|
||||||
if #field>clearing[1]then SFX("fall")end
|
|
||||||
for i=1,#clearing do
|
|
||||||
removeRow(field,clearing[i])
|
|
||||||
removeRow(visTime,clearing[i])
|
|
||||||
end
|
|
||||||
P.clearing={}
|
|
||||||
end
|
end
|
||||||
end--Rows cleared drop
|
::L::
|
||||||
for j=1,#field do for i=1,10 do
|
rem(P.clearing)
|
||||||
if visTime[j][i]<20 then P.visTime[j][i]=visTime[j][i]+.5 end
|
if P.clearing[1]then goto L end
|
||||||
end end--Make field visible
|
end::stop::
|
||||||
end--Dead
|
if P.endCounter<40 then
|
||||||
for i=#bonus,1,-1 do
|
for j=1,#P.field do for i=1,10 do
|
||||||
bonus[i].t=bonus[i].t+1
|
if P.visTime[j][i]<20 then P.visTime[j][i]=P.visTime[j][i]+.5 end
|
||||||
if bonus[i].t>60 then rem(bonus,i)end
|
end end--Make field visible
|
||||||
|
end
|
||||||
|
if P.b2b1>0 then P.b2b1=max(0,P.b2b1*.92-1)end
|
||||||
|
--Dead
|
||||||
end
|
end
|
||||||
for i=#task,1,-1 do
|
for i=#P.shade,1,-1 do
|
||||||
if task[i]()then rem(task,i)end
|
local S=P.shade[i]
|
||||||
|
S[1]=S[1]-1
|
||||||
|
if S[1]==0 then
|
||||||
|
rem(P.shade,i)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
for i=#atkBuffer,1,-1 do
|
for i=#P.bonus,1,-1 do
|
||||||
local atk=atkBuffer[i]
|
local b=P.bonus[i]
|
||||||
|
if b.inf then
|
||||||
|
if b.t<30 then
|
||||||
|
b.t=b.t+.5
|
||||||
|
end
|
||||||
|
else
|
||||||
|
b.t=b.t+b.speed
|
||||||
|
if b.t>=60 then rem(P.bonus,i)end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for i=#P.atkBuffer,1,-1 do
|
||||||
|
local atk=P.atkBuffer[i]
|
||||||
atk.time=atk.time+1
|
atk.time=atk.time+1
|
||||||
if not atk.sent then
|
if not atk.sent then
|
||||||
if atk.countdown>0 then
|
if atk.countdown>0 then
|
||||||
atk.countdown=atk.countdown-1
|
atk.countdown=atk.countdown-garbageSpeed
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if atk.time>20 then
|
if atk.time>20 then
|
||||||
rem(atkBuffer,i)
|
rem(P.atkBuffer,i)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if fieldBeneath>0 then P.fieldBeneath=fieldBeneath-3 end
|
if P.fieldBeneath>0 then P.fieldBeneath=max(P.fieldBeneath-pushSpeed,0)end
|
||||||
P.b2b1=P.b2b1*.95+P.b2b*.05
|
if not P.small then
|
||||||
PTC.dust[p]:update(dt)
|
PTC.dust[p]:update(dt)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if modeEnv.royaleMode and frame%120==0 then freshMostDangerous()end
|
||||||
|
end
|
||||||
|
function Tmr.pause(dt)
|
||||||
|
if not gamefinished then
|
||||||
|
pauseTime=pauseTime+dt
|
||||||
|
end
|
||||||
|
if pauseTimer<50 and not wd.isMinimized()then
|
||||||
|
pauseTimer=pauseTimer+1
|
||||||
end
|
end
|
||||||
setmetatable(_G,nil)
|
|
||||||
end
|
end
|
||||||
394
toolfunc.lua
Normal file
@@ -0,0 +1,394 @@
|
|||||||
|
local tm=love.timer
|
||||||
|
local gc=love.graphics
|
||||||
|
local kb=love.keyboard
|
||||||
|
local setFont=setFont
|
||||||
|
local toN,toS=tonumber,tostring
|
||||||
|
|
||||||
|
local function splitS(s,sep)
|
||||||
|
local t={}
|
||||||
|
::L::
|
||||||
|
local i=find(s,sep)or #s+1
|
||||||
|
ins(t,sub(s,1,i-1))
|
||||||
|
s=sub(s,i+#sep)
|
||||||
|
if #s~=0 then goto L end
|
||||||
|
return t
|
||||||
|
end
|
||||||
|
function mStr(s,x,y)
|
||||||
|
gc.printf(s,x-320,y,640,"center")
|
||||||
|
end
|
||||||
|
|
||||||
|
function getNewRow(val)
|
||||||
|
local t=rem(freeRow)
|
||||||
|
for i=1,10 do
|
||||||
|
t[i]=val
|
||||||
|
end
|
||||||
|
--clear a row and move to active list
|
||||||
|
if #freeRow==0 then
|
||||||
|
for i=1,10 do
|
||||||
|
ins(freeRow,{0,0,0,0,0,0,0,0,0,0})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
--prepare new rows
|
||||||
|
return t
|
||||||
|
end
|
||||||
|
function removeRow(t,k)
|
||||||
|
ins(freeRow,rem(t,k))
|
||||||
|
end
|
||||||
|
|
||||||
|
--Single-usage funcs
|
||||||
|
langName={"中文","全中文","English"}
|
||||||
|
local langID={"chi","chi_full","eng"}
|
||||||
|
function swapLanguage(l)
|
||||||
|
text=require("language/"..langID[l])
|
||||||
|
Buttons.sel=nil
|
||||||
|
for S,L in next,Buttons do
|
||||||
|
for N,B in next,L do
|
||||||
|
B.alpha=0
|
||||||
|
B.t=text.ButtonText[S][N]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
drawableText.next:set(text.next)
|
||||||
|
drawableText.hold:set(text.hold)
|
||||||
|
if royaleCtrlPad then royaleCtrlPad:release()end
|
||||||
|
gc.push("transform")
|
||||||
|
gc.origin()
|
||||||
|
royaleCtrlPad=gc.newCanvas(300,100)
|
||||||
|
gc.setCanvas(royaleCtrlPad)
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
setFont(25)
|
||||||
|
gc.setLineWidth(2)
|
||||||
|
for i=1,4 do
|
||||||
|
gc.rectangle("line",RCPB[2*i-1],RCPB[2*i],90,35,8,4)
|
||||||
|
mStr(text.atkModeName[i],RCPB[2*i-1]+45,RCPB[2*i]+3)
|
||||||
|
end
|
||||||
|
gc.setCanvas()
|
||||||
|
gc.pop()
|
||||||
|
collectgarbage()
|
||||||
|
end
|
||||||
|
|
||||||
|
local vibrateLevel={0,.02,.03,.04,.05,.06,.07,.08}
|
||||||
|
function VIB(t)
|
||||||
|
if setting.vib>0 then
|
||||||
|
love.system.vibrate(vibrateLevel[setting.vib+t])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function sysSFX(s,v)
|
||||||
|
if setting.sfx then
|
||||||
|
local n=1
|
||||||
|
::L::if sfx[s][n]:isPlaying()then
|
||||||
|
n=n+1
|
||||||
|
if not sfx[s][n]then
|
||||||
|
sfx[s][n]=sfx[s][n-1]:clone()
|
||||||
|
sfx[s][n]:seek(0)
|
||||||
|
goto quit
|
||||||
|
end
|
||||||
|
goto L
|
||||||
|
end::quit::
|
||||||
|
sfx[s][n]:setVolume(v or 1)
|
||||||
|
sfx[s][n]:play()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function SFX(s,v)
|
||||||
|
if setting.sfx and not P.ai then
|
||||||
|
local n=1
|
||||||
|
::L::if sfx[s][n]:isPlaying()then
|
||||||
|
n=n+1
|
||||||
|
if not sfx[s][n]then
|
||||||
|
sfx[s][n]=sfx[s][n-1]:clone()
|
||||||
|
sfx[s][n]:seek(0)
|
||||||
|
goto quit
|
||||||
|
end
|
||||||
|
goto L
|
||||||
|
end::quit::
|
||||||
|
sfx[s][n]:setVolume(v or 1)
|
||||||
|
sfx[s][n]:play()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function BGM(s)
|
||||||
|
if setting.bgm and bgmPlaying~=s then
|
||||||
|
if bgmPlaying then newTask(Event_task.bgmFadeOut,nil,bgmPlaying)end
|
||||||
|
for i=1,#Task do
|
||||||
|
if Task[i].code==Event_task.bgmFadeIn then
|
||||||
|
Task[i].code=Event_task.bgmFadeOut
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if s then
|
||||||
|
newTask(Event_task.bgmFadeIn,nil,s)
|
||||||
|
bgm[s]:play()
|
||||||
|
end
|
||||||
|
bgmPlaying=s
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local swapDeck_data={
|
||||||
|
{4,0,1,1},{6,0,15,1},{5,0,9,1},{6,0,6,1},
|
||||||
|
{1,0,3,1},{3,0,12,1},{1,1,8,1},{2,1,4,2},
|
||||||
|
{3,2,13,2},{4,1,12,2},{5,2,1,2},{7,1,11,2},
|
||||||
|
{2,1,9,3},{3,0,6,3},{4,2,14,3},{1,0,4,4},
|
||||||
|
{7,1,1,4},{6,0,2,4},{5,2,6,4},{6,0,14,5},
|
||||||
|
{3,3,15,5},{4,0,7,6},{7,1,10,5},{5,0,2,6},
|
||||||
|
{2,1,1,7},{1,0,4,6},{4,1,13,5},{1,1,6,7},
|
||||||
|
{5,3,11,5},{3,2,11,7},{6,0,8,7},{4,2,12,8},
|
||||||
|
{7,0,8,9},{1,0,2,8},{5,2,4,8},{6,0,15,8},
|
||||||
|
}--Block id [ZSLJTOI] ,dir,x,y
|
||||||
|
local swap={
|
||||||
|
none={2,1,d=function()end},
|
||||||
|
flash={8,1,d=function()gc.clear(1,1,1)end},
|
||||||
|
fade={30,15,d=function()
|
||||||
|
local t=1-abs(sceneSwaping.time*.06667-1)
|
||||||
|
gc.setColor(0,0,0,t)
|
||||||
|
gc.rectangle("fill",0,0,1280,720)
|
||||||
|
end},
|
||||||
|
deck={50,8,d=function()
|
||||||
|
local t=sceneSwaping.time
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
if t>8 then
|
||||||
|
local t=max(t,15)
|
||||||
|
for i=1,51-t do
|
||||||
|
local bn=swapDeck_data[i][1]
|
||||||
|
local b=blocks[bn][swapDeck_data[i][2]]
|
||||||
|
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
||||||
|
for y=1,#b do for x=1,#b[1]do
|
||||||
|
if b[y][x]then
|
||||||
|
gc.draw(blockSkin[bn],80*(cx+x-2),80*(10-cy-y),nil,8/3)
|
||||||
|
end
|
||||||
|
end end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if t<17 then
|
||||||
|
gc.setColor(1,1,1,(8-abs(t-8))*.125)
|
||||||
|
gc.rectangle("fill",0,0,1280,720)
|
||||||
|
end
|
||||||
|
end},
|
||||||
|
}--Scene swapping animations
|
||||||
|
function gotoScene(s,style)
|
||||||
|
if not sceneSwaping and s~=scene then
|
||||||
|
style=style or"fade"
|
||||||
|
sceneSwaping={
|
||||||
|
tar=s,style=style,
|
||||||
|
time=swap[style][1],mid=swap[style][2],
|
||||||
|
draw=swap[style].d
|
||||||
|
}
|
||||||
|
Buttons.sel=nil
|
||||||
|
if style~="none"then
|
||||||
|
sysSFX("swipe")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function updateStat()
|
||||||
|
for k,v in next,players[1].stat do
|
||||||
|
print(k)
|
||||||
|
stat[k]=stat[k]+v
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local prevMenu={
|
||||||
|
load=love.event.quit,
|
||||||
|
intro="quit",
|
||||||
|
main="intro",
|
||||||
|
mode="main",
|
||||||
|
custom="mode",
|
||||||
|
draw=function()
|
||||||
|
kb.setKeyRepeat(false)
|
||||||
|
gotoScene("custom")
|
||||||
|
end,
|
||||||
|
ready="mode",
|
||||||
|
play=function()
|
||||||
|
updateStat()
|
||||||
|
clearTask("play")
|
||||||
|
gotoScene(curMode.id~="custom"and"mode"or"custom","deck")
|
||||||
|
end,
|
||||||
|
pause=null,
|
||||||
|
help="main",
|
||||||
|
stat="main",
|
||||||
|
setting=function()
|
||||||
|
saveSetting()
|
||||||
|
gotoScene("main")
|
||||||
|
end,
|
||||||
|
setting2="setting",
|
||||||
|
setting3="setting",
|
||||||
|
}prevMenu.pause=prevMenu.play
|
||||||
|
function back()
|
||||||
|
local t=prevMenu[scene]
|
||||||
|
if type(t)=="string"then
|
||||||
|
gotoScene(t)
|
||||||
|
else
|
||||||
|
t()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function pauseGame()
|
||||||
|
pauseTimer=0--Pause timer for animation
|
||||||
|
if not gamefinished then
|
||||||
|
pauseCount=pauseCount+1
|
||||||
|
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||||
|
end
|
||||||
|
for i=1,#players.alive do
|
||||||
|
local l=players.alive[i].keyPressing
|
||||||
|
for j=1,#l do
|
||||||
|
if l[j]then
|
||||||
|
releaseKey(j,players.alive[i])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
gotoScene("pause","none")
|
||||||
|
end
|
||||||
|
function resumeGame()
|
||||||
|
if bgmPlaying then bgm[bgmPlaying]:play()end
|
||||||
|
gotoScene("play","fade")
|
||||||
|
end
|
||||||
|
local dataOpt={
|
||||||
|
"run","game","time",
|
||||||
|
"key","rotate","hold","piece","row",
|
||||||
|
"atk","send","recv","pend",
|
||||||
|
"clear_1","clear_2","clear_3","clear_4",
|
||||||
|
"spin_0","spin_1","spin_2","spin_3",
|
||||||
|
"b2b","b3b","pc",
|
||||||
|
}
|
||||||
|
local saveOpt={
|
||||||
|
"ghost","center",
|
||||||
|
"grid","swap",
|
||||||
|
"fxs","bg",
|
||||||
|
|
||||||
|
"das","arr",
|
||||||
|
"sddas","sdarr",
|
||||||
|
|
||||||
|
"lang",
|
||||||
|
|
||||||
|
"sfx","bgm",
|
||||||
|
"vib",
|
||||||
|
"fullscreen",
|
||||||
|
"bgblock",
|
||||||
|
"virtualkeyAlpha",
|
||||||
|
"virtualkeyIcon",
|
||||||
|
"virtualkeySwitch",
|
||||||
|
"frameMul",
|
||||||
|
}
|
||||||
|
function loadData()
|
||||||
|
userData:open("r")
|
||||||
|
--local t=splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||||
|
local t=splitS(userData:read(),"\r\n")
|
||||||
|
userData:close()
|
||||||
|
for i=1,#t do
|
||||||
|
local i=t[i]
|
||||||
|
if find(i,"=")then
|
||||||
|
local t=sub(i,1,find(i,"=")-1)
|
||||||
|
local v=sub(i,find(i,"=")+1)
|
||||||
|
if t=="gametime"then t="time"end
|
||||||
|
for i=1,#dataOpt do
|
||||||
|
if t==dataOpt[i]then goto L end
|
||||||
|
end
|
||||||
|
goto E
|
||||||
|
::L::
|
||||||
|
v=toN(v)if not v or v<0 then v=0 end
|
||||||
|
stat[t]=v
|
||||||
|
::E::
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function saveData()
|
||||||
|
local t={}
|
||||||
|
for i=1,#dataOpt do
|
||||||
|
ins(t,dataOpt[i].."="..toS(stat[dataOpt[i]]))
|
||||||
|
end
|
||||||
|
t=concat(t,"\r\n")
|
||||||
|
--t=love.math.compress(t,"zlib"):getString()
|
||||||
|
userData:open("w")
|
||||||
|
userData:write(t)
|
||||||
|
userData:close()
|
||||||
|
end
|
||||||
|
function loadSetting()
|
||||||
|
userSetting:open("r")
|
||||||
|
--local t=splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||||
|
local t=splitS(userSetting:read(),"\r\n")
|
||||||
|
userSetting:close()
|
||||||
|
for i=1,#t do
|
||||||
|
local i=t[i]
|
||||||
|
if find(i,"=")then
|
||||||
|
local t=sub(i,1,find(i,"=")-1)
|
||||||
|
local v=sub(i,find(i,"=")+1)
|
||||||
|
if t=="sfx"or t=="bgm"or t=="bgblock"then
|
||||||
|
setting[t]=v=="true"
|
||||||
|
elseif t=="vib"then
|
||||||
|
setting.vib=toN(v:match("[012345]"))or 0
|
||||||
|
elseif t=="fullscreen"then
|
||||||
|
setting.fullscreen=v=="true"
|
||||||
|
love.window.setFullscreen(setting.fullscreen)
|
||||||
|
elseif t=="keymap"then
|
||||||
|
v=splitS(v,"/")
|
||||||
|
for i=1,16 do
|
||||||
|
local v1=splitS(v[i],",")
|
||||||
|
for j=1,#v1 do
|
||||||
|
setting.keyMap[i][j]=v1[j]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif t=="keylib"then
|
||||||
|
v=splitS(v,"/")
|
||||||
|
for i=1,4 do
|
||||||
|
local v1=splitS(v[i],",")
|
||||||
|
for j=1,#v1 do
|
||||||
|
setting.keyLib[i][j]=toN(v1[j])
|
||||||
|
end
|
||||||
|
for j=1,#setting.keyLib[i]do
|
||||||
|
local v=setting.keyLib[i][j]
|
||||||
|
if int(v)~=v or v>=9 or v<=0 then
|
||||||
|
setting.keyLib[i]={i}
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif t=="virtualkey"then
|
||||||
|
v=splitS(v,"/")
|
||||||
|
for i=1,10 do
|
||||||
|
if not v[i]then goto c end
|
||||||
|
virtualkey[i]=splitS(v[i],",")
|
||||||
|
for j=1,4 do
|
||||||
|
virtualkey[i][j]=toN(virtualkey[i][j])
|
||||||
|
end
|
||||||
|
::c::
|
||||||
|
end
|
||||||
|
elseif t=="virtualkeyAlpha"then
|
||||||
|
setting.virtualkeyAlpha=int(abs(toN(v)))
|
||||||
|
elseif t=="virtualkeyIcon"or t=="virtualkeySwitch"then
|
||||||
|
setting[t]=v=="true"
|
||||||
|
elseif t=="frameMul"then
|
||||||
|
setting.frameMul=min(max(toN(v)or 100,0),100)
|
||||||
|
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||||
|
v=toN(v)if not v or v<0 then v=0 end
|
||||||
|
setting[t]=int(v)
|
||||||
|
elseif t=="ghost"or t=="center"or t=="grid"or t=="swap"or t=="fxs"or t=="bg"then
|
||||||
|
setting[t]=v=="true"
|
||||||
|
elseif t=="lang"then
|
||||||
|
setting[t]=toN(v:match("[123]"))or 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function saveSetting()
|
||||||
|
local vk={}
|
||||||
|
for i=1,10 do
|
||||||
|
for j=1,4 do
|
||||||
|
virtualkey[i][j]=int(virtualkey[i][j]+.5)
|
||||||
|
end--Saving a integer is better?
|
||||||
|
vk[i]=concat(virtualkey[i],",")
|
||||||
|
end--pre-pack virtualkey setting
|
||||||
|
local map={}
|
||||||
|
for i=1,16 do
|
||||||
|
map[i]=concat(setting.keyMap[i],",")
|
||||||
|
end
|
||||||
|
local lib={}
|
||||||
|
for i=1,4 do
|
||||||
|
lib[i]=concat(setting.keyLib[i],",")
|
||||||
|
end
|
||||||
|
local t={
|
||||||
|
"keymap="..toS(concat(map,"/")),
|
||||||
|
"keylib="..toS(concat(lib,"/")),
|
||||||
|
"virtualkey="..toS(concat(vk,"/")),
|
||||||
|
}
|
||||||
|
for i=1,#saveOpt do
|
||||||
|
ins(t,saveOpt[i].."="..toS(setting[saveOpt[i]]))
|
||||||
|
end
|
||||||
|
t=concat(t,"\r\n")
|
||||||
|
--t=love.math.compress(t,"zlib"):getString()
|
||||||
|
userSetting:open("w")
|
||||||
|
userSetting:write(t)
|
||||||
|
userSetting:close()
|
||||||
|
end
|
||||||
@@ -1,53 +0,0 @@
|
|||||||
act={
|
|
||||||
moveLeft=function(auto)
|
|
||||||
if not auto then P.moving=-1 end
|
|
||||||
if not ifoverlap(cb,cx-1,cy)then
|
|
||||||
P.cx=cx-1
|
|
||||||
freshgho()
|
|
||||||
freshLockDelay()
|
|
||||||
if cy==y_img then SFX("move")end
|
|
||||||
P.spinLast=false
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
moveRight=function(auto)
|
|
||||||
if not auto then P.moving=1 end
|
|
||||||
if not ifoverlap(cb,cx+1,cy)then
|
|
||||||
P.cx=cx+1
|
|
||||||
freshgho()
|
|
||||||
freshLockDelay()
|
|
||||||
if cy==y_img then SFX("move")end
|
|
||||||
P.spinLast=false
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
hardDrop=function()
|
|
||||||
if P.waiting<=0 then
|
|
||||||
if cy~=y_img then
|
|
||||||
P.cy=y_img
|
|
||||||
P.spinLast=false
|
|
||||||
SFX("drop")
|
|
||||||
end
|
|
||||||
drop()
|
|
||||||
P.keyPressing[6]=false
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
softDrop=function()
|
|
||||||
if cy~=y_img then P.cy=cy-1 end
|
|
||||||
P.downing=1
|
|
||||||
end,
|
|
||||||
rotRight=function()spin(1)end,
|
|
||||||
rotLeft=function()spin(-1)end,
|
|
||||||
rotFlip=function()spin(2)end,
|
|
||||||
hold=hold,
|
|
||||||
--Player movements
|
|
||||||
restart=function()
|
|
||||||
resetGameData()
|
|
||||||
count=60+26--Althour'z neim
|
|
||||||
end,
|
|
||||||
down1=function()if cy~=y_img then P.cy=cy-1 end end,
|
|
||||||
down4=function()for i=1,4 do if cy~=y_img then P.cy=cy-1 else break end end end,
|
|
||||||
toDown=function()if cy~= y_img then P.cy,P.lockDelay,P.spinLast=y_img,gameEnv.lock,false end end,
|
|
||||||
toLeft=function()while not ifoverlap(cb,cx-1,cy)do P.cx,P.lockDelay=cx-1,gameEnv.lock;freshgho()end end,
|
|
||||||
toRight=function()while not ifoverlap(cb,cx+1,cy)do P.cx,P.lockDelay=cx+1,gameEnv.lock;freshgho()end end,
|
|
||||||
quit=function()Event.gameover.lose()end,
|
|
||||||
--System movements
|
|
||||||
}
|
|
||||||