自定义模式可以选择多hold,oncehold改名infHold
This commit is contained in:
@@ -544,7 +544,7 @@ function Player.hold(P,ifpre)
|
||||
P.cur,P.holdQueue[N]=H,C--Swap hold
|
||||
H,C=P.holdQueue[N],P.cur
|
||||
|
||||
if P.gameEnv.oncehold and(P.nextQueue[1]or C)then--Make hold available in fixed sequence
|
||||
if not P.gameEnv.infHold and(P.nextQueue[1]or C)then--Make hold available in fixed sequence
|
||||
P.holdTime=P.holdTime-1
|
||||
end
|
||||
|
||||
@@ -611,7 +611,7 @@ function Player.popNext(P)--Pop nextQueue to hand
|
||||
|
||||
local _=P.keyPressing
|
||||
--IHS
|
||||
if _[8]and P.gameEnv.hold and P.gameEnv.ihs then
|
||||
if _[8]and P.gameEnv.holdCount>0 and P.gameEnv.ihs then
|
||||
P:hold(true)
|
||||
_[8]=false
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user