模式评级全部改回使用真实时间而非帧数
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@@ -36,13 +36,13 @@ return{
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mStr(P.gameEnv.target,69,370)
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gc.rectangle("fill",25,375,90,4)
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end,
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score=function(P)return{math.min(P.stat.row,200),P.stat.frame/60}end,
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score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.row
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if L>=200 then
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local T=P.stat.frame/60
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local T=P.stat.time
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return
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T<=240 and 5 or
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T<=360 and 4 or
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