调整require的写法
This commit is contained in:
@@ -1,45 +1,45 @@
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SCR= require"Zframework/screen"
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SCR= require"Zframework.screen"
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COLOR= require"Zframework/color"
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COLOR= require"Zframework.color"
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SCN= require"Zframework/scene"
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SCN= require"Zframework.scene"
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LOG= require"Zframework/log"
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LOG= require"Zframework.log"
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WS= require"Zframework/websocket"
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WS= require"Zframework.websocket"
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LOADLIB=require"Zframework/loadLib"
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LOADLIB=require"Zframework.loadLib"
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WHEELMOV=require"Zframework/wheelScroll"
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WHEELMOV=require"Zframework.wheelScroll"
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require"Zframework/setFont"
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require"Zframework.setFont"
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MDRAW=require"Zframework/mDraw"
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MDRAW=require"Zframework.mDraw"
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mStr=MDRAW.str
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mStr=MDRAW.str
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mText=MDRAW.simpX
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mText=MDRAW.simpX
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mDraw=MDRAW.draw
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mDraw=MDRAW.draw
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-- UPPERCHAR=require"Zframework/upperChar"
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-- UPPERCHAR=require"Zframework.upperChar"
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JSON=require"Zframework/json"
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JSON=require"Zframework.json"
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DUMPTABLE=require"Zframework/dumpTable"
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DUMPTABLE=require"Zframework.dumpTable"
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URLENCODE=require"Zframework/urlEncode"
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URLENCODE=require"Zframework.urlEncode"
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TABLE=require"Zframework/tableExtend"
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TABLE=require"Zframework.tableExtend"
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SPLITSTR=require"Zframework/splitStr"
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SPLITSTR=require"Zframework.splitStr"
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TIMESTR=require"Zframework/timeStr"
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TIMESTR=require"Zframework.timeStr"
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VIB= require"Zframework/vibrate"
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VIB= require"Zframework.vibrate"
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SFX= require"Zframework/sfx"
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SFX= require"Zframework.sfx"
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LIGHT= require"Zframework/light"
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LIGHT= require"Zframework.light"
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DOGC= require"Zframework/doGC"
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DOGC= require"Zframework.doGC"
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BG= require"Zframework/background"
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BG= require"Zframework.background"
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WIDGET= require"Zframework/widget"
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WIDGET= require"Zframework.widget"
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TEXT= require"Zframework/text"
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TEXT= require"Zframework.text"
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SYSFX= require"Zframework/sysFX"
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SYSFX= require"Zframework.sysFX"
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IMG= require"Zframework/image"
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IMG= require"Zframework.image"
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BGM= require"Zframework/bgm"
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BGM= require"Zframework.bgm"
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VOC= require"Zframework/voice"
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VOC= require"Zframework.voice"
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LANG= require"Zframework/languages"
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LANG= require"Zframework.languages"
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TASK= require"Zframework/task"
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TASK= require"Zframework.task"
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FILE= require"Zframework/file"
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FILE= require"Zframework.file"
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PROFILE=require"Zframework/profile"
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PROFILE=require"Zframework.profile"
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local ms,kb=love.mouse,love.keyboard
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local ms,kb=love.mouse,love.keyboard
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@@ -16,7 +16,7 @@ local band,bor,bxor=bit.band,bit.bor,bit.bxor
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local shl,shr=bit.lshift,bit.rshift
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local shl,shr=bit.lshift,bit.rshift
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local SOCK=require"socket".tcp()
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local SOCK=require"socket".tcp()
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local JSON=require"Zframework/json"
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local JSON=require"Zframework.json"
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local mask_key={1,14,5,14}
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local mask_key={1,14,5,14}
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local function _send(opcode,message)
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local function _send(opcode,message)
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40
main.lua
40
main.lua
@@ -120,20 +120,20 @@ end
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--Load modules
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--Load modules
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require"Zframework"
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require"Zframework"
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require"parts/list"
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require"parts.list"
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require"parts/globalTables"
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require"parts.globalTables"
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require"parts/gametoolfunc"
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require"parts.gametoolfunc"
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SCR.setSize(1280,720)--Initialize Screen size
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SCR.setSize(1280,720)--Initialize Screen size
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FIELD[1]=newBoard()--Initialize field[1]
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FIELD[1]=newBoard()--Initialize field[1]
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AIBUILDER= require"parts/AITemplate"
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AIBUILDER= require"parts.AITemplate"
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FREEROW= require"parts/freeRow"
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FREEROW= require"parts.freeRow"
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TEXTURE= require"parts/texture"
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TEXTURE= require"parts.texture"
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SKIN= require"parts/skin"
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SKIN= require"parts.skin"
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PLY= require"parts/player"
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PLY= require"parts.player"
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AIFUNC= require"parts/ai"
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AIFUNC= require"parts.ai"
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MODES= require"parts/modes"
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MODES= require"parts.modes"
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--First start for phones
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--First start for phones
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if not fs.getInfo("conf/settings")and MOBILE then
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if not fs.getInfo("conf/settings")and MOBILE then
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@@ -239,14 +239,14 @@ VOC.init{
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--Initialize language lib
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--Initialize language lib
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LANG.init(
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LANG.init(
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{
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{
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require"parts/language/lang_zh",
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require"parts.language.lang_zh",
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require"parts/language/lang_zh2",
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require"parts.language.lang_zh2",
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require"parts/language/lang_yygq",
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require"parts.language.lang_yygq",
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require"parts/language/lang_en",
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require"parts.language.lang_en",
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require"parts/language/lang_fr",
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require"parts.language.lang_fr",
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require"parts/language/lang_sp",
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require"parts.language.lang_sp",
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require"parts/language/lang_pt",
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require"parts.language.lang_pt",
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require"parts/language/lang_symbol",
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require"parts.language.lang_symbol",
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--1. Add language file to LANG folder;
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--1. Add language file to LANG folder;
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--2. Require it;
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--2. Require it;
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--3. Add a button in parts/scenes/setting_lang.lua;
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--3. Add a button in parts/scenes/setting_lang.lua;
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@@ -278,7 +278,7 @@ for _,v in next,fs.getDirectoryItems("parts/backgrounds")do
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if fs.getRealDirectory("parts/backgrounds/"..v)~=SAVEDIR then
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if fs.getRealDirectory("parts/backgrounds/"..v)~=SAVEDIR then
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if v:sub(-3)=="lua"then
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if v:sub(-3)=="lua"then
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local name=v:sub(1,-5)
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local name=v:sub(1,-5)
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BG.add(name,require("parts/backgrounds/"..name))
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BG.add(name,require("parts.backgrounds."..name))
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end
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end
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else
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else
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LOG.print("Dangerous file : %SAVE%/parts/backgrounds/"..v)
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LOG.print("Dangerous file : %SAVE%/parts/backgrounds/"..v)
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@@ -289,7 +289,7 @@ end
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for _,v in next,fs.getDirectoryItems("parts/scenes")do
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for _,v in next,fs.getDirectoryItems("parts/scenes")do
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if fs.getRealDirectory("parts/scenes/"..v)~=SAVEDIR then
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if fs.getRealDirectory("parts/scenes/"..v)~=SAVEDIR then
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local sceneName=v:sub(1,-5)
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local sceneName=v:sub(1,-5)
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SCN.add(sceneName,require("parts/scenes/"..sceneName))
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SCN.add(sceneName,require("parts.scenes."..sceneName))
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LANG.addScene(sceneName)
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LANG.addScene(sceneName)
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else
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else
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LOG.print("Dangerous file : %SAVE%/parts/scenes/"..v)
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LOG.print("Dangerous file : %SAVE%/parts/scenes/"..v)
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@@ -2,8 +2,8 @@ local int=math.floor
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local pc_drop={50,45,40,35,30,26,22,18,15,12}
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local pc_drop={50,45,40,35,30,26,22,18,15,12}
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local pc_lock={55,50,46,42,39,36,33,31,29,27}
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local pc_lock={55,50,46,42,39,36,33,31,29,27}
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local pc_fall={18,16,14,12,10,9,8,7,6,5}
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local pc_fall={18,16,14,12,10,9,8,7,6,5}
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local PCbase=require"parts/modes/PCbase"
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local PCbase=require"parts.modes.PCbase"
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local PClist=require"parts/modes/PClist"
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local PClist=require"parts.modes.PClist"
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local function task_PC(P)
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local function task_PC(P)
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local D=P.modeData
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local D=P.modeData
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@@ -1,5 +1,5 @@
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local PCbase=require"parts/modes/PCbase"
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local PCbase=require"parts.modes.PCbase"
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local PClist=require"parts/modes/PClist"
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local PClist=require"parts.modes.PClist"
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local PCtype={
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local PCtype={
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1,1,1,1,2,
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1,1,1,1,2,
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1,1,1,1,3,
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1,1,1,1,3,
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@@ -1,13 +1,13 @@
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local Player=require"parts/player/player"
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local Player=require"parts.player.player"
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local prepareSequence=require"parts/player/prepareSequence"
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local prepareSequence=require"parts.player.prepareSequence"
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local gameEnv0=require"parts/player/gameEnv0"
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local gameEnv0=require"parts.player.gameEnv0"
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local rnd,max=math.random,math.max
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local rnd,max=math.random,math.max
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local ins=table.insert
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local ins=table.insert
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local PLY={
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local PLY={
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update=require"parts/player/update",
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update=require"parts.player.update",
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draw=require"parts/player/draw",
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draw=require"parts.player.draw",
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}
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}
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--------------------------<Lib Func>--------------------------
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--------------------------<Lib Func>--------------------------
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@@ -9,7 +9,7 @@ local max,min,modf=math.max,math.min,math.modf
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local ins,rem=table.insert,table.remove
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local ins,rem=table.insert,table.remove
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local YIELD=YIELD
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local YIELD=YIELD
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local kickList=require"parts/kickList"
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local kickList=require"parts.kickList"
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--------------------------<FX>--------------------------
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--------------------------<FX>--------------------------
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function Player.showText(P,text,dx,dy,font,style,spd,stop)
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function Player.showText(P,text,dx,dy,font,style,spd,stop)
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@@ -20,7 +20,7 @@ local scrollPos--Scroll down length
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local lastSearch--Last searched string
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local lastSearch--Last searched string
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function scene.sceneInit()
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function scene.sceneInit()
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dict=require("parts/language/dict_"..({"zh","zh","zh","en","en","en","en","en"})[SETTING.lang])
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dict=require("parts.language.dict_"..({"zh","zh","zh","en","en","en","en","en"})[SETTING.lang])
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inputBox:clear()
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inputBox:clear()
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result={}
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result={}
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@@ -6,7 +6,7 @@ function scene.sceneInit()
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BG.set("cubes")
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BG.set("cubes")
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if not inited then
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if not inited then
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inited=true
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inited=true
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WIDGET.active.texts:setTexts(require"parts/updateLog")
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WIDGET.active.texts:setTexts(require"parts.updateLog")
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end
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end
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if newVersionLaunch then
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if newVersionLaunch then
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newVersionLaunch=false
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newVersionLaunch=false
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@@ -118,7 +118,7 @@ local loadingThread=coroutine.create(function()
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upFloor()
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upFloor()
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for i=1,#MODES do
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for i=1,#MODES do
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local m=MODES[i]--Mode template
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local m=MODES[i]--Mode template
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local M=require("parts/modes/"..m.name)--Mode file
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local M=require("parts.modes."..m.name)--Mode file
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MODES[m.name],MODES[i]=M
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MODES[m.name],MODES[i]=M
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for k,v in next,m do
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for k,v in next,m do
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M[k]=v
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M[k]=v
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@@ -2,7 +2,7 @@ local scene={}
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function scene.sceneInit()
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function scene.sceneInit()
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BG.set("cubes")
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BG.set("cubes")
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WIDGET.active.texts:setTexts(require("parts/language/manual_"..({"zh","zh","zh","en","en","en","en","en"})[SETTING.lang]))
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WIDGET.active.texts:setTexts(require("parts.language.manual_"..({"zh","zh","zh","en","en","en","en","en"})[SETTING.lang]))
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end
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end
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function scene.wheelMoved(_,y)
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function scene.wheelMoved(_,y)
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