调整require的写法

This commit is contained in:
MrZ626
2021-03-10 00:50:08 +08:00
parent 1545cb2154
commit fc1f363a8b
11 changed files with 66 additions and 66 deletions

View File

@@ -2,8 +2,8 @@ local int=math.floor
local pc_drop={50,45,40,35,30,26,22,18,15,12}
local pc_lock={55,50,46,42,39,36,33,31,29,27}
local pc_fall={18,16,14,12,10,9,8,7,6,5}
local PCbase=require"parts/modes/PCbase"
local PClist=require"parts/modes/PClist"
local PCbase=require"parts.modes.PCbase"
local PClist=require"parts.modes.PClist"
local function task_PC(P)
local D=P.modeData

View File

@@ -1,5 +1,5 @@
local PCbase=require"parts/modes/PCbase"
local PClist=require"parts/modes/PClist"
local PCbase=require"parts.modes.PCbase"
local PClist=require"parts.modes.PClist"
local PCtype={
1,1,1,1,2,
1,1,1,1,3,

View File

@@ -1,13 +1,13 @@
local Player=require"parts/player/player"
local prepareSequence=require"parts/player/prepareSequence"
local gameEnv0=require"parts/player/gameEnv0"
local Player=require"parts.player.player"
local prepareSequence=require"parts.player.prepareSequence"
local gameEnv0=require"parts.player.gameEnv0"
local rnd,max=math.random,math.max
local ins=table.insert
local PLY={
update=require"parts/player/update",
draw=require"parts/player/draw",
update=require"parts.player.update",
draw=require"parts.player.draw",
}
--------------------------<Lib Func>--------------------------

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@@ -9,7 +9,7 @@ local max,min,modf=math.max,math.min,math.modf
local ins,rem=table.insert,table.remove
local YIELD=YIELD
local kickList=require"parts/kickList"
local kickList=require"parts.kickList"
--------------------------<FX>--------------------------
function Player.showText(P,text,dx,dy,font,style,spd,stop)

View File

@@ -20,7 +20,7 @@ local scrollPos--Scroll down length
local lastSearch--Last searched string
function scene.sceneInit()
dict=require("parts/language/dict_"..({"zh","zh","zh","en","en","en","en","en"})[SETTING.lang])
dict=require("parts.language.dict_"..({"zh","zh","zh","en","en","en","en","en"})[SETTING.lang])
inputBox:clear()
result={}

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@@ -6,7 +6,7 @@ function scene.sceneInit()
BG.set("cubes")
if not inited then
inited=true
WIDGET.active.texts:setTexts(require"parts/updateLog")
WIDGET.active.texts:setTexts(require"parts.updateLog")
end
if newVersionLaunch then
newVersionLaunch=false

View File

@@ -118,7 +118,7 @@ local loadingThread=coroutine.create(function()
upFloor()
for i=1,#MODES do
local m=MODES[i]--Mode template
local M=require("parts/modes/"..m.name)--Mode file
local M=require("parts.modes."..m.name)--Mode file
MODES[m.name],MODES[i]=M
for k,v in next,m do
M[k]=v

View File

@@ -2,7 +2,7 @@ local scene={}
function scene.sceneInit()
BG.set("cubes")
WIDGET.active.texts:setTexts(require("parts/language/manual_"..({"zh","zh","zh","en","en","en","en","en"})[SETTING.lang]))
WIDGET.active.texts:setTexts(require("parts.language.manual_"..({"zh","zh","zh","en","en","en","en","en"})[SETTING.lang]))
end
function scene.wheelMoved(_,y)