调整require的写法
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@@ -2,8 +2,8 @@ local int=math.floor
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local pc_drop={50,45,40,35,30,26,22,18,15,12}
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local pc_lock={55,50,46,42,39,36,33,31,29,27}
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local pc_fall={18,16,14,12,10,9,8,7,6,5}
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local PCbase=require"parts/modes/PCbase"
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local PClist=require"parts/modes/PClist"
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local PCbase=require"parts.modes.PCbase"
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local PClist=require"parts.modes.PClist"
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local function task_PC(P)
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local D=P.modeData
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@@ -1,5 +1,5 @@
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local PCbase=require"parts/modes/PCbase"
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local PClist=require"parts/modes/PClist"
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local PCbase=require"parts.modes.PCbase"
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local PClist=require"parts.modes.PClist"
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local PCtype={
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1,1,1,1,2,
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1,1,1,1,3,
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@@ -1,13 +1,13 @@
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local Player=require"parts/player/player"
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local prepareSequence=require"parts/player/prepareSequence"
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local gameEnv0=require"parts/player/gameEnv0"
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local Player=require"parts.player.player"
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local prepareSequence=require"parts.player.prepareSequence"
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local gameEnv0=require"parts.player.gameEnv0"
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local rnd,max=math.random,math.max
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local ins=table.insert
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local PLY={
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update=require"parts/player/update",
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draw=require"parts/player/draw",
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update=require"parts.player.update",
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draw=require"parts.player.draw",
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}
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--------------------------<Lib Func>--------------------------
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@@ -9,7 +9,7 @@ local max,min,modf=math.max,math.min,math.modf
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local ins,rem=table.insert,table.remove
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local YIELD=YIELD
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local kickList=require"parts/kickList"
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local kickList=require"parts.kickList"
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--------------------------<FX>--------------------------
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function Player.showText(P,text,dx,dy,font,style,spd,stop)
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@@ -20,7 +20,7 @@ local scrollPos--Scroll down length
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local lastSearch--Last searched string
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function scene.sceneInit()
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dict=require("parts/language/dict_"..({"zh","zh","zh","en","en","en","en","en"})[SETTING.lang])
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dict=require("parts.language.dict_"..({"zh","zh","zh","en","en","en","en","en"})[SETTING.lang])
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inputBox:clear()
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result={}
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@@ -6,7 +6,7 @@ function scene.sceneInit()
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BG.set("cubes")
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if not inited then
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inited=true
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WIDGET.active.texts:setTexts(require"parts/updateLog")
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WIDGET.active.texts:setTexts(require"parts.updateLog")
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end
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if newVersionLaunch then
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newVersionLaunch=false
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@@ -118,7 +118,7 @@ local loadingThread=coroutine.create(function()
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upFloor()
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for i=1,#MODES do
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local m=MODES[i]--Mode template
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local M=require("parts/modes/"..m.name)--Mode file
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local M=require("parts.modes."..m.name)--Mode file
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MODES[m.name],MODES[i]=M
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for k,v in next,m do
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M[k]=v
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@@ -2,7 +2,7 @@ local scene={}
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function scene.sceneInit()
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BG.set("cubes")
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WIDGET.active.texts:setTexts(require("parts/language/manual_"..({"zh","zh","zh","en","en","en","en","en"})[SETTING.lang]))
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WIDGET.active.texts:setTexts(require("parts.language.manual_"..({"zh","zh","zh","en","en","en","en","en"})[SETTING.lang]))
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end
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function scene.wheelMoved(_,y)
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