调整require的写法
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40
main.lua
40
main.lua
@@ -120,20 +120,20 @@ end
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--Load modules
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require"Zframework"
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require"parts/list"
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require"parts/globalTables"
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require"parts/gametoolfunc"
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require"parts.list"
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require"parts.globalTables"
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require"parts.gametoolfunc"
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SCR.setSize(1280,720)--Initialize Screen size
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FIELD[1]=newBoard()--Initialize field[1]
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AIBUILDER= require"parts/AITemplate"
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FREEROW= require"parts/freeRow"
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AIBUILDER= require"parts.AITemplate"
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FREEROW= require"parts.freeRow"
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TEXTURE= require"parts/texture"
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SKIN= require"parts/skin"
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PLY= require"parts/player"
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AIFUNC= require"parts/ai"
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MODES= require"parts/modes"
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TEXTURE= require"parts.texture"
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SKIN= require"parts.skin"
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PLY= require"parts.player"
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AIFUNC= require"parts.ai"
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MODES= require"parts.modes"
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--First start for phones
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if not fs.getInfo("conf/settings")and MOBILE then
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@@ -239,14 +239,14 @@ VOC.init{
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--Initialize language lib
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LANG.init(
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{
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require"parts/language/lang_zh",
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require"parts/language/lang_zh2",
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require"parts/language/lang_yygq",
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require"parts/language/lang_en",
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require"parts/language/lang_fr",
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require"parts/language/lang_sp",
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require"parts/language/lang_pt",
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require"parts/language/lang_symbol",
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require"parts.language.lang_zh",
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require"parts.language.lang_zh2",
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require"parts.language.lang_yygq",
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require"parts.language.lang_en",
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require"parts.language.lang_fr",
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require"parts.language.lang_sp",
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require"parts.language.lang_pt",
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require"parts.language.lang_symbol",
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--1. Add language file to LANG folder;
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--2. Require it;
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--3. Add a button in parts/scenes/setting_lang.lua;
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@@ -278,7 +278,7 @@ for _,v in next,fs.getDirectoryItems("parts/backgrounds")do
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if fs.getRealDirectory("parts/backgrounds/"..v)~=SAVEDIR then
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if v:sub(-3)=="lua"then
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local name=v:sub(1,-5)
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BG.add(name,require("parts/backgrounds/"..name))
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BG.add(name,require("parts.backgrounds."..name))
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end
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else
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LOG.print("Dangerous file : %SAVE%/parts/backgrounds/"..v)
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@@ -289,7 +289,7 @@ end
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for _,v in next,fs.getDirectoryItems("parts/scenes")do
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if fs.getRealDirectory("parts/scenes/"..v)~=SAVEDIR then
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local sceneName=v:sub(1,-5)
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SCN.add(sceneName,require("parts/scenes/"..sceneName))
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SCN.add(sceneName,require("parts.scenes."..sceneName))
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LANG.addScene(sceneName)
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else
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LOG.print("Dangerous file : %SAVE%/parts/scenes/"..v)
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