实现玩家准备状态相关
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@@ -27,8 +27,11 @@ local function _hideReadyUI()
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end
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local function _setCancel()
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NET.player_setPlayMode('Gamer')
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NET.player_setReadyMode(false)
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if NETPLY.getSelfPlayMode()=='Gamer' then
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NET.player_setReadyMode(false)
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else
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NET.player_setPlayMode('Gamer')
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end
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end
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local function _setReady()
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NET.player_setPlayMode('Gamer')
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@@ -311,15 +314,15 @@ function scene.draw()
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gc_print("M",430,10)
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end
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end
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local function _hideF_ingame() return _hideReadyUI() or NETPLY.getSelfReadyMode()=='Spectator' end
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local function _hideF_ingame2() return _hideReadyUI() or NETPLY.getSelfReadyMode()=='Gamer' end
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local function _hideF_ready() return _hideReadyUI() or (NETPLY.getSelfPlayMode()=='Spectator' or NETPLY.getSelfReadyMode()=='Ready') end
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local function _hideF_standby() return _hideReadyUI() or not (NETPLY.getSelfPlayMode()=='Spectator' or NETPLY.getSelfReadyMode()=='Ready') end
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scene.widgetList={
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textBox,
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inputBox,
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WIDGET.newKey{name='setting', x=1200,y=160,w=90,h=90,font=60,fText=CHAR.icon.settings,code=_gotoSetting,hideF=_hideF_ingame},
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WIDGET.newKey{name='ready', x=1060,y=510,w=360,h=90,color='lG',font=35, code=_setReady,hideF=_hideF_ingame},
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WIDGET.newKey{name='spectate',x=1060,y=610,w=360,h=90,color='lO',font=35, code=_setSpectate,hideF=_hideF_ingame},
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WIDGET.newKey{name='cancel', x=1060,y=560,w=360,h=120,color='lH',font=40,code=_setCancel,hideF=_hideF_ingame2},
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WIDGET.newKey{name='setting', x=1200,y=160,w=90,h=90,font=60,fText=CHAR.icon.settings,code=_gotoSetting,hideF=_hideF_ready},
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WIDGET.newKey{name='ready', x=1060,y=510,w=360,h=90,color='lG',font=35, code=_setReady,hideF=_hideF_ready},
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WIDGET.newKey{name='spectate',x=1060,y=610,w=360,h=90,color='lO',font=35, code=_setSpectate,hideF=_hideF_ready},
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WIDGET.newKey{name='cancel', x=1060,y=560,w=360,h=120,color='lH',font=40,code=_setCancel,hideF=_hideF_standby},
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WIDGET.newKey{name='chat', x=390,y=45,w=60,fText="···", code=_switchChat},
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WIDGET.newKey{name='quit', x=890,y=45,w=60,font=30,fText=CHAR.icon.cross_thick,code=_quit},
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}
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