Add some hidden modes + misc changes (#640)
* Added secret_grade and sprint123 to map and added some icons * Add master_g to map * add classic_u and master_instinct and misc changes * added big modes * Fix some bugs on master_instinct * fix bugs on big mode * Simplified Grade Display
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@@ -7,16 +7,16 @@ return{
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eventSet='big_h',
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bg='cubes',bgm='push',
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},
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score=function(P)return{math.min(P.modeData.maxCombo,100),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Combo "..STRING.time(D[2])end,
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score=function(P)return{P.stat.row,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.row
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if L>=200 then
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local T=P.stat.time
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return
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T<=160 and 5 or
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T<=280 and 4 or
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T<=120 and 5 or
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T<=180 and 4 or
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3
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else
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return
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@@ -7,16 +7,16 @@ return{
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eventSet='big_n',
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bg='bg2',bgm='push',
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},
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score=function(P)return{math.min(P.modeData.maxCombo,100),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Combo "..STRING.time(D[2])end,
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score=function(P)return{P.stat.row,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.row
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if L>=200 then
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local T=P.stat.time
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return
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T<=180 and 5 or
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T<=300 and 4 or
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T<=120 and 5 or
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T<=180 and 4 or
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3
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else
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return
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@@ -1,3 +1,11 @@
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local gradeList={
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"Grade 9","Grade 8","Grade 7","Grade 6","Grade 5","Grade 4","Grade 3","Grade 2","Grade 1",
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"S1","S2","S3","S4","S5","S6","S7","S8","S9",
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"m1","m2","m3","m4","m5","m6","m7","m8","m9",
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"M","MK","MV","MO","MM-","MM","MM+","GM-","GM","GM+","TM-","TM","TM+"
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}
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return{
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env={
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freshLimit=15,
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@@ -7,14 +15,8 @@ return{
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bg='bg2',bgm='secret7th',
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},
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slowMark=true,
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score=function(P)
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if not tonumber(P.modeData.grade) then
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return{P.modeData.grade,P.stat.time}
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else
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return{"Grade "..tostring(P.modeData.grade),P.stat.time}
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end
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end,
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scoreDisp=function(D) return D[1].." "..STRING.time(D[2])end,
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score=function(P) return {P.modeData.gradePts,P.stat.time} end,
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scoreDisp=function(D) return gradeList[D[1]].." "..STRING.time(D[2])end,
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comp=function(a,b)return a[1]>b[1]or(a[1]==b[1]and a[2]<b[2])end,
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getRank=function(P)
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local G=P.modeData.gradePts
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