Add some hidden modes + misc changes (#640)

* Added secret_grade and sprint123 to map and added some icons

* Add master_g to map

* add classic_u and master_instinct and misc changes

* added big modes

* Fix some bugs on master_instinct

* fix bugs on big mode

* Simplified Grade Display
This commit is contained in:
NOT_A_ROBOT
2022-02-06 16:51:38 +07:00
committed by GitHub
parent fedce2ae2b
commit f932005ea0
16 changed files with 81 additions and 45 deletions

View File

@@ -20,7 +20,13 @@ return{
local D=P.modeData
local c=#P.clearedRow
if c==0 and D.pt%100==99 then return end
if c==0 and D.pt%100==99 then
if D.pt<1000 then
hidetimer=0-inv_wait[(P.modeData.pt/100-(P.modeData.pt%100)/100)+1]
if c>0 then hidetimer=hidetimer-inv_fall[(P.modeData.pt/100-(P.modeData.pt%100)/100)+1]end
end
return
end
local s=c<3 and c+1 or c==3 and 5 or 7
if P.combo>7 then s=s+2
elseif P.combo>3 then s=s+1
@@ -50,6 +56,8 @@ return{
elseif s==7 then
E.das=6
BGM.play('far')
elseif s==8 then
BG.set('none')
elseif s==10 then
D.pt=1000
P:win('finish')