Add some hidden modes + misc changes (#640)
* Added secret_grade and sprint123 to map and added some icons * Add master_g to map * add classic_u and master_instinct and misc changes * added big modes * Fix some bugs on master_instinct * fix bugs on big mode * Simplified Grade Display
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@@ -20,7 +20,13 @@ return{
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local D=P.modeData
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local c=#P.clearedRow
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if c==0 and D.pt%100==99 then return end
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if c==0 and D.pt%100==99 then
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if D.pt<1000 then
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hidetimer=0-inv_wait[(P.modeData.pt/100-(P.modeData.pt%100)/100)+1]
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if c>0 then hidetimer=hidetimer-inv_fall[(P.modeData.pt/100-(P.modeData.pt%100)/100)+1]end
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end
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return
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end
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local s=c<3 and c+1 or c==3 and 5 or 7
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if P.combo>7 then s=s+2
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elseif P.combo>3 then s=s+1
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@@ -50,6 +56,8 @@ return{
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elseif s==7 then
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E.das=6
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BGM.play('far')
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elseif s==8 then
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BG.set('none')
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elseif s==10 then
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D.pt=1000
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P:win('finish')
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