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@@ -5,7 +5,7 @@ local scene={}
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local loading
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local progress,maxProgress
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local t1,t2,animeType
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local studioLogo--Studio logo text object
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local studioLogo-- Studio logo text object
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local logoColor1,logoColor2
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local titleTransform={
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@@ -28,9 +28,9 @@ local loadingThread=coroutine.wrap(function()
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end
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coroutine.yield()
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coroutine.yield('loadSFX')SFX.load('media/effect/'..SETTING.sfxPack..'/')
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coroutine.yield('loadSample')SFX.loadSample{name='bass',path='media/sample/bass',base='A2'}--A2~A4
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coroutine.yield('loadSample')SFX.loadSample{name='lead',path='media/sample/lead',base='A3'}--A3~A5
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coroutine.yield('loadSample')SFX.loadSample{name='bell',path='media/sample/bell',base='A4'}--A4~A6
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coroutine.yield('loadSample')SFX.loadSample{name='bass',path='media/sample/bass',base='A2'}-- A2~A4
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coroutine.yield('loadSample')SFX.loadSample{name='lead',path='media/sample/lead',base='A3'}-- A3~A5
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coroutine.yield('loadSample')SFX.loadSample{name='bell',path='media/sample/bell',base='A4'}-- A4~A6
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coroutine.yield('loadVoice')VOC.load('media/vocal/'..SETTING.vocPack..'/')
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coroutine.yield('loadFont') for i=1,17 do getFont(15+5*i)getFont(15+5*i,'mono') end
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@@ -114,8 +114,8 @@ function scene.sceneInit()
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studioLogo=GC.newText(getFont(90),"26F Studio")
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progress=0
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maxProgress=10
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t1,t2=0,0--Timer
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animeType={} for i=1,#SVG_TITLE_FILL do animeType[i]=math.random(#titleTransform) end--Random animation type
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t1,t2=0,0-- Timer
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animeType={} for i=1,#SVG_TITLE_FILL do animeType[i]=math.random(#titleTransform) end-- Random animation type
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end
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function scene.sceneBack()
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love.event.quit()
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