注释后加空格
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@@ -125,7 +125,7 @@ function scene.update(dt)
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if dt>.06 then dt=.06 end
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dt=dt*600
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--Update cubes' position
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-- Update cubes' position
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local cy=cubesY
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local step=speed*dt*.005
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for i=1,40 do
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@@ -141,7 +141,7 @@ function scene.update(dt)
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end
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end
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--Collision detect
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-- Collision detect
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if play then
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for j=1,40 do
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local i=(j+lastCube-2)%40+1
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@@ -159,7 +159,7 @@ function scene.update(dt)
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end
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end
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--Screen rotation
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-- Screen rotation
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if moveDir~=0 then
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player=player+moveDir*dt*.003*speed^.8
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if abs(rot)<.16 or moveDir*rot>0 then
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@@ -220,42 +220,42 @@ local function _sunStencil()
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gc.rectangle('fill',-60,-440,120,120)
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end
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function scene.draw()
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--Health bar
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-- Health bar
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if life1>0 then
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gc.setColor(1,0,0)
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gc.rectangle('fill',640-life1*.64,710,life1*1.28,10)
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end
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--Draw player
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-- Draw player
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if play and inv%8<4 then
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gc.setColor(COLOR.Z)
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gc.rectangle('fill',620,670,40,40)
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end
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--Set screen rotation
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-- Set screen rotation
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gc.push('transform')
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gc.translate(640,690)
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gc.rotate(rot)
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--Draw sun
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-- Draw sun
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gc.setStencilTest('notequal',1)
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gc.stencil(_sunStencil)
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gc.setColor(.7,.5,.3)
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gc.circle('fill',0,-380-sunH,60)
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gc.setStencilTest()
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--Draw direction
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-- Draw direction
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if play then
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gc.setLineWidth(3)
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gc.setColor(1,1,1,.1)
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gc.polygon('fill',-15,30,0,-440,15,30)
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end
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--Draw Horizon/Direction
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-- Draw Horizon/Direction
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gc.setColor(COLOR.Z)
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gc.line(-942,-440,942,-440)
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--Draw cubes
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-- Draw cubes
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for j=1,40 do
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local i=(j+lastCube-2)%40+1
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local Y=cubesY[i]
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@@ -273,7 +273,7 @@ function scene.draw()
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end
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end
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--Draw menu
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-- Draw menu
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if play then
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setFont(60)
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mStr(int(score),-300,-640)
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