注释后加空格

联网稍微推进
This commit is contained in:
MrZ_26
2022-10-03 02:43:51 +08:00
parent 06f4bb4e1a
commit f8d17b23b6
121 changed files with 1628 additions and 1622 deletions

View File

@@ -5,7 +5,7 @@ local NET={
accessToken=false,
cloudData={},
roomState={--A copy of room structure on server
roomState={-- A copy of room structure on server
info={
name=false,
type=false,
@@ -17,8 +17,8 @@ local NET={
private=false,
start=false,
},
spectate=false,--If player is spectating
specSRID=false,--Cached SRID when enter playing room, for connect WS after scene swapped
spectate=false,-- If player is spectating
specSRID=false,-- Cached SRID when enter playing room, for connect WS after scene swapped
seed=false,
roomReadyState=false,
@@ -293,18 +293,16 @@ local function wsSend(act,data)
})
end
--Room
-- Room
NET.room={}
function NET.room.chat(mes,rid)
wsSend(1300,{
message=mes,
roomId=rid,--Admin
roomId=rid,-- Admin
})
end
function NET.room.create(roomName,description,capacity,roomType,roomData,password)
if not TASK.lock('enterRoom',2) then return end
NET.roomState.private=not not password
NET.roomState.capacity=capacity
if not TASK.lock('enterRoom',6) then return end
wsSend(1301,{
capacity=capacity,
info={
@@ -314,84 +312,86 @@ function NET.room.create(roomName,description,capacity,roomType,roomData,passwor
description=description,
},
data=roomData,
password=password,
})
WAIT{
quit=function()
TASK.unlock('enterRoom')
end,
timeout=1e99,
}
end
function NET.room.getData(rid)
wsSend(1302,{
roomId=rid,--Admin
roomId=rid,-- Admin
})
end
function NET.room.setData(data,rid)
wsSend(1303,{
data=data,
roomId=rid,--Admin
roomId=rid,-- Admin
})
end
function NET.room.getInfo(rid)
wsSend(1304,{
roomId=rid,--Admin
roomId=rid,-- Admin
})
end
function NET.room.setInfo(info,rid)
wsSend(1305,{
info=info,
roomId=rid,--Admin
roomId=rid,-- Admin
})
end
function NET.room.enter(rid,password)
if TASK.lock('enterRoom',6) then
SFX.play('reach',.6)
wsSend(1306,{
data={
roomId=rid,
password=password,
}
})
end
if not TASK.lock('enterRoom',6) then return end
SFX.play('reach',.6)
wsSend(1306,{
data={
roomId=rid,
password=password,
}
})
end
function NET.room.kick(pid,rid)
wsSend(1307,{
playerId=pid,--Host
roomId=rid,--Admin
playerId=pid,-- Host
roomId=rid,-- Admin
})
end
function NET.room.leave()
wsSend(1308)
end
function NET.room.fetch()
if TASK.lock('fetchRoom',3) then
wsSend(1309,{
data={
pageIndex=0,
pageSize=26,
}
})
end
if not TASK.lock('fetchRoom',3) then return end
wsSend(1309,{
data={
pageIndex=0,
pageSize=26,
}
})
end
function NET.room.setPW(pw,rid)
if TASK.lock('fetchRoom',3) then
wsSend(1310,{
data={
password=pw,
roomId=rid,--Admin
}
})
end
if not TASK.lock('setRoomPW',2) then return end
wsSend(1310,{
data={
password=pw,
roomId=rid,-- Admin
}
})
end
function NET.room.remove(rid)
wsSend(1311,{
roomId=rid--Admin
roomId=rid-- Admin
})
end
--Player
-- Player
NET.player={}
function NET.player.updateConf()
wsSend(1200,dumpBasicConfig())
end
function NET.player.finish(mes)--what mes?
function NET.player.finish(mes)-- what mes?
wsSend(1201,mes)
end
function NET.player.joinGroup(gid)
@@ -416,7 +416,7 @@ function NET.player.setPlaying(playing)
wsSend(1207,playing and 'Gamer' or 'Spectator')
end
--WS
-- WS
function NET.connectWS()
if WS.status('game')=='dead' then
WS.connect('game','',{['x-access-token']=USER.aToken},6)
@@ -450,26 +450,34 @@ function NET.updateWS()
elseif res.action==1100 then-- TODO
elseif res.action==1101 then-- TODO
elseif res.action==1102 then-- TODO
elseif res.action==1201 then-- TODO
elseif res.action==1202 then-- TODO
elseif res.action==1203 then-- TODO
elseif res.action==1204 then-- TODO
elseif res.action==1205 then-- TODO
elseif res.action==1206 then-- TODO
elseif res.action==1207 then-- TODO
elseif res.action==1301 then-- TODO
elseif res.action==1302 then-- TODO
elseif res.action==1303 then-- TODO
elseif res.action==1304 then-- TODO
elseif res.action==1305 then-- TODO
elseif res.action==1306 then-- TODO
elseif res.action==1307 then-- TODO
elseif res.action==1308 then-- TODO
elseif res.action==1309 then--Fetch rooms
elseif res.action==1201 then-- Finish
elseif res.action==1202 then-- Join group
elseif res.action==1203 then-- Set ready
elseif res.action==1204 then-- Set host
elseif res.action==1205 then-- Set state
elseif res.action==1206 then-- Stream
elseif res.action==1207 then-- Set playing
elseif res.action==1301 then-- Create room
TASK.unlock('enterRoom')
-- NET.roomState=...
-- SCN.go('net_game')
WAIT.interrupt()
elseif res.action==1302 then-- Get room data
elseif res.action==1303 then-- Set room data
elseif res.action==1304 then-- Get room info
elseif res.action==1305 then-- Set room info
elseif res.action==1306 then-- Enter room
TASK.unlock('enterRoom')
-- NET.roomState=...
-- SCN.go('net_game')
WAIT.interrupt()
elseif res.action==1307 then-- Kick room
elseif res.action==1308 then-- Leave room
elseif res.action==1309 then-- Fetch rooms
TASK.unlock('fetchRoom')
if res.data then SCN.scenes.net_rooms.widgetList.roomList:setList(res.data) end
elseif res.action==1310 then-- TODO
elseif res.action==1311 then-- TODO
elseif res.action==1310 then-- Set password
elseif res.action==1311 then-- Remove room
end
else
WS.alert('user')
@@ -480,7 +488,7 @@ function NET.updateWS()
end
--------------------------<OLD ONLINE API>
--Account & User
-- Account & User
function NET.getUserInfo(uid)
wsSend({
data={
@@ -490,26 +498,24 @@ function NET.getUserInfo(uid)
})
end
--Save
-- Save
function NET.uploadSave()
if TASK.lock('uploadSave',8) then
wsSend({data={sections={
{section=1,data=STRING.packTable(STAT)},
{section=2,data=STRING.packTable(RANKS)},
{section=3,data=STRING.packTable(SETTING)},
{section=4,data=STRING.packTable(KEY_MAP)},
{section=5,data=STRING.packTable(VK_ORG)},
{section=6,data=STRING.packTable(loadFile('conf/vkSave1','-canSkip') or{})},
{section=7,data=STRING.packTable(loadFile('conf/vkSave2','-canSkip') or{})},
}}})
MES.new('info',"Uploading")
end
if not TASK.lock('uploadSave',8) then return end
wsSend({data={sections={
{section=1,data=STRING.packTable(STAT)},
{section=2,data=STRING.packTable(RANKS)},
{section=3,data=STRING.packTable(SETTING)},
{section=4,data=STRING.packTable(KEY_MAP)},
{section=5,data=STRING.packTable(VK_ORG)},
{section=6,data=STRING.packTable(loadFile('conf/vkSave1','-canSkip') or{})},
{section=7,data=STRING.packTable(loadFile('conf/vkSave2','-canSkip') or{})},
}}})
MES.new('info',"Uploading")
end
function NET.downloadSave()
if TASK.lock('downloadSave',8) then
wsSend({data={sections={1,2,3,4,5,6,7}}})
MES.new('info',"Downloading")
end
if not TASK.lock('downloadSave',8) then return end
wsSend({data={sections={1,2,3,4,5,6,7}}})
MES.new('info',"Downloading")
end
function NET.loadSavedData(sections)
for _,sec in next,sections do