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@@ -18,8 +18,8 @@ local isInRoll=false
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local rollGrades=0
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local cool_time={3120,3120,2940,2700,2700,2520,2520,2280,2280,0}
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local reg_time= {5400,4500,4500,4080,3600,3600,3000,3000,3000,3000}
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local prevDrop70=false --determines if previous piece has level less than __70
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local nextSpeedUp=false --determines if the next section speed should be boosted by 100
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local prevDrop70=false -- determines if previous piece has level less than __70
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local nextSpeedUp=false -- determines if the next section speed should be boosted by 100
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local isInRollTrans=false
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local function getGrav(l)
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return
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@@ -220,7 +220,7 @@ return{
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if D.pt+1==D.target then
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SFX.play('warn_1')
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elseif D.pt>=D.target then--Level up!
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elseif D.pt>=D.target then-- Level up!
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spd_lvl=nextSpeedUp and spd_lvl+100 or spd_lvl
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nextSpeedUp=false
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prevDrop70=false
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@@ -301,7 +301,7 @@ return{
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end
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if isInRollTrans then
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if P.waiting>=220 then
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--Make field invisible
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-- Make field invisible
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for y=1,#P.field do for x=1,10 do
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P.visTime[y][x]=P.waiting-220
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end end
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